JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed
xXCJsniperXx7 wrote: »Pvp bias much?
StaticWave wrote: »JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed
No, it isn’t the core function of the ult. Nobody runs Magma Armor despite it doing the same thing defensively.
Corrosive Armor absolutely needs to have its defensive ability yeeted or it will continue to be a broken ultimate.
xXCJsniperXx7 wrote: »Pvp bias much?
xXCJsniperXx7 wrote: »"Nerf nuke" is not the solution. It's buff the other classes to equalize to said highest performing class. Otherwise, as we know in this game, a new meta class (or anything realy) will arise and then nerfs will be requested for it. Rinse and repeat; no resolution.
In pvp, the real problem is tank meta and heal stacking. Any class in a good group comp can do this to. Not just DK and corrosive.
xXCJsniperXx7 wrote: »"Nerf nuke" is not the solution. It's buff the other classes to equalize to said highest performing class. Otherwise, as we know in this game, a new meta class (or anything realy) will arise and then nerfs will be requested for it. Rinse and repeat; no resolution.
In pvp, the real problem is tank meta and heal stacking. Any class in a good group comp can do this to. Not just DK and corrosive.
xXCJsniperXx7 wrote: »"Nerf nuke" is not the solution. It's buff the other classes to equalize to said highest performing class. Otherwise, as we know in this game, a new meta class (or anything realy) will arise and then nerfs will be requested for it. Rinse and repeat; no resolution.
In pvp, the real problem is tank meta and heal stacking. Any class in a good group comp can do this to. Not just DK and corrosive.
xXCJsniperXx7 wrote: »"Nerf nuke" is not the solution. It's buff the other classes to equalize to said highest performing class. Otherwise, as we know in this game, a new meta class (or anything realy) will arise and then nerfs will be requested for it. Rinse and repeat; no resolution.
In pvp, the real problem is tank meta and heal stacking. Any class in a good group comp can do this to. Not just DK and corrosive.
Honestly I think this is best though-- to rotate through which classes are best. Online games need to keep people interested and I think the desire to occasionally play different classes, or try out recently changed skills, is what keeps it interesting.
No doubt new dungeons and overland zones keep it interesting too, but it is nice to have things spiced up from time that you don't have to pay for as well.
I think most of the complaints aren't really that DK is the strongest. A lot of people bemoaned the fact that DK had sucked and were glad that they became so strong. But since they top the charts now in every aspect of play I just think the general feeling is that their reign should be over.
So every patch that comes and goes it just seems weird, and obviously bothersome, to people that other classes are being arguably nerfed and DKs are untouched or even buffed.
And as for your last comment... Plenty of people will agree with you that heal stacking is a big problem. But let's not focus so much on large groups that we pretend balancing individual classes isn't important. There are more scenarios where heal stacking isn't a problem (or isn't possible,) than there are scenarios where it is. And DKs are lord of those realms moreso than the ballgroup realm. It behooves a ballgroup to include many classes into their mix. It behooves a solo player to be a DK, frankly.
StaticWave wrote: »JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed
No, it isn’t the core function of the ult. Nobody runs Magma Armor despite it doing the same thing defensively.
Corrosive Armor absolutely needs to have its defensive ability yeeted or it will continue to be a broken ultimate.
StaticWave wrote: »JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed
No, it isn’t the core function of the ult. Nobody runs Magma Armor despite it doing the same thing defensively.
Corrosive Armor absolutely needs to have its defensive ability yeeted or it will continue to be a broken ultimate.
Continue to be broken? This ability was working similarly for years and it's only recently when everyone complains about it. There was even a time it worked for direct dmg and DoTs. Corrosive was the core of stam DK identity for long years now.
StaticWave wrote: »JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed
No, it isn’t the core function of the ult. Nobody runs Magma Armor despite it doing the same thing defensively.
Corrosive Armor absolutely needs to have its defensive ability yeeted or it will continue to be a broken ultimate.
Continue to be broken? This ability was working similarly for years and it's only recently when everyone complains about it. There was even a time it worked for direct dmg and DoTs. Corrosive was the core of stam DK identity for long years now.
Bushido2513 wrote: »Just came in here and read the last few pages. You can really tell something is something this game when it's on live and pretty much all the posts agree.
At this point it's just laughable how overtuned the DK is right now and then they go and add another buff *scratches head*.
I can't even with you right now ZOS, I just can't even
Mine has barely enough skill points to function, and I still overperform in Whitestrakes.
Plain jane, masters 2H, plaguebreak, dark convergence, oakensoul and spamming brawler and corrosive.
xXCJsniperXx7 wrote: »"Nerf nuke" is not the solution. It's buff the other classes to equalize to said highest performing class. Otherwise, as we know in this game, a new meta class (or anything realy) will arise and then nerfs will be requested for it. Rinse and repeat; no resolution.
In pvp, the real problem is tank meta and heal stacking. Any class in a good group comp can do this to. Not just DK and corrosive.
Honestly I think this is best though-- to rotate through which classes are best. Online games need to keep people interested and I think the desire to occasionally play different classes, or try out recently changed skills, is what keeps it interesting.
No doubt new dungeons and overland zones keep it interesting too, but it is nice to have things spiced up from time that you don't have to pay for as well.
I think most of the complaints aren't really that DK is the strongest. A lot of people bemoaned the fact that DK had sucked and were glad that they became so strong. But since they top the charts now in every aspect of play I just think the general feeling is that their reign should be over.
So every patch that comes and goes it just seems weird, and obviously bothersome, to people that other classes are being arguably nerfed and DKs are untouched or even buffed.
And as for your last comment... Plenty of people will agree with you that heal stacking is a big problem. But let's not focus so much on large groups that we pretend balancing individual classes isn't important. There are more scenarios where heal stacking isn't a problem (or isn't possible,) than there are scenarios where it is. And DKs are lord of those realms moreso than the ballgroup realm. It behooves a ballgroup to include many classes into their mix. It behooves a solo player to be a DK, frankly.
FoTM ideology is toxic at its core, I dont want that, nor does really anyone else, want to touch that with a ten foot pole.
JerBearESO wrote: »StaticWave wrote: »JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed
No, it isn’t the core function of the ult. Nobody runs Magma Armor despite it doing the same thing defensively.
Corrosive Armor absolutely needs to have its defensive ability yeeted or it will continue to be a broken ultimate.
Continue to be broken? This ability was working similarly for years and it's only recently when everyone complains about it. There was even a time it worked for direct dmg and DoTs. Corrosive was the core of stam DK identity for long years now.
That's a good point. What made it op recently? I know people are running Perma corrosive recently, but I don't recall that ever being a thing before.... So ult gen access?
It needs to be treated like a transform where you cannot get ult while it's active
StaticWave wrote: »JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed
No, it isn’t the core function of the ult. Nobody runs Magma Armor despite it doing the same thing defensively.
Corrosive Armor absolutely needs to have its defensive ability yeeted or it will continue to be a broken ultimate.
Continue to be broken? This ability was working similarly for years and it's only recently when everyone complains about it. There was even a time it worked for direct dmg and DoTs. Corrosive was the core of stam DK identity for long years now.
This was before FoO granted major savagery or hit 3 people. Before whip built stacks for more damage. Before charged trait got buffed at the same time as the combustion passive. Before Oakensoul happened and, even after it got nerfed, every DK became a walking Ult battery.
If you want DK nerfed in other ways instead... Then so be it. But if your viewpoint is that DKs are fine and so is Corrosive then I think you need to focus less on what DK used to be or do and take a long look at what they're doing now.
StaticWave wrote: »JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed
No, it isn’t the core function of the ult. Nobody runs Magma Armor despite it doing the same thing defensively.
Corrosive Armor absolutely needs to have its defensive ability yeeted or it will continue to be a broken ultimate.
Continue to be broken? This ability was working similarly for years and it's only recently when everyone complains about it. There was even a time it worked for direct dmg and DoTs. Corrosive was the core of stam DK identity for long years now.
StaticWave wrote: »JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed
No, it isn’t the core function of the ult. Nobody runs Magma Armor despite it doing the same thing defensively.
Corrosive Armor absolutely needs to have its defensive ability yeeted or it will continue to be a broken ultimate.
Continue to be broken? This ability was working similarly for years and it's only recently when everyone complains about it. There was even a time it worked for direct dmg and DoTs. Corrosive was the core of stam DK identity for long years now.
This was before FoO granted major savagery or hit 3 people. Before whip built stacks for more damage. Before charged trait got buffed at the same time as the combustion passive. Before Oakensoul happened and, even after it got nerfed, every DK became a walking Ult battery.
If you want DK nerfed in other ways instead... Then so be it. But if your viewpoint is that DKs are fine and so is Corrosive then I think you need to focus less on what DK used to be or do and take a long look at what they're doing now.
Actually combution passive right now is weaker than before ZoS started made changes to it. Before ZoS started tweaking values it was 500 mag/stam with no cooldown now it ended up with 1k mag/stam with 3 sec cooldown which is a nerf. But considering that it's way easier now to proc status effects right now due to charged trait buff that nerf is not noticable. Imagine Dk's sustain if it remained 500 with no cooldown.
As for ulti gen not much have changed in that regard. Bloodspawn and daedric trickery were in the game for years. it's other things like vampire changes and new sets that allowed DK to build more raw dmg so now they can invest more into ulti gen.
Yes DK got nice buff to FoO hitting 3 targets although it was always giving major prophecy and than ZoS just unified every skill to give both after they made skills to scale from higher stat anyway so it's really not a big difference wheter it would or wouldn't have savagery. If it wouldn't You would just still have spell crit to scale Your dmg from.
Whip was pretty decent change but I think everyone can agree that before it was buffed DK was in a extremly sorry state due to not having any source of burst dmg so it was a neccesary buff.
I am not saying that Dk is fine. I am saying that it's not a corrosive that is an issue.
TheImperfect wrote: »One day every class will be nerfed and mudcrabs will take over and Tamriel will just be run by crabs.
StaticWave wrote: »StaticWave wrote: »JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed
No, it isn’t the core function of the ult. Nobody runs Magma Armor despite it doing the same thing defensively.
Corrosive Armor absolutely needs to have its defensive ability yeeted or it will continue to be a broken ultimate.
Continue to be broken? This ability was working similarly for years and it's only recently when everyone complains about it. There was even a time it worked for direct dmg and DoTs. Corrosive was the core of stam DK identity for long years now.
Corrosive Armor was broken, that's why it got nerfed in the past. It used to give ALL DoTs full penetration until ZoS removed that aspect of the ultimate and only allowed the penetration to affect direct damage and its built-in DoT.
Corrosive was definitely not the core of stam DK. When you talked about DK PvP, you would envision fat 15k Take Flights sending people through the air. It's way more exciting and rewarding than popping a get out of jail button.
Corrosive will continue to be a crutch ultimate unless ZoS removed the defensive aspect of it. As I've said it multiple times, nobody is using Magma Armor when Corrosive is just better. Corrosive is Magma Armor + a better version of Onslaught combined, a 2 in 1 ability. The next similar ultimate is Northern Storm, and it is not even close to be as good as Corrosive Armor despite having the same cost.
TheImperfect wrote: »One day every class will be nerfed and mudcrabs will take over and Tamriel will just be run by crabs.
StaticWave wrote: »JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed
No, it isn’t the core function of the ult. Nobody runs Magma Armor despite it doing the same thing defensively.
Corrosive Armor absolutely needs to have its defensive ability yeeted or it will continue to be a broken ultimate.
Continue to be broken? This ability was working similarly for years and it's only recently when everyone complains about it. There was even a time it worked for direct dmg and DoTs. Corrosive was the core of stam DK identity for long years now.
This was before FoO granted major savagery or hit 3 people. Before whip built stacks for more damage. Before charged trait got buffed at the same time as the combustion passive. Before Oakensoul happened and, even after it got nerfed, every DK became a walking Ult battery.
If you want DK nerfed in other ways instead... Then so be it. But if your viewpoint is that DKs are fine and so is Corrosive then I think you need to focus less on what DK used to be or do and take a long look at what they're doing now.
Actually combution passive right now is weaker than before ZoS started made changes to it. Before ZoS started tweaking values it was 500 mag/stam with no cooldown now it ended up with 1k mag/stam with 3 sec cooldown which is a nerf. But considering that it's way easier now to proc status effects right now due to charged trait buff that nerf is not noticable. Imagine Dk's sustain if it remained 500 with no cooldown.
As for ulti gen not much have changed in that regard. Bloodspawn and daedric trickery were in the game for years. it's other things like vampire changes and new sets that allowed DK to build more raw dmg so now they can invest more into ulti gen.
Yes DK got nice buff to FoO hitting 3 targets although it was always giving major prophecy and than ZoS just unified every skill to give both after they made skills to scale from higher stat anyway so it's really not a big difference wheter it would or wouldn't have savagery. If it wouldn't You would just still have spell crit to scale Your dmg from.
Whip was pretty decent change but I think everyone can agree that before it was buffed DK was in a extremly sorry state due to not having any source of burst dmg so it was a neccesary buff.
I am not saying that Dk is fine. I am saying that it's not a corrosive that is an issue.
StaticWave wrote: »JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed
No, it isn’t the core function of the ult. Nobody runs Magma Armor despite it doing the same thing defensively.
Corrosive Armor absolutely needs to have its defensive ability yeeted or it will continue to be a broken ultimate.
Continue to be broken? This ability was working similarly for years and it's only recently when everyone complains about it. There was even a time it worked for direct dmg and DoTs. Corrosive was the core of stam DK identity for long years now.
This was before FoO granted major savagery or hit 3 people. Before whip built stacks for more damage. Before charged trait got buffed at the same time as the combustion passive. Before Oakensoul happened and, even after it got nerfed, every DK became a walking Ult battery.
If you want DK nerfed in other ways instead... Then so be it. But if your viewpoint is that DKs are fine and so is Corrosive then I think you need to focus less on what DK used to be or do and take a long look at what they're doing now.
Actually combution passive right now is weaker than before ZoS started made changes to it. Before ZoS started tweaking values it was 500 mag/stam with no cooldown now it ended up with 1k mag/stam with 3 sec cooldown which is a nerf. But considering that it's way easier now to proc status effects right now due to charged trait buff that nerf is not noticable. Imagine Dk's sustain if it remained 500 with no cooldown.
As for ulti gen not much have changed in that regard. Bloodspawn and daedric trickery were in the game for years. it's other things like vampire changes and new sets that allowed DK to build more raw dmg so now they can invest more into ulti gen.
Yes DK got nice buff to FoO hitting 3 targets although it was always giving major prophecy and than ZoS just unified every skill to give both after they made skills to scale from higher stat anyway so it's really not a big difference wheter it would or wouldn't have savagery. If it wouldn't You would just still have spell crit to scale Your dmg from.
Whip was pretty decent change but I think everyone can agree that before it was buffed DK was in a extremly sorry state due to not having any source of burst dmg so it was a neccesary buff.
I am not saying that Dk is fine. I am saying that it's not a corrosive that is an issue.
StaticWave wrote: »StaticWave wrote: »JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed
No, it isn’t the core function of the ult. Nobody runs Magma Armor despite it doing the same thing defensively.
Corrosive Armor absolutely needs to have its defensive ability yeeted or it will continue to be a broken ultimate.
Continue to be broken? This ability was working similarly for years and it's only recently when everyone complains about it. There was even a time it worked for direct dmg and DoTs. Corrosive was the core of stam DK identity for long years now.
Corrosive Armor was broken, that's why it got nerfed in the past. It used to give ALL DoTs full penetration until ZoS removed that aspect of the ultimate and only allowed the penetration to affect direct damage and its built-in DoT.
Corrosive was definitely not the core of stam DK. When you talked about DK PvP, you would envision fat 15k Take Flights sending people through the air. It's way more exciting and rewarding than popping a get out of jail button.
Corrosive will continue to be a crutch ultimate unless ZoS removed the defensive aspect of it. As I've said it multiple times, nobody is using Magma Armor when Corrosive is just better. Corrosive is Magma Armor + a better version of Onslaught combined, a 2 in 1 ability. The next similar ultimate is Northern Storm, and it is not even close to be as good as Corrosive Armor despite having the same cost.