Happy New Year! We got a date for this yet? I checked all the social media channels and couldnt find anything ☹
Hi everyone. We know everyone has been asking about the Q&A related to combat. After internal conversations with the team, we have decided to shift from a Q&A. Instead, we've gone through the questions many have been asking and taken those back to the combat team to address the core themes we saw asked across the community. With that, the combat team has drafted an ESO Combat Vision statement, designed to give the community a clearer picture around the goals the combat team has always strived for and will continue to strive for. You can find the statement here for the forum discussion link. While we know the Q&A was initially proposed, we hope the statement helps to clarify some questions around the vision for ESO combat. Thanks for your patience around this topic.
a thing which did not answer any questions that anyone had, nor actually even explain the 'vision'. what they did talk about they don't even do...
spartaxoxo wrote: »Happy New Year! We got a date for this yet? I checked all the social media channels and couldnt find anything ☹
They officially cancelled it and instead did a "deep dive" on their combat philosophy.Hi everyone. We know everyone has been asking about the Q&A related to combat. After internal conversations with the team, we have decided to shift from a Q&A. Instead, we've gone through the questions many have been asking and taken those back to the combat team to address the core themes we saw asked across the community. With that, the combat team has drafted an ESO Combat Vision statement, designed to give the community a clearer picture around the goals the combat team has always strived for and will continue to strive for. You can find the statement here for the forum discussion link. While we know the Q&A was initially proposed, we hope the statement helps to clarify some questions around the vision for ESO combat. Thanks for your patience around this topic.
Well, I just caught up on the thread and the linked combat philosophy statement...
Honestly, I think they DID technically answer almost anything that could have come from any Q&A in this statement:
Outside of some outstanding combat bugs, we believe taking all these into account has now gotten combat in a better place, where ESO is more enjoyable for a variety of playstyles. Much of the work we’ve done over the past few years – such as updating the Champion Point system and the hybridization work – has vastly improved build options, gameplay variety and build equality, which supports several of our values.
Any question we might have about why something was done in U35, whether something might be adjusted or changed, what might they do to address issue xyz that arose from U35, whether they are happy with the results, and (unfortunately) many folks who have quit but are watching the forums wondering if xyz from U35 might be reversed because then they might be interested in returning... all has been answered.
They believe combat is in a better place and is supporting the combat values.
Doesn't that pretty much say everything we needed to know?
By extension I would take this to mean that, from their perspective, U35 was a success and current directions will continue. This was not "we've heard you about change fatigue, we didn't quite meet our goal with U35..." it was the polar opposite of a message like that. Exactly what they are valuing most highly and how that's being measured is not explained in enough detail to determine why there is a gap between a portion of the community's happiness with U35 and ZOS's satisfaction with it, but I think it is pretty clear that ZOS is staying true to its culture of doubling down on decisions that have been made, regardless of how loudly the community might object. Whether it is because they don't want to lose face or whether it is because the concerns being raised on the forums aren't a high priority compared to what they are trying to accomplish internally (and they are truly happy with where the game is at) I guess we may never know.
It is nice that they closed the loop. I really was starting to assume that this would be like the character map progress topic, which got unstickied and never answered after being temporarily acknowledged. I would rather this response than nothing, so thank you for that to whoever ensured the message delivery.
Well, I just caught up on the thread and the linked combat philosophy statement...
Honestly, I think they DID technically answer almost anything that could have come from any Q&A in this statement:
Outside of some outstanding combat bugs, we believe taking all these into account has now gotten combat in a better place, where ESO is more enjoyable for a variety of playstyles. Much of the work we’ve done over the past few years – such as updating the Champion Point system and the hybridization work – has vastly improved build options, gameplay variety and build equality, which supports several of our values.
Any question we might have about why something was done in U35, whether something might be adjusted or changed, what might they do to address issue xyz that arose from U35, whether they are happy with the results, and (unfortunately) many folks who have quit but are watching the forums wondering if xyz from U35 might be reversed because then they might be interested in returning... all has been answered.
I disagree. Let's see what the community questions towards U35 were, shall we (excerpt from questions I found)?
@Destai wanted to know:
1. Did you see an uptick in end-game participation following U35?
2. Was U35 part of a larger endeavor, and if so, what are other milestones in that development effort?
3. What would final state of combat look like, if possible?
@Agenericname wanted to know:
4. Can we have a detailed roadmap? And what would it look like?
@mandricus wanted to know:
5. You modified Templar Jabs to better line up the skill's timing with weaving (after 8 years). On the very same patch, you nerfed significantly light attacks damage. Doesn't it seem a bit contradictory? Can you please explain better your thought process behind that decision?
6. One of the states goals of the changes was to improve accessibility. Do you think that the game is more accessible today compared to what it was pre-u35? Can you please also tell us the target audience that you had in mind? New players, low level players, mid-tier players or everyone?
@VaranisArano wanted to know:
7. How are balance changes to combat and content tested prior to going on the PTS? Parsing, in-house progression teams, etc.?
8. How do the Devs define or talk about "accessibility" from a development perspective? What do the Devs consider the "floor" and the "ceiling" when it comes to targeted balance changes? By what metrics is this being measured and evaluated for success?
9. Did the final U35 patch changes successfully hit the metrics for accessibility and raising the floor/lowering the ceiling now that they've been Live for over three months?
@heaven13 wanted to know:
10. Why were animations changed, especially with the policy of never changing existing assets (we were told this is why Timbercrow diaper wouldn’t be changed as well as the Seafaring hair which darkens hair by about 5 shades). Why was it okay to do this with animations, particularly like jabs that has been integral to an entire class since launch?
@Billium813 wanted to know:
11. How does the team determine when to make class and weapon skill changes, specifically for "balancing reasons" (community data? internal testing?)? How do you compare builds to determine something is over / under performing (dummy parsing? internal testing? dedicated trials groups?)?
@VampirateV wanted to know:
12. How does zos define "accessibility"? Many players are still confused about whether it means the abstract accessibility of content, or the more concrete features to improve access to the game for folks with disabilities. And if it's the latter, are the devs currently (or open to) consulting players with disabilities to help create useful and meaningful features?
I'll stop here. A good amount of these questions has not been answered. Most importantly not the question about how they connect their announcment (reduction of obscene (original quote from the initial announcement) damage from top tier players) with the substantial nerf of mostly mid- to low-level players. If you belong to the last two categories and want to run Vet Raids, your only remaining option is a HA-Build. So much to the build variety they achieved, hm?They believe combat is in a better place and is supporting the combat values.
Doesn't that pretty much say everything we needed to know?
There are a good amount of people on this planet believing in an all-knowing, all-loving, all-planning god / allah / whatever. Good for them. But this is nothing I would base a factual conversation on. I also believe I deserve a pay raise. If the metrics / numbers speak another language, my believe is off (obviously). And ZOS having a meeting with all Stream Team Members, asking questions around status of ESO, direction, current community opinion, etc, let's me assume, that their metrics don't look good or as good as they could / should.By extension I would take this to mean that, from their perspective, U35 was a success and current directions will continue. This was not "we've heard you about change fatigue, we didn't quite meet our goal with U35..." it was the polar opposite of a message like that. Exactly what they are valuing most highly and how that's being measured is not explained in enough detail to determine why there is a gap between a portion of the community's happiness with U35 and ZOS's satisfaction with it, but I think it is pretty clear that ZOS is staying true to its culture of doubling down on decisions that have been made, regardless of how loudly the community might object. Whether it is because they don't want to lose face or whether it is because the concerns being raised on the forums aren't a high priority compared to what they are trying to accomplish internally (and they are truly happy with where the game is at) I guess we may never know.
I have the impression that they internally don't think that U35 was a success. Else the Stream Team Member meeting would have had a different trajectory. But they are not going to admit it and will double down. Unfortunate, but I think also one of the many reasons why ESO struggles to retain players. People dislike such behaviour.It is nice that they closed the loop. I really was starting to assume that this would be like the character map progress topic, which got unstickied and never answered after being temporarily acknowledged. I would rather this response than nothing, so thank you for that to whoever ensured the message delivery.
See above. I think, they didn't close the loop. Looking at the substantial feedback on that posting alone also tells me, that the majority of posters don't think they closed the loop.
I don't think that we will get something more substantial. I think this is a disgrace, as I consider a regular exchange (not streaming and not answering questions, or posting blog posts, or making announcements on the forum where nobody then follows up) relevant for every company. Especially one, where direct feedback is easily possible.
There is more but the topic gets exhausting. So I'll stop here.
GreatGildersleeve wrote: »I guess we have our answer on why U35 happened. They had to nerf everything in sight to make the new class super OP and sell lots of copies of Necrom. Once it releases (U38?) they can start to bring stuff back up to revert some of the U35 pain.
psychotrip wrote: »Every time I get the urge to play ESO, I come back to this thread and remember how poorly the game is managed.
It's like a live-service detox. You should try it. Your wallet will thank you.
psychotrip wrote: »Back again. Did this QA ever happen?
psychotrip wrote: »Skimming through the thread, I can see that they replaced the QA for something else, but apparently they didnt answer any queations?
psychotrip wrote: »Have they gotten better with communication?
psychotrip wrote: »Are the combat issues resolved?
The way they did new jabs is still flummoxing. I get simplifying the channel cast time for weaving and GCD reasons. I don't think they have a good answer for why I am shoveling an "Aedric" spear different from all other spear abilities using an evil Nighthollow staff completely antithetical to the Aedra and also docking the damage so drastically to be outclassed by other spammables when it was once a Templar's distinction. I guess whoever was assigned to that task didn't really care about any of that though and they said 'whatever ship it!' and so far seems to also not care about the plethora of feedback concerning that thereafter. I feel mocked when I see Isobel still using the old jab animation. I miss doing comparable damage until execution...
I miss enjoying jabbing...
psychotrip wrote: »psychotrip wrote: »Every time I get the urge to play ESO, I come back to this thread and remember how poorly the game is managed.
It's like a live-service detox. You should try it. Your wallet will thank you.
Back again. Did this QA ever happen? I was playing my PGE1 lore friendly, jungle-modded Oblivion, and I started wanting to play ESO again. So its time to check back in.
Skimming through the thread, I can see that they replaced the QA for something else, but apparently they didnt answer any queations?
Have they gotten better with communication? Are the combat issues resolved? As a bonus question: How's the story and lore these days? I dipped out when I sensed the setting was becoming far too "generic fantasy" for my tastes (around the time Summerset came out)