Are you reds talking to one another at all?
All you need is 3 6-person groups loosely cooperating, and DC would not stand a chance. 3 Wardens, 1 DK, 1 Arcanist, one free class. "Proxy in 3-2-1, Bugs & Proxy and go for it" is all you need. The casual rest can be solo players following your groups, and would function as scouts and troublemakers. We can´t defend more than 2 keeps at the same time, and our random players quit quickly when we start losing.
Are you reds talking to one another at all?
All you need is 3 6-person groups loosely cooperating, and DC would not stand a chance. 3 Wardens, 1 DK, 1 Arcanist, one free class. "Proxy in 3-2-1, Bugs & Proxy and go for it" is all you need. The casual rest can be solo players following your groups, and would function as scouts and troublemakers. We can´t defend more than 2 keeps at the same time, and our random players quit quickly when we start losing.
Major_Toughness wrote: »Campaign is so dead.
Looks like there is never any DC online. At one time of the day it is AD faction stacking against nobody. Then EP faction stacks against nobody.
If you aren't fightin the faction stack then there is no content. You can't even get a few people to come fight at a resource, it's either some 12 man EP group with the same tabard or no one.
Major_Toughness wrote: »Campaign is so dead.
Looks like there is never any DC online. At one time of the day it is AD faction stacking against nobody. Then EP faction stacks against nobody.
If you aren't fightin the faction stack then there is no content. You can't even get a few people to come fight at a resource, it's either some 12 man EP group with the same tabard or no one.
Hello! Long time reader of this thread and fellow PC EU ravenwatch enjoyer.
I had recorded the fight at winter's peak some days ago and thought I'd share. Good fight pact!
https://youtube.com/watch?v=UAUZDFeNq98
As a DC player beginning to dip her feet into no-proc for the first time in years, please try your best to keep your eye on and even record, if possible, the people you suspect of cheating. I don't want to be playing with cheaters on my team as much as you don't want to play against them, it ruins PvP for everyone. That said, please please please use the in-game report function because posting about it here will accomplish absolutely nothing as far as tangible, measurable outcomes. There is a player on faction who I suspect is cheating, but I've yet to see it firsthand so I haven't been able to report anything. Painting the whole faction as cheaters diminishes your claims as it simply comes off as poor sportsmanship. That's not supposed to be a damning statement, though. I believe you, please report it.
You really wonder why?The number of tickets in the online support are quit high. I started recording already. Hopefully the assigned person will find some time.
InvitationNotFound wrote: »
Alliance hopping
Hopping around like frogs
Exploiting Line of sight
Dodging everything
Flying back and forward
Endless resource management 1vX
Appearing at impossible places after dead
Addons that might show locations
Macros, five skills in one seconds before even seeing someone.
PvD the map when possible and camping when PvP starts.
And many more unexplainable things
You really wonder why?The number of tickets in the online support are quit high. I started recording already. Hopefully the assigned person will find some time.
If you report all that:InvitationNotFound wrote: »
Alliance hopping
Hopping around like frogs
Exploiting Line of sight
Dodging everything
Flying back and forward
Endless resource management 1vX
Appearing at impossible places after dead
Addons that might show locations
Macros, five skills in one seconds before even seeing someone.
PvD the map when possible and camping when PvP starts.
And many more unexplainable things
Then I would put you on ignore as a support employee...
DTStormfox wrote: »There is a group of DC players and they are unkillable and do massive damage.
It is no fun in Ravenwatch anymore, not for AD, not for EP and not for DC.
It's not fun for AD and EP because there is no point in getting wiped by the same group of players constantly, regardless of where you attack or defend.
It's also not fun for DC because they wipe all players and make it really boring to play on DC side. (I didn't make this up, I am paraphrasing some of my DC contacts).
To the person who claimed this campaign was dead, you will be right at some point. Nobody wants to play with them or against them. It is a real shame that one group of approx. 6 players can ruin the fun for many.
It is besides the point, but I want to mention that this group of players is suspiciously overpowered and suspiciously capable of casting their abilities every 1s (global cooldown) spot on for every single 'tick'. It could be 'skill' because these players have no real life and are in Cyrodiil all day, but still.
As I already said, that´s easy to solve, at least during prime time.
Attack 3 keeps at once. 2 groups WILL die or will be forced to retreat, but the third one will succeed. You have a lot of useless tank players who would be perfectly fine standing at a ram with 3 people and 4 ballistae, and might even survive a retreat.
When we are down to 3 keeps, people log out and the KDR becomes less one-sided, so that you don´t need to rely on optimized 6-person groups as much as DC does.
edit; in case you DO want some optimisation:
4 person group: 2 StamSorcs, 2 Arcanists. The Arcanists are pretty much standard, however they alternate between the Arcanist teleport, a dodge roll, and the vampire one. Their main purpose is to beam what can´t be killed with projectiles, tentacles, and of course AoE damage. The Stamsorcs are teleporting/rolling around as well, and their main action bar is based around an improved delayed light Overload attack. Kite until the number of enemies within 30 m is down to 3, then kill them. Rinse and repeat. If you catch a group close together just beam/ Heavy Overload them.
Counter: Heavy AoE damage inside of keeps OR just equip Silver Shards with 8 people. Do not follow them ANYWHERE. Name a scout whose sole purpose while sieging is to warn you in time of the imminent AoE attack, survive it, then counterattack without following them for too long. Most StamSorcs are badly trained and need far more time to reload their ulti than a really good one, so that you have 2 minutes before they return.
5 person group: 3 Wardens, 1 Arcanist, 1 DK. Basically play like a mini ballgroup without sustain. 2 of these will be stronger than normal ballgroups because they have almost twice the firepower at the expense of sustainability (so play only on good ground where you know the odds are in your favor, and where combat breaks are possible).
Counter: DO NOT try to use a real ball group against them, that´s exactly what they are build for. Use tanky Small Scalers to harrass them. They have little staying power and will retreat in case of a serious zergy counter attack.
In both cases, separating them from solo players and the zerg is key. You do that by spreading out instead of giving them the usual 55 :2 KDR battles in Chally/ Bleaks that they want.
DTStormfox wrote: »There is a group of DC players and they are unkillable...