Ironic, as soon as a Sorc could chain cast the Atro and have two up at once, ZOS nerfed the heck out of it. Permanent Corrosive....nothing.
Turtle_Bot wrote: »
With plar and sorcerer in mediocre/average spots for PvP, this balance has been interrupted, DK has no natural counters so it performs well and NB has a much easier time doing what it does too. It would be the same argument in reverse if it were sorc and plar at the top instead of DK and NB, hence why all 4 classes need to be balanced properly and at the same time.
sneakymitchell wrote: »ketsparrowhawk wrote: »In pvp the only thing dk brings to the table is mele offensive pressure. Not much group support. Limited mobility. Limited ranged options. They have to be good at offense because it's the only thing they can do. If we wanted to give, say, Templar the same offensive potential we would need to take away some of their support capabilities. when it comes to offense imo DK should over perform somewhat.
Only range is stone giant aka poop rocks. It ain’t much but it’s honest poop.
Dk substain relies on battle roar mainly other classes can have built in skill for good regen. Dks don’t have anything like that.
The damage burst is balanced cause any class can purge the dot pressure and just worry about burst damage. Which isn’t a lot compared to say warden with combo burst.
Dragon knights are not strong healer in groups. Reason why you don’t see a lot of dk healers cause they don’t have a lot of support just healing with small damage shield. The new arcanist class will be the new and better damage shield healer.
nokturnihs wrote: »D) the Sustain for DK is still better than most classes because they don't need to leave their class kits at all to make it happen, it's stronger than most other class sustain features and overperforms against weapon enchants by a wide margin. it also has a shorter cooldown than other class sustain features based on its trigger conditions and how that functions against multiple opponents.
They buffed DK in such a way that the causal game developer can hop on his favorite toon and feel good in PvP.
Do whatever you want guys but please do not gut an entire class because of Player versus Player situations. No monster has complained yet why they are getting killed and all of their mechanics are ignored.
On the other hand why Dragonknight is very good in trials is basically recently released content has a main with a mini boss or multiple bosses, and some small adds all together. Dragonknight has strong dots which can be applied to multiple targets all at once. So class shines where area damage is important which is majority of the content basically.
Also majority of the damage is flame damage and there is a monster set that buffs flame damage by five percent with a relatively high uptime. Their own kit also has a skill that buffs flame damage by six percent.
i11ionward wrote: »
This is quite sad. I often watch DKs just heal non-stop in an open field, why don't they run out of resources??? Of course, then the DK ults and the best passive for a counter attack works, restoring a huge amount of resources.
I have a warden, he is ok with healing, but spamming burst heals drains all resources very quickly, why doesn't this happen with DK?
Turtle_Bot wrote: »One of the main reasons DK seemed weaker back in U34 and U35 despite not being nerfed, was not because it got nerfed, but because its counter (plar) was also in a very good spot. This meant that playing DK had a triangle effect to it where you were strong against most classes, but plar hard countered you so you had to choose your fights.
The biggest buff DK ever got over the past couple of years (even bigger than what they got in U31-33) was the heavy over nerf to plar jabs + burning light passive.
By nerfing plar as hard as they did, Zos inadvertently removed DKs best counter and with no other option available, until U36 frost wardens, DK has reigned supreme ever since.
It's why Zos needs to take much more care when deciding which classes to buff/nerf. Classes naturally counter other classes and as such if they intend to make one class strong, its counter needs to also be in a good spot to make the newly buffed class feel somewhat balanced.
It's hard to describe, but I'll try.
Theoretically;
- Sorc is good against NB and plar with high mobility to work around plar and shields to provide a buffer against NB burst while having enough burst to threaten those 2 classes in return.
- Plar is good against NB and DK since it can stand its ground against NB and cleanse off everything DK wants to do while having enough AoE to threaten/hinder NB and enough pressure to threaten DK.
- DK is good against NB and sorc since it can tank through their burst and has enough CC to lock them down and secure the kill.
- NB is good against sorc and plar since it has the ability to close the gap and choose the fight that suits them and have enough damage to burst down those classes before they can recover or prepare their defenses.
Warden and cro are a but different since they are DLC classes and not designed in the same way as the original 4 classes were. However, warden is fairly close to plar while cro is fairly close to DK (in theory).
With plar and sorcerer in mediocre/average spots for PvP, this balance has been interrupted, DK has no natural counters so it performs well and NB has a much easier time doing what it does too. It would be the same argument in reverse if it were sorc and plar at the top instead of DK and NB, hence why all 4 classes need to be balanced properly and at the same time.
Suna_Ye_Sunnabe wrote: »Turtle_Bot wrote: »One of the main reasons DK seemed weaker back in U34 and U35 despite not being nerfed, was not because it got nerfed, but because its counter (plar) was also in a very good spot. This meant that playing DK had a triangle effect to it where you were strong against most classes, but plar hard countered you so you had to choose your fights.
The biggest buff DK ever got over the past couple of years (even bigger than what they got in U31-33) was the heavy over nerf to plar jabs + burning light passive.
By nerfing plar as hard as they did, Zos inadvertently removed DKs best counter and with no other option available, until U36 frost wardens, DK has reigned supreme ever since.
It's why Zos needs to take much more care when deciding which classes to buff/nerf. Classes naturally counter other classes and as such if they intend to make one class strong, its counter needs to also be in a good spot to make the newly buffed class feel somewhat balanced.
It's hard to describe, but I'll try.
Theoretically;
- Sorc is good against NB and plar with high mobility to work around plar and shields to provide a buffer against NB burst while having enough burst to threaten those 2 classes in return.
- Plar is good against NB and DK since it can stand its ground against NB and cleanse off everything DK wants to do while having enough AoE to threaten/hinder NB and enough pressure to threaten DK.
- DK is good against NB and sorc since it can tank through their burst and has enough CC to lock them down and secure the kill.
- NB is good against sorc and plar since it has the ability to close the gap and choose the fight that suits them and have enough damage to burst down those classes before they can recover or prepare their defenses.
Warden and cro are a but different since they are DLC classes and not designed in the same way as the original 4 classes were. However, warden is fairly close to plar while cro is fairly close to DK (in theory).
With plar and sorcerer in mediocre/average spots for PvP, this balance has been interrupted, DK has no natural counters so it performs well and NB has a much easier time doing what it does too. It would be the same argument in reverse if it were sorc and plar at the top instead of DK and NB, hence why all 4 classes need to be balanced properly and at the same time.
This is EXACTLY it. Well put. This is why Dragonknights feel so OP, when really, if other classes were balanced correctly, they would be fine. The counter classes are suffering.
AuraNebula wrote: »Suna_Ye_Sunnabe wrote: »Turtle_Bot wrote: »One of the main reasons DK seemed weaker back in U34 and U35 despite not being nerfed, was not because it got nerfed, but because its counter (plar) was also in a very good spot. This meant that playing DK had a triangle effect to it where you were strong against most classes, but plar hard countered you so you had to choose your fights.
The biggest buff DK ever got over the past couple of years (even bigger than what they got in U31-33) was the heavy over nerf to plar jabs + burning light passive.
By nerfing plar as hard as they did, Zos inadvertently removed DKs best counter and with no other option available, until U36 frost wardens, DK has reigned supreme ever since.
It's why Zos needs to take much more care when deciding which classes to buff/nerf. Classes naturally counter other classes and as such if they intend to make one class strong, its counter needs to also be in a good spot to make the newly buffed class feel somewhat balanced.
It's hard to describe, but I'll try.
Theoretically;
- Sorc is good against NB and plar with high mobility to work around plar and shields to provide a buffer against NB burst while having enough burst to threaten those 2 classes in return.
- Plar is good against NB and DK since it can stand its ground against NB and cleanse off everything DK wants to do while having enough AoE to threaten/hinder NB and enough pressure to threaten DK.
- DK is good against NB and sorc since it can tank through their burst and has enough CC to lock them down and secure the kill.
- NB is good against sorc and plar since it has the ability to close the gap and choose the fight that suits them and have enough damage to burst down those classes before they can recover or prepare their defenses.
Warden and cro are a but different since they are DLC classes and not designed in the same way as the original 4 classes were. However, warden is fairly close to plar while cro is fairly close to DK (in theory).
With plar and sorcerer in mediocre/average spots for PvP, this balance has been interrupted, DK has no natural counters so it performs well and NB has a much easier time doing what it does too. It would be the same argument in reverse if it were sorc and plar at the top instead of DK and NB, hence why all 4 classes need to be balanced properly and at the same time.
This is EXACTLY it. Well put. This is why Dragonknights feel so OP, when really, if other classes were balanced correctly, they would be fine. The counter classes are suffering.
If every class was buffed up to what dks are it wouldn't be pvp, everyone would be running around basically invincible. You can nerf them down to the level that everyone else is at. Keeping them the same doesn't solve anything. They don't need to be nerfed into the ground but they need to be adjusted down to every other classes level. They don't need to outshine every class.
Suna_Ye_Sunnabe wrote: »AuraNebula wrote: »Suna_Ye_Sunnabe wrote: »Turtle_Bot wrote: »One of the main reasons DK seemed weaker back in U34 and U35 despite not being nerfed, was not because it got nerfed, but because its counter (plar) was also in a very good spot. This meant that playing DK had a triangle effect to it where you were strong against most classes, but plar hard countered you so you had to choose your fights.
The biggest buff DK ever got over the past couple of years (even bigger than what they got in U31-33) was the heavy over nerf to plar jabs + burning light passive.
By nerfing plar as hard as they did, Zos inadvertently removed DKs best counter and with no other option available, until U36 frost wardens, DK has reigned supreme ever since.
It's why Zos needs to take much more care when deciding which classes to buff/nerf. Classes naturally counter other classes and as such if they intend to make one class strong, its counter needs to also be in a good spot to make the newly buffed class feel somewhat balanced.
It's hard to describe, but I'll try.
Theoretically;
- Sorc is good against NB and plar with high mobility to work around plar and shields to provide a buffer against NB burst while having enough burst to threaten those 2 classes in return.
- Plar is good against NB and DK since it can stand its ground against NB and cleanse off everything DK wants to do while having enough AoE to threaten/hinder NB and enough pressure to threaten DK.
- DK is good against NB and sorc since it can tank through their burst and has enough CC to lock them down and secure the kill.
- NB is good against sorc and plar since it has the ability to close the gap and choose the fight that suits them and have enough damage to burst down those classes before they can recover or prepare their defenses.
Warden and cro are a but different since they are DLC classes and not designed in the same way as the original 4 classes were. However, warden is fairly close to plar while cro is fairly close to DK (in theory).
With plar and sorcerer in mediocre/average spots for PvP, this balance has been interrupted, DK has no natural counters so it performs well and NB has a much easier time doing what it does too. It would be the same argument in reverse if it were sorc and plar at the top instead of DK and NB, hence why all 4 classes need to be balanced properly and at the same time.
This is EXACTLY it. Well put. This is why Dragonknights feel so OP, when really, if other classes were balanced correctly, they would be fine. The counter classes are suffering.
If every class was buffed up to what dks are it wouldn't be pvp, everyone would be running around basically invincible. You can nerf them down to the level that everyone else is at. Keeping them the same doesn't solve anything. They don't need to be nerfed into the ground but they need to be adjusted down to every other classes level. They don't need to outshine every class.
Three out of the current 6 classes are underperforming in pvp. I think it would be fine to raise them up.
SandandStars wrote: »But look at skilled NBs right now.
They are more op than DKs.
DKs outnumber other classes (pvp) because it’s the easiest class to do well on.
However, a decently skilled player on NB will far outdamage and outspeed DK, and bury other classes. And NB now has very strong heals.
I predict within 6 months we’ll begin to see a flood of NBs dominating as the effective builds & combos become more cookie cutter/copyable.
IZZEFlameLash wrote: »SandandStars wrote: »But look at skilled NBs right now.
They are more op than DKs.
DKs outnumber other classes (pvp) because it’s the easiest class to do well on.
However, a decently skilled player on NB will far outdamage and outspeed DK, and bury other classes. And NB now has very strong heals.
I predict within 6 months we’ll begin to see a flood of NBs dominating as the effective builds & combos become more cookie cutter/copyable.
In regards to heals, literally any NBs I see in the field goes 0-to-full health all the time when the person playing NB knows more than just to press their light attack button. Goodness, I guess the heal was what I needed when I played my mNB back in 2016-2017.
If I look at top 100 minimum ap of every class in Blackreach PC EU it is something like:
1. sorcerer 1050k
2. nb 960k
3. dk 920k
4. templar 650k
5. warden 600k
6. nekro 340k
DK is only 3rd popular class, warden is somehow unpopular despite beeing good, seems like dlc classes are still less popular after 4/6 years, sorc is somehow on top despite beeing considered a bsd class.
No, I used the ap gained by the player with the 100. most ap gained this campaign per class of all alliances combined. Results were out of memory from a few days ago, now they areEcgberht_confused wrote: »If I look at top 100 minimum ap of every class in Blackreach PC EU it is something like:
1. sorcerer 1050k
2. nb 960k
3. dk 920k
4. templar 650k
5. warden 600k
6. nekro 340k
DK is only 3rd popular class, warden is somehow unpopular despite beeing good, seems like dlc classes are still less popular after 4/6 years, sorc is somehow on top despite beeing considered a bsd class.
Sorry, did you just pick the lowest ap of each class in the top 100 in the campaign? If so this certainly doesn't give you even a hint of how popular each class is. It's also a really weird statistics that doesn't really tell you anything. Why not simply count how many of each class are in the top 100?
Lets be honest, DK is MASSIVELY overperforming right now due to a plethora of reasons, including their absurd easy access to damage buffs.
Why on earth arent dk nerfs front and center? PvP might as well be called DK v DK atm, because it really feels like 95 percent of the playerbase are using DKs due to how broken they are.
No, I used the ap gained by the player with the 100. most ap gained this campaign per class of all alliances combined. Results were out of memory from a few days ago, now they areEcgberht_confused wrote: »If I look at top 100 minimum ap of every class in Blackreach PC EU it is something like:
1. sorcerer 1050k
2. nb 960k
3. dk 920k
4. templar 650k
5. warden 600k
6. nekro 340k
DK is only 3rd popular class, warden is somehow unpopular despite beeing good, seems like dlc classes are still less popular after 4/6 years, sorc is somehow on top despite beeing considered a bsd class.
Sorry, did you just pick the lowest ap of each class in the top 100 in the campaign? If so this certainly doesn't give you even a hint of how popular each class is. It's also a really weird statistics that doesn't really tell you anything. Why not simply count how many of each class are in the top 100?
1. sorcerer 1100876
2. nb 994278 (987627)
3. dk 993649 (980k)
4. templar 729514
5. warden 672671
6. necromant 326822
If i look how many of each class are in top 100 of all, it is 27 sorcerer, 20 nbs, 18 dks, 15 warden, 12 templar and 8 necros.
looking on grey hos they are
1. nb 1686118
2. sorcerer 1466718
3. dk 1466547
4. warden 1342330
5. templar 1102611
6. nekromant 468592
If i look how many of each class are in top 100 of all, it is 20 sorcerer, 24 nbs, 25 dks, 12 warden, 14 templar and 5 necros.
on Ravenwatch it is
1. sorcerer 528417
2. dk 493068
3. templar 465014
4. warden 400514
5. nb 324263
6. nekro 120375
If i look how many of each class are in top 100 of all, it is 21 sorcerer, 17 nbs, 19 dks, 15 warden, 24 templar and 4 necros.