sneakymitchell wrote: »
maybe it doesn't need nerfs, it's just everything else that needs buffs
all the dot pressure.
i11ionward wrote: »DK is:
1. The best class tank passives (DK is the best with block casting).
2. Super strong ults (Corrosive Armor and Take Flight).
3. Excellent sustain (it is possible to restore resources when blocking).
4. Strong burst damage.
5. Strong AoE damage.
6. Strong dot damage.
7. Strong SS (Talons, Take Flight, Petrify).
8. Strong healing.
9. A large number of buffs in the class set. There is almost no need to use weaker general skills.
DC is literally the best in everything. The only drawback is melee, but the low cost of Take Flight allows you to completely ignore this drawback.
Go to the BG and check - 50% of all players will be on DK (at least on a high MMR), this state of affairs is not fun at all (and also note that 70% of all players wear maras, not fun, not fun...)
maybe it doesn't need nerfs, it's just everything else that needs buffs
sneakymitchell wrote: »
Bait is not: ‘simply stating facts, because clarity is not going to hurt on something when IT IS very clearly over performing’
Luke_Flamesword wrote: »Problem is tank meta in PvP and dk as best tank class always will be better in that meta. You can of course nerf to the ground their damage but than it will AGAIN useless in PvE. I play dk as dd mostly in PvE and I don't want another serious nerf, because PvP is inbalanced.
ketsparrowhawk wrote: »In pvp the only thing dk brings to the table is mele offensive pressure. Not much group support. Limited mobility. Limited ranged options. They have to be good at offense because it's the only thing they can do. If we wanted to give, say, Templar the same offensive potential we would need to take away some of their support capabilities. when it comes to offense imo DK should over perform somewhat.
Luke_Flamesword wrote: »Problem is tank meta in PvP and dk as best tank class always will be better in that meta. You can of course nerf to the ground their damage but than it will AGAIN useless in PvE. I play dk as dd mostly in PvE and I don't want another serious nerf, because PvP is inbalanced.
Dk is a tank who can also do incredible damage in pvp. Few days ago i was hitten by DK's crit wisp 11K!, even through my 2100 impen...
My blastbone NEVER HIT SO HARD AS DK CAN!
ketsparrowhawk wrote: »In pvp the only thing dk brings to the table is mele offensive pressure. Not much group support. Limited mobility. Limited ranged options. They have to be good at offense because it's the only thing they can do. If we wanted to give, say, Templar the same offensive potential we would need to take away some of their support capabilities. when it comes to offense imo DK should over perform somewhat.
DK provides more buffs than templars.
Limited mobility is not true, dk use race against time or mist form so they have the same mobility as a templar or necro.
Limited ranged options... yes, but templars have limited ranged options too.
Also a ultimate when used you become inmortal and literally deal oblivion damage to enemies...
Also dk have an entire toolkit for stuns and slows that templar doesnt have.
The only thing dk needs is an execute but dk have aaaaaaall other things, in tankyness they are the best and also in damage, not in healing but they are amazing providing buffs and utility.
swings and roundabouts.. they were *** sometime ago i felt like only dk playing give it time another class will be too good
ketsparrowhawk wrote: »In pvp the only thing dk brings to the table is mele offensive pressure. Not much group support. Limited mobility. Limited ranged options. They have to be good at offense because it's the only thing they can do. If we wanted to give, say, Templar the same offensive potential we would need to take away some of their support capabilities. when it comes to offense imo DK should over perform somewhat.
Lets be honest, DK is MASSIVELY overperforming right now due to a plethora of reasons, including their absurd easy access to damage buffs.
Why on earth arent dk nerfs front and center? PvP might as well be called DK v DK atm, because it really feels like 95 percent of the playerbase are using DKs due to how broken they are.
You must not be encountering strong NBs. Either way, I'll be giving my DK a break if I stick around for U38. It won't be unplayable or anything but without that little piece of unique class identity, I might as well go enjoy other classes.Veiled strike doesn’t hit as hard as whip and NBs don’t have the control or tankiness of DK so I’m not worried about that.
Ragnarok0130 wrote: »