VaranisArano wrote: »VaranisArano wrote: »
Thanks for the update, @ZOS_Kevin. Even if it's not quite the Q&A we originally expected, I appreciate that the focus shifted over time and so this is the equivalent presentation.
I'm delighted to see that the team followed through. As with many areas of communication, it may not be the answers we wanted to hear, but its meaningful to hear from the developers anyway.
And personally, I love the Deep Dives the team have done so far. This one reminded me a lot of the Class Identity one with its emphasis on defining how the Devs think, their goals for balance, and the broad strokes of how they envision ESO gameplay.
It was nowhere near what was needed.
To each their own. I have unanswered questions about U35 (like whether or not it achieved what it meant to), but I can accept and appreciate the Deep Dive for what it is.
That's not to say there's not reason for criticism. But in light of the recent conversation here, I'm reminded that ZOS gets a lot of criticism when they don't communicate at all AND when they communicate what players didn't want to hear.
VaranisArano wrote: »VaranisArano wrote: »
Thanks for the update, @ZOS_Kevin. Even if it's not quite the Q&A we originally expected, I appreciate that the focus shifted over time and so this is the equivalent presentation.
I'm delighted to see that the team followed through. As with many areas of communication, it may not be the answers we wanted to hear, but its meaningful to hear from the developers anyway.
And personally, I love the Deep Dives the team have done so far. This one reminded me a lot of the Class Identity one with its emphasis on defining how the Devs think, their goals for balance, and the broad strokes of how they envision ESO gameplay.
It was nowhere near what was needed.
To each their own. I have unanswered questions about U35 (like whether or not it achieved what it meant to), but I can accept and appreciate the Deep Dive for what it is.
That's not to say there's not reason for criticism. But in light of the recent conversation here, I'm reminded that ZOS gets a lot of criticism when they don't communicate at all AND when they communicate what players didn't want to hear.
Its okay to be disappointed when what we got. It's clear that the scope of the Q&A drifted substantially over the months since U35. We got what the Devs wanted to give us, not necessarily what we expected or wanted (for a given value of "we" - even our small numbers here were fairly divided on what we wanted.)
But overall, I'd rather we got more of these Deep Dives, and hopefully more substantial and regular ones as time goes on.
And in light of the recent conversation about why ZOS doesn't do regular updates as often as I'd like, I should point out that this dynamic is totally repeating itself. Perhaps not undeservedly in this case, but constant negative feedback is not exactly conducive to creating more communication. Imagine some people yelling "Do it!" And other people yelling "Not like that!
VaranisArano wrote: »VaranisArano wrote: »
Thanks for the update, @ZOS_Kevin. Even if it's not quite the Q&A we originally expected, I appreciate that the focus shifted over time and so this is the equivalent presentation.
I'm delighted to see that the team followed through. As with many areas of communication, it may not be the answers we wanted to hear, but its meaningful to hear from the developers anyway.
And personally, I love the Deep Dives the team have done so far. This one reminded me a lot of the Class Identity one with its emphasis on defining how the Devs think, their goals for balance, and the broad strokes of how they envision ESO gameplay.
It was nowhere near what was needed.
To each their own. I have unanswered questions about U35 (like whether or not it achieved what it meant to), but I can accept and appreciate the Deep Dive for what it is.
That's not to say there's not reason for criticism. But in light of the recent conversation here, I'm reminded that ZOS gets a lot of criticism when they don't communicate at all AND when they communicate what players didn't want to hear.
Its okay to be disappointed when what we got. It's clear that the scope of the Q&A drifted substantially over the months since U35. We got what the Devs wanted to give us, not necessarily what we expected or wanted (for a given value of "we" - even our small numbers here were fairly divided on what we wanted.)
But overall, I'd rather we got more of these Deep Dives, and hopefully more substantial and regular ones as time goes on.
And in light of the recent conversation about why ZOS doesn't do regular updates as often as I'd like, I should point out that this dynamic is totally repeating itself. Perhaps not undeservedly in this case, but constant negative feedback is not exactly conducive to creating more communication. Imagine some people yelling "Do it!" And other people yelling "Not like that!
Yeah, but they are a business being paid for a service about which some of their customers are not happy. ZOS is not my friend group and not my "family", they don't give me any particular considerations when it comes to asking for certain things, so why should we pander to some imagined corporate emotional trauma they might get from being told that they have a product that has problems that they have failed multiple times to fix.
I'm sure they are big boys/girls and they are getting paid to do their jobs, I don't get a free from jail card when I mess up at work just because I might get upset about getting too much criticism. They way to avoid criticism is to stop messing up. And frankly unless their own bosses are chastising them for failures, a bit of forum chat is not really much at all (which seems apparent since they don't really seem to change their behaviours in regards to some bugs or communications historically .. of course if some bugs they are just unable to fix, then they should admit that).
And if they do deliberately withold communication because they are "hurt" or emotionally upset by people calling them out, then I don't know what to think of that corporate structure.
spartaxoxo wrote: »I wouldn't go this far, but I did feel like it didn't give much in the way of new insight. I also felt like my biggest question "Did this actually meet your goal of increasing accessibility?" was not satisfied by the combat changes. About the only thing I learned is that consider light attack weaving as a core part of their design now, and that they make changes specifically to protect it. I have long assumed that, but it's nice to see it confirmed. I hope this puts the final nail in the coffin in the always been bad argument that weaving is a "bug.". It also fits into their explanation they have already provided us about the jabs change.
Hi everyone. We know everyone has been asking about the Q&A related to combat. After internal conversations with the team, we have decided to shift from a Q&A. Instead, we've gone through the questions many have been asking and taken those back to the combat team to address the core themes we saw asked across the community. With that, the combat team has drafted an ESO Combat Vision statement, designed to give the community a clearer picture around the goals the combat team has always strived for and will continue to strive for. You can find the statement here for the forum discussion link. While we know the Q&A was initially proposed, we hope the statement helps to clarify some questions around the vision for ESO combat. Thanks for your patience around this topic.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »
Thanks for the update, @ZOS_Kevin. Even if it's not quite the Q&A we originally expected, I appreciate that the focus shifted over time and so this is the equivalent presentation.
I'm delighted to see that the team followed through. As with many areas of communication, it may not be the answers we wanted to hear, but its meaningful to hear from the developers anyway.
And personally, I love the Deep Dives the team have done so far. This one reminded me a lot of the Class Identity one with its emphasis on defining how the Devs think, their goals for balance, and the broad strokes of how they envision ESO gameplay.
It was nowhere near what was needed.
To each their own. I have unanswered questions about U35 (like whether or not it achieved what it meant to), but I can accept and appreciate the Deep Dive for what it is.
That's not to say there's not reason for criticism. But in light of the recent conversation here, I'm reminded that ZOS gets a lot of criticism when they don't communicate at all AND when they communicate what players didn't want to hear.
Its okay to be disappointed when what we got. It's clear that the scope of the Q&A drifted substantially over the months since U35. We got what the Devs wanted to give us, not necessarily what we expected or wanted (for a given value of "we" - even our small numbers here were fairly divided on what we wanted.)
But overall, I'd rather we got more of these Deep Dives, and hopefully more substantial and regular ones as time goes on.
And in light of the recent conversation about why ZOS doesn't do regular updates as often as I'd like, I should point out that this dynamic is totally repeating itself. Perhaps not undeservedly in this case, but constant negative feedback is not exactly conducive to creating more communication. Imagine some people yelling "Do it!" And other people yelling "Not like that!
Yeah, but they are a business being paid for a service about which some of their customers are not happy. ZOS is not my friend group and not my "family", they don't give me any particular considerations when it comes to asking for certain things, so why should we pander to some imagined corporate emotional trauma they might get from being told that they have a product that has problems that they have failed multiple times to fix.
I'm sure they are big boys/girls and they are getting paid to do their jobs, I don't get a free from jail card when I mess up at work just because I might get upset about getting too much criticism. They way to avoid criticism is to stop messing up. And frankly unless their own bosses are chastising them for failures, a bit of forum chat is not really much at all (which seems apparent since they don't really seem to change their behaviours in regards to some bugs or communications historically .. of course if some bugs they are just unable to fix, then they should admit that).
And if they do deliberately withold communication because they are "hurt" or emotionally upset by people calling them out, then I don't know what to think of that corporate structure.
I think you've missed the mark a bit with the last.
Past experience suggests that ZOS steers away from regular communication because they know it results in frustrated and dissatisfied players - see
the recent conversation upthread where I posted Gina Bruno's explanation why they stopped doing regular updates on the performance road map like they did from 2019-2020.
ZOS has already seen that regular, but lackluster updates resulted in frustrated, dissatisfied players. The result: we get periodic, but irregular updates about performance now. The silence obviously frustrates other players, but it's worth noting ZOS can't satisfy everyone, and they've chosen not to regularly rub salt in the wounds of frustrated players, as it were.
See also: the regular updates during U35 PTS which resulted in frustrated, dissatisfied players who weren't getting the changes they wanted, followed by silence broken by periodic, but irregular updates on the Q&A culminating in this Deep Dive that didn't really address U35.
So I guess I'm looking at that pattern repeat itself and thinking, "You know, I'm sure dissatisfied players venting their frustration at a lackluster Deep Dive will result in more, regular, deep communication from the Devs, right?"
I'm pretty sure it won't, but I'd be happy to be wrong. I'd like more, regular, and deeper Deep Dives.
VaranisArano wrote: »So I guess I'm looking at that pattern repeat itself and thinking, "You know, I'm sure dissatisfied players venting their frustration at a lackluster Deep Dive will result in more, regular, deep communication from the Devs, right?"
I'm pretty sure it won't, but I'd be happy to be wrong. I'd like more, regular, and deeper Deep Dives.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »
Thanks for the update, @ZOS_Kevin. Even if it's not quite the Q&A we originally expected, I appreciate that the focus shifted over time and so this is the equivalent presentation.
I'm delighted to see that the team followed through. As with many areas of communication, it may not be the answers we wanted to hear, but its meaningful to hear from the developers anyway.
And personally, I love the Deep Dives the team have done so far. This one reminded me a lot of the Class Identity one with its emphasis on defining how the Devs think, their goals for balance, and the broad strokes of how they envision ESO gameplay.
It was nowhere near what was needed.
To each their own. I have unanswered questions about U35 (like whether or not it achieved what it meant to), but I can accept and appreciate the Deep Dive for what it is.
That's not to say there's not reason for criticism. But in light of the recent conversation here, I'm reminded that ZOS gets a lot of criticism when they don't communicate at all AND when they communicate what players didn't want to hear.
Its okay to be disappointed when what we got. It's clear that the scope of the Q&A drifted substantially over the months since U35. We got what the Devs wanted to give us, not necessarily what we expected or wanted (for a given value of "we" - even our small numbers here were fairly divided on what we wanted.)
But overall, I'd rather we got more of these Deep Dives, and hopefully more substantial and regular ones as time goes on.
And in light of the recent conversation about why ZOS doesn't do regular updates as often as I'd like, I should point out that this dynamic is totally repeating itself. Perhaps not undeservedly in this case, but constant negative feedback is not exactly conducive to creating more communication. Imagine some people yelling "Do it!" And other people yelling "Not like that!
Yeah, but they are a business being paid for a service about which some of their customers are not happy. ZOS is not my friend group and not my "family", they don't give me any particular considerations when it comes to asking for certain things, so why should we pander to some imagined corporate emotional trauma they might get from being told that they have a product that has problems that they have failed multiple times to fix.
I'm sure they are big boys/girls and they are getting paid to do their jobs, I don't get a free from jail card when I mess up at work just because I might get upset about getting too much criticism. They way to avoid criticism is to stop messing up. And frankly unless their own bosses are chastising them for failures, a bit of forum chat is not really much at all (which seems apparent since they don't really seem to change their behaviours in regards to some bugs or communications historically .. of course if some bugs they are just unable to fix, then they should admit that).
And if they do deliberately withold communication because they are "hurt" or emotionally upset by people calling them out, then I don't know what to think of that corporate structure.
I think you've missed the mark a bit with the last.
Past experience suggests that ZOS steers away from regular communication because they know it results in frustrated and dissatisfied players - see
the recent conversation upthread where I posted Gina Bruno's explanation why they stopped doing regular updates on the performance road map like they did from 2019-2020.
ZOS has already seen that regular, but lackluster updates resulted in frustrated, dissatisfied players. The result: we get periodic, but irregular updates about performance now. The silence obviously frustrates other players, but it's worth noting ZOS can't satisfy everyone, and they've chosen not to regularly rub salt in the wounds of frustrated players, as it were.
See also: the regular updates during U35 PTS which resulted in frustrated, dissatisfied players who weren't getting the changes they wanted, followed by silence broken by periodic, but irregular updates on the Q&A culminating in this Deep Dive that didn't really address U35.
So I guess I'm looking at that pattern repeat itself and thinking, "You know, I'm sure dissatisfied players venting their frustration at a lackluster Deep Dive will result in more, regular, deep communication from the Devs, right?"
I'm pretty sure it won't, but I'd be happy to be wrong. I'd like more, regular, and deeper Deep Dives.
Hi everyone. We know everyone has been asking about the Q&A related to combat. After internal conversations with the team, we have decided to shift from a Q&A. Instead, we've gone through the questions many have been asking and taken those back to the combat team to address the core themes we saw asked across the community. With that, the combat team has drafted an ESO Combat Vision statement, designed to give the community a clearer picture around the goals the combat team has always strived for and will continue to strive for. You can find the statement here for the forum discussion link. While we know the Q&A was initially proposed, we hope the statement helps to clarify some questions around the vision for ESO combat. Thanks for your patience around this topic.
I'm sure going to pick it apart and compare it against what I need to know to continue spending $1000s on this game annually. It doesn't line up for me because a vision statement isn't where we should be at 8-ish years into this game's lifecycle. Asking for a more concrete roadmap, what goals and milestones there, and what challenges/successes have been had really isn't a tall order. Carefully rehearsed statements aren't really of any value to me.
ForumBully wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »
Thanks for the update, @ZOS_Kevin. Even if it's not quite the Q&A we originally expected, I appreciate that the focus shifted over time and so this is the equivalent presentation.
I'm delighted to see that the team followed through. As with many areas of communication, it may not be the answers we wanted to hear, but its meaningful to hear from the developers anyway.
And personally, I love the Deep Dives the team have done so far. This one reminded me a lot of the Class Identity one with its emphasis on defining how the Devs think, their goals for balance, and the broad strokes of how they envision ESO gameplay.
It was nowhere near what was needed.
To each their own. I have unanswered questions about U35 (like whether or not it achieved what it meant to), but I can accept and appreciate the Deep Dive for what it is.
That's not to say there's not reason for criticism. But in light of the recent conversation here, I'm reminded that ZOS gets a lot of criticism when they don't communicate at all AND when they communicate what players didn't want to hear.
Its okay to be disappointed when what we got. It's clear that the scope of the Q&A drifted substantially over the months since U35. We got what the Devs wanted to give us, not necessarily what we expected or wanted (for a given value of "we" - even our small numbers here were fairly divided on what we wanted.)
But overall, I'd rather we got more of these Deep Dives, and hopefully more substantial and regular ones as time goes on.
And in light of the recent conversation about why ZOS doesn't do regular updates as often as I'd like, I should point out that this dynamic is totally repeating itself. Perhaps not undeservedly in this case, but constant negative feedback is not exactly conducive to creating more communication. Imagine some people yelling "Do it!" And other people yelling "Not like that!
Yeah, but they are a business being paid for a service about which some of their customers are not happy. ZOS is not my friend group and not my "family", they don't give me any particular considerations when it comes to asking for certain things, so why should we pander to some imagined corporate emotional trauma they might get from being told that they have a product that has problems that they have failed multiple times to fix.
I'm sure they are big boys/girls and they are getting paid to do their jobs, I don't get a free from jail card when I mess up at work just because I might get upset about getting too much criticism. They way to avoid criticism is to stop messing up. And frankly unless their own bosses are chastising them for failures, a bit of forum chat is not really much at all (which seems apparent since they don't really seem to change their behaviours in regards to some bugs or communications historically .. of course if some bugs they are just unable to fix, then they should admit that).
And if they do deliberately withold communication because they are "hurt" or emotionally upset by people calling them out, then I don't know what to think of that corporate structure.
I think you've missed the mark a bit with the last.
Past experience suggests that ZOS steers away from regular communication because they know it results in frustrated and dissatisfied players - see
the recent conversation upthread where I posted Gina Bruno's explanation why they stopped doing regular updates on the performance road map like they did from 2019-2020.
ZOS has already seen that regular, but lackluster updates resulted in frustrated, dissatisfied players. The result: we get periodic, but irregular updates about performance now. The silence obviously frustrates other players, but it's worth noting ZOS can't satisfy everyone, and they've chosen not to regularly rub salt in the wounds of frustrated players, as it were.
See also: the regular updates during U35 PTS which resulted in frustrated, dissatisfied players who weren't getting the changes they wanted, followed by silence broken by periodic, but irregular updates on the Q&A culminating in this Deep Dive that didn't really address U35.
So I guess I'm looking at that pattern repeat itself and thinking, "You know, I'm sure dissatisfied players venting their frustration at a lackluster Deep Dive will result in more, regular, deep communication from the Devs, right?"
I'm pretty sure it won't, but I'd be happy to be wrong. I'd like more, regular, and deeper Deep Dives.
Seems like you're saying ZOS opts for irregular, infrequent and uninformative updates to avoid frustrating people with regular, frequent and uninformative updates. I guess that's one take, but those aren't the only options.
This “vision statement” is so insulting. It’s honestly worse than if they did nothing and simply continued to ignore the customer demand for the promised Q&A. It literally says nothing new or interesting and does not even begin to address any of the issues players (customers) have raised. I knew it was going to be bad, but it’s even worse than I’d have guessed.
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ForumBully wrote: »This is every bit as informative as the deep-dive itself.
So, after the supposed "deep dive" (as deep as a children's pool kind of dive) we are not getting a real q&a on u35 i guess?
So, after the supposed "deep dive" (as deep as a children's pool kind of dive) we are not getting a real q&a on u35 i guess?