SandandStars wrote: »This is one of the biggest threads right now, I can't imagine it's gone un noticed by the devs..so the question is, why is dk being left to completely over perform in all scenarios compared.to every other class?
I agree with @Syiccal — this is the critical question.
With DK CLEARLY out of balance with other classes for nearly 2 years, what’s the explanation?
No one enjoys going into a battleground that is 60%+ DKs, where the team with the most of them wins.
Has DK’s overpowered status been adressed by a dev team member somewhere? Is it even acknowledged? I am genuinely curious.
Ecgberht_confused wrote: »The Uninvited wrote: »Ecgberht_confused wrote: »
I count 12 items? Unless I'm missing a monster set called 'Plain Jane'.
Master 2h: 2 items
Plaguebreak: 5 items
Dark Conv: 5 items
Oakensoul: 1 item
2+5+5+1=13
Turtle_Bot wrote: »Ecgberht_confused wrote: »The Uninvited wrote: »Ecgberht_confused wrote: »
I count 12 items? Unless I'm missing a monster set called 'Plain Jane'.
Master 2h: 2 items
Plaguebreak: 5 items
Dark Conv: 5 items
Oakensoul: 1 item
2+5+5+1=13
Just a heads up, it's completely possible to make this build unless they were saying they have both 5 piece sets active on both bars all the time.
front bar = masters 2H
back bar = dark convergence 2 piece
1 ring = oakensoul
2 other jewelry = 2 piece dark convergence
5 body pieces = plaguebreak
1 body piece = dark convergence
1 body piece = spare (trainee maybe)
That's still 7 body pieces, 3 jewelry and 2 slots per weapon, but dark convergence is only fully active on back bar (with only 3 pieces active on front bar) while masters 2h is only active on front bar (and not active at all on back bar).
There's technically 14 slots available if you run a front bar/back bar set-up which allows for the following combination:
monster set = 2 piece
Set 1, front bar = 2 piece weapons + 3 piece body or jewelry (5 total)
Set 2, back bar = 2 piece weapons + 3 piece body or jewelry (5 total)
mythic = 1 piece
1 piece spare (typically trainee for increased max health)
No they dontEvery time we point out how op DKs are they just get buffed further.
Onslaught also gives full penetration and burst ulti dmg. Other classes can get same or higher dmg by using onslaught instead of corrosive armor, they only loose defense. Only other usefull skill you get on dk for bombing is inhale and flames of oblivion AOE delayed burst, but inhale was worst burst skill of all classes(maybe better than purifying light and sometimes used now, but before they nerfed dots nobody used it). You can use carve with onslaught and deep fissure on warden, but there is not really a use for full penetration because warden gets up to 11.5k penetration from balorgh, 6k from sharpened maul and 9k armor reduce from deep fissure, 27k alltogether, so dawnbreaker is better.BalticBlues wrote: »While Necromancers are dead as bombers now,Necromancers being used as a "bomb" class was outside of the intended scope of play and created a unhealthy play environment.
the "Carve DK" now is bombing groups in PvP left and right.
This also is "outside of the intended scope of play and creates a unhealthy play environment".
DK bombing is worse than any NB and Necro bombing ever was. There almost is no counterplay.
DKs Ulti "Corrosive Armor" was designed when DK did not have much DPS, but
now with High DPS and ProcSets (Plaguebreak, DC), DKs are BOMBERS OF MASS DESTRUCTION.
When you remove defense from corrosive than its worse than onslaught and not worth using anymore. Corrosive armor and battle roar already existet long before dk got meta and never were a problem. Battle roar only got slightly buffed to give 50 insteat of 46 ressoursses per ultimate back and use ultimate consumed rather than ultimate spent, but as dk you probably use your ultimates as often as possible. Other dk sustain passives already got nerfed.i read on here someone saying to spilt the offensive and defensive parts of corrosive between the 2 morphs of it, and that sounds fantastic
and i also completely agree with nerfing the mag and stam return from battle roar, if the class had less sustain it would be forced to cut back on damage/healing potential significantly to continue to try to play how it does now or people would have to play the class a lot more efficiently
Do I understand it right that you claim more than 50% of Cyrodiils population are dk bombers are dks? On Pc EU less than a quarter of players are dks and only a minority of them are bombers. Most players In Cyrodiil are Zerglings, they only play when they outnumber their enemys so much they cant loose/the enemys cant win, hate bombers and would never play one themselves because it is a diffucult, challenging and risky playstile where you often get killed.Lucifer9th wrote: »More than half cyrodill is filled with DK bomber, just because of 1 unfair ultimate, the corrosive armor
futhermore, sustain is dk weakness but they have strong passives about sustain and cheap cost on some skills
You can also see almost noone plays this class or has friends playing this class because otherwise they would defend this class. If more than half of Cyrodiils were dks they would probably also be more than half comments in this forum but they arent.Bushido2513 wrote: »Just came in here and read the last few pages. You can really tell something is something this game when it's on live and pretty much all the posts agree.
At this point it's just laughable how overtuned the DK is right now and then they go and add another buff *scratches head*.
I can't even with you right now ZOS, I just can't even
Turtle_Bot wrote: »Ecgberht_confused wrote: »The Uninvited wrote: »Ecgberht_confused wrote: »
I count 12 items? Unless I'm missing a monster set called 'Plain Jane'.
Master 2h: 2 items
Plaguebreak: 5 items
Dark Conv: 5 items
Oakensoul: 1 item
2+5+5+1=13
Just a heads up, it's completely possible to make this build unless they were saying they have both 5 piece sets active on both bars all the time.
front bar = masters 2H
back bar = dark convergence 2 piece
1 ring = oakensoul
2 other jewelry = 2 piece dark convergence
5 body pieces = plaguebreak
1 body piece = dark convergence
1 body piece = spare (trainee maybe)
That's still 7 body pieces, 3 jewelry and 2 slots per weapon, but dark convergence is only fully active on back bar (with only 3 pieces active on front bar) while masters 2h is only active on front bar (and not active at all on back bar).
There's technically 14 slots available if you run a front bar/back bar set-up which allows for the following combination:
monster set = 2 piece
Set 1, front bar = 2 piece weapons + 3 piece body or jewelry (5 total)
Set 2, back bar = 2 piece weapons + 3 piece body or jewelry (5 total)
mythic = 1 piece
1 piece spare (typically trainee for increased max health)
True, but considering you can't swap bars with Oakensoul having Dark Convergence on the back bar would be pretty useless wouldn't it? (Unless I'm missing something.)
No they dontEvery time we point out how op DKs are they just get buffed further.Onslaught also gives full penetration and burst ulti dmg. Other classes can get same or higher dmg by using onslaught instead of corrosive armor, they only loose defense. Only other usefull skill you get on dk for bombing is inhale and flames of oblivion AOE delayed burst, but inhale was worst burst skill of all classes(maybe better than purifying light and sometimes used now, but before they nerfed dots nobody used it). You can use carve with onslaught and deep fissure on warden, but there is not really a use for full penetration because warden gets up to 11.5k penetration from balorgh, 6k from sharpened maul and 9k armor reduce from deep fissure, 27k alltogether, so dawnbreaker is better.BalticBlues wrote: »While Necromancers are dead as bombers now,Necromancers being used as a "bomb" class was outside of the intended scope of play and created a unhealthy play environment.
the "Carve DK" now is bombing groups in PvP left and right.
This also is "outside of the intended scope of play and creates a unhealthy play environment".
DK bombing is worse than any NB and Necro bombing ever was. There almost is no counterplay.
DKs Ulti "Corrosive Armor" was designed when DK did not have much DPS, but
now with High DPS and ProcSets (Plaguebreak, DC), DKs are BOMBERS OF MASS DESTRUCTION.
Necro could also combine blastbones and graveyard(at least before nerf) with onslaught and master carve, but they prefered combining it with fleshattro and spin2win/shock ring.
NBs can use onslaught and master carve with their crit dmg passives too, but they prefer bombing with soultheter and spin2win/drawessensse.
Sorc and templar could do it too.
A friend of me already used master2hDK before and switchet to master2h NB now, I used Master2h on NB bomber and Stamden too sometimes, Lucacash has a build video for onslaught NB bomber(no carve, penetration of balorg wasted, maybe better use it with oakensoul, sea serpent, molag kena or other set), another friend uses master2h warden, most DDs in Ballgroups are Stamdens with spin2win.When you remove defense from corrosive than its worse than onslaught and not worth using anymore. Corrosive armor and battle roar already existet long before dk got meta and never were a problem. Battle roar only got slightly buffed to give 50 insteat of 46 ressoursses per ultimate back and use ultimate consumed rather than ultimate spent, but as dk you probably use your ultimates as often as possible. Other dk sustain passives already got nerfed.i read on here someone saying to spilt the offensive and defensive parts of corrosive between the 2 morphs of it, and that sounds fantastic
and i also completely agree with nerfing the mag and stam return from battle roar, if the class had less sustain it would be forced to cut back on damage/healing potential significantly to continue to try to play how it does now or people would have to play the class a lot more efficientlyDo I understand it right that you claim more than 50% of Cyrodiils population are dk bombers are dks? On Pc EU less than a quarter of players are dks and only a minority of them are bombers. Most players In Cyrodiil are Zerglings, they only play when they outnumber their enemys so much they cant loose/the enemys cant win, hate bombers and would never play one themselves because it is a diffucult, challenging and risky playstile where you often get killed.Lucifer9th wrote: »More than half cyrodill is filled with DK bomber, just because of 1 unfair ultimate, the corrosive armor
futhermore, sustain is dk weakness but they have strong passives about sustain and cheap cost on some skillsYou can also see almost noone plays this class or has friends playing this class because otherwise they would defend this class. If more than half of Cyrodiils were dks they would probably also be more than half comments in this forum but they arent.Bushido2513 wrote: »Just came in here and read the last few pages. You can really tell something is something this game when it's on live and pretty much all the posts agree.
At this point it's just laughable how overtuned the DK is right now and then they go and add another buff *scratches head*.
I can't even with you right now ZOS, I just can't even
I dont compare ap of first player of every class but ap of 100th player of every class. 100 players is a pretty big sample compared to number of players in campaign and almost everyone playing regulary should get in top 100, so 1 player boosting ap shouldnt make big difference or do you want to tell me that whole top 100 of templars boosted ap?Turtle_Bot wrote: »No, I used the ap gained by the player with the 100. most ap gained this campaign per class of all alliances combined. Results were out of memory from a few days ago, now they areEcgberht_confused wrote: »If I look at top 100 minimum ap of every class in Blackreach PC EU it is something like:
1. sorcerer 1050k
2. nb 960k
3. dk 920k
4. templar 650k
5. warden 600k
6. nekro 340k
DK is only 3rd popular class, warden is somehow unpopular despite beeing good, seems like dlc classes are still less popular after 4/6 years, sorc is somehow on top despite beeing considered a bsd class.
Sorry, did you just pick the lowest ap of each class in the top 100 in the campaign? If so this certainly doesn't give you even a hint of how popular each class is. It's also a really weird statistics that doesn't really tell you anything. Why not simply count how many of each class are in the top 100?
1. sorcerer 1100876
2. nb 994278 (987627)
3. dk 993649 (980k)
4. templar 729514
5. warden 672671
6. necromant 326822
If i look how many of each class are in top 100 of all, it is 27 sorcerer, 20 nbs, 18 dks, 15 warden, 12 templar and 8 necros.
looking on grey hos they are
1. nb 1686118
2. sorcerer 1466718
3. dk 1466547
4. warden 1342330
5. templar 1102611
6. nekromant 468592
If i look how many of each class are in top 100 of all, it is 20 sorcerer, 24 nbs, 25 dks, 12 warden, 14 templar and 5 necros.
on Ravenwatch it is
1. sorcerer 528417
2. dk 493068
3. templar 465014
4. warden 400514
5. nb 324263
6. nekro 120375
If i look how many of each class are in top 100 of all, it is 21 sorcerer, 17 nbs, 19 dks, 15 warden, 24 templar and 4 necros.
AP "earnt" is a very bad indicator of how a class is performing. A couple of campaigns ago in the middle of U36/37 where plar had zero damage, it was always miles ahead of the other classes thanks to boosting, and how the campaign was playing out (only 1 faction was actually playing the campaign at this point). Does this mean that plar was actually OP back then or was it outside factors affecting the data that was causing it to be ontop for multiple campaigns in a row.
As for sorcerer, it's always been one of the most popular classes so when the few buffs were announced for U37, it was only natural that players would go back to it to try it out again. Doesn't mean they've done any good on it, especially when you can get that amount of AP from leaching AP ticks, repairing walls and throwing a random heal out during a fight thanks to the way AP is calculated.
Maybe you want to see DKs everywhere because you consider them OP and have an anti DK bias. When I analyze ranklists in Cyrodiil I find more NBs and Sorcs than DKs. They are very popular in Zergs.
I would like to see templar ultimate that grant me op buff for 10second and invicibility. Right now i must choose heal or kill. DK should choose too but right now they just ultimate and ta dah get heal always. they don't need to choose they have everything always. DK have reset button. Dk - Hmm my hp is low and other resources too i just ultimate and whole bars full he's reseted. Battle roar is just too strong should be changed or drastically nerfed. dk should struggle with at least one thing. Every class should have weak spot. Templar weak spot is his weak damage. Execute ability doesn't count if you can't reduce enemy health to 50% first. People will say l2p and i say ok but it doesn't matter you will still play dk because his op. Learning means nothing if you are at limits of you class and you do everything with it. Ok i can do something better always but still ,on dk you just walk and enemies die before you.
Maybe you want to see DKs everywhere because you consider them OP and have an anti DK bias. When I analyze ranklists in Cyrodiil I find more NBs and Sorcs than DKs. They are very popular in Zergs.
The top ten are not the majority by a long shot when there are thousands of cyro players.
And no, I have 2 DKs, I simply refuse to use them because they are so busted right now.
When you remove defense from corrosive than its worse than onslaught and not worth using anymore
I dont compare ap of first player of every class but ap of 100th player of every class. 100 players is a pretty big sample compared to number of players in campaign and almost everyone playing regulary should get in top 100, so 1 player boosting ap shouldnt make big difference or do you want to tell me that whole top 100 of templars boosted ap?Turtle_Bot wrote: »No, I used the ap gained by the player with the 100. most ap gained this campaign per class of all alliances combined. Results were out of memory from a few days ago, now they areEcgberht_confused wrote: »If I look at top 100 minimum ap of every class in Blackreach PC EU it is something like:
1. sorcerer 1050k
2. nb 960k
3. dk 920k
4. templar 650k
5. warden 600k
6. nekro 340k
DK is only 3rd popular class, warden is somehow unpopular despite beeing good, seems like dlc classes are still less popular after 4/6 years, sorc is somehow on top despite beeing considered a bsd class.
Sorry, did you just pick the lowest ap of each class in the top 100 in the campaign? If so this certainly doesn't give you even a hint of how popular each class is. It's also a really weird statistics that doesn't really tell you anything. Why not simply count how many of each class are in the top 100?
1. sorcerer 1100876
2. nb 994278 (987627)
3. dk 993649 (980k)
4. templar 729514
5. warden 672671
6. necromant 326822
If i look how many of each class are in top 100 of all, it is 27 sorcerer, 20 nbs, 18 dks, 15 warden, 12 templar and 8 necros.
looking on grey hos they are
1. nb 1686118
2. sorcerer 1466718
3. dk 1466547
4. warden 1342330
5. templar 1102611
6. nekromant 468592
If i look how many of each class are in top 100 of all, it is 20 sorcerer, 24 nbs, 25 dks, 12 warden, 14 templar and 5 necros.
on Ravenwatch it is
1. sorcerer 528417
2. dk 493068
3. templar 465014
4. warden 400514
5. nb 324263
6. nekro 120375
If i look how many of each class are in top 100 of all, it is 21 sorcerer, 17 nbs, 19 dks, 15 warden, 24 templar and 4 necros.
AP "earnt" is a very bad indicator of how a class is performing. A couple of campaigns ago in the middle of U36/37 where plar had zero damage, it was always miles ahead of the other classes thanks to boosting, and how the campaign was playing out (only 1 faction was actually playing the campaign at this point). Does this mean that plar was actually OP back then or was it outside factors affecting the data that was causing it to be ontop for multiple campaigns in a row.
As for sorcerer, it's always been one of the most popular classes so when the few buffs were announced for U37, it was only natural that players would go back to it to try it out again. Doesn't mean they've done any good on it, especially when you can get that amount of AP from leaching AP ticks, repairing walls and throwing a random heal out during a fight thanks to the way AP is calculated.
I would like to see templar ultimate that grant me op buff for 10second and invicibility. Right now i must choose heal or kill. DK should choose too but right now they just ultimate and ta dah get heal always. they don't need to choose they have everything always. DK have reset button. Dk - Hmm my hp is low and other resources too i just ultimate and whole bars full he's reseted. Battle roar is just too strong should be changed or drastically nerfed. dk should struggle with at least one thing. Every class should have weak spot. Templar weak spot is his weak damage. Execute ability doesn't count if you can't reduce enemy health to 50% first. People will say l2p and i say ok but it doesn't matter you will still play dk because his op. Learning means nothing if you are at limits of you class and you do everything with it. Ok i can do something better always but still ,on dk you just walk and enemies die before you.
Necro too. Its telling when you get whispers from people who are angry their broken dk builds arent able to kill you instantly. I must obviously be cheating
SandandStars wrote: »This is one of the biggest threads right now, I can't imagine it's gone un noticed by the devs..so the question is, why is dk being left to completely over perform in all scenarios compared.to every other class?
I agree with @Syiccal — this is the critical question.
With DK CLEARLY out of balance with other classes for nearly 2 years, what’s the explanation?
No one enjoys going into a battleground that is 60%+ DKs, where the team with the most of them wins.
Has DK’s overpowered status been adressed by a dev team member somewhere? Is it even acknowledged? I am genuinely curious.
They have been tight lipped. Its honestly infuriating how easy it is for dks to be successful , and then as a necro caster I have to break my brain to find a viable setup.
Maybe you want to see DKs everywhere because you consider them OP and have an anti DK bias. When I analyze ranklists in Cyrodiil I find more NBs and Sorcs than DKs. They are very popular in Zergs.
The top ten are not the majority by a long shot when there are thousands of cyro players.
And no, I have 2 DKs, I simply refuse to use them because they are so busted right now.
The top 100 players of every class is not a small minority of Cyrodiil population, you need less than a million ap get in top 100 of your class at the end of the month, you easily get this when you play for a few hours a month.
BlindingBright wrote: »SandandStars wrote: »This is one of the biggest threads right now, I can't imagine it's gone un noticed by the devs..so the question is, why is dk being left to completely over perform in all scenarios compared.to every other class?
I agree with @Syiccal — this is the critical question.
With DK CLEARLY out of balance with other classes for nearly 2 years, what’s the explanation?
No one enjoys going into a battleground that is 60%+ DKs, where the team with the most of them wins.
Has DK’s overpowered status been adressed by a dev team member somewhere? Is it even acknowledged? I am genuinely curious.
They have been tight lipped. Its honestly infuriating how easy it is for dks to be successful , and then as a necro caster I have to break my brain to find a viable setup.
As a necro main... you just look on at other classes that are easier to play and output the same/better damage and wonder... Then you look at the DK and wonder why ZoS hates you personally. Almost every patch this past year has chipped away at the necro, which was intended to be a high skill level, high reward class- now a high skill level gets you to the same damage cap as everyone else... except DK.
Meanwhile.... DK Standard/Corrosive & Talons go BRRRRRRRR
Sorc flappy birds go flappy flap and crystals go BSSSHHHHH
Templar Jabs and Beam baby, still fairly viable- and more so than necro, still easy rotation.
Nightblade still bursty boi in pvp, but also suffering a bit like necro in putting out DPS consistently even with high level of play in pve.
Wardens... they aiiight. They're where DK's should be, thematic, stronk, fun- but not too OP.
Arcanist? Wap, Wap, Wap- FIRING MAAH LAAAHHHZEERRRRR. It's a lot of beaming, but, you you can whip and nae-nae between it easily.
Necros? We have a drunk blastbones, it's weave, weave, blastbones baby... I loved my necro pre-update 35, after several updates of nerfs(little by little, chipping away) it's got me looking at DK and being envious of their ease of use and hard hitting toolkit.
Its easy to miss/not directly understand... but increasing melee range of every class from 5m to 7m in line with the DK, which is a stealth nerf to DK and a buff to every other class.. will help equalize the playing field. IMHO ZoS should look to BUFF these other classes vs nerfing DK directly like they have with this MASSIVE yet understated change.
JerBearESO wrote: »Stop suggesting removing the defense of corrosive. That's the core function of the ult. It just needs to actually corrode armor rather than immediately penetrate all. Make it have stacking armor shred ties to it's DoT, like 1k per tick, but make that debuff have a brief, maybe 3 second, duration. That way it provides shred, but can be counterplayed