PhoenixGrey wrote: »StaticWave wrote: »Assassin’s Will is fine. NB does need its dmg modifiers tuned down though. Class is basically loaded with so many stat modifiers that it can kill you with just Concealed Weapon spam.
Saying AW is fine but the modifiers need adjusting is the wrong way to look at it. If we're only talking PvP then, sure, I suppose they are equally valid points of view.
But if you consider PvE in your overall view of the class then you realize that PvPblade needs to be weakened in a way that doesn't lower its overall damage.
AW needs to be nerfed so that other parts of its kit can be buffed. A net positive needs to be achieved while lessening the burst. Adjusting the modifiers would just exacerbate the PvE problem and create a deeper hole to climb out of. Adjusting AW would instantly fix PvPblade and leave us at a decent starting place for helping with PvE.
I would rather do the opposite which is what class identity is all about. Nerfing AW will mean NB is no longer a burst class and you have a nb wearing the same proc sets
People have said AW is okay because it can be dodged sort've easily. They've said it's okay because NB has no delayed burst. But these same people need to ask themselves now... Now that NBs have good self healing... What is it that you find true? Do you stalemate against every talented NB and so you find the heal to be a problem? Or does their increased survivability enable them to stick around longer, try their AW more times, and thus actually kill even "competent" players? Because if the latter is more true then everybody needs to stop blaming the heal. Especially if you are a person -cough- who badly wants sorc to have a burst heal.
I think people expect too much from class identity. NBs have a spell that makes them go invisible. What more do you need to be unique? And sorcs, since they got brought up, I mean they look like lightning and they streak around. They have pets. They have shields. Sorc identity has never been threatened. Okay so people can use potions to go invisible... Not the same. People can use mist form to "streak around," but there's still so much more keeping them unique. Arcanist have shields... But anybody can tell an Arcanist from a sorc from miles away.
I propose that AW has always been out of balance. And while it may've been "acceptable" on a class that was notoriously squishy it wasn't necessarily right to 1-shot people. It wasn't right when snipe desynched, it wasn't right with caluurions, and it isn't right now. And it was never right for NBs to be made of paper either.
People have said AW is okay because it can be dodged sort've easily. They've said it's okay because NB has no delayed burst. But these same people need to ask themselves now... Now that NBs have good self healing... What is it that you find true? Do you stalemate against every talented NB and so you find the heal to be a problem? Or does their increased survivability enable them to stick around longer, try their AW more times, and thus actually kill even "competent" players? Because if the latter is more true then everybody needs to stop blaming the heal. Especially if you are a person -cough- who badly wants sorc to have a burst heal.
Don't get me wrong sorc DOES need a burst heal. And the NB heal may be too strong. But so just adjust it a little. Don't make it BAD as a way to justify their ability to kill. If their ability to kill is too great then that right there is where you need to be looking. Occam's Razor, and all that.
PhoenixGrey wrote: »StaticWave wrote: »Assassin’s Will is fine. NB does need its dmg modifiers tuned down though. Class is basically loaded with so many stat modifiers that it can kill you with just Concealed Weapon spam.
Saying AW is fine but the modifiers need adjusting is the wrong way to look at it. If we're only talking PvP then, sure, I suppose they are equally valid points of view.
But if you consider PvE in your overall view of the class then you realize that PvPblade needs to be weakened in a way that doesn't lower its overall damage.
AW needs to be nerfed so that other parts of its kit can be buffed. A net positive needs to be achieved while lessening the burst. Adjusting the modifiers would just exacerbate the PvE problem and create a deeper hole to climb out of. Adjusting AW would instantly fix PvPblade and leave us at a decent starting place for helping with PvE.
I would rather do the opposite which is what class identity is all about. Nerfing AW will mean NB is no longer a burst class and you have a nb wearing the same proc sets
People who seem to care most about NB class identity on these forums seem to be sorc mains. Why would they sell us freedom with build design if in the end only one "class defining" playstyle dictates class balance. Why does NB have to be the burst class in 2023? Why would it matter? What is everyone elses class identity? Templar, "the heal & support class" as opposed to Warden, "the support & heal class". And did DKs get the memo, to pick one thing, not all of them?
People clearly like options. They like to customize their character in terms of playstyle and look. Classes should be contributing to the palette of options, not restrict it. Classes offer strengths/weaknesses, which can be complemented, balanced out and taken advantage off by building in different ways. You want unique classes? Than you should ask for diversified mechanics in class kits, not to arbitrarily assign what role a class should fill in game where the premise literally is that any class can do any role.
I really disagree with your mindset.
PhoenixGrey wrote: »PhoenixGrey wrote: »StaticWave wrote: »Assassin’s Will is fine. NB does need its dmg modifiers tuned down though. Class is basically loaded with so many stat modifiers that it can kill you with just Concealed Weapon spam.
Saying AW is fine but the modifiers need adjusting is the wrong way to look at it. If we're only talking PvP then, sure, I suppose they are equally valid points of view.
But if you consider PvE in your overall view of the class then you realize that PvPblade needs to be weakened in a way that doesn't lower its overall damage.
AW needs to be nerfed so that other parts of its kit can be buffed. A net positive needs to be achieved while lessening the burst. Adjusting the modifiers would just exacerbate the PvE problem and create a deeper hole to climb out of. Adjusting AW would instantly fix PvPblade and leave us at a decent starting place for helping with PvE.
I would rather do the opposite which is what class identity is all about. Nerfing AW will mean NB is no longer a burst class and you have a nb wearing the same proc sets
People who seem to care most about NB class identity on these forums seem to be sorc mains. Why would they sell us freedom with build design if in the end only one "class defining" playstyle dictates class balance. Why does NB have to be the burst class in 2023? Why would it matter? What is everyone elses class identity? Templar, "the heal & support class" as opposed to Warden, "the support & heal class". And did DKs get the memo, to pick one thing, not all of them?
People clearly like options. They like to customize their character in terms of playstyle and look. Classes should be contributing to the palette of options, not restrict it. Classes offer strengths/weaknesses, which can be complemented, balanced out and taken advantage off by building in different ways. You want unique classes? Than you should ask for diversified mechanics in class kits, not to arbitrarily assign what role a class should fill in game where the premise literally is that any class can do any role.
I really disagree with your mindset.
So you would prefer wearing 3 proc sets like the rest of us then ?
No one likes to play average classes. The moment AW is nerfed you will have a bunch of nb mains hopping on the dk wagon
baselesschart wrote: »I'm not sure why you say dodged "sort've" easily. In a perfectly working no lag game environment, you can 100% dodge it all the time with ease. To hit the competent players with AW, you have to utilize the off balance stun, and even then it doesn't guarantee that its going to hit hard, because it doesn't always.
DrNukenstein wrote: »Why is it a problem for the stealth class to beat "competent" players with their particular trick which is different but no more potent than the tricks of other classes?
If you get caught by a fissure dawnbreaker combo, you're gonna have a bad time and you can't literally dodge that one.
A sorc can line up 3 gcd's on you, but it's tricky for it to all hit and is telegraphed. They can roll or streak and do it again immediately after wiffing.
If a dk can get close, they have more tools to make the fight one sided than any other class
Necros have it bad, but colossus bombs are still filthy and they can hit a bunch of people at the same time.
Comet>jav>beam
Then anyone can put on masters dw, vat staff, and maarselok and become a god.
In the context of the above, a single target combo with cast times and audio queues that requires a specific ultimate really isn't that much of an outlier. It's only a "problem" if and when it happens to you.
PhoenixGrey wrote: »By identity I mean a unique skill which no other class can do better. I m not talking about shiny lightning animations lol
If sorc had an identity it wouldn’t be forced to use 3 proc sets to compete
PhoenixGrey wrote: »PhoenixGrey wrote: »StaticWave wrote: »Assassin’s Will is fine. NB does need its dmg modifiers tuned down though. Class is basically loaded with so many stat modifiers that it can kill you with just Concealed Weapon spam.
Saying AW is fine but the modifiers need adjusting is the wrong way to look at it. If we're only talking PvP then, sure, I suppose they are equally valid points of view.
But if you consider PvE in your overall view of the class then you realize that PvPblade needs to be weakened in a way that doesn't lower its overall damage.
AW needs to be nerfed so that other parts of its kit can be buffed. A net positive needs to be achieved while lessening the burst. Adjusting the modifiers would just exacerbate the PvE problem and create a deeper hole to climb out of. Adjusting AW would instantly fix PvPblade and leave us at a decent starting place for helping with PvE.
I would rather do the opposite which is what class identity is all about. Nerfing AW will mean NB is no longer a burst class and you have a nb wearing the same proc sets
People who seem to care most about NB class identity on these forums seem to be sorc mains. Why would they sell us freedom with build design if in the end only one "class defining" playstyle dictates class balance. Why does NB have to be the burst class in 2023? Why would it matter? What is everyone elses class identity? Templar, "the heal & support class" as opposed to Warden, "the support & heal class". And did DKs get the memo, to pick one thing, not all of them?
People clearly like options. They like to customize their character in terms of playstyle and look. Classes should be contributing to the palette of options, not restrict it. Classes offer strengths/weaknesses, which can be complemented, balanced out and taken advantage off by building in different ways. You want unique classes? Than you should ask for diversified mechanics in class kits, not to arbitrarily assign what role a class should fill in game where the premise literally is that any class can do any role.
I really disagree with your mindset.
So you would prefer wearing 3 proc sets like the rest of us then ?
No one likes to play average classes. The moment AW is nerfed you will have a bunch of nb mains hopping on the dk wagon
Okay I'm done listing ways in which sorcs have an identity. I've more than made my point, but I could go on trust me. I just don't see why I'm trying to explain why NBs are OP to the person who, for like a year, showed up in every topic just to hate on the power of NB, the constant buffs they get, and the devs who made it so because according to you they play NB and are intentionally unfair.
[snip]
PhoenixGrey wrote: »All I m doing is calling out their [snip].
PhoenixGrey wrote: »And now some righteous ppl come along and try to nerf the last remaining classes which don’t use procs.
PhoenixGrey wrote: »
Okay I'm done listing ways in which sorcs have an identity. I've more than made my point, but I could go on trust me. I just don't see why I'm trying to explain why NBs are OP to the person who, for like a year, showed up in every topic just to hate on the power of NB, the constant buffs they get, and the devs who made it so because according to you they play NB and are intentionally unfair.
[snip]
[snip]
Yeah every other OP skill is a shining light of hope in my eyes because they pale in comparision to proc sets.
Players use skills because they are OP. No one likes using average skills. Not sure why ppl don’t have this basic understanding that it is the exact reason why we have a proc set meta. And now some righteous ppl come along and try to nerf the last remaining classes which don’t use procs. All I m doing is calling out their [snip].
If you are forced to use 3 proc sets on our build you class has clearly lost your class identity
PhoenixGrey wrote: »
Okay I'm done listing ways in which sorcs have an identity. I've more than made my point, but I could go on trust me. I just don't see why I'm trying to explain why NBs are OP to the person who, for like a year, showed up in every topic just to hate on the power of NB, the constant buffs they get, and the devs who made it so because according to you they play NB and are intentionally unfair.
[snip]
[snip]
Yeah every other OP skill is a shining light of hope in my eyes because they pale in comparision to proc sets.
Players use skills because they are OP. No one likes using average skills. Not sure why ppl don’t have this basic understanding that it is the exact reason why we have a proc set meta. And now some righteous ppl come along and try to nerf the last remaining classes which don’t use procs. All I m doing is calling out their [snip].
If you are forced to use 3 proc sets on our build you class has clearly lost your class identity
Average is just another way to say balanced, lol. If you aren't comfortable using average skills then why should you have a say in balance conversations?
All proc sets aren't bad. I share your dislike for them, but the vast majority of them scale off your damage and most of them are therefore balanced. The ones that don't are a way to have damage while remaining tanky, and as such create enough pressure where the rest of a class kit can actually finish a decent player. Because pressure is a thing a lot of classes lack right now.
The classes that don't need to use those proc sets are NB and DK. DK has plenty of pressure in class skills and also an ability to ignore penetration-- making it bursty enough to kill as well. NB is unique in that it doesn't have pressure... It just has one ability that might hit for a stupid high amount. It's spammable and it's ultimate are also required, but not so much for pressure per se but more for just supercharging that one skill.
If AW were to be nerfed and that power were put into their DoTs, as I'm suggesting (to help PvE,) then that would make them stop hitting non-tanky-brawlers for 20k but they would continue to have the ability to kill because they now have pressure which is why everybody else uses the OP proc sets in the first place. Then, of course, you nerf the offending proc sets into line with everyone else's level of pressure, nerf Corrosive, nerf Undeath, and then watch as people build less tanky and thus for myriad reasons now have the ability to kill. With or without proc sets.
That's it. That's the circumspect fix. It's the answer. And of course you can say things like buff Necro, fix werewolf, whatever. But that is the answer to THIS problem.
A similar result could be achieved by leaving AW the same and reducing the % modifiers, but now the DoTs just need to be buffed even more so what's the point? Right now the way they stack their modifiers up is the skill involved in the class so leave it. It's their crux. It's their corpse mechanic... Their molten whip mini-game.
It isn't too much to ask for a skill to not hit for 20k. Weaving a heavy attack on an off balance target isn't exactly hard. I don't see why you hold it's gameplay in such high regard.
PhoenixGrey wrote: »PhoenixGrey wrote: »
Okay I'm done listing ways in which sorcs have an identity. I've more than made my point, but I could go on trust me. I just don't see why I'm trying to explain why NBs are OP to the person who, for like a year, showed up in every topic just to hate on the power of NB, the constant buffs they get, and the devs who made it so because according to you they play NB and are intentionally unfair.
[snip]
[snip]
Yeah every other OP skill is a shining light of hope in my eyes because they pale in comparision to proc sets.
Players use skills because they are OP. No one likes using average skills. Not sure why ppl don’t have this basic understanding that it is the exact reason why we have a proc set meta. And now some righteous ppl come along and try to nerf the last remaining classes which don’t use procs. All I m doing is calling out their [snip].
If you are forced to use 3 proc sets on our build you class has clearly lost your class identity
Average is just another way to say balanced, lol. If you aren't comfortable using average skills then why should you have a say in balance conversations?
All proc sets aren't bad. I share your dislike for them, but the vast majority of them scale off your damage and most of them are therefore balanced. The ones that don't are a way to have damage while remaining tanky, and as such create enough pressure where the rest of a class kit can actually finish a decent player. Because pressure is a thing a lot of classes lack right now.
The classes that don't need to use those proc sets are NB and DK. DK has plenty of pressure in class skills and also an ability to ignore penetration-- making it bursty enough to kill as well. NB is unique in that it doesn't have pressure... It just has one ability that might hit for a stupid high amount. It's spammable and it's ultimate are also required, but not so much for pressure per se but more for just supercharging that one skill.
If AW were to be nerfed and that power were put into their DoTs, as I'm suggesting (to help PvE,) then that would make them stop hitting non-tanky-brawlers for 20k but they would continue to have the ability to kill because they now have pressure which is why everybody else uses the OP proc sets in the first place. Then, of course, you nerf the offending proc sets into line with everyone else's level of pressure, nerf Corrosive, nerf Undeath, and then watch as people build less tanky and thus for myriad reasons now have the ability to kill. With or without proc sets.
That's it. That's the circumspect fix. It's the answer. And of course you can say things like buff Necro, fix werewolf, whatever. But that is the answer to THIS problem.
A similar result could be achieved by leaving AW the same and reducing the % modifiers, but now the DoTs just need to be buffed even more so what's the point? Right now the way they stack their modifiers up is the skill involved in the class so leave it. It's their crux. It's their corpse mechanic... Their molten whip mini-game.
It isn't too much to ask for a skill to not hit for 20k. Weaving a heavy attack on an off balance target isn't exactly hard. I don't see why you hold it's gameplay in such high regard.
Average = boring in a video game lol.
Proc sets play the game for you.
And nb isn’t supposed to be a pressure class.
Imagine a nb with 3 proc sets and getting bored coz you are not even playing the game now .
Mr_Jord_Joe wrote: »It's perfectly balanced![]()
TechMaybeHic wrote: »Mr_Jord_Joe wrote: »It's perfectly balanced![]()
Well let me ask you this. Do you really have 43 k health?
Mr_Jord_Joe wrote: »TechMaybeHic wrote: »Mr_Jord_Joe wrote: »It's perfectly balanced![]()
Well let me ask you this. Do you really have 43 k health?
I always had 35k life, sometimes more, I'm ''support'', that day I managed to heal a ''lot'' of the damage (5k after initial hit i guess) from the gank, but ''Assassins Guile'' did too much damage after healing and I just died, i see balorg too :v
Mr_Jord_Joe wrote: »It's perfectly balanced![]()
See that's just silly. Necros are worse than sorcs but they clearly have an identity. Having an identity and being good are totally different things.
Sorcs heal through offense-- either by critting or by directly applied dark magic damage. That's one thing that's unique.
They have a unique amount of delayed and/or stackable damage in their kit with curse, crystal, endless, and overload.
Their shiny lightning form is unique looking, which you may scoff at and consider only eye-candy, but actually it's a pretty good skill and semi-unique.
@StaticWave I think there's a pretty large gaping window between AW and BA where one could be buffed or nerfed without becoming the other. Illustrated indirectly by how when you see a 25k AW on a death recap you remark "you're squishy, I could a hit you with a 10k crystal crit." 10k. 25k. 10k. 25k. Can AW not do 20k instead of 25k?
Don't get me wrong I see the logic in your stance. Yes, lowering their % modifiers or even changing their crit and penetration passives would also lower AW. But it would lower everything else as well and then you'd just have a deeper hole to dig out of when it came time to fix PvE.
SandandStars wrote: »When was the last time anyone heard a single word from a ZOS employee about their experience playing PVP?
NB & DK are grossly overpowered vs all other classes. It’s ruined the game for me.
Edit: Here is the context that was missing, provided by the OP. OP was in a 1v1 with a warden, and had major + minor breach on him (-9k resists) and minor brittle (+10% crit damage taken), when this nightblade ganked him from stealth. He also states there was possibly a guard there, which means it is likely he had the guard puncture debuff - which is a 20-30% damage taken debuff.
Context is important. This person could have a 100-130% crit damage modifier, 30k+ pen, 6.5-7.5k WD (especially if using balorgh), and over 40% in flat skill/status sourced damage modifiers. In this case they'd be fully penning you, and their crits would still be dealing 80-100% more than the TT damage. These are all stats that you can realistically reach on a 1vX build with no outside buffs.
The skill is a slow moving projectile that requires 5 light attacks to proc, is blockable and dodgeable, has two distinct audio queues (one when it procs after 5 light attacks, another when it is fired), and has a 500ms minimum travel time, meaning at point blank you ALWAYS have sufficient time to break free of a stun and block or dodge it (with the exception of a well timed OB stun).
The other thing about AW is that it hasn't had it's damage changed in an extremely long time. The reason that people are seeing bigger numbers from it now (and subsequently, complaining) is because of the concealed weapon 10% damage modifier.
Concealed and several other parts of the nightblade kit could use adjustments - assassin's will is fine.
Urzigurumash wrote: »SandandStars wrote: »When was the last time anyone heard a single word from a ZOS employee about their experience playing PVP?
NB & DK are grossly overpowered vs all other classes. It’s ruined the game for me.
But this increases the glory of winning on another class, no?
Urzigurumash wrote: »But this increases the glory of winning on another class, no?
Edit: Here is the context that was missing, provided by the OP. OP was in a 1v1 with a warden, and had major + minor breach on him (-9k resists) and minor brittle (+10% crit damage taken), when this nightblade ganked him from stealth. He also states there was possibly a guard there, which means it is likely he had the guard puncture debuff - which is a 20-30% damage taken debuff.
Context is important. This person could have a 100-130% crit damage modifier, 30k+ pen, 6.5-7.5k WD (especially if using balorgh), and over 40% in flat skill/status sourced damage modifiers. In this case they'd be fully penning you, and their crits would still be dealing 80-100% more than the TT damage. These are all stats that you can realistically reach on a 1vX build with no outside buffs.
The skill is a slow moving projectile that requires 5 light attacks to proc, is blockable and dodgeable, has two distinct audio queues (one when it procs after 5 light attacks, another when it is fired), and has a 500ms minimum travel time, meaning at point blank you ALWAYS have sufficient time to break free of a stun and block or dodge it (with the exception of a well timed OB stun).
The other thing about AW is that it hasn't had it's damage changed in an extremely long time. The reason that people are seeing bigger numbers from it now (and subsequently, complaining) is because of the concealed weapon 10% damage modifier.
Concealed and several other parts of the nightblade kit could use adjustments - assassin's will is fine.
Spoken like a true Nightblade main. The fact that u can medium-weave icap and resolve in the same global CD and being unavoidable damage is the issue. Yes, there is some of setup that goes into the BIG crit, but there is no counterplay for it. That is the issue. I cannot even fossilize, whip players consistently on the DK because you can break-free, roll dodge in-between GCDs. Having a "spammable" that hits twice as hard as any ultimate in the entire game is not "Balanced" nor should be defended. If i cannot successful mitigate the burst of damage as a 9year veteran player, how can 95% of the player base do so? It is simply too simple. I will even play the Devils advocate and say, "okay well Nightbaldes are assassins'" sure that's fine, so explain why their healing is better than any other class in the game with healthy offering? When you give one class the highest burst damage, the best burst heals and access to stealth which is spammable.... i mean something has to give. Pick your poison. Nightblades have their cake and eat it too