2023 will see us moving away from the "Year Long Adventure” 12-month storylines
Q3: Focus on Quality-of-Life improvements and bug fixes.
I would be remiss if I didn’t talk about the issues with Update 36, which launched just this last November. It introduced far too many bugs and issues, and even as I write this, we are still chasing down issues with blocking in combat. Trust me, I am just as concerned about this as you all are, and we will be making some process changes within the Dev Team to ensure that things like this happen far more rarely. With an ageing code base (which is 26 million lines of code… really!) it is difficult to be 100% efficient, but we can be far, far better and we know it.
Now that we have hundreds and hundreds (and hundreds!) of hours of questing content, enough for four or five regular RPGs, we are hearing from our new players that the sheer number of zones and stories and characters is intimidating. And, on the other hand, our veteran players consistently tell us that they would like more content that isn't played through just once—they would like more content they can enjoy for years; content that utilizes our already existing zones to add new things to do, and most importantly, introduces some new gameplay.
So, below is the 2023 content cadence. Please note that the first half of the year remains essentially unchanged, but the second half of the year now has an update devoted to addressing issues/quality of life improvements and an update devoted to a large new tentpole system.
Q1: Dungeon DLC.
Q2: Full-featured Chapter in June. The 2023 ESO Chapter will be a complete story: you will be able to play all the way through it without a storyline that is broken out and reserved for later in the year. We will return to larger/better and more detailed Chapters by doing this. We are REALLY excited about next year's Chapter—for details, you'll have to wait for our Global Reveal Event in January. But one hint: this will be part one of a multi-year story arc and will contain one of the most requested new features.
Q3: Focus on Quality-of-Life improvements and bug fixes.
Q4: Rather than the usual zone DLC, we'll be featuring a new system. We are working on the concept and design for this now; we’ll give more details during our Global Reveal Event early next year.
Looking back at ESO's evolution since 2014, you can see that we often shake things up, try new things, and make changes as needed. So, we will assess how this new cadence is received—both by the development team and in the community. If we have to make more adjustments, we will.
Almost all the hardware should be delivered and in place by December and then we'll need a month or two to install and test everything before we shift over to the new hardware. Please note that we will be prioritizing all three Realms in the EU datacenter first, and then will return to the NA datacenter to finish moving Xbox and PlayStation Realms there. We are as frustrated as you that this has taken so long—but it is happening and will be done and ready for all players, probably in late February or March of 2023.
Our multi-threading work continues, as we announced a month or so back. Just to remind everyone, this is the initiative that will result in better overall server performance. As we already announced, we will be phasing these changes in over the course of 2023, starting with the Chapter in Q2. We’ll keep everyone updated in patch notes going forward.
I have to say, this letter feels like more of the same. More "trust us!" and "we can do better". A brief acknowledgement of U36 without going into any specifics, no acknowledgement of U35's poorly received changes, no acknowledgement of the unfinished hybridization that consists of very few remaining factors and is far overdue, no mention of compensation for the 8 weeks we have had a core combat feature broken, no mention of the lack of communication that the community has been complaining about non-stop.
It is very concerning that you acknowledge the PC NA server performance increase, but not the fact that it has degraded back to how bad it was before the server was replaced. Every single night since U36 when the campaigns start to fill, PC NA's cyrodiil campaigns become so laggy that they are unplayable. The performance was nearly flawless after the replacement, so this has been crushing for those of us that thought we could finally enjoy a playable cyrodiil.
Is there going to be any GENUINE PVP content in 2023? I do not mean a feature like destructible bridges or a "daedric artifact" that just causes lag in cyrodiil. Will there be new maps, new formats, new systems, or a rework to old content (IC, Cyro) in 2023? February marks four years since the last PVP content was added to the game, in the form of one single BG map. We are starving for content. @ZOS_MattFiror
I'm very glad to see that the code rewrite was mentioned, and that we can expect to see the first portion rolled out in Q2. I hope that this results in the performance improvement that we were told it would.
It's good to hear that the current expected ETA for every server to have it's server hardware replaced is march. This is much sooner than what we expected based on the previous communications we had.
I think it is good that you're breaking away from the more structured patch cadence. I hope this allows for more timely bugfixing and balance changing, and for older content to receive the reworks that much of it needs (especially in regards to PVP).
I wish I could say that this letter gives me confidence, but at this point words alone will no longer do it. I love ESO and I want nothing more than to see this game flourish, and I truly hope that ZOS is capable of facilitating that in 2023.
I have to say, this letter feels like more of the same. More "trust us!" and "we can do better". A brief acknowledgement of U36 without going into any specifics, no acknowledgement of U35's poorly received changes, no acknowledgement of the unfinished hybridization that consists of very few remaining factors and is far overdue, no mention of compensation for the 8 weeks we have had a core combat feature broken, no mention of the lack of communication that the community has been complaining about non-stop.
It is very concerning that you acknowledge the PC NA server performance increase, but not the fact that it has degraded back to how bad it was before the server was replaced. Every single night since U36 when the campaigns start to fill, PC NA's cyrodiil campaigns become so laggy that they are unplayable. The performance was nearly flawless after the replacement, so this has been crushing for those of us that thought we could finally enjoy a playable cyrodiil.
Is there going to be any GENUINE PVP content in 2023? I do not mean a feature like destructible bridges or a "daedric artifact" that just causes lag in cyrodiil. Will there be new maps, new formats, new systems, or a rework to old content (IC, Cyro) in 2023? February marks four years since the last PVP content was added to the game, in the form of one single BG map. We are starving for content. @ZOS_MattFiror
I'm very glad to see that the code rewrite was mentioned, and that we can expect to see the first portion rolled out in Q2. I hope that this results in the performance improvement that we were told it would.
It's good to hear that the current expected ETA for every server to have it's server hardware replaced is march. This is much sooner than what we expected based on the previous communications we had.
I think it is good that you're breaking away from the more structured patch cadence. I hope this allows for more timely bugfixing and balance changing, and for older content to receive the reworks that much of it needs (especially in regards to PVP).
I wish I could say that this letter gives me confidence, but at this point words alone will no longer do it. I love ESO and I want nothing more than to see this game flourish, and I truly hope that ZOS is capable of facilitating that in 2023.