2023 New Feature Speculation

  • Syldras
    Syldras
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    Romance.

    Usable beds and a hairdresser :p
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • propertyOfUndefined
    propertyOfUndefined
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    Spellcraft!
  • Fata1moose
    Fata1moose
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    NPC schedules like in the mainline game would be neat too where they actually go to different parts of town, go in their homes and sleep, etc. I don't see this as a highly requested feature but it would be cool immersion wise and something to do in the future.
    Edited by Fata1moose on December 13, 2022 1:38AM
  • tonyblack
    tonyblack
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    With the reasoning stating we have enough questing to fill several rpgs, i hope it’s something that shakes gameplay in a new way. I wish it would be new class or difficulty options for overland.
  • haelgaan
    haelgaan
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    given that they claimed a card game was often requested, i'm a bit terrified to see what they're going to throw at us next

    (yes, i'm still salty about that dang card game)
    Edited by haelgaan on December 13, 2022 2:19AM
  • LonePirate
    LonePirate
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    Steff_En wrote: »
    My guess would be:
    - optinal difficulty for overland (like normal and veteran)
    - seperate pvp from pve

    I think this is the correct answer, at least the first option and not the second one. The lack of housing updates in 2022 along with minimal lorebook additions and the absence of anything significant in Q4 outside of the new zone (not even a prologue quest) all suggest a reduced team size working on the game nowadays. Now we're losing two dungeons and a half-zone which implies the art and world building teams have been slashed as well. All signs point to far fewer people working on the game compared to before the pandemic which translates into a smaller volume of updates and changes.

    The difficulty setting is a low effort change and seemingly high reward change based on the volume of the thread on the subject. I just don't think it will go over well given how the Gold and Silver veteran zones of 2014 pre-nerf were so poorly received.

    I think we might also receive a bounty board in all of the original base game zones for the world boss quests along with maybe a difficulty increase in them as well. Again, this would be a relatively low work hours estimate change to implement and it would check off the boxes of new content in existing zones and increased difficulty.

    I definitely do not think we will see anything like a new class or a new weapon, let alone spellcrafting or anything that might represent a new way to play the game. There is simply too much work involved with implementing them. None of those are happening anytime soon and possibly never.
    Edited by LonePirate on December 13, 2022 2:29AM
  • FelisCatus
    FelisCatus
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    Class change token/ability is highly requested.
  • MakeMeUhSamich
    MakeMeUhSamich
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    Class Change (finally) and/or Solo Dungeon instances.
  • Paulytnz
    Paulytnz
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    What is the obsession people have with spellcrafting? Cannot fathom how it would work in an mmo - would not everyone end up using the same few spells, like they do with armour sets now.

    And if no content dlc in Q4, they had better up the rewards for ESO+.

    Watch the below vid (it only lasts about 5 mins and starts exactly at the Spellcrafting part). This will show you why there has been hype about Spellcrafting for years. And that hype came from ZOS themselves.

    I have only been playing for a little over 3 years now myself, so this is all new to me too and I was once where you are at now - thinking, "Spellcrafting, what's the big deal/hype?". Until I saw this video and had my mind blown.

    Having said all that - my vote is def Spellcrafting, they were so close to releasing it 8 years ago so surely the time is right now.

    Edit - if for some reason the vid starts at the beginning, jump ahead to 53:14

    https://www.youtube.com/watch?v=3LkeMacg-b0&t=3194s

    Edited by Paulytnz on December 13, 2022 3:08AM
  • Narvuntien
    Narvuntien
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    Unarmed combat, as a new "weapon" skill line
  • tsaescishoeshiner
    tsaescishoeshiner
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    Finally we're getting the much requested feature the forum keeps begging for. A new skill line for Ezabi and Fezez
    PC-NA
    in-game: @tsaescishoeshiner
  • blktauna
    blktauna
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    in an mmo, spellcraft is unlikely. They axed it for a reason all those years ago and their systems are in a worse state now than they were then.

    I'm not even getting hyped because they have disappointed me every time. Fool me once, shame on you; fool me twice, shame on me.
    PCNA
    PCEU
  • BretonMage
    BretonMage
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    Trying to think...

    1. Hide shoulders/hips
    2. Separate PVE/PVP balancing
    3. Vet overland
    4. Combat pet skins
    5. Trial finder
    6. Toggle for DLC dungeons
    7. Story mode dungeons
    8. Combinable surveys
    9. ....?
  • Kallykat
    Kallykat
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    Paulytnz wrote: »
    What is the obsession people have with spellcrafting? Cannot fathom how it would work in an mmo - would not everyone end up using the same few spells, like they do with armour sets now.

    And if no content dlc in Q4, they had better up the rewards for ESO+.

    Watch the below vid (it only lasts about 5 mins and starts exactly at the Spellcrafting part). This will show you why there has been hype about Spellcrafting for years. And that hype came from ZOS themselves.

    I have only been playing for a little over 3 years now myself, so this is all new to me too and I was once where you are at now - thinking, "Spellcrafting, what's the big deal/hype?". Until I saw this video and had my mind blown.

    Having said all that - my vote is def Spellcrafting, they were so close to releasing it 8 years ago so surely the time is right now.

    Edit - if for some reason the vid starts at the beginning, jump ahead to 53:14

    https://www.youtube.com/watch?v=3LkeMacg-b0&t=3194s

    Okay, now I want spellcrafting.
  • Nightlord
    Nightlord
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    What it should be: A robust Spellcrafting system.
    What it will probably be: Just a repeatable Veteran option for Overland content with the same 10 gold rewards.
  • Snamyap
    Snamyap
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    kwinter wrote: »
    If you have underwater swimming might as well add flying and flying mount however I think all 3 are unlikely

    ESO's engine can't do underwater swimming nor flying.

    Even if it could: there is no content there, and adding to every patch of water in the game would be a monumental task.

    Edited by Snamyap on December 13, 2022 7:55AM
  • rauyran
    rauyran
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    My bet is on companion gear crafting and upgrading
  • endgamesmug
    endgamesmug
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    Group pvp sooo 4 player card game? 😆
  • FR0STDEE
    FR0STDEE
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    rauyran wrote: »
    My bet is on companion gear crafting and upgrading

    This is it guys, I’ve been trying to think what could be worst than companions and card game and you have hit the nail on the head.
    NEXT YERS BIG ANNOUNCEMENT THAT EVERONES BEEN ASKING FOR - Zos
    Ill bet [snip] they would make this the big reveal for 2023

    [edited for inappropriate content]
    Edited by ZOS_Icy on December 13, 2022 11:09AM
  • Dr_Con
    Dr_Con
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    React wrote: »
    I sincerely hope that the Q4 "feature" system is a meaningful PVP addition. When the Q4 DLC launches, it will have been about 4 years and 9 months since PVP received any new content (assuming nothing comes in Q1-3).

    Mara's Balm. Plaguebreak. Dark Convergence. Rushing Agony. (br)Oakensoul. Enervating Aura. Rallying Cry. Langour of Peryite, Nocturnal's Ploy. Armory in Cyrodiil. Occult Overload.
  • Lugaldu
    Lugaldu
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    The only thing that would interest me from the suggestions is the new class.
  • Dr_Con
    Dr_Con
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    Lugaldu wrote: »
    The only thing that would interest me from the suggestions is the new class.

    This will likely come with a character slot increase, or ability to swap classes.

    A system that allows players to re-level up their main character & classes would be huge.
    Edited by Dr_Con on December 13, 2022 9:11AM
  • The_Titan_Tim
    The_Titan_Tim
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    Spellcrafting was conceptualized back at the beginning of ESO and was given a presentation back at Quakecon 2014, it amazes me that people have forgotten how perfect that system would work in this game. There are 6 classes, they could easily have each class passively benefit a school of magic, ie. Templar / Restoration, Nightblade / Illusion, Sorcerer / Destruction and so on, the presentation showcased the gives and takes of the system, where to achieve a hard hitting ability, there would have to be a high cost, and a cast time, the same balancing systems they use on the abilities currently in the game. Class abilities would still do more, but this would open up a whole realm of possibility with theory crafting and immersion. This is an MMORPG after all.
    Edited by The_Titan_Tim on December 13, 2022 10:44AM
  • corrosivechains
    corrosivechains
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    Soraka wrote: »
    Difficulty selection for overland
    Spellcrafting

    Most likely this. Spellcrafting has been the longest term "most requested feature" pretty much since beta, while overland difficulty has been the one to hold the title most recently
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • xgoku1
    xgoku1
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    My guess is Harder Overland content will be the Q1 "feature". We have a running harder overland feedback thread running since November 2021, it's possible they've worked out a way to implement it in 2023.
  • Lazarus9703
    Lazarus9703
    Soul Shriven
    Hopefully ZOS remembers that this is an MMO and introduce a new class with significant group benefits, but as they seem to think its an RPG its likely to be based around a solo aspect of the game like a new version of zone questing
  • Ksariyu
    Ksariyu
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    People be like, "Man, why don't the devs ever listen, it's so OBVIOUS everyone wants Y?" Then we get a thread about the possible new feature and it's all, "Oh I really hope it's feature Y," followed immediately by, "God I really hope it's NOT feature Y."

    But for real, there's so many directions they could take the game right now it's pretty much pointless trying to guess. Everyone's already been saying the devs don't even know what they're trying to do, why should we expect to predict randomness? And besides, it hardly matters. I doubt there's any single new feature that would save the game for half the people expressing frustration these past several months. It's all about the stuff they do between, especially the performance updates. No point getting excited until we're at least at that stage.
  • Turtle_Bot
    Turtle_Bot
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    If I had to guess, I would say a vet setting for overland content given the relatively short time frame until it's proposed release. All the hard work is already done for it, it would only need a simple buff to enemy stat values and a little bit of balancing as well as some additional rewards.

    Of course, I would be interested to see something as unique as spellcrafting and what could be done with that, but in terms of the work to proposed timeframe ratio, it makes more sense to be a new difficulty for overland.
  • RupzSkooma
    RupzSkooma
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    I left the game after Summerset because of overland content being boring and easy and returned during high isles because of EKII hype(a TES RPG/life sim mod for Crusader Kings 3, which also takes place in 2nd era just 150 years before ESO and Systres in it looks beautiful) to just quit after finishing the main stories of the expansions.
    I won’t lie, I searched for YouTube videos with great voices who go through the complete story of high isle like whitefox used to do so that I don’t have to play it as I am a fan of TES lore and EKII. Couldn’t find one for high isle.
    This dev blog gave me hope.
    Edited by RupzSkooma on December 13, 2022 11:24AM
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • Fingolfinn01
    Fingolfinn01
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    Its most likely going to be a major change in the Auction House system. Eso likes to help the new players out, so my guess is for a major overhaul to the ah.
    Edited by Fingolfinn01 on December 13, 2022 11:28AM
    PC-NA
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