FluffyBird wrote: »Just a personal opinion: when someone uses "we truly believe" that means they have no proper justification for their course of action.
This thread always makes me remember a dev stream for another game, where they had a whole 10-minute video showcasing and explaining rework of a single... uhm... I guess in ESO terms that would be "class". Imagine having a proper dev stream for something as major as U35, with showcasing differences, rotation and DPS changes, devs pretending to be n00bs to demonstrate raising the floor, proving that new version is better... I'd watch that.
karthrag_inak wrote: »Question : "Where is Q&A?"
Answer: <crickets> <tumbleweeds> <crickets>
And this -- - --^ concludes the Q&A
DemonicGoat wrote: »Another missed opportunity to close a festering wound yet here we are.
Four_Fingers wrote: »Alinhbo_Tyaka wrote: »Four_Fingers wrote: »They obviously don't have answers, so let them bow out peacefully and hope they strive to do better next time.
This is crux of the problem. ZOS has been allowed to bow out numerous times in the past with the promise to do better in the future. Since they won't make good on those promises on their own it is time for the player base to stop giving them benefit of the doubt and force the issue. One way or the other ZOS needs to come to the realization they are only hurting themselves and the game by ignoring the player base and not addressing their concerns. Hopefully this thread along with other internet media will help them see they are putting the game on a path to mediocrity and fewer loyal players as they leave the game.
No the crux of the problem is they don't have answers that they want to admit to and they won't.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
Mmh if they don't want to do the Q&A they could also just do a roadmap, kinda share their combat vision
Mmh if they don't want to do the Q&A they could also just do a roadmap, kinda share their combat vision
SaffronCitrusflower wrote: »I want an answer as to why mentioning Cyrodiil or PvP gets you automatically banned from any of the live streams. I'm pretty sure Cyrodiil and PvP are parts of the game. Why aren't we allowed to discuss these subjects with the devs?
Is this true? Did it happen in one stream (still not ok) or is it across the board? Not cool!
Something addressing more concerns would be nice if it's not going to be update 35 (which as already stated is probably too long ago to happen). I'm tentatively hopeful from the letter, except for the fact this thread is still ignored.
It's true. You can search even THESE forums much less somewhere else(some of the discussions have been taken down here but some are still up, at least for now) to learn more about it.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
FluffyBird wrote: »Mmh if they don't want to do the Q&A they could also just do a roadmap, kinda share their combat vision
While other developer go "we'll release this bit now and leave the rest for polishing until 2023, sorry", ZOS behaves like someone would chomp their heads off if they fail to stick to the announced plans at any point. Therefore, it's unlikely to see a roadmap from the current team.
We had the "Soon™" meme on the WoW CS forum back when I first started playing in 2006. I've been gone from WoW since 2013, but I'd bet it's still around there.
We had the "Soon™" meme on the WoW CS forum back when I first started playing in 2006. I've been gone from WoW since 2013, but I'd bet it's still around there.
It's actually not nearly as common as it used to be haha I've barely seen it used on the WoW forums in years and I honestly think that joke applies more to ESO at this point.... no, I take that back because I can't think of any time in the last few years where Zenimax said they would add a feature/content players actually want (new weapons, for example). Instead we usually just get nonsense nobody even really asked for.
VaranisArano wrote: »FluffyBird wrote: »Mmh if they don't want to do the Q&A they could also just do a roadmap, kinda share their combat vision
While other developer go "we'll release this bit now and leave the rest for polishing until 2023, sorry", ZOS behaves like someone would chomp their heads off if they fail to stick to the announced plans at any point. Therefore, it's unlikely to see a roadmap from the current team.
In their defense, people do complain whenever stuff they talk about fails to materialize. And I'm not just talking about this Q&A.
Look at the resurgence in people asking "Is the big feature spell-crafting?" That was talked about way at the beginning of the game, but there's been people faithfully asking for it ever since. People getting grumpy about stuff getting pushed back is also why ZOS stopped doing those performance roadmaps they used to. People got irritated when ZOS announced that the hardware upgrades were delayed.
So there's reasons why ZOS prefers not to give too many hard details until they are ready to announce whatever they're doing.
With respect, I think you just swapped cause with effect. It's the lack of communication/roadmaps that have been making players grumpy, not the other way around. That seems to be a common theme in this thread, too, from what I've read. Players have just been asking for more openness and transparency, including admitting to us if something prevents a roadmap feature from being progressed. Personally, I'd appreciate such honesty, and respect them for it.VaranisArano wrote: »FluffyBird wrote: »Mmh if they don't want to do the Q&A they could also just do a roadmap, kinda share their combat vision
While other developer go "we'll release this bit now and leave the rest for polishing until 2023, sorry", ZOS behaves like someone would chomp their heads off if they fail to stick to the announced plans at any point. Therefore, it's unlikely to see a roadmap from the current team.
In their defense, people do complain whenever stuff they talk about fails to materialize. And I'm not just talking about this Q&A.
Look at the resurgence in people asking "Is the big feature spell-crafting?" That was talked about way at the beginning of the game, but there's been people faithfully asking for it ever since. People getting grumpy about stuff getting pushed back is also why ZOS stopped doing those performance roadmaps they used to. People got irritated when ZOS announced that the hardware upgrades were delayed.
So there's reasons why ZOS prefers not to give too many hard details until they are ready to announce whatever they're doing.
That's not really the case. I'll criticize ZOS when due, but in this case it's not true that being told no puts stuff to rest. They've said that spellcrafting has been shelved indefinitely, people still ask about it. Rich said in an interview not all that long ago that they have no real plans to make changes to overland difficulty, people still want it and ask about it. They've said they don't plan on doing Class Change tokens but people keep asking about them.VaranisArano wrote: »FluffyBird wrote: »Mmh if they don't want to do the Q&A they could also just do a roadmap, kinda share their combat vision
While other developer go "we'll release this bit now and leave the rest for polishing until 2023, sorry", ZOS behaves like someone would chomp their heads off if they fail to stick to the announced plans at any point. Therefore, it's unlikely to see a roadmap from the current team.
In their defense, people do complain whenever stuff they talk about fails to materialize. And I'm not just talking about this Q&A.
Look at the resurgence in people asking "Is the big feature spell-crafting?" That was talked about way at the beginning of the game, but there's been people faithfully asking for it ever since. People getting grumpy about stuff getting pushed back is also why ZOS stopped doing those performance roadmaps they used to. People got irritated when ZOS announced that the hardware upgrades were delayed.
So there's reasons why ZOS prefers not to give too many hard details until they are ready to announce whatever they're doing.
Perhaps if they involved the playerbase earlier and you know, maybe actually delivered on things they wouldn't have people being grumpy. A simple, no that's not on the agenda now or indeed ever will put stuff to rest. Their silence and failure to deliver is on them, not us for calling them on it and not wishing to accept it.
With respect, I think you just swapped cause with effect. It's the lack of communication/roadmaps that have been making players grumpy, not the other way around. That seems to be a common theme in this thread, too, from what I've read. Players have just been asking for more openness and transparency, including admitting to us if something prevents a roadmap feature from being progressed. Personally, I'd appreciate such honesty, and respect them for it.VaranisArano wrote: »FluffyBird wrote: »Mmh if they don't want to do the Q&A they could also just do a roadmap, kinda share their combat vision
While other developer go "we'll release this bit now and leave the rest for polishing until 2023, sorry", ZOS behaves like someone would chomp their heads off if they fail to stick to the announced plans at any point. Therefore, it's unlikely to see a roadmap from the current team.
In their defense, people do complain whenever stuff they talk about fails to materialize. And I'm not just talking about this Q&A.
Look at the resurgence in people asking "Is the big feature spell-crafting?" That was talked about way at the beginning of the game, but there's been people faithfully asking for it ever since. People getting grumpy about stuff getting pushed back is also why ZOS stopped doing those performance roadmaps they used to. People got irritated when ZOS announced that the hardware upgrades were delayed.
So there's reasons why ZOS prefers not to give too many hard details until they are ready to announce whatever they're doing.
VaranisArano wrote: »With that in mind, let's see what Gina had to say about why they stopped doing the performance plan:
In her January 2022 Twitter thread about communication, someone mentioned they missed the performance plan. Gina talked about why they stopped doing regular updates.
Now, as I stated at the time, I disagree with her take. Like you, I appreciated the transparency and respected their honesty when they weren't hitting the mark. But you and I are not all players. Regular, but lackluster updates are going to disappoint some players and evidently disappointed enough players that they felt the need to shift their communication strategy.
Honestly I'm a bit annoyed when they ask us what kind of communication we want.With respect, I think you just swapped cause with effect. It's the lack of communication/roadmaps that have been making players grumpy, not the other way around. That seems to be a common theme in this thread, too, from what I've read. Players have just been asking for more openness and transparency, including admitting to us if something prevents a roadmap feature from being progressed. Personally, I'd appreciate such honesty, and respect them for it.VaranisArano wrote: »FluffyBird wrote: »Mmh if they don't want to do the Q&A they could also just do a roadmap, kinda share their combat vision
While other developer go "we'll release this bit now and leave the rest for polishing until 2023, sorry", ZOS behaves like someone would chomp their heads off if they fail to stick to the announced plans at any point. Therefore, it's unlikely to see a roadmap from the current team.
In their defense, people do complain whenever stuff they talk about fails to materialize. And I'm not just talking about this Q&A.
Look at the resurgence in people asking "Is the big feature spell-crafting?" That was talked about way at the beginning of the game, but there's been people faithfully asking for it ever since. People getting grumpy about stuff getting pushed back is also why ZOS stopped doing those performance roadmaps they used to. People got irritated when ZOS announced that the hardware upgrades were delayed.
So there's reasons why ZOS prefers not to give too many hard details until they are ready to announce whatever they're doing.
VaranisArano wrote: »With that in mind, let's see what Gina had to say about why they stopped doing the performance plan:
In her January 2022 Twitter thread about communication, someone mentioned they missed the performance plan. Gina talked about why they stopped doing regular updates.
Now, as I stated at the time, I disagree with her take. Like you, I appreciated the transparency and respected their honesty when they weren't hitting the mark. But you and I are not all players. Regular, but lackluster updates are going to disappoint some players and evidently disappointed enough players that they felt the need to shift their communication strategy.
I think that one problem that ZOS has is that when their communication misses the mark, they shut down. This probably explains why they start and stop so often.
I am one of the people who think that both U35 and AwA communication missed the mark, but for some slightly different reasons. AwA missed the mark because they left too much to "player testable". I question whether ZOS thinks this is a problem, based on my own interactions with them. It is a problem because players cannot tell the difference between working as intended and something that is not. Fixes subsequent to AwA have identified that there were bugs. ZOS is no stranger to bugs in released content, so should we really be using released content to determine what the game is supposed to do?
The problem with U35 was that they said a lot of things, but player testing revealed a conceptual gap between what they said and what they did. Clearly, the language they used to describe what they were doing suited them, but it was their language, obviously built from them talking about it for months. Part of the reason I wanted more information was to clear up language issues where they use some word that is not commonly understood. They tend to use internal lingo when talking about things. As I recall "accessibility" was one of them. There were others. People immediately applied their own definitions, and clearly, not the same as the one ZOS was using. ZOS should have stopped to explain what they were doing better than they did. Q and A. All they had to do was sift through the forum and find things that people didn't understand about what was in U35 (questions) and publish something about it (answers).
They were similarly dismissive about details in both AwA and U35. They did this "drive by" thing where they just dropped a sound bite with nothing to explain it. In AwA, this happened at the reveal where they just tossed AwA out there like everyone knew what that was going to be and what they were doing. In U35 they just tossed out that they were reducing dungeon boss hit points, but not which bosses or by how much. We found out in a dev Tweet some additional details, but they never did expand on that. Details were left up to Player Testable, but then, how do we know if ZOS got it right when we test it? Some player has to think that it is wrong, then bring it to their attention, and maybe (maybe) someone at ZOS will say whether it is intended or not.
I probably care too much about this subject.