I haven't tried that one, I'll give it a go. I'm trying to learn where all the crafting areas are, and having no wings flapping in my face all the time is a major bonus.
If I went to a movie theater where through their constant talking and cell phone use, the other movie theater goers annoyed me, I COULD complain to a worker there and hope the issue will be addressed. In the meantime, getting more and more aggravated.
OR
I could find a movie theater where those annoyances happen far less frequently.
I am just offering a version of the second option.
There are places I don’t do my writs, not necessarily because of other players, but because I don’t like how the workstations are arranged.
I can continue doing my writs there I suppose, getting aggravated each day, asking zos to rearrange them. Or I can find a place I like better. I found (many) places I like better. And I feel happier playing.
I think I have done writs in every town in the game where they are offered. I was just sharing my experience to try to help.
It is not the same, not even close. There is only 1 wayshrine to port to in Vivec city, Grahtwood etc. When I do, there are flapping wings there, in my face, immediately triggering a nervous twitch, so I close my eyes and run a few steps blind just to avoid that constant irritating annoying flapping. Some of those people just standing there, with their pets, for age. It is totally ok if you like it, enjoy it - but accept that other people just find it terrible and would like an option to make them disappear completely - when out of combat. Zos even tried to do something about it and failed miserably. Obviously there was/is a huge demand for it. Maybe you should instead compare it with another game - if I hate it that much, I might move to another game that does not try to trigger epilepsy for me. Probably should ...
I have mentioned it earlier, perhaps you missed it, malabol Tor is great because it is really empty.
The crafting stations are not too bad (the cooking area is kinda annoying but still very accessible once you know where it is), it has an easily accessed banker (usually devoid of other players). And the turn ins for the writs is close by.
It also has a convenient thieves den.
And the wayshrine is not too far away to boot!
What can be done about Winged Twilights? Does playing ESO mean I have to be innundated with Winged Twilights flapping in my face all the time?
I would like to keep playing, but am sick of seeing winged twilights constantly. They are huge, annoying, always flapping in your face everywhere you go. It really makes cities look like garbage and places you don't want to be. I can't be the only one that feels this way.
In the early years of the game, sorc pets would die so it wasn't a problem. Now they are practically invunerable once spawned, so players keep them summoned perpetually for all eternity. They are all over the place everywhere you go.
Solutions ZOS could implement:
- Get rid of pet sorc skills completely and replace with something that isn't lame and disrupting, like cool wizard fireball skills. (Best solution)
- Ability to hide or at least change the opacity of other's summoned pets, always
- Make the winged twilights not so huge
- Make twilights not so tanky, used as crutches that are always summoned
- Have a timer or other mechanic that doesn't keep pets summoned forever
aipex8_ESO wrote: »I sure wish combat pet skins weren't just a one time, gray bear thing. Think of all the noncombat scamps we have. I personally don't use permanent pets though. Much prefer a pet that just comes out for combat and has a timer. One of my sorcs uses Shadowrend and it's perfect as long as you're in combat you have a clanfear as up time is 100%.
If people insist on having them out in towns, they should at least have an idle mode where they cease flapping. That way I don't have to deal with strobe-like flapping everywhere and no one one gets upset that their beloved scaly darlings are hidden.
Getting hidden at crafting stations doesn't even work, they get hidden when the owner is interacting with the table, so instead of constant flapping you get flapping twilights rapidly popping in and out of existence. It's not exactly better?
But I guess the bigger question is why every sorc and their mother (barring a few resistant folk) feel like they have to use them. There should be other viable skills. And then we'd be able to tell who really love them enough to keep using them.
But flappy is a nightmare in dungeons as well, theyre in the way and ones always moving to get them out of line of sight. They are just too big, too at eye height. The clannfer is at least not in your face.
But flappy is a nightmare in dungeons as well, theyre in the way and ones always moving to get them out of line of sight. They are just too big, too at eye height. The clannfer is at least not in your face.
I_killed_Vivec wrote: »I suppose sorcs are "just that sort of person"...
I doubt anyone actually enjoys seeing them and hearing them. I would even imagine that the people who claim they do, only pretend, like sour grapes and sunk cost from having made the choice some time ago to follow one of those "easiest build in ESO" guides on the internet and then not having a heart to retire their main.
@ZOS_Kevin , @ZOS_GinaBruno : I don't know how representative us forum members are of the wider ESO player population, but there seem to be a lot of players who would like to see the "hide other players pets" feature extended, to do some more hiding. My suggestion would be to extend it to do the following:
Hide other players combat *and* non-combat pets (perhaps a separate option for each type?) within a certain distance (e.g. 15m ?) of
- wayshrines,
- crafting stations, and
- merchants (*including* bankers).
Is there any chance of this being included in one of this year's updates? Many of us would appreciate this so much!
katanagirl1 wrote: »@ZOS_Kevin , @ZOS_GinaBruno : I don't know how representative us forum members are of the wider ESO player population, but there seem to be a lot of players who would like to see the "hide other players pets" feature extended, to do some more hiding. My suggestion would be to extend it to do the following:
Hide other players combat *and* non-combat pets (perhaps a separate option for each type?) within a certain distance (e.g. 15m ?) of
- wayshrines,
- crafting stations, and
- merchants (*including* bankers).
Is there any chance of this being included in one of this year's updates? Many of us would appreciate this so much!
They are a problem in dungeons and trials as well. If they are in line of sight between me and the boss I can’t use my skills. Same with the Atronach ult.
SilverBride wrote: »There is no logical reason a player needs their huge pets in town. The toggle doesn't work because they are still present right on top of the crafting stations. Please let us toggle them off completely.
Jarl_Ironheart wrote: »Jamie_Aubrey wrote: »Give me a strong heal then
Vigor is your friend. Even for mag builds