2023 New Feature Speculation

  • I_killed_Vivec
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    If I remember right, and it was a very long time ago, one of the plans for spellcrafting was thot you could go places and do things that would get you pieces of tiles or some such. When you have all the pieces you can create the full tile which teaches a spell...

    Of course this morphed into mythics, so I doubt it will be resurrected for spellcrafting.

    I'm not sure about vet overland. The prime example of this was Craglorn, and I hated that being nerfed with 1T. They could have left Craglorn as a true test, but it was watered down like everywhere else. It was a sad day when the Craglorn wasp lost its sting.

    However, in other zones, once you are rather more powerful, wasps are just a nuisance. They melt, but they get in your way. I'm a busy man, I have places to be! I can't be bothered fighting off trash mobs, particularly when I pull them from miles off without even knowing it, they follow me for ages, catch up and have a go at me, and then turn and run when I fight back.

    No, just give us back Craglorn, when men were men, wasps were wasps, and welvas came in packs of six!

  • Billium813
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    I'm not sure about vet overland. The prime example of this was Craglorn, and I hated that being nerfed with 1T. They could have left Craglorn as a true test, but it was watered down like everywhere else. It was a sad day when the Craglorn wasp lost its sting.

    However, in other zones, once you are rather more powerful, wasps are just a nuisance. They melt, but they get in your way. I'm a busy man, I have places to be! I can't be bothered fighting off trash mobs, particularly when I pull them from miles off without even knowing it, they follow me for ages, catch up and have a go at me, and then turn and run when I fight back.

    No, just give us back Craglorn, when men were men, wasps were wasps, and welvas came in packs of six!

    Vet Overland is a tough one IMO.

    The issues with overland difficulty level is the ESO concept of allowing players to go anywhere and do anything. I think it's perfectly acceptable that the "base game zones" cater to new players and are much easier; difficulty wise. However, they can't release a new DLC zone like High Isle or Blackwood and make it substantially harder! They can't SELL a new DLC to the general public, have new players join ESO to participate in that product, then tell them "oh, you need to complete the base game zone content before you are lvl'd enough for the DLC you just bought". They just can't do that!

    I think the only way they COULD do it would be to release 2 DLC zones (or a split DLC zone), with 1 of those zones being like a Craglorn 2.0. That way new players can play some of the zone, with the understanding that there are parts too difficult for them at the moment. Having AREAs of a new zone be upscaled in difficulty sounds acceptable IMO. Currently, they just seem to do that for things like WBs, but even 100 lvl 10 characters can zerg down a WB.

    I think the idea of having 2 different instances: Vet Overland for players that want a challenge, and easy-mode Overland for beginners, is a bad idea. I think it would be too heavy handed of a "fix" for this issue to just put up walls and separate the two groups.
    Edited by Billium813 on December 13, 2022 8:17PM
  • boi_anachronism_
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    Billium813 wrote: »
    I'm not sure about vet overland. The prime example of this was Craglorn, and I hated that being nerfed with 1T. They could have left Craglorn as a true test, but it was watered down like everywhere else. It was a sad day when the Craglorn wasp lost its sting.

    However, in other zones, once you are rather more powerful, wasps are just a nuisance. They melt, but they get in your way. I'm a busy man, I have places to be! I can't be bothered fighting off trash mobs, particularly when I pull them from miles off without even knowing it, they follow me for ages, catch up and have a go at me, and then turn and run when I fight back.

    No, just give us back Craglorn, when men were men, wasps were wasps, and welvas came in packs of six!

    Vet Overland is a tough one IMO.

    The issues with overland difficulty level is the ESO concept of allowing players to go anywhere and do anything. I think it's perfectly acceptable that the "base game zones" cater to new players and are much easier; difficulty wise. However, they can't release a new DLC zone like High Isle or Blackwood and make it substantially harder! They can't SELL a new DLC to the general public, have new players join ESO to participate in that product, then tell them "oh, you need to complete the base game zone content before you are lvl'd enough for the DLC you just bought". They just can't do that!

    I think the only way they COULD do it would be to release 2 DLC zones (or a split DLC zone), with 1 of those zones being like a Craglorn 2.0. That way new players can play some of the zone, with the understanding that there are parts too difficult for them at the moment. Having AREAs of a new zone be upscaled in difficulty sounds acceptable IMO. Currently, they just seem to do that for things like WBs, but even 100 lvl 10 characters can zerg down a WB.

    I think the idea of having 2 different instances: Vet Overland for players that want a challenge, and easy-mode Overland for beginners, is a bad idea. I think it would be too heavy handed of a "fix" for this issue to just put up walls and separate the two groups.

    I frankly think there would be a huge uproar if the apparent majority couldn't play half of the new update without getting "gud". I don't see them ever doing that with accessibility being such a sticking point. You would have to split or instance it.

    In my personal opinion I don't think it would be bad, newer players would just have to group up for it. There in lies the issue though. Most casuals are also majority solo players and they don't want to be forced to group to play content.. which is exactly how we got here to begin with. Weird for me seeing as it's an mmo but that's just me.
  • Punches_Below_Belt
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    My guess is having failed at monetizing the Q4 dlc, these tent pole systems will be things that can be monetized I.e. new classes, skill lines, new adventures in old settings, or features like the armory. This becomes a way for eso+ members to open their wallets more than twice a year (annual subscription + chapter) as it is now.
    Edited by Punches_Below_Belt on December 13, 2022 9:08PM
  • HappyTheCamper
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    Turtle_Bot wrote: »
    If I had to guess, I would say a vet setting for overland content given the relatively short time frame until it's proposed release. All the hard work is already done for it, it would only need a simple buff to enemy stat values and a little bit of balancing as well as some additional rewards.

    Of course, I would be interested to see something as unique as spellcrafting and what could be done with that, but in terms of the work to proposed timeframe ratio, it makes more sense to be a new difficulty for overland.

    I mentioned this in another thread. IMO, making “vet overland” isn’t that simple. It won’t just be like making overland with a hard mode switch or toggle.

    Assuming they add a difficulty slider/tier system, let’s say they add 2 or 3 total difficulties: If I am roaming in overland world on the “low difficulty”, what happens if I come across someone in a higher tier difficulty beating a world boss or fighting in the same quest as me? Can this even be done in the same world/instance? There’s no way that’s reasonably possible!

    Therefore, you are (most likely) now segmenting the population across all platforms into multiple instances based on what difficulty they have selected. So instead of having people on each server run a few instances, it’ll now have to sub divide that even more per difficulty tier they add. Then you have to keep the game interesting enough to keep each of the different difficulty levels enticing/populated.

    Plus the balancing of everything would be a nightmare. Do you add multiple difficulty levels to overland only? What about Cyrodiil PvE fights? IC PvE fights? Is this “vet overland” just for quests, or for delves and WB’s too? What about dragons in Elsweyr?

    I would personally be okay with vet/difficult overland content, but I don’t trust ZOS to successfully implement a vet difficulty system. And that’s not even a criticism of ZOS, it just sounds like a nightmare.
  • LonePirate
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    My guess is having failed at monetizing the Q4 dlc, these tent pole systems will be things that can be monetized I.e. new classes, skill lines, new adventures in old settings, or features like the armory. This becomes a way for eso+ members to open their wallets more than twice a year (annual subscription + chapter) as it is now.

    If willingly giving away the 2022 Q4 DLC free to users is now deemed a failure to monetize it, then I guess ZOS is guilty.
  • tomofhyrule
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    I just hope it'll be a net positive.

    I know Spellcrafting and Vet Overland are the two big things that people throw around. Both are hotly requested - not by all, but even I can see how much people want those even if neither really seems interesting to me personally. I just don't want things to get worse because of that (spectres of Account-Wide Achievements loom...)

    If we get Spellcrafting, I don't want them to end up with a system that essentially negates classes from the game. Hybridization is already making mag and stam specs almost the same, and I'd hate to have a system where we go to a trial and the raid lead says "Ok, all DPS use these 10 spells, tanks use those 10, and healers use these other 10. Nobody use any weapon/class skills at all!"

    We've already seen how mythics can also release a bit overtuned and then get nerfed to Oblivion in the next update, so I'd hope that we don't end up with a bunch of OP spells that we all have to grind out immediately and then never look at again after that. I'd hope they have restrictions, like 'you can only have one spell ability at a time' or 'the spellcrafted ability is an ult.'

    If we get vet overland, I hope that that wouldn't force players into it or leave new players without help. I know there are loads of people who aren't happy unless they're soloing the vKA final trash pull, but I'd hate for new players to end up next to a WB in Malabal Tor saying "/z guys? pls help the Bitterpoint Strand!" "/z guys?" "/z does anyone even play this game??"

    I know instances are a thing, but there are several non-popular zones that don't have many instances, and having a separate instance for these already-low-pop zones only fragments the population further. That also means that the only way these players could get help would be to brave the vet zones, get their rears handed to them, and then throw the game down and leave.

    Also I hate being railroaded into a DPS spec. I fought my way through my first vMA on my standard tank build, but vVH is impossible with the tether DPS check. I'd hope that if they're making mechanics that they give us a way to clear it using a method other than 'DPS it down before it does the mechanic,' maybe "be able to tank through this hit" or "heal yourself through this thing" so support mains could also have fun without playing a non-favored role. After all, there really aren't ways for support mains to 'dummy parse' to get their practice...

    Maybe I'm just being pessimistic. I wasn't impressed with Antiquities, Companions, or Tales of Tribute when they were announced, but I did end up having fun with all three.

    I do have a few things I'm wishing for (spears), but I doubt we'll see that. I would be happy if they take more time with the patches to make sure that there are fewer bugs (I would like to be able to block reliably after a month and a half already), to have more meaningful stories (I thought I was disappointed by the Blackwood Chapter story, and then I played High Isle and almost had to walk away from the game because of how much I hated it), and possibly even engage more with the unpaid testers on PTS who voice their concerns.
  • rexagamemnon
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    kwinter wrote: »
    If you have underwater swimming might as well add flying and flying mount however I think all 3 are unlikely

    ESO's engine can't do underwater swimming nor flying.


    I'm so salty these days to think that the great new feature is to finally be able to hide shoulderpads and other armour pieces along with hip and crotch flaps.

    What capabilities can the engine produce?
  • Jaraal
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    My guess is that the “highly requested feature” for Q4 will finally be the promised Update 35 Q&A. It’s taken them several months of working on it so far, so I’m glad they are taking whatever time is necessary to get it right.

    Higher furnishing limits?

    Be careful what you wish for, as they stated that first gen console performance limits are what has prevented them from increasing housing slots. So higher furnishing limits would mean the sunsetting of older systems, like they did with 32 bit PC when the Morrowind chapter dropped.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • boi_anachronism_
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    Jaraal wrote: »
    My guess is that the “highly requested feature” for Q4 will finally be the promised Update 35 Q&A. It’s taken them several months of working on it so far, so I’m glad they are taking whatever time is necessary to get it right.

    Higher furnishing limits?

    Be careful what you wish for, as they stated that first gen console performance limits are what has prevented them from increasing housing slots. So higher furnishing limits would mean the sunsetting of older systems, like they did with 32 bit PC when the Morrowind chapter dropped.

    That's true however computers have interchangeable parts. Consoles do not and seeing as next gen consoles are still hard to come by and very expensive I'd give it a minimum of another year maybe 2 before they even consider such a thing. A huge part of the population are still on last gen xbox or PS4. It wouldn't be financially smart to do at the present time.
  • boi_anachronism_
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    Turtle_Bot wrote: »
    If I had to guess, I would say a vet setting for overland content given the relatively short time frame until it's proposed release. All the hard work is already done for it, it would only need a simple buff to enemy stat values and a little bit of balancing as well as some additional rewards.

    Of course, I would be interested to see something as unique as spellcrafting and what could be done with that, but in terms of the work to proposed timeframe ratio, it makes more sense to be a new difficulty for overland.

    I mentioned this in another thread. IMO, making “vet overland” isn’t that simple. It won’t just be like making overland with a hard mode switch or toggle.

    Assuming they add a difficulty slider/tier system, let’s say they add 2 or 3 total difficulties: If I am roaming in overland world on the “low difficulty”, what happens if I come across someone in a higher tier difficulty beating a world boss or fighting in the same quest as me? Can this even be done in the same world/instance? There’s no way that’s reasonably possible!

    Therefore, you are (most likely) now segmenting the population across all platforms into multiple instances based on what difficulty they have selected. So instead of having people on each server run a few instances, it’ll now have to sub divide that even more per difficulty tier they add. Then you have to keep the game interesting enough to keep each of the different difficulty levels enticing/populated.

    Plus the balancing of everything would be a nightmare. Do you add multiple difficulty levels to overland only? What about Cyrodiil PvE fights? IC PvE fights? Is this “vet overland” just for quests, or for delves and WB’s too? What about dragons in Elsweyr?

    I would personally be okay with vet/difficult overland content, but I don’t trust ZOS to successfully implement a vet difficulty system. And that’s not even a criticism of ZOS, it just sounds like a nightmare.

    I don't think you need to worry about the dragons. You will be hard pressed to find even vet players that can knock the crap out of a dragon by themselves even on the current difficulty. That said I agree, it would have to be in various instances/servers/whatever to plausibly work.
    Edited by boi_anachronism_ on December 13, 2022 11:54PM
  • AndreNoir
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    SkaraMinoc wrote: »
    will contain one of the most requested new features.

    so we will be able to hide all that pesky birds, bears and acid-flashy pets at last ?
  • Deter1UK
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    Turtle_Bot wrote: »
    If I had to guess, I would say a vet setting for overland content given the relatively short time frame until it's proposed release. All the hard work is already done for it, it would only need a simple buff to enemy stat values and a little bit of balancing as well as some additional rewards.

    Of course, I would be interested to see something as unique as spellcrafting and what could be done with that, but in terms of the work to proposed timeframe ratio, it makes more sense to be a new difficulty for overland.

    I mentioned this in another thread. IMO, making “vet overland” isn’t that simple. It won’t just be like making overland with a hard mode switch or toggle.

    Assuming they add a difficulty slider/tier system, let’s say they add 2 or 3 total difficulties: If I am roaming in overland world on the “low difficulty”, what happens if I come across someone in a higher tier difficulty beating a world boss or fighting in the same quest as me? Can this even be done in the same world/instance? There’s no way that’s reasonably possible!

    Therefore, you are (most likely) now segmenting the population across all platforms into multiple instances based on what difficulty they have selected. So instead of having people on each server run a few instances, it’ll now have to sub divide that even more per difficulty tier they add. Then you have to keep the game interesting enough to keep each of the different difficulty levels enticing/populated.

    Plus the balancing of everything would be a nightmare. Do you add multiple difficulty levels to overland only? What about Cyrodiil PvE fights? IC PvE fights? Is this “vet overland” just for quests, or for delves and WB’s too? What about dragons in Elsweyr?

    I would personally be okay with vet/difficult overland content, but I don’t trust ZOS to successfully implement a vet difficulty system. And that’s not even a criticism of ZOS, it just sounds like a nightmare.

    OR You phase the difficulty so that he further away from a road or town you are the tougher it gets.

    I played an early MMO in the 90s that did just that, you could travel anywhere by road but shortcuts across country required thought and care, going up into the mountains - well you needed a group. It made the world feel dynamic.
  • Billium813
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    Deter1UK wrote: »
    Turtle_Bot wrote: »
    If I had to guess, I would say a vet setting for overland content given the relatively short time frame until it's proposed release. All the hard work is already done for it, it would only need a simple buff to enemy stat values and a little bit of balancing as well as some additional rewards.

    Of course, I would be interested to see something as unique as spellcrafting and what could be done with that, but in terms of the work to proposed timeframe ratio, it makes more sense to be a new difficulty for overland.

    I mentioned this in another thread. IMO, making “vet overland” isn’t that simple. It won’t just be like making overland with a hard mode switch or toggle.

    Assuming they add a difficulty slider/tier system, let’s say they add 2 or 3 total difficulties: If I am roaming in overland world on the “low difficulty”, what happens if I come across someone in a higher tier difficulty beating a world boss or fighting in the same quest as me? Can this even be done in the same world/instance? There’s no way that’s reasonably possible!

    Therefore, you are (most likely) now segmenting the population across all platforms into multiple instances based on what difficulty they have selected. So instead of having people on each server run a few instances, it’ll now have to sub divide that even more per difficulty tier they add. Then you have to keep the game interesting enough to keep each of the different difficulty levels enticing/populated.

    Plus the balancing of everything would be a nightmare. Do you add multiple difficulty levels to overland only? What about Cyrodiil PvE fights? IC PvE fights? Is this “vet overland” just for quests, or for delves and WB’s too? What about dragons in Elsweyr?

    I would personally be okay with vet/difficult overland content, but I don’t trust ZOS to successfully implement a vet difficulty system. And that’s not even a criticism of ZOS, it just sounds like a nightmare.

    OR You phase the difficulty so that he further away from a road or town you are the tougher it gets.

    I played an early MMO in the 90s that did just that, you could travel anywhere by road but shortcuts across country required thought and care, going up into the mountains - well you needed a group. It made the world feel dynamic.

    I have a whole list of things (literally) I would love to see in ESO, yet I know there would be severe backlash. They are ideas that I think would actually be good for the game, however I know players would revolt.

    Removing all Wayshrines, except those in major cities, is one of those ideas.
  • jtm1018
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    Unarmed skill line.
    Veteran overland.
    Queen Ayren companion.
    Naryu Virian companion.
    Lyris Titanborne companion.
    Almalexia companion.
    Nocturnal companion.
    Azurah companion.
    Dibella companion.
  • adyreonb14_ESO
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    "update devoted to a large new tentpole system" - from the director's letter...

    Perhaps changing how quests, delves, overland works, such as re-running them at different difficulty levels, etc.?
  • TaSheen
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    jtm1018 wrote: »
    Unarmed skill line.
    Veteran overland.
    Queen Ayren companion.
    Naryu Virian companion.
    Lyris Titanborne companion.
    Almalexia companion.
    Nocturnal companion.
    Azurah companion.
    Dibella companion.

    What a lovely harem you have there. Interesting.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • jtm1018
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    TaSheen wrote: »
    jtm1018 wrote: »
    Unarmed skill line.
    Veteran overland.
    Queen Ayren companion.
    Naryu Virian companion.
    Lyris Titanborne companion.
    Almalexia companion.
    Nocturnal companion.
    Azurah companion.
    Dibella companion.

    What a lovely harem you have there. Interesting.

    I will settle for one of them, but we all know its not gonna happen, lol.
  • FeedbackOnly
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    Soraka wrote: »
    Difficulty selection for overland
    Spellcrafting

    This everything I could dream of
  • danno8
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    Turtle_Bot wrote: »
    If I had to guess, I would say a vet setting for overland content given the relatively short time frame until it's proposed release. All the hard work is already done for it, it would only need a simple buff to enemy stat values and a little bit of balancing as well as some additional rewards.

    Of course, I would be interested to see something as unique as spellcrafting and what could be done with that, but in terms of the work to proposed timeframe ratio, it makes more sense to be a new difficulty for overland.

    I mentioned this in another thread. IMO, making “vet overland” isn’t that simple. It won’t just be like making overland with a hard mode switch or toggle.

    Assuming they add a difficulty slider/tier system, let’s say they add 2 or 3 total difficulties: If I am roaming in overland world on the “low difficulty”, what happens if I come across someone in a higher tier difficulty beating a world boss or fighting in the same quest as me? Can this even be done in the same world/instance? There’s no way that’s reasonably possible!

    Therefore, you are (most likely) now segmenting the population across all platforms into multiple instances based on what difficulty they have selected. So instead of having people on each server run a few instances, it’ll now have to sub divide that even more per difficulty tier they add. Then you have to keep the game interesting enough to keep each of the different difficulty levels enticing/populated.

    Plus the balancing of everything would be a nightmare. Do you add multiple difficulty levels to overland only? What about Cyrodiil PvE fights? IC PvE fights? Is this “vet overland” just for quests, or for delves and WB’s too? What about dragons in Elsweyr?

    I would personally be okay with vet/difficult overland content, but I don’t trust ZOS to successfully implement a vet difficulty system. And that’s not even a criticism of ZOS, it just sounds like a nightmare.

    It would likely be a debuff applied to the player. No need to fiddle with enemies then, and those with and without the difficulty debuff could intermingle as easily as CP 0 and CP 3600.
  • NotaDaedraWorshipper
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    Syldras wrote: »
    I think the card game that may have been a requested feature was probably integrating Elder Scrolls Legends into the game, sort of like how integrating Hearthstone is a common request in WoW...And ToT ended up being the compromise.

    I'm a forum regular for about 5 years now (I might not be writing for a few months sometimes, but I still read), and while I have sometimes seen people mentioning TES Legends, it was only very rarely, and only something among the lines of "Now that it's not developed further as a stand-alone game anymore, why not including it here, so it doesn't die completely". That's something I can understand very well, btw, as I played Legends a lot after it was released and still play it sometimes even now. But this was definitively not a big request that turned up regularly here. There are one or two dozens of other wishes that come up many, many times more often. So it's really strange they presented us ToT then (which isn't even comparable to Legends, btw, and, in contrast to Legends, bores me to death).
    BretonMage wrote: »
    Ikr? I bet it's going to be guar racing in 2023 - "The feature everyone's been asking for" ™.

    I'm afraid they put this on their list of ideas now...

    People were asking for activties we could do with other players and npcs that did not involve combat. Such as playing cards in inns, dice or some other type of game. Along with a lot of other smaller fun things, like racing and betting on them, jousting etc. ToT does not fit that well into that though. The matches aren't small and fast things, and no one can see you playing.
    It wasn't desired to be the main feature either, just small added bonuses to bring life and roleplay possibilities to zones.
    [Lie] Of course! I don't even worship Daedra!
  • TheNuminous1
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    haelgaan wrote: »
    given that they claimed a card game was often requested, i'm a bit terrified to see what they're going to throw at us next

    (yes, i'm still salty about that dang card game)

    I haven't even played it yet out of spite
  • Red_Feather
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    I hope it is difficulty for the open world. That would motivate me to get new gear sets and level up champion points more.
  • Jaraal
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    haelgaan wrote: »
    given that they claimed a card game was often requested, i'm a bit terrified to see what they're going to throw at us next

    (yes, i'm still salty about that dang card game)

    I haven't even played it yet out of spite

    Can’t wait to see another nag NPC telling me to check out the latest “brand new” feature in every major town!
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • vsrs_au
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    I'm kind of hoping the new feature will be the ability to kill annoying NPCs, e.g. walk up to Sorinne Gaerard, and while she's in mid-"hear ye!", strike her into Oblivion, to never bother you again! :) I'd happily let the guards kill me for that one, ha ha.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • HappyTheCamper
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    Deter1UK wrote: »
    Turtle_Bot wrote: »
    If I had to guess, I would say a vet setting for overland content given the relatively short time frame until it's proposed release. All the hard work is already done for it, it would only need a simple buff to enemy stat values and a little bit of balancing as well as some additional rewards.

    Of course, I would be interested to see something as unique as spellcrafting and what could be done with that, but in terms of the work to proposed timeframe ratio, it makes more sense to be a new difficulty for overland.

    I mentioned this in another thread. IMO, making “vet overland” isn’t that simple. It won’t just be like making overland with a hard mode switch or toggle.

    Assuming they add a difficulty slider/tier system, let’s say they add 2 or 3 total difficulties: If I am roaming in overland world on the “low difficulty”, what happens if I come across someone in a higher tier difficulty beating a world boss or fighting in the same quest as me? Can this even be done in the same world/instance? There’s no way that’s reasonably possible!

    Therefore, you are (most likely) now segmenting the population across all platforms into multiple instances based on what difficulty they have selected. So instead of having people on each server run a few instances, it’ll now have to sub divide that even more per difficulty tier they add. Then you have to keep the game interesting enough to keep each of the different difficulty levels enticing/populated.

    Plus the balancing of everything would be a nightmare. Do you add multiple difficulty levels to overland only? What about Cyrodiil PvE fights? IC PvE fights? Is this “vet overland” just for quests, or for delves and WB’s too? What about dragons in Elsweyr?

    I would personally be okay with vet/difficult overland content, but I don’t trust ZOS to successfully implement a vet difficulty system. And that’s not even a criticism of ZOS, it just sounds like a nightmare.

    OR You phase the difficulty so that he further away from a road or town you are the tougher it gets.

    I played an early MMO in the 90s that did just that, you could travel anywhere by road but shortcuts across country required thought and care, going up into the mountains - well you needed a group. It made the world feel dynamic.

    That’s kind of a cool idea!
  • gummy292
    gummy292
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    Im hoping for a 2v2v2 arena.

    I always play with my mate and we always play battlegounds but at this moment we cant play together.

    The battlground group queue takes hours. So we try to queue for a solo battlground at the same time, in hope we will get in the same lobby.

    This works most of the time but in 2/3 of the matches were not in the same team. And i have to kill my mate :( .

    2v2v2 wil hopefully gets my fighting side by side with my mate again.
  • FeedbackOnly
    FeedbackOnly
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    ✭✭
    Soraka wrote: »
    Difficulty selection for overland
    Spellcrafting

    Along with a group finder for world events
  • Melzo
    Melzo
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    Pet battle will be given. I never asked for them, but there are so many of them as if I spent all my money to get them .... They pour into my pocket from all the cracks. Any lag any location any crown chests all give pets... I don't even understand why they are. Waiting for the pet battle hahaha
  • Veeka
    Veeka
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    Underwater Swimming

    Wow. Would be so nice
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