Just another day in Vvardenfell. This is WITH "Limit Followers in Towns" on.
BretonMage wrote: »katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »I have suggested that the bear and the flappy be like the netch, no one complains about it because it only stays around for a few seconds and then goes away and has to be resummoned.
Sorc pet owners didn’t want to be inconvenienced with that approach, was the response I got.
It's not just the inconvenience, though that would be a big issue - there's a reason I use these pets after all. But permanent pets are also ideal for solo players because they can take aggro and also help while you're being cc'ed.
Honestly, many of us like our pets.
Since it's just the visuals that bother other players, just ask for them to be hidden in town (in town and out of combat, if necessary). Or re-skinned/re-designed.
The warden with the netch doesn’t complain about having to re-summon his pet. Why are sorc pets and the bear different?
My necro has two different summons, the blastbones and the skeletal archer. I have to constantly re-summon them.
Pets should be handled the same on all cases, especially if they are obtrusive to other players.
The netch skill was temporary from the outset. I've been playing a petsorc for years and it has been a permanent summon all that time. If they changed it now it would feel like a terrible loss.
Edit: To be honest, I'm surprised there are players asking for functionality to be taken away from their fellow players, rather than asking for the actual issue to be resolved - which is the visual effects of the skill.
OP suggested replacing the abilities the pets provide with equivalent skills. That's not a nerf.
Locking sorcs into playing pets is one tho, to the whole play as you want.
And leaving that bird flapping when you're not in combat is just RUDE.
katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »I have suggested that the bear and the flappy be like the netch, no one complains about it because it only stays around for a few seconds and then goes away and has to be resummoned.
Sorc pet owners didn’t want to be inconvenienced with that approach, was the response I got.
It's not just the inconvenience, though that would be a big issue - there's a reason I use these pets after all. But permanent pets are also ideal for solo players because they can take aggro and also help while you're being cc'ed.
Honestly, many of us like our pets.
Since it's just the visuals that bother other players, just ask for them to be hidden in town (in town and out of combat, if necessary). Or re-skinned/re-designed.
The warden with the netch doesn’t complain about having to re-summon his pet. Why are sorc pets and the bear different?
My necro has two different summons, the blastbones and the skeletal archer. I have to constantly re-summon them.
Pets should be handled the same on all cases, especially if they are obtrusive to other players.
The netch skill was temporary from the outset. I've been playing a petsorc for years and it has been a permanent summon all that time. If they changed it now it would feel like a terrible loss.
Edit: To be honest, I'm surprised there are players asking for functionality to be taken away from their fellow players, rather than asking for the actual issue to be resolved - which is the visual effects of the skill.
I guess sorc is easy mode for pets and if you had to re-summon them you would get used to it. It just becomes a part of your skill rotation.
I think it is a small price to pay for the nuisance they cause to so many others.
BretonMage wrote: »katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »I have suggested that the bear and the flappy be like the netch, no one complains about it because it only stays around for a few seconds and then goes away and has to be resummoned.
Sorc pet owners didn’t want to be inconvenienced with that approach, was the response I got.
It's not just the inconvenience, though that would be a big issue - there's a reason I use these pets after all. But permanent pets are also ideal for solo players because they can take aggro and also help while you're being cc'ed.
Honestly, many of us like our pets.
Since it's just the visuals that bother other players, just ask for them to be hidden in town (in town and out of combat, if necessary). Or re-skinned/re-designed.
The warden with the netch doesn’t complain about having to re-summon his pet. Why are sorc pets and the bear different?
My necro has two different summons, the blastbones and the skeletal archer. I have to constantly re-summon them.
Pets should be handled the same on all cases, especially if they are obtrusive to other players.
The netch skill was temporary from the outset. I've been playing a petsorc for years and it has been a permanent summon all that time. If they changed it now it would feel like a terrible loss.
Edit: To be honest, I'm surprised there are players asking for functionality to be taken away from their fellow players, rather than asking for the actual issue to be resolved - which is the visual effects of the skill.
I guess sorc is easy mode for pets and if you had to re-summon them you would get used to it. It just becomes a part of your skill rotation.
I think it is a small price to pay for the nuisance they cause to so many others.
You could just ask for them to be hidden. (Or continue asking ZOS for them to be hidden).
katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »I have suggested that the bear and the flappy be like the netch, no one complains about it because it only stays around for a few seconds and then goes away and has to be resummoned.
Sorc pet owners didn’t want to be inconvenienced with that approach, was the response I got.
It's not just the inconvenience, though that would be a big issue - there's a reason I use these pets after all. But permanent pets are also ideal for solo players because they can take aggro and also help while you're being cc'ed.
Honestly, many of us like our pets.
Since it's just the visuals that bother other players, just ask for them to be hidden in town (in town and out of combat, if necessary). Or re-skinned/re-designed.
The warden with the netch doesn’t complain about having to re-summon his pet. Why are sorc pets and the bear different?
My necro has two different summons, the blastbones and the skeletal archer. I have to constantly re-summon them.
Pets should be handled the same on all cases, especially if they are obtrusive to other players.
The netch skill was temporary from the outset. I've been playing a petsorc for years and it has been a permanent summon all that time. If they changed it now it would feel like a terrible loss.
Edit: To be honest, I'm surprised there are players asking for functionality to be taken away from their fellow players, rather than asking for the actual issue to be resolved - which is the visual effects of the skill.
I guess sorc is easy mode for pets and if you had to re-summon them you would get used to it. It just becomes a part of your skill rotation.
I think it is a small price to pay for the nuisance they cause to so many others.
You could just ask for them to be hidden. (Or continue asking ZOS for them to be hidden).
I did. Look what we got.
In all seriousness, when I first started playing a pet class, I was unaware you could deactivate them. It wasn't until I got into housing more seriously and was putting together my witchy house for my dual-pet sorc girl that I got frustrated enough to google it. [For context: I have that beta monkey].What I can't fathom is why do folk keep them permanently active? All I know is my FPS tanks whenever I'm crafting or banking; my Third World internet struggles at the best of times, and this Daedric menagerie produces constant lag.
[snip]
It’s too bad that some people have tried to derail this thread with talk of nerfing sorcs, when what most of us that commented here want is to get rid of the visual annoyance, which for me is 100% the flapping of the Winged Twilight. By Azura, just please stop the flapping!
I have been playing this game since beta, I play a pet-less class as a main. How is it that I have never been bothered by other peoples pets?
boi_anachronism_ wrote: »Ah the annual "flappy flappy" hate post. Yeah I agree they are annoying as all heck. At least shrink the damn thing or maybe make them flay higher? Idk something, just get em out of my face all the time.
BretonMage wrote: »katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »I have suggested that the bear and the flappy be like the netch, no one complains about it because it only stays around for a few seconds and then goes away and has to be resummoned.
Sorc pet owners didn’t want to be inconvenienced with that approach, was the response I got.
It's not just the inconvenience, though that would be a big issue - there's a reason I use these pets after all. But permanent pets are also ideal for solo players because they can take aggro and also help while you're being cc'ed.
Honestly, many of us like our pets.
Since it's just the visuals that bother other players, just ask for them to be hidden in town (in town and out of combat, if necessary). Or re-skinned/re-designed.
The warden with the netch doesn’t complain about having to re-summon his pet. Why are sorc pets and the bear different?
My necro has two different summons, the blastbones and the skeletal archer. I have to constantly re-summon them.
Pets should be handled the same on all cases, especially if they are obtrusive to other players.
The netch skill was temporary from the outset. I've been playing a petsorc for years and it has been a permanent summon all that time. If they changed it now it would feel like a terrible loss.
Edit: To be honest, I'm surprised there are players asking for functionality to be taken away from their fellow players, rather than asking for the actual issue to be resolved - which is the visual effects of the skill.
I guess sorc is easy mode for pets and if you had to re-summon them you would get used to it. It just becomes a part of your skill rotation.
I think it is a small price to pay for the nuisance they cause to so many others.
You could just ask for them to be hidden. (Or continue asking ZOS for them to be hidden).
katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »I have suggested that the bear and the flappy be like the netch, no one complains about it because it only stays around for a few seconds and then goes away and has to be resummoned.
Sorc pet owners didn’t want to be inconvenienced with that approach, was the response I got.
It's not just the inconvenience, though that would be a big issue - there's a reason I use these pets after all. But permanent pets are also ideal for solo players because they can take aggro and also help while you're being cc'ed.
Honestly, many of us like our pets.
Since it's just the visuals that bother other players, just ask for them to be hidden in town (in town and out of combat, if necessary). Or re-skinned/re-designed.
The warden with the netch doesn’t complain about having to re-summon his pet. Why are sorc pets and the bear different?
My necro has two different summons, the blastbones and the skeletal archer. I have to constantly re-summon them.
Pets should be handled the same on all cases, especially if they are obtrusive to other players.
KitsuneShoujo wrote: »I have been playing this game since beta, I play a pet-less class as a main. How is it that I have never been bothered by other peoples pets?
The obvious answer is that not everyone is like you. Just because you like seeing them in the game and they don't bother you when they are flapping in your face at a crafting station, doesn't meant this isn't an issue for others.
This "if you don't like it leave" mentality isn't healthy for anyone, especially in a game.
BlueRaven this is not a argument, just a statement you don't mind them, in the face of many people in the thread saying they hate them.
So it has really no weight, on its own, and I'm not sure why you keep on about it. Unless you can find a few million players who agree with you, and the other side can't find a few million more who disagree, then this is the place for the rant, not the place for 'go play somewhere else'.
Assuming zos hasn't lied to us about the many million players they have.
What can be done about Winged Twilights? Does playing ESO mean I have to be innundated with Winged Twilights flapping in my face all the time?
I would like to keep playing, but am sick of seeing winged twilights constantly. They are huge, annoying, always flapping in your face everywhere you go. It really makes cities look like garbage and places you don't want to be. I can't be the only one that feels this way.
In the early years of the game, sorc pets would die so it wasn't a problem. Now they are practically invunerable once spawned, so players keep them summoned perpetually for all eternity. They are all over the place everywhere you go.
Solutions ZOS could implement:
- Get rid of pet sorc skills completely and replace with something that isn't lame and disrupting, like cool wizard fireball skills. (Best solution)
- Ability to hide or at least change the opacity of other's summoned pets, always
- Make the winged twilights not so huge
- Make twilights not so tanky, used as crutches that are always summoned
- Have a timer or other mechanic that doesn't keep pets summoned forever
LadyLavina wrote: »boi_anachronism_ wrote: »Ah the annual "flappy flappy" hate post. Yeah I agree they are annoying as all heck. At least shrink the damn thing or maybe make them flay higher? Idk something, just get em out of my face all the time.
The idea of the flying higher part is hilarious to me ,
Just looking up into the sky and seeing something like this
SpiritKitten wrote: »People who keep coming in the thread and offering the 'just hide them in towns' or 'just do your writs somewhere else" as a solution obviously haven't read the thread, especially my comments.
SpiritKitten wrote: »I have actually walked away from the game a couple of times because I get so frustrated with other ppl's matriarch blocking my camera view. At the wayshrine, at the bank, at the crafting area, at the merchants, at the guild vendors, at the door of my house, at any door, at the world boss, inside dungeons, inside delves, inside public dungeons, at trials, inside cities, inside towns, while just exploring!!!!!! Enough!!!
I have to constantly move from where I was standing because ppl park their matriarch right on top of me!
I honestly think at this point in the game's life, the fact that this monstrosity has not been changed just shows that the devs do not play their own game and they do not care about our quality of life. It's obvious.
BlueRaven this is not a argument, just a statement you don't mind them, in the face of many people in the thread saying they hate them.
So it has really no weight, on its own, and I'm not sure why you keep on about it. Unless you can find a few million players who agree with you, and the other side can't find a few million more who disagree, then this is the place for the rant, not the place for 'go play somewhere else'.
Assuming zos hasn't lied to us about the many million players they have.
I don’t understand. Saying you hate them is an argument, but saying I like them is not?
BlueRaven this is not a argument, just a statement you don't mind them, in the face of many people in the thread saying they hate them.
So it has really no weight, on its own, and I'm not sure why you keep on about it. Unless you can find a few million players who agree with you, and the other side can't find a few million more who disagree, then this is the place for the rant, not the place for 'go play somewhere else'.
Assuming zos hasn't lied to us about the many million players they have.
I don’t understand. Saying you hate them is an argument, but saying I like them is not?
I never said arguments were being made, i said this is a thread of a rant, about how we wish them gone in SOME way (hiding, shrinking, redesigning, swapping out for new skills, temporary-making) so all I'm saying is it's poor form to say more than once 'deal with them'.
What about when a player talks to a permenant (not summoned) banker, or uses a craft station in a city/town, it automatically unsunmons all permanent combat pets.
I think that might solve many issues?