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No DK nerfs?

  • Turtle_Bot
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    katorga wrote: »

    Ironic, as soon as a Sorc could chain cast the Atro and have two up at once, ZOS nerfed the heck out of it. Permanent Corrosive....nothing.



    This, that was one of most bizarre balance decisions they've ever made....

    Sorc, barely gets 2 atros up at the same time (overlap was like 5 seconds at most without giving up far too much) and is still average (other builds did better), immediately nerfed into the ground.
    DK gets infinite corrosive and is top of the pack, crickets.
  • Turtle_Bot
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    One of the main reasons DK seemed weaker back in U34 and U35 despite not being nerfed, was not because it got nerfed, but because its counter (plar) was also in a very good spot. This meant that playing DK had a triangle effect to it where you were strong against most classes, but plar hard countered you so you had to choose your fights.

    The biggest buff DK ever got over the past couple of years (even bigger than what they got in U31-33) was the heavy over nerf to plar jabs + burning light passive.
    By nerfing plar as hard as they did, Zos inadvertently removed DKs best counter and with no other option available, until U36 frost wardens, DK has reigned supreme ever since.

    It's why Zos needs to take much more care when deciding which classes to buff/nerf. Classes naturally counter other classes and as such if they intend to make one class strong, its counter needs to also be in a good spot to make the newly buffed class feel somewhat balanced.

    It's hard to describe, but I'll try.

    Theoretically;
    - Sorc is good against NB and plar with high mobility to work around plar and shields to provide a buffer against NB burst while having enough burst to threaten those 2 classes in return.
    - Plar is good against NB and DK since it can stand its ground against NB and cleanse off everything DK wants to do while having enough AoE to threaten/hinder NB and enough pressure to threaten DK.
    - DK is good against NB and sorc since it can tank through their burst and has enough CC to lock them down and secure the kill.
    - NB is good against sorc and plar since it has the ability to close the gap and choose the fight that suits them and have enough damage to burst down those classes before they can recover or prepare their defenses.

    Warden and cro are a but different since they are DLC classes and not designed in the same way as the original 4 classes were. However, warden is fairly close to plar while cro is fairly close to DK (in theory).

    With plar and sorcerer in mediocre/average spots for PvP, this balance has been interrupted, DK has no natural counters so it performs well and NB has a much easier time doing what it does too. It would be the same argument in reverse if it were sorc and plar at the top instead of DK and NB, hence why all 4 classes need to be balanced properly and at the same time.
  • sneakymitchell
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    Turtle_Bot wrote: »

    With plar and sorcerer in mediocre/average spots for PvP, this balance has been interrupted, DK has no natural counters so it performs well and NB has a much easier time doing what it does too. It would be the same argument in reverse if it were sorc and plar at the top instead of DK and NB, hence why all 4 classes need to be balanced properly and at the same time.

    Reason why there is a new status effect physical and magical so Templar and sorc don’t be behind while giving small buffs to the groups dps. Since dk has fire and poison status effects.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Traxxar
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    Agree. DKs everywhere in PvP. Also rates as the best PvP class from every content creator and by a good margin.
    Please a few nerfs for PvP or a lot of buffs for all other classes especially Sorc.
  • nokturnihs
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    In pvp the only thing dk brings to the table is mele offensive pressure. Not much group support. Limited mobility. Limited ranged options. They have to be good at offense because it's the only thing they can do. If we wanted to give, say, Templar the same offensive potential we would need to take away some of their support capabilities. when it comes to offense imo DK should over perform somewhat.

    Only range is stone giant aka poop rocks. It ain’t much but it’s honest poop.

    Dk substain relies on battle roar mainly other classes can have built in skill for good regen. Dks don’t have anything like that.

    The damage burst is balanced cause any class can purge the dot pressure and just worry about burst damage. Which isn’t a lot compared to say warden with combo burst.

    Dragon knights are not strong healer in groups. Reason why you don’t see a lot of dk healers cause they don’t have a lot of support just healing with small damage shield. The new arcanist class will be the new and better damage shield healer.

    A) not all classes have purge so unless you're slotting the support skill that's not true.
    B) group heal DK's are weak true but it's hard to get a better self heal than -just playing- a DK. you Ult you heal and resto resources. Half your skills have self heals built-in. In PvP that's a huge advantage over most other classes.
    C) Limited Range is negated by take flight, charges, etc. Who cares if the skill is short range you can zip across the map, heal to full health and resources, CC everyone and be in melee range with one button. And you can do it frequently.
    D) the Sustain for DK is still better than most classes because they don't need to leave their class kits at all to make it happen, it's stronger than most other class sustain features and overperforms against weapon enchants by a wide margin. it also has a shorter cooldown than other class sustain features based on its trigger conditions and how that functions against multiple opponents.

    DK is silly OP in PvP and it doesn't perform poorly in group PvE content for all the same reasons and the simple fact that on the box is a sticker "hard to kill" before all that.

    Also would like to point out that templar and DK have a strong passive that impairs mobility in the targets of their class skills which definitely gives them additional advantage in PvP.

    The best chance you usually have in PvP against DKs is major defile + strong DoTs to turn off the healing a little bit but that's harder to nail down for most classes.
  • i11ionward
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    nokturnihs wrote: »
    D) the Sustain for DK is still better than most classes because they don't need to leave their class kits at all to make it happen, it's stronger than most other class sustain features and overperforms against weapon enchants by a wide margin. it also has a shorter cooldown than other class sustain features based on its trigger conditions and how that functions against multiple opponents.

    This is quite sad. I often watch DKs just heal non-stop in an open field, why don't they run out of resources??? Of course, then the DK ults and the best passive for a counter attack works, restoring a huge amount of resources.
    I have a warden, he is ok with healing, but spamming burst heals drains all resources very quickly, why doesn't this happen with DK?
  • i11ionward
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    wvwv5o1pdqbt.png
    Split between magic and stamina, is this IMBA with hybridization?
  • Adernath
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    They buffed DK in such a way that the causal game developer can hop on his favorite toon and feel good in PvP.
  • Urzigurumash
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    Adernath wrote: »
    They buffed DK in such a way that the causal game developer can hop on his favorite toon and feel good in PvP.

    1 out of 3 posts on this forum used to be about how weak DK was and how hugely it should be buffed. Nearly every one of those PC EU PvP Tierlists had sDK at the bottom for all modes.

    The buffs were justified at the time. We can't say what 2020 DK would be like if it were plopped down into 2023 - I think it would be perceived as much stronger than it was in 2020 due to global changes which have favored DK.

    Edited by Urzigurumash on May 1, 2023 8:00AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • SandandStars
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    But look at skilled NBs right now.

    They are more op than DKs.

    DKs outnumber other classes (pvp) because it’s the easiest class to do well on.

    However, a decently skilled player on NB will far outdamage and outspeed DK, and bury other classes. And NB now has very strong heals.

    I predict within 6 months we’ll begin to see a flood of NBs dominating as the effective builds & combos become more cookie cutter/copyable.
  • Roylund
    Roylund
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    Treeshka wrote: »
    Do whatever you want guys but please do not gut an entire class because of Player versus Player situations. No monster has complained yet why they are getting killed and all of their mechanics are ignored.

    On the other hand why Dragonknight is very good in trials is basically recently released content has a main with a mini boss or multiple bosses, and some small adds all together. Dragonknight has strong dots which can be applied to multiple targets all at once. So class shines where area damage is important which is majority of the content basically.

    Also majority of the damage is flame damage and there is a monster set that buffs flame damage by five percent with a relatively high uptime. Their own kit also has a skill that buffs flame damage by six percent.

    Then gut them for being the best tanks and DDs in PvE :smiley:
  • robpr
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    i11ionward wrote: »

    This is quite sad. I often watch DKs just heal non-stop in an open field, why don't they run out of resources??? Of course, then the DK ults and the best passive for a counter attack works, restoring a huge amount of resources.
    I have a warden, he is ok with healing, but spamming burst heals drains all resources very quickly, why doesn't this happen with DK?

    When your mag recovery is high and any form of heroism present (and usually is with Trickery) you will build ult fast enough for another Leap to get mag back and use Coag again. Coag also heals more the less hp you have. If they spam heals they will run out eventually but using sparingly with ult gen and/or ult cost reduction they can heal all day long.

    It's not that DK has some amazing heals or sustain by itself - Battle Roar does.
  • Afterip
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    There is 4 pts patchs left and maybe we will get meta change...
    If not, well there is many other games and I have no desire to play a game with a frozen meta
  • AuraNebula
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    DKs are never going to be nerfed. I remember when this game used to try to have balance. If you wanted to be a tank and have crazy survivability you had to sacrifice damage. If you wanted to be a glass cannon to have insane damage you had to sacrifice being tanky. If you wanted insane heals you had to have a pocket healer.

    Now you can just be a DK and have it all. You can be tanky, have crazy burst heals, and output massive damage.

    Sad.
    Edited by AuraNebula on May 8, 2023 6:26AM
  • Lucifer9th
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    It's time to rename the game Dragon knight Online, i feel like 75% of population of the server play DK
  • Suna_Ye_Sunnabe
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    Turtle_Bot wrote: »
    One of the main reasons DK seemed weaker back in U34 and U35 despite not being nerfed, was not because it got nerfed, but because its counter (plar) was also in a very good spot. This meant that playing DK had a triangle effect to it where you were strong against most classes, but plar hard countered you so you had to choose your fights.

    The biggest buff DK ever got over the past couple of years (even bigger than what they got in U31-33) was the heavy over nerf to plar jabs + burning light passive.
    By nerfing plar as hard as they did, Zos inadvertently removed DKs best counter and with no other option available, until U36 frost wardens, DK has reigned supreme ever since.

    It's why Zos needs to take much more care when deciding which classes to buff/nerf. Classes naturally counter other classes and as such if they intend to make one class strong, its counter needs to also be in a good spot to make the newly buffed class feel somewhat balanced.

    It's hard to describe, but I'll try.

    Theoretically;
    - Sorc is good against NB and plar with high mobility to work around plar and shields to provide a buffer against NB burst while having enough burst to threaten those 2 classes in return.
    - Plar is good against NB and DK since it can stand its ground against NB and cleanse off everything DK wants to do while having enough AoE to threaten/hinder NB and enough pressure to threaten DK.
    - DK is good against NB and sorc since it can tank through their burst and has enough CC to lock them down and secure the kill.
    - NB is good against sorc and plar since it has the ability to close the gap and choose the fight that suits them and have enough damage to burst down those classes before they can recover or prepare their defenses.

    Warden and cro are a but different since they are DLC classes and not designed in the same way as the original 4 classes were. However, warden is fairly close to plar while cro is fairly close to DK (in theory).

    With plar and sorcerer in mediocre/average spots for PvP, this balance has been interrupted, DK has no natural counters so it performs well and NB has a much easier time doing what it does too. It would be the same argument in reverse if it were sorc and plar at the top instead of DK and NB, hence why all 4 classes need to be balanced properly and at the same time.

    This is EXACTLY it. Well put. This is why Dragonknights feel so OP, when really, if other classes were balanced correctly, they would be fine. The counter classes are suffering.
    Angua Anyammis Ae Sunna
  • DrNukenstein
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    I just want to take the time to say I made a dk on Friday the 5th of May, and this is where I am today

    This class is insane, and can whoop any other class at less than 2/3rds the effort with less than a 3rd of the downtime. How did this class get like this? It's like the president of Microsoft's son plays it or something.

    jw48khqy155m.png
  • AuraNebula
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    Turtle_Bot wrote: »
    One of the main reasons DK seemed weaker back in U34 and U35 despite not being nerfed, was not because it got nerfed, but because its counter (plar) was also in a very good spot. This meant that playing DK had a triangle effect to it where you were strong against most classes, but plar hard countered you so you had to choose your fights.

    The biggest buff DK ever got over the past couple of years (even bigger than what they got in U31-33) was the heavy over nerf to plar jabs + burning light passive.
    By nerfing plar as hard as they did, Zos inadvertently removed DKs best counter and with no other option available, until U36 frost wardens, DK has reigned supreme ever since.

    It's why Zos needs to take much more care when deciding which classes to buff/nerf. Classes naturally counter other classes and as such if they intend to make one class strong, its counter needs to also be in a good spot to make the newly buffed class feel somewhat balanced.

    It's hard to describe, but I'll try.

    Theoretically;
    - Sorc is good against NB and plar with high mobility to work around plar and shields to provide a buffer against NB burst while having enough burst to threaten those 2 classes in return.
    - Plar is good against NB and DK since it can stand its ground against NB and cleanse off everything DK wants to do while having enough AoE to threaten/hinder NB and enough pressure to threaten DK.
    - DK is good against NB and sorc since it can tank through their burst and has enough CC to lock them down and secure the kill.
    - NB is good against sorc and plar since it has the ability to close the gap and choose the fight that suits them and have enough damage to burst down those classes before they can recover or prepare their defenses.

    Warden and cro are a but different since they are DLC classes and not designed in the same way as the original 4 classes were. However, warden is fairly close to plar while cro is fairly close to DK (in theory).

    With plar and sorcerer in mediocre/average spots for PvP, this balance has been interrupted, DK has no natural counters so it performs well and NB has a much easier time doing what it does too. It would be the same argument in reverse if it were sorc and plar at the top instead of DK and NB, hence why all 4 classes need to be balanced properly and at the same time.

    This is EXACTLY it. Well put. This is why Dragonknights feel so OP, when really, if other classes were balanced correctly, they would be fine. The counter classes are suffering.

    If every class was buffed up to what dks are it wouldn't be pvp, everyone would be running around basically invincible. You can nerf them down to the level that everyone else is at. Keeping them the same doesn't solve anything. They don't need to be nerfed into the ground but they need to be adjusted down to every other classes level. They don't need to outshine every class.
    Edited by AuraNebula on May 8, 2023 5:06PM
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    AuraNebula wrote: »
    Turtle_Bot wrote: »
    One of the main reasons DK seemed weaker back in U34 and U35 despite not being nerfed, was not because it got nerfed, but because its counter (plar) was also in a very good spot. This meant that playing DK had a triangle effect to it where you were strong against most classes, but plar hard countered you so you had to choose your fights.

    The biggest buff DK ever got over the past couple of years (even bigger than what they got in U31-33) was the heavy over nerf to plar jabs + burning light passive.
    By nerfing plar as hard as they did, Zos inadvertently removed DKs best counter and with no other option available, until U36 frost wardens, DK has reigned supreme ever since.

    It's why Zos needs to take much more care when deciding which classes to buff/nerf. Classes naturally counter other classes and as such if they intend to make one class strong, its counter needs to also be in a good spot to make the newly buffed class feel somewhat balanced.

    It's hard to describe, but I'll try.

    Theoretically;
    - Sorc is good against NB and plar with high mobility to work around plar and shields to provide a buffer against NB burst while having enough burst to threaten those 2 classes in return.
    - Plar is good against NB and DK since it can stand its ground against NB and cleanse off everything DK wants to do while having enough AoE to threaten/hinder NB and enough pressure to threaten DK.
    - DK is good against NB and sorc since it can tank through their burst and has enough CC to lock them down and secure the kill.
    - NB is good against sorc and plar since it has the ability to close the gap and choose the fight that suits them and have enough damage to burst down those classes before they can recover or prepare their defenses.

    Warden and cro are a but different since they are DLC classes and not designed in the same way as the original 4 classes were. However, warden is fairly close to plar while cro is fairly close to DK (in theory).

    With plar and sorcerer in mediocre/average spots for PvP, this balance has been interrupted, DK has no natural counters so it performs well and NB has a much easier time doing what it does too. It would be the same argument in reverse if it were sorc and plar at the top instead of DK and NB, hence why all 4 classes need to be balanced properly and at the same time.

    This is EXACTLY it. Well put. This is why Dragonknights feel so OP, when really, if other classes were balanced correctly, they would be fine. The counter classes are suffering.

    If every class was buffed up to what dks are it wouldn't be pvp, everyone would be running around basically invincible. You can nerf them down to the level that everyone else is at. Keeping them the same doesn't solve anything. They don't need to be nerfed into the ground but they need to be adjusted down to every other classes level. They don't need to outshine every class.

    Three out of the current 6 classes are underperforming in pvp. I think it would be fine to raise them up.
    Angua Anyammis Ae Sunna
  • TechMaybeHic
    TechMaybeHic
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    I think even if the underperforming classes were brough up; corrosive armor either needs to not do both damage and resist, or should at least not be able to gain ultimate like forms. Battle roar could be something as well, but I think in general; it was discovered that so much power, healing, and sustain is triggered by just using ultimates as much as possible. It went from Niche to meta. I'd like to not lay waste to DKs that are not in that.
  • AuraNebula
    AuraNebula
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    AuraNebula wrote: »
    Turtle_Bot wrote: »
    One of the main reasons DK seemed weaker back in U34 and U35 despite not being nerfed, was not because it got nerfed, but because its counter (plar) was also in a very good spot. This meant that playing DK had a triangle effect to it where you were strong against most classes, but plar hard countered you so you had to choose your fights.

    The biggest buff DK ever got over the past couple of years (even bigger than what they got in U31-33) was the heavy over nerf to plar jabs + burning light passive.
    By nerfing plar as hard as they did, Zos inadvertently removed DKs best counter and with no other option available, until U36 frost wardens, DK has reigned supreme ever since.

    It's why Zos needs to take much more care when deciding which classes to buff/nerf. Classes naturally counter other classes and as such if they intend to make one class strong, its counter needs to also be in a good spot to make the newly buffed class feel somewhat balanced.

    It's hard to describe, but I'll try.

    Theoretically;
    - Sorc is good against NB and plar with high mobility to work around plar and shields to provide a buffer against NB burst while having enough burst to threaten those 2 classes in return.
    - Plar is good against NB and DK since it can stand its ground against NB and cleanse off everything DK wants to do while having enough AoE to threaten/hinder NB and enough pressure to threaten DK.
    - DK is good against NB and sorc since it can tank through their burst and has enough CC to lock them down and secure the kill.
    - NB is good against sorc and plar since it has the ability to close the gap and choose the fight that suits them and have enough damage to burst down those classes before they can recover or prepare their defenses.

    Warden and cro are a but different since they are DLC classes and not designed in the same way as the original 4 classes were. However, warden is fairly close to plar while cro is fairly close to DK (in theory).

    With plar and sorcerer in mediocre/average spots for PvP, this balance has been interrupted, DK has no natural counters so it performs well and NB has a much easier time doing what it does too. It would be the same argument in reverse if it were sorc and plar at the top instead of DK and NB, hence why all 4 classes need to be balanced properly and at the same time.

    This is EXACTLY it. Well put. This is why Dragonknights feel so OP, when really, if other classes were balanced correctly, they would be fine. The counter classes are suffering.

    If every class was buffed up to what dks are it wouldn't be pvp, everyone would be running around basically invincible. You can nerf them down to the level that everyone else is at. Keeping them the same doesn't solve anything. They don't need to be nerfed into the ground but they need to be adjusted down to every other classes level. They don't need to outshine every class.

    Three out of the current 6 classes are underperforming in pvp. I think it would be fine to raise them up.

    Even if they buffed the three classes to be up to par with the other classes, DKs are still on top. They need to be taken down a notch before buffing anything else. It would be a lot easier to bring them down then to try and balance all the other classes to be on Dks level.
  • IZZEFlameLash
    IZZEFlameLash
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    But look at skilled NBs right now.

    They are more op than DKs.

    DKs outnumber other classes (pvp) because it’s the easiest class to do well on.

    However, a decently skilled player on NB will far outdamage and outspeed DK, and bury other classes. And NB now has very strong heals.

    I predict within 6 months we’ll begin to see a flood of NBs dominating as the effective builds & combos become more cookie cutter/copyable.

    In regards to heals, literally any NBs I see in the field goes 0-to-full health all the time when the person playing NB knows more than just to press their light attack button. Goodness, I guess the heal was what I needed when I played my mNB back in 2016-2017.

    I also agree with your assessment on as to why we see lots of DKs in the field (despite seeing just about equal number of Wardens and NBs). It always was an easy to play class, even when DK was at its weakest (which was when I got into DK from Sorc/NB). Just back then, the class wasn't good enough for meta chasers to even consider slapping meta setup on because the class just hit like wet noodle with super bad sustain. Now that the class can actually hit and deal some damage, guess what? Now, slapping on meta sets are worth it on DK and you do fairly well with it because of how easy the class is to play as it always had been. People really do forget that the DK had always been considered, 'easy to play' compared to other classes. DK is in a good place, won't deny that. But it's not some demi-god level class as some content creators and their followers, and bowblades (that you see just as plenty of in Cyrodiil, mind you) make it out to be.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Meurto
    Meurto
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    But look at skilled NBs right now.

    They are more op than DKs.

    DKs outnumber other classes (pvp) because it’s the easiest class to do well on.

    However, a decently skilled player on NB will far outdamage and outspeed DK, and bury other classes. And NB now has very strong heals.

    I predict within 6 months we’ll begin to see a flood of NBs dominating as the effective builds & combos become more cookie cutter/copyable.

    In regards to heals, literally any NBs I see in the field goes 0-to-full health all the time when the person playing NB knows more than just to press their light attack button. Goodness, I guess the heal was what I needed when I played my mNB back in 2016-2017.

    You are 100% right about healthy/shrewd offering. I see more and more of these meta Magblades (yes, I know there is hybridization, but still refer to them this way) where they instantly heal to full from ~5% health. Luckily most of them are annoying more than they are a threat and thankfully I have not encountered anyone like @React on EU.

    Anyway, my 2 cents on DK.... I think most people can objectively look at the current landscape in pvp and see the hordes of DKs and realize they just do everything too well with little investment. The current meta plays to their strengths and they have a great burst combo (not to mention corrosive) while at the same time incredible defense and sustain. Makes you wonder if ZOS even sets foot in Cyro.
  • Iriidius
    Iriidius
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    After removing 2m extra range from 5m range skills dk gets a second nerf this update:Talons dot gets reduced by 27%.
    Many dks dont even use corrosive armor and build for penetration, if you are build for corrosive armor and have low penetration, skills outside corrosive and other ultimates like leap hit weaker and are not worth using over corrosive even when they would be more effektive on a non corrosive dk with penetration(against squishy hit and run nbs/sorcs). You are also nowhere near immortal in corrosive armor, a stamsorc will just streak away out of your range and kill you threw corrosive armor with many ticks from relequen/way of fire/bound armament /vateshraan destro/master dual wield and your 0 penetration leap will hit like a wet noodle. A NB can block/outheal a Dk in corrosive armor spamming whip without LoS, than instakill the „tanky“ dk with a incap/soul theter+assassinswill combo.
    Onslaught also has full penetration as morph on top of burst ulti dmg, you could use it with mechanical acuaty like corrosive acuity dk without protection but still have burst ulti, 5 seconds should still be enaugh for that
    Corrosive armor lost dot penetration to standartize and replace it with Onslaugh and make Onslaugh meta.
    If I look at minimum ap you need to get in top 100 of every class in Blackreach PC EU it is something like:
    1. sorcerer 1050k
    2. nb 960k
    3. dk 920k
    4. templar 650k
    5. warden 600k
    6. nekro 340k
    DK is only 3rd popular class, warden is somehow unpopular despite beeing good, seems like dlc classes are still less popular after 4/6 years, sorc is somehow on top despite beeing considered a bsd class. Stamden and Stamcro were also meta very long time from before update 26 until update 30, they only got nerfed in update 28 without falling out of meta, most of nerfs indirect by standartizing major and minor buffs and Warden received nerf to arcticblast/polar wind in update, but finally fell out of meta without beeing nerfed when dk/templar received buffs. Most of the nerfs only came when the classes were already out of meta(graveyard, spirit mender, nekro dot passive, arctic blast stun, vines and Warden since then gor buffs that more than outweight the nerfs and is meta again(but not as meta as in update 27). DK will fall out of meta somewhen even if you dont nerf it somewhen, other classes were meta for longer time.
    Edited by Iriidius on May 9, 2023 4:23PM
  • Ecgberht_confused
    Ecgberht_confused
    ✭✭✭
    Iriidius wrote: »
    If I look at top 100 minimum ap of every class in Blackreach PC EU it is something like:
    1. sorcerer 1050k
    2. nb 960k
    3. dk 920k
    4. templar 650k
    5. warden 600k
    6. nekro 340k
    DK is only 3rd popular class, warden is somehow unpopular despite beeing good, seems like dlc classes are still less popular after 4/6 years, sorc is somehow on top despite beeing considered a bsd class.

    Sorry, did you just pick the lowest ap of each class in the top 100 in the campaign? If so this certainly doesn't give you even a hint of how popular each class is. It's also a really weird statistics that doesn't really tell you anything. Why not simply count how many of each class are in the top 100?

  • Iriidius
    Iriidius
    ✭✭✭✭
    Iriidius wrote: »
    If I look at top 100 minimum ap of every class in Blackreach PC EU it is something like:
    1. sorcerer 1050k
    2. nb 960k
    3. dk 920k
    4. templar 650k
    5. warden 600k
    6. nekro 340k
    DK is only 3rd popular class, warden is somehow unpopular despite beeing good, seems like dlc classes are still less popular after 4/6 years, sorc is somehow on top despite beeing considered a bsd class.

    Sorry, did you just pick the lowest ap of each class in the top 100 in the campaign? If so this certainly doesn't give you even a hint of how popular each class is. It's also a really weird statistics that doesn't really tell you anything. Why not simply count how many of each class are in the top 100?
    No, I used the ap gained by the player with the 100. most ap gained this campaign per class of all alliances combined. Results were out of memory from a few days ago, now they are
    1. sorcerer 1100876
    2. nb 994278 (987627)
    3. dk 993649 (980k)
    4. templar 729514
    5. warden 672671
    6. necromant 326822

    If i look how many of each class are in top 100 of all, it is 27 sorcerer, 20 nbs, 18 dks, 15 warden, 12 templar and 8 necros.

    looking on grey hos they are
    1. nb 1686118
    2. sorcerer 1466718
    3. dk 1466547
    4. warden 1342330
    5. templar 1102611
    6. nekromant 468592

    If i look how many of each class are in top 100 of all, it is 20 sorcerer, 24 nbs, 25 dks, 12 warden, 14 templar and 5 necros.

    on Ravenwatch it is
    1. sorcerer 528417
    2. dk 493068
    3. templar 465014
    4. warden 400514
    5. nb 324263
    6. nekro 120375

    If i look how many of each class are in top 100 of all, it is 21 sorcerer, 17 nbs, 19 dks, 15 warden, 24 templar and 4 necros.
    Edited by Iriidius on May 9, 2023 4:49PM
  • Tradewind
    Tradewind
    ✭✭✭✭
    Jammy420 wrote: »
    Lets be honest, DK is MASSIVELY overperforming right now due to a plethora of reasons, including their absurd easy access to damage buffs.

    Why on earth arent dk nerfs front and center? PvP might as well be called DK v DK atm, because it really feels like 95 percent of the playerbase are using DKs due to how broken they are.

    If you look at logs from any organized group, you will see two things:
    - DK will always be at the top of the DPS charts.
    - DK will always have more DPS than any other class.

    Instead of buffing other classes and debuffing DK, Zenimax will nerf HA because they are too close to the top-tier "DK" players. Do you really believe that asking to nerf DK will do anything? Keep dreaming.
  • i11ionward
    i11ionward
    ✭✭✭✭
    p4vdr1cm2hnm.png
    In my opinion, removing Major Prophecy and Savagery from Inferno and Flames of Oblivion (Cauterize unchanged) would be a fair nerf for DK (he already has a lot of major buffs). This would remove some of the burst damage, and for DKs who still want Major Prophecy and Savagery, they would have to use potions or Expert Hunter/Magelight, thus replacing the class skills on the bar.
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭
    Iriidius wrote: »
    Iriidius wrote: »
    If I look at top 100 minimum ap of every class in Blackreach PC EU it is something like:
    1. sorcerer 1050k
    2. nb 960k
    3. dk 920k
    4. templar 650k
    5. warden 600k
    6. nekro 340k
    DK is only 3rd popular class, warden is somehow unpopular despite beeing good, seems like dlc classes are still less popular after 4/6 years, sorc is somehow on top despite beeing considered a bsd class.

    Sorry, did you just pick the lowest ap of each class in the top 100 in the campaign? If so this certainly doesn't give you even a hint of how popular each class is. It's also a really weird statistics that doesn't really tell you anything. Why not simply count how many of each class are in the top 100?
    No, I used the ap gained by the player with the 100. most ap gained this campaign per class of all alliances combined. Results were out of memory from a few days ago, now they are
    1. sorcerer 1100876
    2. nb 994278 (987627)
    3. dk 993649 (980k)
    4. templar 729514
    5. warden 672671
    6. necromant 326822

    If i look how many of each class are in top 100 of all, it is 27 sorcerer, 20 nbs, 18 dks, 15 warden, 12 templar and 8 necros.

    looking on grey hos they are
    1. nb 1686118
    2. sorcerer 1466718
    3. dk 1466547
    4. warden 1342330
    5. templar 1102611
    6. nekromant 468592

    If i look how many of each class are in top 100 of all, it is 20 sorcerer, 24 nbs, 25 dks, 12 warden, 14 templar and 5 necros.

    on Ravenwatch it is
    1. sorcerer 528417
    2. dk 493068
    3. templar 465014
    4. warden 400514
    5. nb 324263
    6. nekro 120375

    If i look how many of each class are in top 100 of all, it is 21 sorcerer, 17 nbs, 19 dks, 15 warden, 24 templar and 4 necros.

    AP "earnt" is a very bad indicator of how a class is performing. A couple of campaigns ago in the middle of U36/37 where plar had zero damage, it was always miles ahead of the other classes thanks to boosting, and how the campaign was playing out (only 1 faction was actually playing the campaign at this point). Does this mean that plar was actually OP back then or was it outside factors affecting the data that was causing it to be ontop for multiple campaigns in a row.

    As for sorcerer, it's always been one of the most popular classes so when the few buffs were announced for U37, it was only natural that players would go back to it to try it out again. Doesn't mean they've done any good on it, especially when you can get that amount of AP from leaching AP ticks, repairing walls and throwing a random heal out during a fight thanks to the way AP is calculated.
  • nemesrichard
    nemesrichard
    ✭✭✭
    Dont worry about DKs they will nerf HA as it is overpowered and everything will be fixed.
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