xclassgaming wrote: »Romance.
My guess would be:
- optinal difficulty for overland (like normal and veteran)
- seperate pvp from pve
SerafinaWaterstar wrote: »What is the obsession people have with spellcrafting? Cannot fathom how it would work in an mmo - would not everyone end up using the same few spells, like they do with armour sets now.
And if no content dlc in Q4, they had better up the rewards for ESO+.
SerafinaWaterstar wrote: »What is the obsession people have with spellcrafting? Cannot fathom how it would work in an mmo - would not everyone end up using the same few spells, like they do with armour sets now.
And if no content dlc in Q4, they had better up the rewards for ESO+.
Watch the below vid (it only lasts about 5 mins and starts exactly at the Spellcrafting part). This will show you why there has been hype about Spellcrafting for years. And that hype came from ZOS themselves.
I have only been playing for a little over 3 years now myself, so this is all new to me too and I was once where you are at now - thinking, "Spellcrafting, what's the big deal/hype?". Until I saw this video and had my mind blown.
Having said all that - my vote is def Spellcrafting, they were so close to releasing it 8 years ago so surely the time is right now.
Edit - if for some reason the vid starts at the beginning, jump ahead to 53:14
https://www.youtube.com/watch?v=3LkeMacg-b0&t=3194s
NotaDaedraWorshipper wrote: »
My bet is on companion gear crafting and upgrading
I sincerely hope that the Q4 "feature" system is a meaningful PVP addition. When the Q4 DLC launches, it will have been about 4 years and 9 months since PVP received any new content (assuming nothing comes in Q1-3).
The only thing that would interest me from the suggestions is the new class.
Difficulty selection for overland
Spellcrafting