Perhaps it's the class change token.will contain one of the most requested.
Billium813 wrote: »Jabbs_Giggity wrote: »Two things:
Why does ZOS hate Tenplar?? Melee Templar is now extinct after u35 and u36.
You're living in a bubble. Stamplar still exists, the sky isn't falling.
Did they over-nerf it? Yes, they did (Really? Burst with Power of the Light is all we had left!). Is it dead? No.
The Templar nerfs is just another in a long long line of ZOS nerfing whatever stands out at the top. Expect StamDK nerfs sooner or later since that's arguably the best now. ZOS just hammers whatever nail stands tallest.
master_vanargand wrote: »Perhaps it's the class change token.will contain one of the most requested.
It is certainly the most requested.
Wrll, its been a good run. Sounds like 2023 will be the end for me, but I'm glad that all the people who want a hard game will be there to support the game.
SilverBride wrote: »Wrll, its been a good run. Sounds like 2023 will be the end for me, but I'm glad that all the people who want a hard game will be there to support the game.
The focus seems to be on replayability. This could be accomplished by creating difficulty levels for Delves and Public Dungeons which would give veteran end game players something to return to all the zones for while keeping overland's open world questing and story intact.
colossalvoids wrote: »SilverBride wrote: »Wrll, its been a good run. Sounds like 2023 will be the end for me, but I'm glad that all the people who want a hard game will be there to support the game.
The focus seems to be on replayability. This could be accomplished by creating difficulty levels for Delves and Public Dungeons which would give veteran end game players something to return to all the zones for while keeping overland's open world questing and story intact.
So... How would it accomplish the goal exactly if was for some reason implemented? Doesn't sound that appealing tbh, maybe it was requested somewhere but never saw myself.
SilverBride wrote: »colossalvoids wrote: »SilverBride wrote: »Wrll, its been a good run. Sounds like 2023 will be the end for me, but I'm glad that all the people who want a hard game will be there to support the game.
The focus seems to be on replayability. This could be accomplished by creating difficulty levels for Delves and Public Dungeons which would give veteran end game players something to return to all the zones for while keeping overland's open world questing and story intact.
So... How would it accomplish the goal exactly if was for some reason implemented? Doesn't sound that appealing tbh, maybe it was requested somewhere but never saw myself.
I saw it requested in the pinned overland thread to add difficulty levels to Delves and Public Dungeons.
SilverBride wrote: »colossalvoids wrote: »SilverBride wrote: »Wrll, its been a good run. Sounds like 2023 will be the end for me, but I'm glad that all the people who want a hard game will be there to support the game.
The focus seems to be on replayability. This could be accomplished by creating difficulty levels for Delves and Public Dungeons which would give veteran end game players something to return to all the zones for while keeping overland's open world questing and story intact.
So... How would it accomplish the goal exactly if was for some reason implemented? Doesn't sound that appealing tbh, maybe it was requested somewhere but never saw myself.
I saw it requested in the pinned overland thread to add difficulty levels to Delves and Public Dungeons.
FlopsyPrince wrote: »They already changed direction once with this (going away from the year-long approach), so who can say they won't do it again.
They also made a thread here for just that (harder overland).
I am not convinced it will be a good approach, I just suspect it is quite likely.
colossalvoids wrote: »SilverBride wrote: »colossalvoids wrote: »SilverBride wrote: »Wrll, its been a good run. Sounds like 2023 will be the end for me, but I'm glad that all the people who want a hard game will be there to support the game.
The focus seems to be on replayability. This could be accomplished by creating difficulty levels for Delves and Public Dungeons which would give veteran end game players something to return to all the zones for while keeping overland's open world questing and story intact.
So... How would it accomplish the goal exactly if was for some reason implemented? Doesn't sound that appealing tbh, maybe it was requested somewhere but never saw myself.
I saw it requested in the pinned overland thread to add difficulty levels to Delves and Public Dungeons.
They're a part of overland so makes perfect sense, just makes a little sense if done separately on it's own as their quests aren't anything spectacular by any stretch, length and complexity also leaving a lot to be desired but maybe someone enjoys this micro-dungeon experience enough to justify it.
As for the Overland thread... well... I suspect that is more "forum management" than it is "collecting player feedback". A lot more. ZOS design decisions are driven by more than popular opinion that has no understanding of how things are done, if they are doing things right.
FlopsyPrince wrote: »As for the Overland thread... well... I suspect that is more "forum management" than it is "collecting player feedback". A lot more. ZOS design decisions are driven by more than popular opinion that has no understanding of how things are done, if they are doing things right.
Perhaps, but we have several other things that come up repeatedly (survey gathering anyone) that don't have a dedicated thread.
Though I guess my example may have fewer threads on it.
Time will tell if my hunch is right, not that my hunch matters much.
boi_anachronism_ wrote: »Nyxenwhite wrote: »Overland difficulty scaling would make sense with “reutilizing existing zones” and a new system.
Battle pass? Trial finder? Earnable mounts?
I doubt cross platform would be a thing, sounds like it would resume in a giant mess.
No matter what it is, it sounds like big things. I hope ZOS does not over-promise and under-deliver.
Overall, i’m happy that ZOS seems to be scaling down on overland quest content and that there seems to be a strong push on bug fixes and playability improvements planned.
Edit: alot of us are still in the Q&A waiting room.
Cross platform won't happen. Partly because pc add-ons put console at such a major disadvantage when I comes to things like farming for example. They can load pins for nodes and chests among others and they can upgrade PCs as they go where as console is limited by the system we are on.
TheRimOfTheSky wrote: »If they're planning to make old zones have more replay value I hope they update the outfits of all NPCs. When I see them wearing blurry clothes from 2014 it instantly feels dated to me, knowing there's so many cool options they now have
Putting Duke Sebastien in the Soiree in Camlorn Evening Suit for example, instead of the generic clothes he has been wearing for 10 years, would make it look a lot nicer. A small change goes a long way
TheRimOfTheSky wrote: »If they're planning to make old zones have more replay value I hope they update the outfits of all NPCs. When I see them wearing blurry clothes from 2014 it instantly feels dated to me, knowing there's so many cool options they now have
Putting Duke Sebastien in the Soiree in Camlorn Evening Suit for example, instead of the generic clothes he has been wearing for 10 years, would make it look a lot nicer. A small change goes a long way
A graphic overhaul for the vanilla areas is long overdue, this includes cyrodiil tbh.
boi_anachronism_ wrote: »Nyxenwhite wrote: »Overland difficulty scaling would make sense with “reutilizing existing zones” and a new system.
Battle pass? Trial finder? Earnable mounts?
I doubt cross platform would be a thing, sounds like it would resume in a giant mess.
No matter what it is, it sounds like big things. I hope ZOS does not over-promise and under-deliver.
Overall, i’m happy that ZOS seems to be scaling down on overland quest content and that there seems to be a strong push on bug fixes and playability improvements planned.
Edit: alot of us are still in the Q&A waiting room.
Cross platform won't happen. Partly because pc add-ons put console at such a major disadvantage when I comes to things like farming for example. They can load pins for nodes and chests among others and they can upgrade PCs as they go where as console is limited by the system we are on.
I play ESO with 3 add ons and walk all over Keyboard and mouse users in pvp. Cross platform would be fine. Console players are not as helpless as you think. Cross platform is important for a modern gaming company, only stubborn old hands fight against cross platform.
boi_anachronism_ wrote: »Nyxenwhite wrote: »Overland difficulty scaling would make sense with “reutilizing existing zones” and a new system.
Battle pass? Trial finder? Earnable mounts?
I doubt cross platform would be a thing, sounds like it would resume in a giant mess.
No matter what it is, it sounds like big things. I hope ZOS does not over-promise and under-deliver.
Overall, i’m happy that ZOS seems to be scaling down on overland quest content and that there seems to be a strong push on bug fixes and playability improvements planned.
Edit: alot of us are still in the Q&A waiting room.
Cross platform won't happen. Partly because pc add-ons put console at such a major disadvantage when I comes to things like farming for example. They can load pins for nodes and chests among others and they can upgrade PCs as they go where as console is limited by the system we are on.
I play ESO with 3 add ons and walk all over Keyboard and mouse users in pvp. Cross platform would be fine. Console players are not as helpless as you think. Cross platform is important for a modern gaming company, only stubborn old hands fight against cross platform.
No one is fighting against cross platform, except Sony really. But in this case the engine simply doesn't support it.
This is another ZOS communication issue where the question has been answered several times before but it isn't posted anywhere that's easily point to when the inevitable 'oh yeah says who' pops up.