acastanza_ESO wrote: »acastanza_ESO wrote: »RemoryAzure wrote: »
How am I wrong here excatly?
watching it on stream rn, i can clearly see that its like 10 times better than streak with the only downside that mistform takes ~20% more time which isnt noticeable at all (~0.75s full length mist form against ~0.6 sec for streak with its animation lock), and also the most important thing here is that both are happening faster than standard GCD, which makes them equal in speed
So what mobility adventages mist form actually have? Because streak is first and foremost a mobility tool. And if You think the time difference is only around 20% than You really didn't watch streams carefully.
As I've said, Streak locks you into a fixed range that only moves in the direction that your character model is facing - this is a important for dealing with Root CCs where you can't change the direction you're facing - with a Sorcerer your direction and distance is completely predicable. The new Mistform lets you go any direction any (within the range) distance. It is MUCH more flexible.
You know camera movement and movement keys exist right? If You want to move in "any" direction while using mist than You wont get teleport and when You want to teleport it's still a quick teleport in one direction.
For a mobility streak will still be a king mist does not come close since it have lots of mini rules to work like ground AoE targeting or double clicks.
Funnily enough streak+mist makes some interresting combo. Both make each other more effective.
Once again, untrue. Mistform's teleport can be placed in any location within the range just by pointing the target there. Streak you have to physically turn your character model and you always go the exact same distance. I don't understand why you're being so insistent that these changes aren't exactly what they clearly are. The "double click" "issue" is completely removed by the extremely common base-game setting for automatically casting ground targeted abilities. It is not a real drawback to the mistform teleport.
And what You need to do to place said placements in any location? Turn Your camera and "aim" at the location You want to travel to. Which is excatly what You will do to teleport with streak in desired direction. When You use streak it teleports You wherever You point at excatly like mist since it rerquires atrgeting. Just check it out turn around Your camera while chartatcer isd still facing different direction and use streak. Your character will automatically turn around and streak. Instant cast ground AoE abilities option actually makes this ability more cluncky for some reason and when i said about double click I mean You need 2 casts of mist or 1 cast of something else and than cast of mist to get teleport on each cast. Atleast this is how mist works for me and for some other people on PTS so there are some inconsistencies with the ability itself.
Streak does not go in the direction of the camera. If your player is facing North but camera south it will streak north.
acastanza_ESO wrote: »acastanza_ESO wrote: »RemoryAzure wrote: »
How am I wrong here excatly?
watching it on stream rn, i can clearly see that its like 10 times better than streak with the only downside that mistform takes ~20% more time which isnt noticeable at all (~0.75s full length mist form against ~0.6 sec for streak with its animation lock), and also the most important thing here is that both are happening faster than standard GCD, which makes them equal in speed
So what mobility adventages mist form actually have? Because streak is first and foremost a mobility tool. And if You think the time difference is only around 20% than You really didn't watch streams carefully.
As I've said, Streak locks you into a fixed range that only moves in the direction that your character model is facing - this is a important for dealing with Root CCs where you can't change the direction you're facing - with a Sorcerer your direction and distance is completely predicable. The new Mistform lets you go any direction any (within the range) distance. It is MUCH more flexible.
You know camera movement and movement keys exist right? If You want to move in "any" direction while using mist than You wont get teleport and when You want to teleport it's still a quick teleport in one direction.
For a mobility streak will still be a king mist does not come close since it have lots of mini rules to work like ground AoE targeting or double clicks.
Funnily enough streak+mist makes some interresting combo. Both make each other more effective.
Once again, untrue. Mistform's teleport can be placed in any location within the range just by pointing the target there. Streak you have to physically turn your character model and you always go the exact same distance. I don't understand why you're being so insistent that these changes aren't exactly what they clearly are. The "double click" "issue" is completely removed by the extremely common base-game setting for automatically casting ground targeted abilities. It is not a real drawback to the mistform teleport.
And what You need to do to place said placements in any location? Turn Your camera and "aim" at the location You want to travel to. Which is excatly what You will do to teleport with streak in desired direction. When You use streak it teleports You wherever You point at excatly like mist since it rerquires atrgeting. Just check it out turn around Your camera while chartatcer isd still facing different direction and use streak. Your character will automatically turn around and streak. Instant cast ground AoE abilities option actually makes this ability more cluncky for some reason and when i said about double click I mean You need 2 casts of mist or 1 cast of something else and than cast of mist to get teleport on each cast. Atleast this is how mist works for me and for some other people on PTS so there are some inconsistencies with the ability itself.
Streak does not go in the direction of the camera. If your player is facing North but camera south it will streak north.
Yes it does? It takes literally second to test that out. Just stand still turn Your camera 180 degree and use streak. You will notice Your character automatically turns around and streaks in the direction You were aiming at not the one he was facing. It's been like that for ages. You can even turn Your character around mid streak animation if You turn Your camera around in a proper moment so Your character will end up facing opposite direction than the one he was streaking in.
acastanza_ESO wrote: »acastanza_ESO wrote: »RemoryAzure wrote: »
How am I wrong here excatly?
watching it on stream rn, i can clearly see that its like 10 times better than streak with the only downside that mistform takes ~20% more time which isnt noticeable at all (~0.75s full length mist form against ~0.6 sec for streak with its animation lock), and also the most important thing here is that both are happening faster than standard GCD, which makes them equal in speed
So what mobility adventages mist form actually have? Because streak is first and foremost a mobility tool. And if You think the time difference is only around 20% than You really didn't watch streams carefully.
As I've said, Streak locks you into a fixed range that only moves in the direction that your character model is facing - this is a important for dealing with Root CCs where you can't change the direction you're facing - with a Sorcerer your direction and distance is completely predicable. The new Mistform lets you go any direction any (within the range) distance. It is MUCH more flexible.
You know camera movement and movement keys exist right? If You want to move in "any" direction while using mist than You wont get teleport and when You want to teleport it's still a quick teleport in one direction.
For a mobility streak will still be a king mist does not come close since it have lots of mini rules to work like ground AoE targeting or double clicks.
Funnily enough streak+mist makes some interresting combo. Both make each other more effective.
Once again, untrue. Mistform's teleport can be placed in any location within the range just by pointing the target there. Streak you have to physically turn your character model and you always go the exact same distance. I don't understand why you're being so insistent that these changes aren't exactly what they clearly are. The "double click" "issue" is completely removed by the extremely common base-game setting for automatically casting ground targeted abilities. It is not a real drawback to the mistform teleport.
And what You need to do to place said placements in any location? Turn Your camera and "aim" at the location You want to travel to. Which is excatly what You will do to teleport with streak in desired direction. When You use streak it teleports You wherever You point at excatly like mist since it rerquires atrgeting. Just check it out turn around Your camera while chartatcer isd still facing different direction and use streak. Your character will automatically turn around and streak. Instant cast ground AoE abilities option actually makes this ability more cluncky for some reason and when i said about double click I mean You need 2 casts of mist or 1 cast of something else and than cast of mist to get teleport on each cast. Atleast this is how mist works for me and for some other people on PTS so there are some inconsistencies with the ability itself.
Streak does not go in the direction of the camera. If your player is facing North but camera south it will streak north.
Yes it does? It takes literally second to test that out. Just stand still turn Your camera 180 degree and use streak. You will notice Your character automatically turns around and streaks in the direction You were aiming at not the one he was facing. It's been like that for ages. You can even turn Your character around mid streak animation if You turn Your camera around in a proper moment so Your character will end up facing opposite direction than the one he was streaking in.
That's blatantly not true. Streak goes in the direction you character is physically facing, not the camera.
acastanza_ESO wrote: »acastanza_ESO wrote: »RemoryAzure wrote: »
How am I wrong here excatly?
watching it on stream rn, i can clearly see that its like 10 times better than streak with the only downside that mistform takes ~20% more time which isnt noticeable at all (~0.75s full length mist form against ~0.6 sec for streak with its animation lock), and also the most important thing here is that both are happening faster than standard GCD, which makes them equal in speed
So what mobility adventages mist form actually have? Because streak is first and foremost a mobility tool. And if You think the time difference is only around 20% than You really didn't watch streams carefully.
As I've said, Streak locks you into a fixed range that only moves in the direction that your character model is facing - this is a important for dealing with Root CCs where you can't change the direction you're facing - with a Sorcerer your direction and distance is completely predicable. The new Mistform lets you go any direction any (within the range) distance. It is MUCH more flexible.
You know camera movement and movement keys exist right? If You want to move in "any" direction while using mist than You wont get teleport and when You want to teleport it's still a quick teleport in one direction.
For a mobility streak will still be a king mist does not come close since it have lots of mini rules to work like ground AoE targeting or double clicks.
Funnily enough streak+mist makes some interresting combo. Both make each other more effective.
Once again, untrue. Mistform's teleport can be placed in any location within the range just by pointing the target there. Streak you have to physically turn your character model and you always go the exact same distance. I don't understand why you're being so insistent that these changes aren't exactly what they clearly are. The "double click" "issue" is completely removed by the extremely common base-game setting for automatically casting ground targeted abilities. It is not a real drawback to the mistform teleport.
And what You need to do to place said placements in any location? Turn Your camera and "aim" at the location You want to travel to. Which is excatly what You will do to teleport with streak in desired direction. When You use streak it teleports You wherever You point at excatly like mist since it rerquires atrgeting. Just check it out turn around Your camera while chartatcer isd still facing different direction and use streak. Your character will automatically turn around and streak. Instant cast ground AoE abilities option actually makes this ability more cluncky for some reason and when i said about double click I mean You need 2 casts of mist or 1 cast of something else and than cast of mist to get teleport on each cast. Atleast this is how mist works for me and for some other people on PTS so there are some inconsistencies with the ability itself.
Streak does not go in the direction of the camera. If your player is facing North but camera south it will streak north.
Yes it does? It takes literally second to test that out. Just stand still turn Your camera 180 degree and use streak. You will notice Your character automatically turns around and streaks in the direction You were aiming at not the one he was facing. It's been like that for ages. You can even turn Your character around mid streak animation if You turn Your camera around in a proper moment so Your character will end up facing opposite direction than the one he was streaking in.
That's blatantly not true. Streak goes in the direction you character is physically facing, not the camera.
The_Titan_Tim wrote: »acastanza_ESO wrote: »acastanza_ESO wrote: »RemoryAzure wrote: »
How am I wrong here excatly?
watching it on stream rn, i can clearly see that its like 10 times better than streak with the only downside that mistform takes ~20% more time which isnt noticeable at all (~0.75s full length mist form against ~0.6 sec for streak with its animation lock), and also the most important thing here is that both are happening faster than standard GCD, which makes them equal in speed
So what mobility adventages mist form actually have? Because streak is first and foremost a mobility tool. And if You think the time difference is only around 20% than You really didn't watch streams carefully.
As I've said, Streak locks you into a fixed range that only moves in the direction that your character model is facing - this is a important for dealing with Root CCs where you can't change the direction you're facing - with a Sorcerer your direction and distance is completely predicable. The new Mistform lets you go any direction any (within the range) distance. It is MUCH more flexible.
You know camera movement and movement keys exist right? If You want to move in "any" direction while using mist than You wont get teleport and when You want to teleport it's still a quick teleport in one direction.
For a mobility streak will still be a king mist does not come close since it have lots of mini rules to work like ground AoE targeting or double clicks.
Funnily enough streak+mist makes some interresting combo. Both make each other more effective.
Once again, untrue. Mistform's teleport can be placed in any location within the range just by pointing the target there. Streak you have to physically turn your character model and you always go the exact same distance. I don't understand why you're being so insistent that these changes aren't exactly what they clearly are. The "double click" "issue" is completely removed by the extremely common base-game setting for automatically casting ground targeted abilities. It is not a real drawback to the mistform teleport.
And what You need to do to place said placements in any location? Turn Your camera and "aim" at the location You want to travel to. Which is excatly what You will do to teleport with streak in desired direction. When You use streak it teleports You wherever You point at excatly like mist since it rerquires atrgeting. Just check it out turn around Your camera while chartatcer isd still facing different direction and use streak. Your character will automatically turn around and streak. Instant cast ground AoE abilities option actually makes this ability more cluncky for some reason and when i said about double click I mean You need 2 casts of mist or 1 cast of something else and than cast of mist to get teleport on each cast. Atleast this is how mist works for me and for some other people on PTS so there are some inconsistencies with the ability itself.
Streak does not go in the direction of the camera. If your player is facing North but camera south it will streak north.
Yes it does? It takes literally second to test that out. Just stand still turn Your camera 180 degree and use streak. You will notice Your character automatically turns around and streaks in the direction You were aiming at not the one he was facing. It's been like that for ages. You can even turn Your character around mid streak animation if You turn Your camera around in a proper moment so Your character will end up facing opposite direction than the one he was streaking in.
That's blatantly not true. Streak goes in the direction you character is physically facing, not the camera.
Streak definitely goes in whatever direction your camera is facing, can’t speak on whether it still does when rooted, but I just hopped on my Sorc and tested it, @axi is right.
acastanza_ESO wrote: »acastanza_ESO wrote: »RemoryAzure wrote: »
How am I wrong here excatly?
watching it on stream rn, i can clearly see that its like 10 times better than streak with the only downside that mistform takes ~20% more time which isnt noticeable at all (~0.75s full length mist form against ~0.6 sec for streak with its animation lock), and also the most important thing here is that both are happening faster than standard GCD, which makes them equal in speed
So what mobility adventages mist form actually have? Because streak is first and foremost a mobility tool. And if You think the time difference is only around 20% than You really didn't watch streams carefully.
As I've said, Streak locks you into a fixed range that only moves in the direction that your character model is facing - this is a important for dealing with Root CCs where you can't change the direction you're facing - with a Sorcerer your direction and distance is completely predicable. The new Mistform lets you go any direction any (within the range) distance. It is MUCH more flexible.
You know camera movement and movement keys exist right? If You want to move in "any" direction while using mist than You wont get teleport and when You want to teleport it's still a quick teleport in one direction.
For a mobility streak will still be a king mist does not come close since it have lots of mini rules to work like ground AoE targeting or double clicks.
Funnily enough streak+mist makes some interresting combo. Both make each other more effective.
Once again, untrue. Mistform's teleport can be placed in any location within the range just by pointing the target there. Streak you have to physically turn your character model and you always go the exact same distance. I don't understand why you're being so insistent that these changes aren't exactly what they clearly are. The "double click" "issue" is completely removed by the extremely common base-game setting for automatically casting ground targeted abilities. It is not a real drawback to the mistform teleport.
And what You need to do to place said placements in any location? Turn Your camera and "aim" at the location You want to travel to. Which is excatly what You will do to teleport with streak in desired direction. When You use streak it teleports You wherever You point at excatly like mist since it rerquires atrgeting. Just check it out turn around Your camera while chartatcer isd still facing different direction and use streak. Your character will automatically turn around and streak. Instant cast ground AoE abilities option actually makes this ability more cluncky for some reason and when i said about double click I mean You need 2 casts of mist or 1 cast of something else and than cast of mist to get teleport on each cast. Atleast this is how mist works for me and for some other people on PTS so there are some inconsistencies with the ability itself.
Streak does not go in the direction of the camera. If your player is facing North but camera south it will streak north.
Yes it does? It takes literally second to test that out. Just stand still turn Your camera 180 degree and use streak. You will notice Your character automatically turns around and streaks in the direction You were aiming at not the one he was facing. It's been like that for ages. You can even turn Your character around mid streak animation if You turn Your camera around in a proper moment so Your character will end up facing opposite direction than the one he was streaking in.
The_Titan_Tim wrote: »@jaws343, @axi, @acastanza_ESO, @AdamLAD
I have cracked the code on Streak after extensive testing with my friend on her Dragonknight using Talons, you’re all right, I’ll explain…
Streak doesn’t allow you to teleport where your camera is facing… when you’re moving.
The trick to streaking in any direction is to turn your camera and activate the ability after you’ve stopped moving.
This becomes confusing when rooted because technically you’re not moving, but if you have even the slightest stick drift, your character will streak in whatever direction you were rooted and facing.
Each of you were right in your own way.
Turtle_Bot wrote: »The_Titan_Tim wrote: »@jaws343, @axi, @acastanza_ESO, @AdamLAD
I have cracked the code on Streak after extensive testing with my friend on her Dragonknight using Talons, you’re all right, I’ll explain…
Streak doesn’t allow you to teleport where your camera is facing… when you’re moving.
The trick to streaking in any direction is to turn your camera and activate the ability after you’ve stopped moving.
This becomes confusing when rooted because technically you’re not moving, but if you have even the slightest stick drift, your character will streak in whatever direction you were rooted and facing.
Each of you were right in your own way.
You're mostly right here, when you are moving it casts in the direction your character is facing at the time of cast and turns your character around while the streak is teleporting you, when you are rooted, you cannot physically turn the character around so it streaks in the direction your character is facing and not the direction.
Turtle_Bot wrote: »acastanza_ESO wrote: »acastanza_ESO wrote: »RemoryAzure wrote: »
How am I wrong here excatly?
watching it on stream rn, i can clearly see that its like 10 times better than streak with the only downside that mistform takes ~20% more time which isnt noticeable at all (~0.75s full length mist form against ~0.6 sec for streak with its animation lock), and also the most important thing here is that both are happening faster than standard GCD, which makes them equal in speed
So what mobility adventages mist form actually have? Because streak is first and foremost a mobility tool. And if You think the time difference is only around 20% than You really didn't watch streams carefully.
As I've said, Streak locks you into a fixed range that only moves in the direction that your character model is facing - this is a important for dealing with Root CCs where you can't change the direction you're facing - with a Sorcerer your direction and distance is completely predicable. The new Mistform lets you go any direction any (within the range) distance. It is MUCH more flexible.
You know camera movement and movement keys exist right? If You want to move in "any" direction while using mist than You wont get teleport and when You want to teleport it's still a quick teleport in one direction.
For a mobility streak will still be a king mist does not come close since it have lots of mini rules to work like ground AoE targeting or double clicks.
Funnily enough streak+mist makes some interresting combo. Both make each other more effective.
Once again, untrue. Mistform's teleport can be placed in any location within the range just by pointing the target there. Streak you have to physically turn your character model and you always go the exact same distance. I don't understand why you're being so insistent that these changes aren't exactly what they clearly are. The "double click" "issue" is completely removed by the extremely common base-game setting for automatically casting ground targeted abilities. It is not a real drawback to the mistform teleport.
And what You need to do to place said placements in any location? Turn Your camera and "aim" at the location You want to travel to. Which is excatly what You will do to teleport with streak in desired direction. When You use streak it teleports You wherever You point at excatly like mist since it rerquires atrgeting. Just check it out turn around Your camera while chartatcer isd still facing different direction and use streak. Your character will automatically turn around and streak. Instant cast ground AoE abilities option actually makes this ability more cluncky for some reason and when i said about double click I mean You need 2 casts of mist or 1 cast of something else and than cast of mist to get teleport on each cast. Atleast this is how mist works for me and for some other people on PTS so there are some inconsistencies with the ability itself.
Streak does not go in the direction of the camera. If your player is facing North but camera south it will streak north.
Yes it does? It takes literally second to test that out. Just stand still turn Your camera 180 degree and use streak. You will notice Your character automatically turns around and streaks in the direction You were aiming at not the one he was facing. It's been like that for ages. You can even turn Your character around mid streak animation if You turn Your camera around in a proper moment so Your character will end up facing opposite direction than the one he was streaking in.
No it doesn't, I have been using streak on my sorc for literal years now and it always teleports the direction the character is facing, not the direction the camera is facing.
You are getting confused, when the sorc streaks in the direction of the camera, the character physically turns itself around to face that direction then uses streak to move in that direction, it doesn't just streak automatically in the direction the camera is facing. If the character cannot physically turn around (affected by root) the class streaks in the direction the character is facing and not the direction the camera is facing.
Let's be realistic, shields, if they are to be relevant in today's game, need to be able to crit like heals. That simple.
The sorc's spammable needs to be brought into line with other classes' skills. They are woefully bad compared to how overloaded ZOS has made other spammable skills.
Bound armaments needs to be buffed to at least 80% of the damage of Merciless Resolve (4 lights vs 5). The other morph needs huge changes, maybe passive 20% block mitigation while slotted or something.
The pets are fine for casual open-world, but useless in pvp, maybe make one morph of each a non-pet version. Scamp becomes a dot, the matriarch a normal burst heal.
The entire class is out of date compared to how much they have stacked into NB and DK. Those two are the baseline now.
The_Titan_Tim wrote: »Let's be realistic, shields, if they are to be relevant in today's game, need to be able to crit like heals. That simple.
The sorc's spammable needs to be brought into line with other classes' skills. They are woefully bad compared to how overloaded ZOS has made other spammable skills.
Bound armaments needs to be buffed to at least 80% of the damage of Merciless Resolve (4 lights vs 5). The other morph needs huge changes, maybe passive 20% block mitigation while slotted or something.
The pets are fine for casual open-world, but useless in pvp, maybe make one morph of each a non-pet version. Scamp becomes a dot, the matriarch a normal burst heal.
The entire class is out of date compared to how much they have stacked into NB and DK. Those two are the baseline now.
Or better yet; we could go back to when shields were not crittable. That would balance it out.
Before people will loose their minds about mist form changes. For mobility streak is still better and they're not the same at all. Mist is basically just a cloud that absorbs up to 3 projectiles during 1 second duration but You move with Your character speed while turned into cloud not isntantly teleport like with streak. You can sprint or dodge in it but You can't jump which makes it horrible for kiting compared to curent state of the ability. Mist basically got nerfed.
Test mana shield through max health. I think there will be a meta through maximum health and spell damage. + shield from the branch of the shield.
PhoenixGrey wrote: »Before people will loose their minds about mist form changes. For mobility streak is still better and they're not the same at all. Mist is basically just a cloud that absorbs up to 3 projectiles during 1 second duration but You move with Your character speed while turned into cloud not isntantly teleport like with streak. You can sprint or dodge in it but You can't jump which makes it horrible for kiting compared to curent state of the ability. Mist basically got nerfed.
This is just sad.
You are just covering up the fact the that sorc is still average while every other class got a mobility buff
PhoenixGrey wrote: »Before people will loose their minds about mist form changes. For mobility streak is still better and they're not the same at all. Mist is basically just a cloud that absorbs up to 3 projectiles during 1 second duration but You move with Your character speed while turned into cloud not isntantly teleport like with streak. You can sprint or dodge in it but You can't jump which makes it horrible for kiting compared to curent state of the ability. Mist basically got nerfed.
This is just sad.
You are just covering up the fact the that sorc is still average while every other class got a mobility buff
Fun fact is that sorc also got a mobility buff with new mist form. You can weave both abilities to slow down ramping cost of each one.
PhoenixGrey wrote: »Before people will loose their minds about mist form changes. For mobility streak is still better and they're not the same at all. Mist is basically just a cloud that absorbs up to 3 projectiles during 1 second duration but You move with Your character speed while turned into cloud not isntantly teleport like with streak. You can sprint or dodge in it but You can't jump which makes it horrible for kiting compared to curent state of the ability. Mist basically got nerfed.
This is just sad.
You are just covering up the fact the that sorc is still average while every other class got a mobility buff
Fun fact is that sorc also got a mobility buff with new mist form. You can weave both abilities to slow down ramping cost of each one.
Nothing like having to slot 2-3 mobility skills on an already tight bar setup.
PhoenixGrey wrote: »Before people will loose their minds about mist form changes. For mobility streak is still better and they're not the same at all. Mist is basically just a cloud that absorbs up to 3 projectiles during 1 second duration but You move with Your character speed while turned into cloud not isntantly teleport like with streak. You can sprint or dodge in it but You can't jump which makes it horrible for kiting compared to curent state of the ability. Mist basically got nerfed.
This is just sad.
You are just covering up the fact the that sorc is still average while every other class got a mobility buff
Fun fact is that sorc also got a mobility buff with new mist form. You can weave both abilities to slow down ramping cost of each one.
Nothing like having to slot 2-3 mobility skills on an already tight bar setup.
Fundemental reason why sorc is substandard. It takes too many bar slots to equip offensive rotation and/or defensive rotation. On top of that you still need the common heal/mobility skills: burst heal, hot, streak, raceagainsttime.
My NB has so many stacked, overloaded skills and class passives, I have effectively a 3rd bar. Having room for shades, cloak, mist won't be an issue. No negative tradeoffs.
PhoenixGrey wrote: »Before people will loose their minds about mist form changes. For mobility streak is still better and they're not the same at all. Mist is basically just a cloud that absorbs up to 3 projectiles during 1 second duration but You move with Your character speed while turned into cloud not isntantly teleport like with streak. You can sprint or dodge in it but You can't jump which makes it horrible for kiting compared to curent state of the ability. Mist basically got nerfed.
This is just sad.
You are just covering up the fact the that sorc is still average while every other class got a mobility buff
Fun fact is that sorc also got a mobility buff with new mist form. You can weave both abilities to slow down ramping cost of each one.
Nothing like having to slot 2-3 mobility skills on an already tight bar setup.
PhoenixGrey wrote: »Before people will loose their minds about mist form changes. For mobility streak is still better and they're not the same at all. Mist is basically just a cloud that absorbs up to 3 projectiles during 1 second duration but You move with Your character speed while turned into cloud not isntantly teleport like with streak. You can sprint or dodge in it but You can't jump which makes it horrible for kiting compared to curent state of the ability. Mist basically got nerfed.
This is just sad.
You are just covering up the fact the that sorc is still average while every other class got a mobility buff
Fun fact is that sorc also got a mobility buff with new mist form. You can weave both abilities to slow down ramping cost of each one.
Nothing like having to slot 2-3 mobility skills on an already tight bar setup.
It's not like it would be the first time few skill slots filled reserved by similar type of ability. Also each of the abilities provides different secondary effects that can be usefull for particular scenarios. If both together would work way better than each alone and would be an improvement in general class effectiveness than why not.
PhoenixGrey wrote: »Before people will loose their minds about mist form changes. For mobility streak is still better and they're not the same at all. Mist is basically just a cloud that absorbs up to 3 projectiles during 1 second duration but You move with Your character speed while turned into cloud not isntantly teleport like with streak. You can sprint or dodge in it but You can't jump which makes it horrible for kiting compared to curent state of the ability. Mist basically got nerfed.
This is just sad.
You are just covering up the fact the that sorc is still average while every other class got a mobility buff
Fun fact is that sorc also got a mobility buff with new mist form. You can weave both abilities to slow down ramping cost of each one.
PhoenixGrey wrote: »Before people will loose their minds about mist form changes. For mobility streak is still better and they're not the same at all. Mist is basically just a cloud that absorbs up to 3 projectiles during 1 second duration but You move with Your character speed while turned into cloud not isntantly teleport like with streak. You can sprint or dodge in it but You can't jump which makes it horrible for kiting compared to curent state of the ability. Mist basically got nerfed.
This is just sad.
You are just covering up the fact the that sorc is still average while every other class got a mobility buff
Fun fact is that sorc also got a mobility buff with new mist form. You can weave both abilities to slow down ramping cost of each one.
Nothing like having to slot 2-3 mobility skills on an already tight bar setup.
Now we will see sorcerers in close combat with 45 ka hp and with a mara set using shields for 11-12 thousand. Sorcerers will not know death... Unkillable sorcerer.. I saw such a sorcerer dueling on the test server. With maces from the dragonstar arena and mara. Unkillable.