SpiritKitten wrote: »thieving/assassinations (farming recipes and furnishings, and just for lolz)
As others hinted at, to me this is a little concerning and seems like less content under the guise of listening to feedback for the monotony of the year-long adventure.
From this I see one less Dungeon DLC, meaning 2 less dungeons next year, meaning 2 less quest stories given Q3 is now QOL and bug fixes." While those are needed, I'd prefer hearing that Zenimax has the staff and resources to work on this year-round and not need a Quarter where this is all they do.
The Q2 full story might mean just one zone, not the two we get in a year now. The new system is now coming in Q4 rather than in Q2 with the expansion. If the Q2 story is the same length as what we get now in Q2, this is a net loss.
I guess we will wait and see but this doesn't look great to me. I do really love ESO though, so I hope this means that we get more and higher quality content the quarters we do get something...but...this isn't immediately promising to me.
Nyxenwhite wrote: »Overland difficulty scaling would make sense with “reutilizing existing zones” and a new system.
Battle pass? Trial finder? Earnable mounts?
I doubt cross platform would be a thing, sounds like it would resume in a giant mess.
No matter what it is, it sounds like big things. I hope ZOS does not over-promise and under-deliver.
Overall, i’m happy that ZOS seems to be scaling down on overland quest content and that there seems to be a strong push on bug fixes and playability improvements planned.
Edit: alot of us are still in the Q&A waiting room.
Let me skim over three last years retrospectives altogether, please.
STUDIO DIRECTOR’S LETTER: 2020 RETROSPECTIVE: https://www.elderscrollsonline.com/en-us/news/post/59387
COVID remote work complications. This was difficult experience for Devs, indeed, but pandemics brought a lot of new players because of lockdowns.
Priority of "updates and patches are smooth" after disastrous U26 (Greymoor) deployment. had not U36 (Firesong) introduced serious bugs in 2022?
STUDIO DIRECTOR’S LETTER: 2021 RETROSPECTIVE: https://www.elderscrollsonline.com/cn/news/post/61335
Planned hardware upgrades: implemented only for PC/NA (not much noticeable at the year end) postponed for 2023 for EU
Companions implemented. Good for RP, not serious for hardcore content.
STUDIO DIRECTOR’S LETTER: ESO’S 2022 RETROSPECTIVE & THE FUTURE: https://www.elderscrollsonline.com/en-us/news/post/63363
Card game not mentioned at all. Was it symptomatic?
Spaghetti code strikes back in U36 (yep, players had noticed that in U36), remember U26?
Changing priority to repeatable content from new content (this promise sounds good)
Q4 change into introducing a new system (well, it was four years since Elsweyr+Dragonhold cadence, novelty approaches are welcome)
Planned hardware upgrades (see 2021 retrospective)
Fanfest in US. Very good, if this would somehow resemble EVE Online ones with massive Q&As and just communications between Devs and Playerbase.
Official Forum discussions of Matt's letters:
2020 https://forums.elderscrollsonline.com/en/discussion/556720/official-discussion-thread-for-studio-director-s-letter-2020-retrospective/p1
2021 https://forums.elderscrollsonline.com/en/discussion/593266/official-discussion-thread-for-studio-directors-letter-2021-retrospective/p1
2022 https://forums.elderscrollsonline.com/en/discussion/623804/studio-director-s-letter-eso-s-2022-retrospective-the-future/p1
what all these 3 discussions have in common:
- players yell for the better communications. and, unfortunately, no noticeable progress happens for years. U35 Q&A is also welcome. Better (very) late than never.
- players ask for new PVP Content, no new PVP content for 4 years so far (Rich commented on one of his streams: "performance fixes first, new content second", performance in Cyrodiil declines, making populated campaigns a ghostland inbetween PVP events)
- players ask Developers to read and react to PTS Feedback (many many bugs reported there go live, thus undermining the very purpose of PTS)
- players notice performance decline (and frequent mentions of the word "Cyrodiil" seem to be not welcome)
Most of these concerns are not addressed enough, dear Matt.
what major trend do i see from reading all these 3 discussions:
- a growing loss of trust. Many promises went postponed or forgotten, burdened by a severe lack of communications. Should become the top priority. Trust is a priceless asset.
@ZOS_MattFiror
Thank you for your letters.
Developers do a lot of works. Art Team does nearly flawless and amazing job. New Zones aesthetics and uniqueness are adorable. Kudos for that.
Performance deserves a lot better, really. So do newly introduced, revived old, and antique known for years bugs. Fight this entomology, maybe?
Forum mods nowadays are removing any criticism constructive or not, which do not help to resolve issues' root causes at all.
A simple refusal of critical issues discussions do not cure them issues away.
Please, make re-gaining playerbase trust, love and respect the major priorty for the upcoming years. Your game is for people, not for Technical Brilliancy Achievements Museum, isn't it?
May i, please, beg for only one thing:
COMMUNICATIONS. COMMUNICATIONS. COMMUNICATIONS.
PLEASE!
Or do i ask for too much?
Thanks and Merry upcoming winter holidays.
Stay safe, all!
What does this mean for ESO+ subscribers? When the game moved from fully subscribed to the current model we were told that there would be the 4 regular content releases per year, but reading this it seems there's only 1 (the chapter we have to pay for seperately) dlc included within our subscription for the year, the rest of the features seemingly being open to everyone who plays the game. Is ESO+ disappearing? Are we paying for nothing much more than the craft bag from now on? Will we be reimbursed because we're getting less bang for our buck than previous years?
This year has been very poor in terms of customer care - the bugs, the changes to the gameplay which has forced numerous peeps out of the game becuase it is just not enjoyable any more, the lack of improvement in Cyrodil performance to name but a few. Are we really to believe that next year things will improve to the point that we still want to be here?
Don't get me wrong, I love ESO and the community, but there's only so much frustration and lack of care that we can take. I want to play the game and invest my time in it but you are making it so difficult to do so. And to ask me to pay on top of all that for ESO+ just doesn't seem worth it.
Win us back ZOS. Do what you said you would do years ago and fix things. Listen to your audience.
SpiritKitten wrote: »But don't we get double the bank space and double the furnishing limit too? That plus the craft bag is worth it to me, plus we get discounts on the crown store, and some other goodies.
SpiritKitten wrote: »What does this mean for ESO+ subscribers? When the game moved from fully subscribed to the current model we were told that there would be the 4 regular content releases per year, but reading this it seems there's only 1 (the chapter we have to pay for seperately) dlc included within our subscription for the year, the rest of the features seemingly being open to everyone who plays the game. Is ESO+ disappearing? Are we paying for nothing much more than the craft bag from now on? Will we be reimbursed because we're getting less bang for our buck than previous years?
This year has been very poor in terms of customer care - the bugs, the changes to the gameplay which has forced numerous peeps out of the game becuase it is just not enjoyable any more, the lack of improvement in Cyrodil performance to name but a few. Are we really to believe that next year things will improve to the point that we still want to be here?
Don't get me wrong, I love ESO and the community, but there's only so much frustration and lack of care that we can take. I want to play the game and invest my time in it but you are making it so difficult to do so. And to ask me to pay on top of all that for ESO+ just doesn't seem worth it.
Win us back ZOS. Do what you said you would do years ago and fix things. Listen to your audience.
But don't we get double the bank space and double the furnishing limit too? That plus the craft bag is worth it to me, plus we get discounts on the crown store, and some other goodies.
The DLC access is a mixed blessing and a curse (see random normal dailies).
I'm glad we got some acknowledgement and see that there will be at least some adjustments going forward. It's been clear that there were struggles meeting the demanding release schedule that has defined the last several years not so much because of a lacking team but because of a challenging environment that started suddenly in March 2020 and has continued to affect the world since.
My concerns are that while there's promises to do better and the beginning of a plan, I don't see much of how the team will adjust, and that at surface level there's no plans for those adjustments for the first two quarters of the year. I'm disappointed by the June release date for the chapter, I feel like it would benefit from a 2-3 weeks longer PTS and slightly delayed release. That would really help instill confidence that time is being made for the right things. If Q3 will be focused on QoL and bugfixes anyways why not hold out a little longer and avoid the same mistakes? If U36 didn't get enough time to properly QA and release in a proper and whole playable experience how will the players have confidence an entire chapter is getting the time it deserves? The easiest answer to that, to me at least, would be building in more wiggle room.
My final question is what happened to the re-architecture? We haven't seen any sort of update on this since about October (source below), and it feels like if the team knew anything they would provide it in such a letter as this. I know the pvp crowd, and to a lesser extent some of the pve crowd, has been holding their breath over the server hardware but there was supposed to be so much more.
Last update I know of from the server re architecture: https://forums.elderscrollsonline.com/en/discussion/617464/code-rewrite-server-re-architecture-is-there-any-update-on-this
Original Post about the re architecture: https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-updated-june-2022/p1
What does this mean for ESO+ subscribers? When the game moved from fully subscribed to the current model we were told that there would be the 4 regular content releases per year, but reading this it seems there's only 1
luen79rwb17_ESO wrote: »Ok ZOS, so with these "highly requested" features you better be talking about these:
- New class
- New weapon, pref magicka based
- Spellcrafting
- Pokemon-like atronach scavenger system with atronach tournaments in pokemon stadiums all around tamriel
- A nereid companion
spartaxoxo wrote: »luen79rwb17_ESO wrote: »Ok ZOS, so with these "highly requested" features you better be talking about these:
- New class
- New weapon, pref magicka based
- Spellcrafting
- Pokemon-like atronach scavenger system with atronach tournaments in pokemon stadiums all around tamriel
- A nereid companion
Who's asked for those last two? I think it will be something more broadly requested.
I'm glad we got some acknowledgement and see that there will be at least some adjustments going forward. It's been clear that there were struggles meeting the demanding release schedule that has defined the last several years not so much because of a lacking team but because of a challenging environment that started suddenly in March 2020 and has continued to affect the world since.
My concerns are that while there's promises to do better and the beginning of a plan, I don't see much of how the team will adjust, and that at surface level there's no plans for those adjustments for the first two quarters of the year. I'm disappointed by the June release date for the chapter, I feel like it would benefit from a 2-3 weeks longer PTS and slightly delayed release. That would really help instill confidence that time is being made for the right things. If Q3 will be focused on QoL and bugfixes anyways why not hold out a little longer and avoid the same mistakes? If U36 didn't get enough time to properly QA and release in a proper and whole playable experience how will the players have confidence an entire chapter is getting the time it deserves? The easiest answer to that, to me at least, would be building in more wiggle room.
My final question is what happened to the re-architecture? We haven't seen any sort of update on this since about October (source below), and it feels like if the team knew anything they would provide it in such a letter as this. I know the pvp crowd, and to a lesser extent some of the pve crowd, has been holding their breath over the server hardware but there was supposed to be so much more.
Last update I know of from the server re architecture: https://forums.elderscrollsonline.com/en/discussion/617464/code-rewrite-server-re-architecture-is-there-any-update-on-this
Original Post about the re architecture: https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-updated-june-2022/p1
Matt (mistakenly?) refers to the re-architecture as "multi threading" work in today's post. He references the November 17th update from GinaBruno when speaking about the work, and says that it will begin deployment in Q2 (and will be released in chunks across following patches).
It is quite confusing, given that ESO received a "multi threading" update in a touted performance patch years ago, which did nothing for performance. Since this "server re-architecture" has been touted as the savior for server performance, I certainly hope it is more significant than more multi-thread work. Even more confusing is that Matt is referencing a difficult to find update from Gina that is buried pages deep in a player made thread, when in reality these updates should be coming in pinned posts as "announcements".
Matt did after all promise us periodic updates in last year's "January PVP post", which he never delivered upon
ZOS_MattFiror wrote: »In short – just like we did for the client a year or so back when we introduced multithreaded rendering to increase client frame rates – we are going to rearchitect our server.