RemoryAzure wrote: »StaticWave wrote: »<There are currently better sets than Draugrkin to use on magsorc.>
<I would agree with you if you’re talking about DPS. Yes, Crushing Shock, a spammable, will deal more DPS than Curse simply because it’s casted every second, whereas Curse goes off every 3 seconds.>
<However, the tooltip of Curse is still significantly higher than that of Crushing Shock>
<4 casts of Crushing Shock will NOT have a better chance of killing a player compared to 3 casts of Crushing Shock and 1 Curse.>
<Curse is one of the few delayed bursts that is UNDODGABLE, UNBLOCKABLE, and reveals a cloaking NB.>
and again, u are wrong in every possible way...
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debatable, but i dont see anything better than draugrkin on a magsorc. its either crushing shock + draugrkin, or ice reach + ice master + way of fire
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as i said before and as ur friend's cmx proved, a single hit from a curse hits LESS than a single hit from a crushing shock. if curse was a single hit spammable, it would still deal less dps than a crushing shock on a magsorc. just because. this is a fact u have to agree with.
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simple math for the 3rd time:
curse base 2999 dmg
crushing shock base 696x2 + 696x1.05 (passive) + 179x0.5 (chill proc every 2nd cast on average) + 179x0.5x1.05 (same for concussion) + 359x1.7 (burning can deal damage twice with a single attack - one from the tick of previously applied burning, and one from newly procced one, 1.7 is the multiplier literally from ur friend, 93 ticks with 55 attacks) + 323x0.75 (poison enchant, procs 3 times per 4 secs, coz proc chance with charged trait is 100% for enchants and it renews on every 2nd tick making it effectively tick once-twice-once-twice every 2 sec) = 3159 base damage per average crushing shock cast.
without draugrkin. which adds in average (3+0.5+0.5+1.7+0.75)*330 = 2128.5 damage every second. which proc set is giving u more than 2k damage per second considering colldowns, huh?
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4 casts of crushing shock deal more damage than 3 crushing + curse. therefore they have more chance to kill someone. 3 crushing + curse would be better if it only had atleast 4k base damage tooltip. right now curse barely touches a few pixels on hp bar, it never creates a situation where being combined with other skills, the whole combo is able to kill anybody decently built. it just does not. sorc is not nb to burst down an enemy.
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the only thing i cant disagree, but thats not enough for me to justify curse's existense. ele sus and streak both also reveals nb. still not enough to counterplay a decent nb without a proper vision ability like magelight. ele sus is taking the place on my bar instead of curse and its giving me a lot more profit
StaticWave wrote: »
Look at the CMX again…
RemoryAzure wrote: »simple math for the 3rd time:
curse base 2999 dmg
crushing shock base 696x2 + 696x1.05 (passive) + 179x0.5 (chill proc every 2nd cast on average) + 179x0.5x1.05 (same for concussion) + 359x1.7 (burning can deal damage twice with a single attack - one from the tick of previously applied burning, and one from newly procced one, 1.7 is the multiplier literally from ur friend, 93 ticks with 55 attacks) + 323x0.75 (poison enchant, procs 3 times per 4 secs, coz proc chance with charged trait is 100% for enchants and it renews on every 2nd tick making it effectively tick once-twice-once-twice every 2 sec) = 3159 base damage per average crushing shock cast.
RemoryAzure wrote: »StaticWave wrote: »
Look at the CMX again…
yes, and i suggest u to do the same.
i clearly see, as i already mentioned in the post #136, [snip] that curse has an average damage of 5.7k per cast, while crushing shock has 6.1k.
so, cmx u linked proves that im correct, and real numbers are quite in touch with what i said in previous post #147:RemoryAzure wrote: »simple math for the 3rd time:
curse base 2999 dmg
crushing shock base 696x2 + 696x1.05 (passive) + 179x0.5 (chill proc every 2nd cast on average) + 179x0.5x1.05 (same for concussion) + 359x1.7 (burning can deal damage twice with a single attack - one from the tick of previously applied burning, and one from newly procced one, 1.7 is the multiplier literally from ur friend, 93 ticks with 55 attacks) + 323x0.75 (poison enchant, procs 3 times per 4 secs, coz proc chance with charged trait is 100% for enchants and it renews on every 2nd tick making it effectively tick once-twice-once-twice every 2 sec) = 3159 base damage per average crushing shock cast.
yes i do.StaticWave wrote: »No, you don’t count status effects lol…
RemoryAzure wrote: »yes i do.StaticWave wrote: »No, you don’t count status effects lol…
by all logic u cant say "tooltip damage" without applying all the mechanics that comes with the skill and how this skill is being used. u wont ever use crushing shock without charged trait coz this skill has the weakest base damage. element procs are part of this skill, they are skill's identity, same as streak is identity of a sorc. have u ever played sorc without a streak?
in real gameplay, tooltip damage = average damage per cast. the whole term "tooltip damage" is meant to compare skills outside of gear quality differences, and crushing shock is actually dealing more damage per cast than curse (ofc 1 damage instance of curse tho)
i wish ZOS add a skill just for u, it would "deal 1000 damage, every 3rd cast deals x100 times increased damage against players", and by ur irrational logic, u will cry here on the forums that this skill is useless trash with 1000 damage on a tooltip, while in reality it will instantly oneshot any blocking full tank ulted necro in pvp
p.s. also, by ur logic, curse is stronger thing than mersiless resolve, coz nb hits with it only for 4752 base damage, while curse hits for 5998, coz it hits twice, tooltip of a curse is 5998, bro, lets nerf it, sorc is too op, as u say
StaticWave wrote: »Calling my arguments “irrational” is a pretty bold claim when I’ve been very objective in my statements
StaticWave wrote: »It's mathematically impossible for Curse to hits for as much as force pulse though.
StaticWave wrote: »RemoryAzure wrote: »StaticWave wrote: »
Look at the CMX again…
yes, and i suggest u to do the same.
i clearly see, as i already mentioned in the post #136, [snip] that curse has an average damage of 5.7k per cast, while crushing shock has 6.1k.
so, cmx u linked proves that im correct, and real numbers are quite in touch with what i said in previous post #147:RemoryAzure wrote: »simple math for the 3rd time:
curse base 2999 dmg
crushing shock base 696x2 + 696x1.05 (passive) + 179x0.5 (chill proc every 2nd cast on average) + 179x0.5x1.05 (same for concussion) + 359x1.7 (burning can deal damage twice with a single attack - one from the tick of previously applied burning, and one from newly procced one, 1.7 is the multiplier literally from ur friend, 93 ticks with 55 attacks) + 323x0.75 (poison enchant, procs 3 times per 4 secs, coz proc chance with charged trait is 100% for enchants and it renews on every 2nd tick making it effectively tick once-twice-once-twice every 2 sec) = 3159 base damage per average crushing shock cast.
No, you don’t count status effects lol… We are comparing TOOLTIP DAMAGE. You’re just throwing in extra stuff that is not included in the tooltip (status effects, Draugrkin) to make your point.
How about this, I’m following your logic by saying Curse deals more damage because it’s a delayed burst letting you combo with other abilities. See how ridiculous it sounds?
[edited to remove quote]
RemoryAzure wrote: »
p.s. also, by ur logic, curse is stronger thing than mersiless resolve, coz nb hits with it only for 4752 base damage, while curse hits for 5998, coz it hits twice, tooltip of a curse is 5998, bro, lets nerf it, sorc is too op, as u say
Or you could combine curse with crystal weapon and crushing shock.
The skills being compared aren't in the same category of skills.
PhoenixGrey wrote: »Unpopular opinion: non mag sorc mains are absolutely terrified about mag sorc buffs.
Few understand this
ketsparrowhawk wrote: »PhoenixGrey wrote: »Unpopular opinion: non mag sorc mains are absolutely terrified about mag sorc buffs.
Few understand this
Understandably so! Few metas are as oppressive as those dominated by sorcs. At least with DK/Warden they have to actually be near you to be a threat.
PhoenixGrey wrote: »ketsparrowhawk wrote: »PhoenixGrey wrote: »Unpopular opinion: non mag sorc mains are absolutely terrified about mag sorc buffs.
Few understand this
Understandably so! Few metas are as oppressive as those dominated by sorcs. At least with DK/Warden they have to actually be near you to be a threat.
Unpopular opinion : The last time the meta favored mag sorc was back in Elsweyr which was 3.5yrs back
Few understand this
ketsparrowhawk wrote: »PhoenixGrey wrote: »ketsparrowhawk wrote: »PhoenixGrey wrote: »Unpopular opinion: non mag sorc mains are absolutely terrified about mag sorc buffs.
Few understand this
Understandably so! Few metas are as oppressive as those dominated by sorcs. At least with DK/Warden they have to actually be near you to be a threat.
Unpopular opinion : The last time the meta favored mag sorc was back in Elsweyr which was 3.5yrs back
Few understand this
Maybe. Idk. I have 8 characters that I play with regularly. My sorc consistently pulls 2-3x the kill counts of any of my other toons. Ofc that's just one person's experience.
[Quoted Post removed]
ketsparrowhawk wrote: »PhoenixGrey wrote: »ketsparrowhawk wrote: »PhoenixGrey wrote: »Unpopular opinion: non mag sorc mains are absolutely terrified about mag sorc buffs.
Few understand this
Understandably so! Few metas are as oppressive as those dominated by sorcs. At least with DK/Warden they have to actually be near you to be a threat.
Unpopular opinion : The last time the meta favored mag sorc was back in Elsweyr which was 3.5yrs back
Few understand this
Maybe. Idk. I have 8 characters that I play with regularly. My sorc consistently pulls 2-3x the kill counts of any of my other toons. Ofc that's just one person's experience.
Kill count does not equal effectiveness. It just means you were more lucky than those around you to land the last hit on a player. And with the way fury works, it's a fairly meaningless metric for sorc effectiveness.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »PhoenixGrey wrote: »ketsparrowhawk wrote: »PhoenixGrey wrote: »Unpopular opinion: non mag sorc mains are absolutely terrified about mag sorc buffs.
Few understand this
Understandably so! Few metas are as oppressive as those dominated by sorcs. At least with DK/Warden they have to actually be near you to be a threat.
Unpopular opinion : The last time the meta favored mag sorc was back in Elsweyr which was 3.5yrs back
Few understand this
Maybe. Idk. I have 8 characters that I play with regularly. My sorc consistently pulls 2-3x the kill counts of any of my other toons. Ofc that's just one person's experience.
Kill count does not equal effectiveness. It just means you were more lucky than those around you to land the last hit on a player. And with the way fury works, it's a fairly meaningless metric for sorc effectiveness.
Disagree. KDA does equal effectiveness as far as I'm concerned.
ForumBully wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »PhoenixGrey wrote: »ketsparrowhawk wrote: »PhoenixGrey wrote: »Unpopular opinion: non mag sorc mains are absolutely terrified about mag sorc buffs.
Few understand this
Understandably so! Few metas are as oppressive as those dominated by sorcs. At least with DK/Warden they have to actually be near you to be a threat.
Unpopular opinion : The last time the meta favored mag sorc was back in Elsweyr which was 3.5yrs back
Few understand this
Maybe. Idk. I have 8 characters that I play with regularly. My sorc consistently pulls 2-3x the kill counts of any of my other toons. Ofc that's just one person's experience.
Kill count does not equal effectiveness. It just means you were more lucky than those around you to land the last hit on a player. And with the way fury works, it's a fairly meaningless metric for sorc effectiveness.
Disagree. KDA does equal effectiveness as far as I'm concerned.
Then I'm super effective on Beamplar blasting everyone whos under 50%. Templars must be doing great
[Quoted Post removed]
Curse is fine in a vacuum. But the problem with curse, imo, is that it adds a burst timer for the enemy to predict a sorcs offensive window.
You hit someone with it and they know exactly when you need to line up your burst which gives them the exact timing they need to counter it.
Add to that that curse does literally nothing worthwhile for a sorc while it is stuck to someone, until it does damage. So it just sits there for 3 seconds, telegraphing everything you are about to do next.
StaticWave wrote: »Reading all these openly exaggerated sorc complaints make me want to side with the people against buffing sorcs.
There's a difference between asking for buffs to make the class better, and asking for buffs to make the class OP. There's also a difference between objectively pointing out the problems with the class, and exaggerating the problems with the class.
Saying things like "Magsorc is the weakest class currently" or "Curse is so weak I don't slot it on my bar" is the definition of exaggeration and bias to push for changes that would clearly make the class OP. It's such an dishonest argument to make.
PhoenixGrey wrote: »StaticWave wrote: »RemoryAzure wrote: »StaticWave wrote: »
Look at the CMX again…
yes, and i suggest u to do the same.
i clearly see, as i already mentioned in the post #136, [snip] that curse has an average damage of 5.7k per cast, while crushing shock has 6.1k.
so, cmx u linked proves that im correct, and real numbers are quite in touch with what i said in previous post #147:RemoryAzure wrote: »simple math for the 3rd time:
curse base 2999 dmg
crushing shock base 696x2 + 696x1.05 (passive) + 179x0.5 (chill proc every 2nd cast on average) + 179x0.5x1.05 (same for concussion) + 359x1.7 (burning can deal damage twice with a single attack - one from the tick of previously applied burning, and one from newly procced one, 1.7 is the multiplier literally from ur friend, 93 ticks with 55 attacks) + 323x0.75 (poison enchant, procs 3 times per 4 secs, coz proc chance with charged trait is 100% for enchants and it renews on every 2nd tick making it effectively tick once-twice-once-twice every 2 sec) = 3159 base damage per average crushing shock cast.
No, you don’t count status effects lol… We are comparing TOOLTIP DAMAGE. You’re just throwing in extra stuff that is not included in the tooltip (status effects, Draugrkin) to make your point.
How about this, I’m following your logic by saying Curse deals more damage because it’s a delayed burst letting you combo with other abilities. See how ridiculous it sounds?
[edited to remove quote]
Honestly tooltips don’t matter much but what matters is the effectiveness.
Curse has a timer. So you can completely negate damage of curse if you want to.
You can combine crystal weapon and crushing shock for instantenous burst. So crushing shock is automatically better than curse
ketsparrowhawk wrote: »ForumBully wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »PhoenixGrey wrote: »ketsparrowhawk wrote: »PhoenixGrey wrote: »Unpopular opinion: non mag sorc mains are absolutely terrified about mag sorc buffs.
Few understand this
Understandably so! Few metas are as oppressive as those dominated by sorcs. At least with DK/Warden they have to actually be near you to be a threat.
Unpopular opinion : The last time the meta favored mag sorc was back in Elsweyr which was 3.5yrs back
Few understand this
Maybe. Idk. I have 8 characters that I play with regularly. My sorc consistently pulls 2-3x the kill counts of any of my other toons. Ofc that's just one person's experience.
Kill count does not equal effectiveness. It just means you were more lucky than those around you to land the last hit on a player. And with the way fury works, it's a fairly meaningless metric for sorc effectiveness.
Disagree. KDA does equal effectiveness as far as I'm concerned.
Then I'm super effective on Beamplar blasting everyone whos under 50%. Templars must be doing great
Point taken. Still anecdotally, I find that I earn plenty of my own kills as a Sorc.
StaticWave wrote: »This is also the reason why NB got all these powerful buffs. The fact that people exaggerate NB's issues and make it sound like the class is worse than it actually is, is why we have the current version of NB. What a shame.
StaticWave wrote: »[Quoted Post removed]
Curse is fine in a vacuum. But the problem with curse, imo, is that it adds a burst timer for the enemy to predict a sorcs offensive window.
You hit someone with it and they know exactly when you need to line up your burst which gives them the exact timing they need to counter it.
Add to that that curse does literally nothing worthwhile for a sorc while it is stuck to someone, until it does damage. So it just sits there for 3 seconds, telegraphing everything you are about to do next.
Curse is literally unblockable and undodgable. It doesn't even matter if you know the exact timing to counter it. You need a cleanse for that.
It actually baffles me how people can say Curse is bad or is predictable when it's literally designed to be a delayed burst - aka be predictable. All this complaint yet every single top tier magsorc slots Curse on their bar. You know why? Cause it's a darn good ability. You literally can't ask for a better single target delayed burst than Curse.