You're the one mixing up timelines, the nerf to corrosive making it affect only direct damage was done before full hybridization back when it only affected physical damage as it was already too strong back then.You are kinda mixing the timelines. When corrosive recived a nerf to only affect direct damage it was after first reciving a massive buff. Initially it was increasing only physical penetration so including DoTs ascaling from it, then ZOS expanded it into all dmg which was a bit too much so they removed DoT part because DoT meta was also running rampant during that time. At the end of the day it was still a buff, yet back than DK with corrosive was not that complained about as it is right now. This came later with changes like hybridisation, adding new items to the game and basically forcing PvP scene to run as vampires.
You're the one mixing up timelines, the nerf to corrosive making it affect only direct damage was done before full hybridization back when it only affected physical damage as it was already too strong back then.You are kinda mixing the timelines. When corrosive recived a nerf to only affect direct damage it was after first reciving a massive buff. Initially it was increasing only physical penetration so including DoTs ascaling from it, then ZOS expanded it into all dmg which was a bit too much so they removed DoT part because DoT meta was also running rampant during that time. At the end of the day it was still a buff, yet back than DK with corrosive was not that complained about as it is right now. This came later with changes like hybridisation, adding new items to the game and basically forcing PvP scene to run as vampires.
Pics related, courtesy of the wayback machine:What pushed corrosive to OP territory was like a lot of other overperforming things: hybridization, more specifically making it affect molten whip, something as strong as full penetration was given to stamdks precisely because they had no burst abilities beyond leap, corrosive was not meant to interact with a burst ability as strong as molten whip.
Corrosive in 2018: all physical damage, both dot and direct, physical only.
Corrosive in 2021: direct damage only, already lost the dot part because it was too strong, still physical only. That change happened earlier than 2021 but can't find something between 2018 and 2021.
Corrosive in 2022: direct damage only, fully hybridized affects physical and magic damage.
Vampirism has nothing to do with it like others said, you get killed by dks even faster without it. Corrosive needs to go back to affecting physical damage only, and corrosive is not the only overtuned thing on dks just the tip of the iceberg.
Vampirism has nothing to do with it like others said, you get killed by dks even faster without it.
ah yes, let's take away the take and just ask for give.Urzigurumash wrote: »Vampirism has nothing to do with it like others said, you get killed by dks even faster without it.
To clarify on this point, yes Mortals take even more Flame Damage than Vampires below 2/3 health or something. But if you are a Vampire - and burst skills' co-efficients are balanced against each other for PvE purposes - than Flame Damage skills do 13% more damage to you than non-Flame.
Which is why I've said if nothing else just remove the Flame Damage taken penalty from Vampirism, it alone causes some degree of imbalance. (Granted removing it could move more PvE Support to Vampirism, not sure what the problem with that would be though).
Vampirism has nothing to do with it like others said, you get killed by dks even faster without it. Corrosive needs to go back to affecting physical damage only, and corrosive is not the only overtuned thing on dks just the tip of the iceberg.You are kinda mixing the timelines. When corrosive recived a nerf to only affect direct damage it was after first reciving a massive buff. Initially it was increasing only physical penetration so including DoTs ascaling from it, then ZOS expanded it into all dmg which was a bit too much so they removed DoT part because DoT meta was also running rampant during that time. At the end of the day it was still a buff, yet back than DK with corrosive was not that complained about as it is right now. This came later with changes like hybridisation, adding new items to the game and basically forcing PvP scene to run as vampires.
You are kinda mixing the timelines. When corrosive recived a nerf to only affect direct damage it was after first reciving a massive buff. Initially it was increasing only physical penetration so including DoTs ascaling from it, then ZOS expanded it into all dmg which was a bit too much so they removed DoT part because DoT meta was also running rampant during that time. At the end of the day it was still a buff, yet back than DK with corrosive was not that complained about as it is right now. This came later with changes like hybridisation, adding new items to the game and basically forcing PvP scene to run as vampires.
Corrosive was a core of stam DK identity same as take flight. One was used to nuke more squishy targets other to brawl in some 1vX under the pressure or to melt a bit some toyugher opponents. And bgoth ultimates had times when they were replaced by othewr options like s&b ulti or DBoS but it doesn't change a fact they were always a option worth considering.
You really don;t need to touch corrosive to make DK less effective. Just removing or reworking undeath passive the way people woulnd't be sitting at stage 3 of vampirism would already make DK noticably weaker and it would also make tanky meta less prominent. Yes barely anyone is using magma because corrosive is better suited for PvP, this is happening for many morphs of abilitities.
StaticWave wrote: »You are kinda mixing the timelines. When corrosive recived a nerf to only affect direct damage it was after first reciving a massive buff. Initially it was increasing only physical penetration so including DoTs ascaling from it, then ZOS expanded it into all dmg which was a bit too much so they removed DoT part because DoT meta was also running rampant during that time. At the end of the day it was still a buff, yet back than DK with corrosive was not that complained about as it is right now. This came later with changes like hybridisation, adding new items to the game and basically forcing PvP scene to run as vampires.
I definitely did not mix the timelines. @Remiem gave a pretty good response demonstrating Corrosive's changes over the years.
DKs with Corrosive did in fact get complained about, otherwise ZoS would've allowed DoTs to benefit from full penetration. I remember very well for almost a year that every single stamDK was running Corrosive Armor in SnB/2H or DW/2H.Corrosive was a core of stam DK identity same as take flight. One was used to nuke more squishy targets other to brawl in some 1vX under the pressure or to melt a bit some toyugher opponents. And bgoth ultimates had times when they were replaced by othewr options like s&b ulti or DBoS but it doesn't change a fact they were always a option worth considering.
Core identity of a brawler DK, I would agree with. However, I do not think Corrosive was replaced. SnB/2H DKs would slot Corrosive on SnB bar and Take Flight on 2H bar and benefit from both. Some DKs would slot DBoS instead of Take Flight, but none would drop Corrosive for either ultimate.You really don;t need to touch corrosive to make DK less effective. Just removing or reworking undeath passive the way people woulnd't be sitting at stage 3 of vampirism would already make DK noticably weaker and it would also make tanky meta less prominent. Yes barely anyone is using magma because corrosive is better suited for PvP, this is happening for many morphs of abilitities.
I disagree, removing undeath passive will only serve to make Corrosive stronger than it already is. You're literally suggesting for the only mitigation not affected by Corrosive's full pen be taken away from people's builds. Undeath being broken is a different topic on its own, but Undeath is absolutely needed vs a Corrosive DK.
No class in the game should have an ultimate that gives nigh invincibility and full penetration for a mere cost of 200 ultimate. Not to mention Battle Roar instantly restoring a lot of resources as well as HP. If you and others think Corrosive doesn't need a nerf, then I want Spell Wall to also give full penetration and last 10 seconds. They can increase the cost to 200, I don't really care, but everyone will quickly see how broken Spell Wall would be, and maybe just then people will realize Corrosive is THAT broken.
StaticWave wrote: »You are kinda mixing the timelines. When corrosive recived a nerf to only affect direct damage it was after first reciving a massive buff. Initially it was increasing only physical penetration so including DoTs ascaling from it, then ZOS expanded it into all dmg which was a bit too much so they removed DoT part because DoT meta was also running rampant during that time. At the end of the day it was still a buff, yet back than DK with corrosive was not that complained about as it is right now. This came later with changes like hybridisation, adding new items to the game and basically forcing PvP scene to run as vampires.
I definitely did not mix the timelines. @Remiem gave a pretty good response demonstrating Corrosive's changes over the years.
DKs with Corrosive did in fact get complained about, otherwise ZoS would've allowed DoTs to benefit from full penetration. I remember very well for almost a year that every single stamDK was running Corrosive Armor in SnB/2H or DW/2H.Corrosive was a core of stam DK identity same as take flight. One was used to nuke more squishy targets other to brawl in some 1vX under the pressure or to melt a bit some toyugher opponents. And bgoth ultimates had times when they were replaced by othewr options like s&b ulti or DBoS but it doesn't change a fact they were always a option worth considering.
Core identity of a brawler DK, I would agree with. However, I do not think Corrosive was replaced. SnB/2H DKs would slot Corrosive on SnB bar and Take Flight on 2H bar and benefit from both. Some DKs would slot DBoS instead of Take Flight, but none would drop Corrosive for either ultimate.You really don;t need to touch corrosive to make DK less effective. Just removing or reworking undeath passive the way people woulnd't be sitting at stage 3 of vampirism would already make DK noticably weaker and it would also make tanky meta less prominent. Yes barely anyone is using magma because corrosive is better suited for PvP, this is happening for many morphs of abilitities.
I disagree, removing undeath passive will only serve to make Corrosive stronger than it already is. You're literally suggesting for the only mitigation not affected by Corrosive's full pen be taken away from people's builds. Undeath being broken is a different topic on its own, but Undeath is absolutely needed vs a Corrosive DK.
No class in the game should have an ultimate that gives nigh invincibility and full penetration for a mere cost of 200 ultimate. Not to mention Battle Roar instantly restoring a lot of resources as well as HP. If you and others think Corrosive doesn't need a nerf, then I want Spell Wall to also give full penetration and last 10 seconds. They can increase the cost to 200, I don't really care, but everyone will quickly see how broken Spell Wall would be, and maybe just then people will realize Corrosive is THAT broken.
They just need to move undeath to stage 4. Easy fx.
Turn ulti gen off while in corrosive.
Nerf the battle roar passive just a bit.
Make it so FoO lasts 20 seconds instead of 15, and the first fireballs come out at 5 instead of at 0. In other words stop letting it be an AoE spammable that builds stacks for whip.
Make it so if your whip misses you lose the stacks.
I think these are all fairly small changes that would help bring DK down a peg without ruining them. And it doesn't all have to happen. But any 2 or 3 of the 4 would be nice.
StaticWave wrote: »You are kinda mixing the timelines. When corrosive recived a nerf to only affect direct damage it was after first reciving a massive buff. Initially it was increasing only physical penetration so including DoTs ascaling from it, then ZOS expanded it into all dmg which was a bit too much so they removed DoT part because DoT meta was also running rampant during that time. At the end of the day it was still a buff, yet back than DK with corrosive was not that complained about as it is right now. This came later with changes like hybridisation, adding new items to the game and basically forcing PvP scene to run as vampires.
I definitely did not mix the timelines. @Remiem gave a pretty good response demonstrating Corrosive's changes over the years.
DKs with Corrosive did in fact get complained about, otherwise ZoS would've allowed DoTs to benefit from full penetration. I remember very well for almost a year that every single stamDK was running Corrosive Armor in SnB/2H or DW/2H.Corrosive was a core of stam DK identity same as take flight. One was used to nuke more squishy targets other to brawl in some 1vX under the pressure or to melt a bit some toyugher opponents. And bgoth ultimates had times when they were replaced by othewr options like s&b ulti or DBoS but it doesn't change a fact they were always a option worth considering.
Core identity of a brawler DK, I would agree with. However, I do not think Corrosive was replaced. SnB/2H DKs would slot Corrosive on SnB bar and Take Flight on 2H bar and benefit from both. Some DKs would slot DBoS instead of Take Flight, but none would drop Corrosive for either ultimate.You really don;t need to touch corrosive to make DK less effective. Just removing or reworking undeath passive the way people woulnd't be sitting at stage 3 of vampirism would already make DK noticably weaker and it would also make tanky meta less prominent. Yes barely anyone is using magma because corrosive is better suited for PvP, this is happening for many morphs of abilitities.
I disagree, removing undeath passive will only serve to make Corrosive stronger than it already is. You're literally suggesting for the only mitigation not affected by Corrosive's full pen be taken away from people's builds. Undeath being broken is a different topic on its own, but Undeath is absolutely needed vs a Corrosive DK.
No class in the game should have an ultimate that gives nigh invincibility and full penetration for a mere cost of 200 ultimate. Not to mention Battle Roar instantly restoring a lot of resources as well as HP. If you and others think Corrosive doesn't need a nerf, then I want Spell Wall to also give full penetration and last 10 seconds. They can increase the cost to 200, I don't really care, but everyone will quickly see how broken Spell Wall would be, and maybe just then people will realize Corrosive is THAT broken.
They just need to move undeath to stage 4. Easy fx.
That would be a buff to DK. People would still want to benefit from dmg mitigation undeath provides so they would go and become stage 4 vampire and at that point DK wouild be hitting everyone harder.
StaticWave wrote: »You are kinda mixing the timelines. When corrosive recived a nerf to only affect direct damage it was after first reciving a massive buff. Initially it was increasing only physical penetration so including DoTs ascaling from it, then ZOS expanded it into all dmg which was a bit too much so they removed DoT part because DoT meta was also running rampant during that time. At the end of the day it was still a buff, yet back than DK with corrosive was not that complained about as it is right now. This came later with changes like hybridisation, adding new items to the game and basically forcing PvP scene to run as vampires.
I definitely did not mix the timelines. @Remiem gave a pretty good response demonstrating Corrosive's changes over the years.
DKs with Corrosive did in fact get complained about, otherwise ZoS would've allowed DoTs to benefit from full penetration. I remember very well for almost a year that every single stamDK was running Corrosive Armor in SnB/2H or DW/2H.Corrosive was a core of stam DK identity same as take flight. One was used to nuke more squishy targets other to brawl in some 1vX under the pressure or to melt a bit some toyugher opponents. And bgoth ultimates had times when they were replaced by othewr options like s&b ulti or DBoS but it doesn't change a fact they were always a option worth considering.
Core identity of a brawler DK, I would agree with. However, I do not think Corrosive was replaced. SnB/2H DKs would slot Corrosive on SnB bar and Take Flight on 2H bar and benefit from both. Some DKs would slot DBoS instead of Take Flight, but none would drop Corrosive for either ultimate.You really don;t need to touch corrosive to make DK less effective. Just removing or reworking undeath passive the way people woulnd't be sitting at stage 3 of vampirism would already make DK noticably weaker and it would also make tanky meta less prominent. Yes barely anyone is using magma because corrosive is better suited for PvP, this is happening for many morphs of abilitities.
I disagree, removing undeath passive will only serve to make Corrosive stronger than it already is. You're literally suggesting for the only mitigation not affected by Corrosive's full pen be taken away from people's builds. Undeath being broken is a different topic on its own, but Undeath is absolutely needed vs a Corrosive DK.
No class in the game should have an ultimate that gives nigh invincibility and full penetration for a mere cost of 200 ultimate. Not to mention Battle Roar instantly restoring a lot of resources as well as HP. If you and others think Corrosive doesn't need a nerf, then I want Spell Wall to also give full penetration and last 10 seconds. They can increase the cost to 200, I don't really care, but everyone will quickly see how broken Spell Wall would be, and maybe just then people will realize Corrosive is THAT broken.
They just need to move undeath to stage 4. Easy fx.
That would be a buff to DK. People would still want to benefit from dmg mitigation undeath provides so they would go and become stage 4 vampire and at that point DK wouild be hitting everyone harder.
On what planet would moving undeath to stage four, meaning you take MORE flame damage, and have less regen, and everything cost more than stage 3 be a buff?
Turn ulti gen off while in corrosive.
Nerf the battle roar passive just a bit.
Make it so FoO lasts 20 seconds instead of 15, and the first fireballs come out at 5 instead of at 0. In other words stop letting it be an AoE spammable that builds stacks for whip.
Make it so if your whip misses you lose the stacks.
I think these are all fairly small changes that would help bring DK down a peg without ruining them. And it doesn't all have to happen. But any 2 or 3 of the 4 would be nice.
Turning off ulti when corrosive is active sounds fair although it's pretty counterintuitive for a class where important part of resource managment comes from ulti gen.
Nerfing battle roar a bit sounds fine although it may cause issues in PvE where DDs and tanks rely on that passive resource gain
Proposed FoO change is terrible especially for PvE. It would be a 20% DPS nerf straight away and another up to 20% DPS nerf for everyone who wouldn't be recasting ability perfectly on time
Loosing stacks when whip misses basically makes this ability kinda like grim focus but than the risk vs reward balance of whip would be disrupted because while yes You will be loosing stacks when Your grim focus misses it's hitting way harder than whip and charging stacks is free.
StaticWave wrote: »You are kinda mixing the timelines. When corrosive recived a nerf to only affect direct damage it was after first reciving a massive buff. Initially it was increasing only physical penetration so including DoTs ascaling from it, then ZOS expanded it into all dmg which was a bit too much so they removed DoT part because DoT meta was also running rampant during that time. At the end of the day it was still a buff, yet back than DK with corrosive was not that complained about as it is right now. This came later with changes like hybridisation, adding new items to the game and basically forcing PvP scene to run as vampires.
I definitely did not mix the timelines. @Remiem gave a pretty good response demonstrating Corrosive's changes over the years.
DKs with Corrosive did in fact get complained about, otherwise ZoS would've allowed DoTs to benefit from full penetration. I remember very well for almost a year that every single stamDK was running Corrosive Armor in SnB/2H or DW/2H.Corrosive was a core of stam DK identity same as take flight. One was used to nuke more squishy targets other to brawl in some 1vX under the pressure or to melt a bit some toyugher opponents. And bgoth ultimates had times when they were replaced by othewr options like s&b ulti or DBoS but it doesn't change a fact they were always a option worth considering.
Core identity of a brawler DK, I would agree with. However, I do not think Corrosive was replaced. SnB/2H DKs would slot Corrosive on SnB bar and Take Flight on 2H bar and benefit from both. Some DKs would slot DBoS instead of Take Flight, but none would drop Corrosive for either ultimate.You really don;t need to touch corrosive to make DK less effective. Just removing or reworking undeath passive the way people woulnd't be sitting at stage 3 of vampirism would already make DK noticably weaker and it would also make tanky meta less prominent. Yes barely anyone is using magma because corrosive is better suited for PvP, this is happening for many morphs of abilitities.
I disagree, removing undeath passive will only serve to make Corrosive stronger than it already is. You're literally suggesting for the only mitigation not affected by Corrosive's full pen be taken away from people's builds. Undeath being broken is a different topic on its own, but Undeath is absolutely needed vs a Corrosive DK.
No class in the game should have an ultimate that gives nigh invincibility and full penetration for a mere cost of 200 ultimate. Not to mention Battle Roar instantly restoring a lot of resources as well as HP. If you and others think Corrosive doesn't need a nerf, then I want Spell Wall to also give full penetration and last 10 seconds. They can increase the cost to 200, I don't really care, but everyone will quickly see how broken Spell Wall would be, and maybe just then people will realize Corrosive is THAT broken.
They just need to move undeath to stage 4. Easy fx.
That would be a buff to DK. People would still want to benefit from dmg mitigation undeath provides so they would go and become stage 4 vampire and at that point DK wouild be hitting everyone harder.
On what planet would moving undeath to stage four, meaning you take MORE flame damage, and have less regen, and everything cost more than stage 3 be a buff?
StaticWave wrote: »And believe it or not, being Vamp 3 is actually better against DKs than not being Vamp 3 because of how the scaling works. I forgot what patch it was, but ZoS changed the scaling to start from 100% HP instead of at 50% HP. This means that at 100% HP you will receive no mitigation from Undeath, and every 1% of missing health your mitigation will increase until it reaches 30% at 0% HP. This mitigation is applied linearly. You take 13% extra flame damage as a Vamp 3. In order for Undeath to cancel out the extra flame damage taken, you would have to sit at ~57% HP or so. After 57% HP, you will take LESS damage from DKs.
DKs will still eat through someone with Undeath though, but against someone without it DKs will eat through even faster lol.
Urzigurumash wrote: »Vampirism has nothing to do with it like others said, you get killed by dks even faster without it.
To clarify on this point, yes Mortals take even more Flame Damage than Vampires below 2/3 health or something. But if you are a Vampire - and burst skills' co-efficients are balanced against each other for PvE purposes - than Flame Damage skills do 13% more damage to you than non-Flame.
Which is why I've said if nothing else just remove the Flame Damage taken penalty from Vampirism, it alone causes some degree of imbalance. (Granted removing it could move more PvE Support to Vampirism, not sure what the problem with that would be though).
StaticWave wrote: »You are kinda mixing the timelines. When corrosive recived a nerf to only affect direct damage it was after first reciving a massive buff. Initially it was increasing only physical penetration so including DoTs ascaling from it, then ZOS expanded it into all dmg which was a bit too much so they removed DoT part because DoT meta was also running rampant during that time. At the end of the day it was still a buff, yet back than DK with corrosive was not that complained about as it is right now. This came later with changes like hybridisation, adding new items to the game and basically forcing PvP scene to run as vampires.
I definitely did not mix the timelines. @Remiem gave a pretty good response demonstrating Corrosive's changes over the years.
DKs with Corrosive did in fact get complained about, otherwise ZoS would've allowed DoTs to benefit from full penetration. I remember very well for almost a year that every single stamDK was running Corrosive Armor in SnB/2H or DW/2H.Corrosive was a core of stam DK identity same as take flight. One was used to nuke more squishy targets other to brawl in some 1vX under the pressure or to melt a bit some toyugher opponents. And bgoth ultimates had times when they were replaced by othewr options like s&b ulti or DBoS but it doesn't change a fact they were always a option worth considering.
Core identity of a brawler DK, I would agree with. However, I do not think Corrosive was replaced. SnB/2H DKs would slot Corrosive on SnB bar and Take Flight on 2H bar and benefit from both. Some DKs would slot DBoS instead of Take Flight, but none would drop Corrosive for either ultimate.You really don;t need to touch corrosive to make DK less effective. Just removing or reworking undeath passive the way people woulnd't be sitting at stage 3 of vampirism would already make DK noticably weaker and it would also make tanky meta less prominent. Yes barely anyone is using magma because corrosive is better suited for PvP, this is happening for many morphs of abilitities.
I disagree, removing undeath passive will only serve to make Corrosive stronger than it already is. You're literally suggesting for the only mitigation not affected by Corrosive's full pen be taken away from people's builds. Undeath being broken is a different topic on its own, but Undeath is absolutely needed vs a Corrosive DK.
No class in the game should have an ultimate that gives nigh invincibility and full penetration for a mere cost of 200 ultimate. Not to mention Battle Roar instantly restoring a lot of resources as well as HP. If you and others think Corrosive doesn't need a nerf, then I want Spell Wall to also give full penetration and last 10 seconds. They can increase the cost to 200, I don't really care, but everyone will quickly see how broken Spell Wall would be, and maybe just then people will realize Corrosive is THAT broken.