I'm fine with the proposed changes in principle, but as always the devil is in the detail. One person's quality of life improvement may be a game-breaker for other people (think account-wide achievements), while one person's much requested feature may be of no interest to other people (think card games). Meanwhile it's often not the idea that is unwelcome to some players but rather the way it is implemented (again, think account-wide achievements).
spartaxoxo wrote: »Does this mean we won't get new systems with chapters anymore?? This sounds like they are cutting content in half and putting a pretty bow on it.
2 less dungeons, no new small zone, and the new system isn't in the chapter? We already had a new system every year with the chapter, that's not a new concept.
I am guessing it's a pvp system and it's coming at the end of the year because of all the performance server architecture stuff they have to do to get it ready.
I bet the chapter has a normal and vet mode, and the vet mode is the reason they cut content in half.
That's my guess.
Nyxenwhite wrote: »Overland difficulty scaling would make sense with “reutilizing existing zones” and a new system.
Battle pass? Trial finder? Earnable mounts?
"...I am dying for either replayable story quests on the same character (without rewards) or an option for vet overland/delves/pubdungeons. I know it was barren back on the Silver and Gold days, but I would LOVE some actual gameplay when dealing with overland enemies instead of avoiding them all; they are so basic that I get irritated when I actually have to interact with them, since the mobs all die in less than 3 seconds.
I know I am in the minority, but I am one of those people that maxes out the difficulty and installs mods to make the game harder in the single player games, so I would appreciate having the overland stuff (which is pretty much solo content anyway) that is actually engaging to SOME degree. I love ESO, but it's a little disappointing as a mostly-solo player that the only good hard content is group content. I would love some actual story content that isn't braindead difficulty; it is laughable when you are playing a zone story and you get to the main villain, just for them to die so easily and you don't even get to hear their whole speech. it would be great if they actually had mechanics and the potential to die to them. As I said, OPTIONAL so that those that like it as it is can still have fun, but those that want a little more out of it can also enjoy themselves without just hanging around target dummies and sticking solely to Trails and PVP, which means missing the story content. There is so much more variety in the overland stuff but it is sadly unengaging. I would be happy with just a damage/health boost to enemies, since a lot of bosses DO have mechanics but they go unseen since they die too fast. Nerfing myself to have fun just feels counter productive, since then I can't even engage in the game properly, like not using certain skills, or companions/summons."
Dark_Lord_Kuro wrote: »Im not happy
Now i get interesting content only once a year now.
Im in the camp of dislike repeating content so only the q2 chapter will be interesting.
This is a nice way to say "we are cutting the ne content by 50%
Oh well, more time to play something else
Punches_Below_Belt wrote: »When I originally subscribed I expected all future content to be free. That was quickly dashed against the semantics of chapters vs dlc’s. Then ZOS started giving away the fourth quarter content to everyone. Now the third quarter content is free for everyone? So the only content my subscription makes me eligible for is two dungeons in the first quarter?
Now that we have hundreds and hundreds (and hundreds!) of hours of questing content, enough for four or five regular RPGs, we are hearing from our new players that the sheer number of zones and stories and characters is intimidating. And, on the other hand, our veteran players consistently tell us that they would like more content that isn't played through just once—they would like more content they can enjoy for years; content that utilizes our already existing zones to add new things to do, and most importantly, introduces some new gameplay.
spartaxoxo wrote: »Does this mean we won't get new systems with chapters anymore?? This sounds like they are cutting content in half and putting a pretty bow on it.
2 less dungeons, no new small zone, and the new system isn't in the chapter? We already had a new system every year with the chapter, that's not a new concept.
I am guessing it's a pvp system and it's coming at the end of the year because of all the performance server architecture stuff they have to do to get it ready.
I bet the chapter has a normal and vet mode, and the vet mode is the reason they cut content in half.
That's my guess.
- Spear weapon skill line." will contain one of the most requested new features."
Interesting, only a handful of things to choose from I think.
Tendrielle wrote: »Mhh, the next chapter "will contain one of the most requested new features". What might that be? Curious here!