I_killed_Vivec wrote: »I'm not sure about vet overland. The prime example of this was Craglorn, and I hated that being nerfed with 1T. They could have left Craglorn as a true test, but it was watered down like everywhere else. It was a sad day when the Craglorn wasp lost its sting.
However, in other zones, once you are rather more powerful, wasps are just a nuisance. They melt, but they get in your way. I'm a busy man, I have places to be! I can't be bothered fighting off trash mobs, particularly when I pull them from miles off without even knowing it, they follow me for ages, catch up and have a go at me, and then turn and run when I fight back.
No, just give us back Craglorn, when men were men, wasps were wasps, and welvas came in packs of six!
Billium813 wrote: »I_killed_Vivec wrote: »I'm not sure about vet overland. The prime example of this was Craglorn, and I hated that being nerfed with 1T. They could have left Craglorn as a true test, but it was watered down like everywhere else. It was a sad day when the Craglorn wasp lost its sting.
However, in other zones, once you are rather more powerful, wasps are just a nuisance. They melt, but they get in your way. I'm a busy man, I have places to be! I can't be bothered fighting off trash mobs, particularly when I pull them from miles off without even knowing it, they follow me for ages, catch up and have a go at me, and then turn and run when I fight back.
No, just give us back Craglorn, when men were men, wasps were wasps, and welvas came in packs of six!
Vet Overland is a tough one IMO.
The issues with overland difficulty level is the ESO concept of allowing players to go anywhere and do anything. I think it's perfectly acceptable that the "base game zones" cater to new players and are much easier; difficulty wise. However, they can't release a new DLC zone like High Isle or Blackwood and make it substantially harder! They can't SELL a new DLC to the general public, have new players join ESO to participate in that product, then tell them "oh, you need to complete the base game zone content before you are lvl'd enough for the DLC you just bought". They just can't do that!
I think the only way they COULD do it would be to release 2 DLC zones (or a split DLC zone), with 1 of those zones being like a Craglorn 2.0. That way new players can play some of the zone, with the understanding that there are parts too difficult for them at the moment. Having AREAs of a new zone be upscaled in difficulty sounds acceptable IMO. Currently, they just seem to do that for things like WBs, but even 100 lvl 10 characters can zerg down a WB.
I think the idea of having 2 different instances: Vet Overland for players that want a challenge, and easy-mode Overland for beginners, is a bad idea. I think it would be too heavy handed of a "fix" for this issue to just put up walls and separate the two groups.
Turtle_Bot wrote: »If I had to guess, I would say a vet setting for overland content given the relatively short time frame until it's proposed release. All the hard work is already done for it, it would only need a simple buff to enemy stat values and a little bit of balancing as well as some additional rewards.
Of course, I would be interested to see something as unique as spellcrafting and what could be done with that, but in terms of the work to proposed timeframe ratio, it makes more sense to be a new difficulty for overland.
Punches_Below_Belt wrote: »My guess is having failed at monetizing the Q4 dlc, these tent pole systems will be things that can be monetized I.e. new classes, skill lines, new adventures in old settings, or features like the armory. This becomes a way for eso+ members to open their wallets more than twice a year (annual subscription + chapter) as it is now.
NotaDaedraWorshipper wrote: »If you have underwater swimming might as well add flying and flying mount however I think all 3 are unlikely
ESO's engine can't do underwater swimming nor flying.
I'm so salty these days to think that the great new feature is to finally be able to hide shoulderpads and other armour pieces along with hip and crotch flaps.
Carcamongus wrote: »Higher furnishing limits?
My guess is that the “highly requested feature” for Q4 will finally be the promised Update 35 Q&A. It’s taken them several months of working on it so far, so I’m glad they are taking whatever time is necessary to get it right.Carcamongus wrote: »Higher furnishing limits?
Be careful what you wish for, as they stated that first gen console performance limits are what has prevented them from increasing housing slots. So higher furnishing limits would mean the sunsetting of older systems, like they did with 32 bit PC when the Morrowind chapter dropped.
HappyTheCamper wrote: »Turtle_Bot wrote: »If I had to guess, I would say a vet setting for overland content given the relatively short time frame until it's proposed release. All the hard work is already done for it, it would only need a simple buff to enemy stat values and a little bit of balancing as well as some additional rewards.
Of course, I would be interested to see something as unique as spellcrafting and what could be done with that, but in terms of the work to proposed timeframe ratio, it makes more sense to be a new difficulty for overland.
I mentioned this in another thread. IMO, making “vet overland” isn’t that simple. It won’t just be like making overland with a hard mode switch or toggle.
Assuming they add a difficulty slider/tier system, let’s say they add 2 or 3 total difficulties: If I am roaming in overland world on the “low difficulty”, what happens if I come across someone in a higher tier difficulty beating a world boss or fighting in the same quest as me? Can this even be done in the same world/instance? There’s no way that’s reasonably possible!
Therefore, you are (most likely) now segmenting the population across all platforms into multiple instances based on what difficulty they have selected. So instead of having people on each server run a few instances, it’ll now have to sub divide that even more per difficulty tier they add. Then you have to keep the game interesting enough to keep each of the different difficulty levels enticing/populated.
Plus the balancing of everything would be a nightmare. Do you add multiple difficulty levels to overland only? What about Cyrodiil PvE fights? IC PvE fights? Is this “vet overland” just for quests, or for delves and WB’s too? What about dragons in Elsweyr?
I would personally be okay with vet/difficult overland content, but I don’t trust ZOS to successfully implement a vet difficulty system. And that’s not even a criticism of ZOS, it just sounds like a nightmare.
SkaraMinoc wrote: »will contain one of the most requested new features.
HappyTheCamper wrote: »Turtle_Bot wrote: »If I had to guess, I would say a vet setting for overland content given the relatively short time frame until it's proposed release. All the hard work is already done for it, it would only need a simple buff to enemy stat values and a little bit of balancing as well as some additional rewards.
Of course, I would be interested to see something as unique as spellcrafting and what could be done with that, but in terms of the work to proposed timeframe ratio, it makes more sense to be a new difficulty for overland.
I mentioned this in another thread. IMO, making “vet overland” isn’t that simple. It won’t just be like making overland with a hard mode switch or toggle.
Assuming they add a difficulty slider/tier system, let’s say they add 2 or 3 total difficulties: If I am roaming in overland world on the “low difficulty”, what happens if I come across someone in a higher tier difficulty beating a world boss or fighting in the same quest as me? Can this even be done in the same world/instance? There’s no way that’s reasonably possible!
Therefore, you are (most likely) now segmenting the population across all platforms into multiple instances based on what difficulty they have selected. So instead of having people on each server run a few instances, it’ll now have to sub divide that even more per difficulty tier they add. Then you have to keep the game interesting enough to keep each of the different difficulty levels enticing/populated.
Plus the balancing of everything would be a nightmare. Do you add multiple difficulty levels to overland only? What about Cyrodiil PvE fights? IC PvE fights? Is this “vet overland” just for quests, or for delves and WB’s too? What about dragons in Elsweyr?
I would personally be okay with vet/difficult overland content, but I don’t trust ZOS to successfully implement a vet difficulty system. And that’s not even a criticism of ZOS, it just sounds like a nightmare.
HappyTheCamper wrote: »Turtle_Bot wrote: »If I had to guess, I would say a vet setting for overland content given the relatively short time frame until it's proposed release. All the hard work is already done for it, it would only need a simple buff to enemy stat values and a little bit of balancing as well as some additional rewards.
Of course, I would be interested to see something as unique as spellcrafting and what could be done with that, but in terms of the work to proposed timeframe ratio, it makes more sense to be a new difficulty for overland.
I mentioned this in another thread. IMO, making “vet overland” isn’t that simple. It won’t just be like making overland with a hard mode switch or toggle.
Assuming they add a difficulty slider/tier system, let’s say they add 2 or 3 total difficulties: If I am roaming in overland world on the “low difficulty”, what happens if I come across someone in a higher tier difficulty beating a world boss or fighting in the same quest as me? Can this even be done in the same world/instance? There’s no way that’s reasonably possible!
Therefore, you are (most likely) now segmenting the population across all platforms into multiple instances based on what difficulty they have selected. So instead of having people on each server run a few instances, it’ll now have to sub divide that even more per difficulty tier they add. Then you have to keep the game interesting enough to keep each of the different difficulty levels enticing/populated.
Plus the balancing of everything would be a nightmare. Do you add multiple difficulty levels to overland only? What about Cyrodiil PvE fights? IC PvE fights? Is this “vet overland” just for quests, or for delves and WB’s too? What about dragons in Elsweyr?
I would personally be okay with vet/difficult overland content, but I don’t trust ZOS to successfully implement a vet difficulty system. And that’s not even a criticism of ZOS, it just sounds like a nightmare.
OR You phase the difficulty so that he further away from a road or town you are the tougher it gets.
I played an early MMO in the 90s that did just that, you could travel anywhere by road but shortcuts across country required thought and care, going up into the mountains - well you needed a group. It made the world feel dynamic.
Unarmed skill line.
Veteran overland.
Queen Ayren companion.
Naryu Virian companion.
Lyris Titanborne companion.
Almalexia companion.
Nocturnal companion.
Azurah companion.
Dibella companion.
HappyTheCamper wrote: »Turtle_Bot wrote: »If I had to guess, I would say a vet setting for overland content given the relatively short time frame until it's proposed release. All the hard work is already done for it, it would only need a simple buff to enemy stat values and a little bit of balancing as well as some additional rewards.
Of course, I would be interested to see something as unique as spellcrafting and what could be done with that, but in terms of the work to proposed timeframe ratio, it makes more sense to be a new difficulty for overland.
I mentioned this in another thread. IMO, making “vet overland” isn’t that simple. It won’t just be like making overland with a hard mode switch or toggle.
Assuming they add a difficulty slider/tier system, let’s say they add 2 or 3 total difficulties: If I am roaming in overland world on the “low difficulty”, what happens if I come across someone in a higher tier difficulty beating a world boss or fighting in the same quest as me? Can this even be done in the same world/instance? There’s no way that’s reasonably possible!
Therefore, you are (most likely) now segmenting the population across all platforms into multiple instances based on what difficulty they have selected. So instead of having people on each server run a few instances, it’ll now have to sub divide that even more per difficulty tier they add. Then you have to keep the game interesting enough to keep each of the different difficulty levels enticing/populated.
Plus the balancing of everything would be a nightmare. Do you add multiple difficulty levels to overland only? What about Cyrodiil PvE fights? IC PvE fights? Is this “vet overland” just for quests, or for delves and WB’s too? What about dragons in Elsweyr?
I would personally be okay with vet/difficult overland content, but I don’t trust ZOS to successfully implement a vet difficulty system. And that’s not even a criticism of ZOS, it just sounds like a nightmare.
corrosivechains wrote: »I think the card game that may have been a requested feature was probably integrating Elder Scrolls Legends into the game, sort of like how integrating Hearthstone is a common request in WoW...And ToT ended up being the compromise.
I'm a forum regular for about 5 years now (I might not be writing for a few months sometimes, but I still read), and while I have sometimes seen people mentioning TES Legends, it was only very rarely, and only something among the lines of "Now that it's not developed further as a stand-alone game anymore, why not including it here, so it doesn't die completely". That's something I can understand very well, btw, as I played Legends a lot after it was released and still play it sometimes even now. But this was definitively not a big request that turned up regularly here. There are one or two dozens of other wishes that come up many, many times more often. So it's really strange they presented us ToT then (which isn't even comparable to Legends, btw, and, in contrast to Legends, bores me to death).BretonMage wrote: »Ikr? I bet it's going to be guar racing in 2023 - "The feature everyone's been asking for" ™.
I'm afraid they put this on their list of ideas now...
TheNuminous1 wrote: »
HappyTheCamper wrote: »Turtle_Bot wrote: »If I had to guess, I would say a vet setting for overland content given the relatively short time frame until it's proposed release. All the hard work is already done for it, it would only need a simple buff to enemy stat values and a little bit of balancing as well as some additional rewards.
Of course, I would be interested to see something as unique as spellcrafting and what could be done with that, but in terms of the work to proposed timeframe ratio, it makes more sense to be a new difficulty for overland.
I mentioned this in another thread. IMO, making “vet overland” isn’t that simple. It won’t just be like making overland with a hard mode switch or toggle.
Assuming they add a difficulty slider/tier system, let’s say they add 2 or 3 total difficulties: If I am roaming in overland world on the “low difficulty”, what happens if I come across someone in a higher tier difficulty beating a world boss or fighting in the same quest as me? Can this even be done in the same world/instance? There’s no way that’s reasonably possible!
Therefore, you are (most likely) now segmenting the population across all platforms into multiple instances based on what difficulty they have selected. So instead of having people on each server run a few instances, it’ll now have to sub divide that even more per difficulty tier they add. Then you have to keep the game interesting enough to keep each of the different difficulty levels enticing/populated.
Plus the balancing of everything would be a nightmare. Do you add multiple difficulty levels to overland only? What about Cyrodiil PvE fights? IC PvE fights? Is this “vet overland” just for quests, or for delves and WB’s too? What about dragons in Elsweyr?
I would personally be okay with vet/difficult overland content, but I don’t trust ZOS to successfully implement a vet difficulty system. And that’s not even a criticism of ZOS, it just sounds like a nightmare.
OR You phase the difficulty so that he further away from a road or town you are the tougher it gets.
I played an early MMO in the 90s that did just that, you could travel anywhere by road but shortcuts across country required thought and care, going up into the mountains - well you needed a group. It made the world feel dynamic.