SilverBride wrote: »If these pets are here to help the Sorcerer in combat they should only appear when the Sorcerer is in combat then disappear after combat stops. Similar to how the Necromancer minion does.
katanagirl1 wrote: »I have suggested that the bear and the flappy be like the netch, no one complains about it because it only stays around for a few seconds and then goes away and has to be resummoned.
Sorc pet owners didn’t want to be inconvenienced with that approach, was the response I got.
BretonMage wrote: »Since it's just the visuals that bother other players, just ask for them to be hidden in town (in town and out of combat, if necessary).
SilverBride wrote: »BretonMage wrote: »Since it's just the visuals that bother other players, just ask for them to be hidden in town (in town and out of combat, if necessary).
We did ask for that, and they gave us a toggle to do that, but it doesn't work.
BretonMage wrote: »katanagirl1 wrote: »I have suggested that the bear and the flappy be like the netch, no one complains about it because it only stays around for a few seconds and then goes away and has to be resummoned.
Sorc pet owners didn’t want to be inconvenienced with that approach, was the response I got.
It's not just the inconvenience, though that would be a big issue - there's a reason I use these pets after all. But permanent pets are also ideal for solo players because they can take aggro and also help while you're being cc'ed.
Honestly, many of us like our pets.
Since it's just the visuals that bother other players, just ask for them to be hidden in town (in town and out of combat, if necessary). Or re-skinned/re-designed.
katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »I have suggested that the bear and the flappy be like the netch, no one complains about it because it only stays around for a few seconds and then goes away and has to be resummoned.
Sorc pet owners didn’t want to be inconvenienced with that approach, was the response I got.
It's not just the inconvenience, though that would be a big issue - there's a reason I use these pets after all. But permanent pets are also ideal for solo players because they can take aggro and also help while you're being cc'ed.
Honestly, many of us like our pets.
Since it's just the visuals that bother other players, just ask for them to be hidden in town (in town and out of combat, if necessary). Or re-skinned/re-designed.
The warden with the netch doesn’t complain about having to re-summon his pet. Why are sorc pets and the bear different?
My necro has two different summons, the blastbones and the skeletal archer. I have to constantly re-summon them.
Pets should be handled the same on all cases, especially if they are obtrusive to other players.
katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »I have suggested that the bear and the flappy be like the netch, no one complains about it because it only stays around for a few seconds and then goes away and has to be resummoned.
Sorc pet owners didn’t want to be inconvenienced with that approach, was the response I got.
It's not just the inconvenience, though that would be a big issue - there's a reason I use these pets after all. But permanent pets are also ideal for solo players because they can take aggro and also help while you're being cc'ed.
Honestly, many of us like our pets.
Since it's just the visuals that bother other players, just ask for them to be hidden in town (in town and out of combat, if necessary). Or re-skinned/re-designed.
The warden with the netch doesn’t complain about having to re-summon his pet. Why are sorc pets and the bear different?
My necro has two different summons, the blastbones and the skeletal archer. I have to constantly re-summon them.
Pets should be handled the same on all cases, especially if they are obtrusive to other players.
Just wondering, are you advocating pet abuse in a video game? 😅Dovershark wrote: »Please Zos make these pests killable.
KilianDermoth wrote: »Just wondering, are you advocating pet abuse in a video game? 😅Dovershark wrote: »Please Zos make these pests killable.
Awesome!
katanagirl1 wrote: »BretonMage wrote: »katanagirl1 wrote: »I have suggested that the bear and the flappy be like the netch, no one complains about it because it only stays around for a few seconds and then goes away and has to be resummoned.
Sorc pet owners didn’t want to be inconvenienced with that approach, was the response I got.
It's not just the inconvenience, though that would be a big issue - there's a reason I use these pets after all. But permanent pets are also ideal for solo players because they can take aggro and also help while you're being cc'ed.
Honestly, many of us like our pets.
Since it's just the visuals that bother other players, just ask for them to be hidden in town (in town and out of combat, if necessary). Or re-skinned/re-designed.
The warden with the netch doesn’t complain about having to re-summon his pet. Why are sorc pets and the bear different?
My necro has two different summons, the blastbones and the skeletal archer. I have to constantly re-summon them.
Pets should be handled the same on all cases, especially if they are obtrusive to other players.
Not to mention, summons always used to have a timer in TES.
What can be done about Winged Twilights? Does playing ESO mean I have to be innundated with Winged Twilights flapping in my face all the time?
I would like to keep playing, but am sick of seeing winged twilights constantly. They are huge, annoying, always flapping in your face everywhere you go. It really makes cities look like garbage and places you don't want to be. I can't be the only one that feels this way.
In the early years of the game, sorc pets would die so it wasn't a problem. Now they are practically invunerable once spawned, so players keep them summoned perpetually for all eternity. They are all over the place everywhere you go.
Solutions ZOS could implement:
- Get rid of pet sorc skills completely and replace with something that isn't lame and disrupting, like cool wizard fireball skills. (Best solution)
- Ability to hide or at least change the opacity of other's summoned pets, always
- Make the winged twilights not so huge
- Make twilights not so tanky, used as crutches that are always summoned
- Have a timer or other mechanic that doesn't keep pets summoned forever
This is an ancient issue, everyone knows about it. As a sorc, I never use the flappy things, cannot stand them. [SNIP]
After all these years and of perennial complaints, the devs know about this, [SNIP].
This is an ancient issue, everyone knows about it. As a sorc, I never use the flappy things, cannot stand them. [SNIP]
After all these years and of perennial complaints, the devs know about this, [SNIP].
[snip]
Mentioning that the designers know about this issue and have never addressed it (to my knowledge) is certainly on-topic. On a constructive note, if they have ever addressed it, I would like to see it - I don't mean that as a challenge, I'd genuinely like to know the reasoning behind keeping pets the way they are.
[snip]
katanagirl1 wrote: »I have suggested that the bear and the flappy be like the netch, no one complains about it because it only stays around for a few seconds and then goes away and has to be resummoned.
Sorc pet owners didn’t want to be inconvenienced with that approach, was the response I got.