Hi everyone. We know everyone has been asking about the Q&A related to combat. After internal conversations with the team, we have decided to shift from a Q&A. Instead, we've gone through the questions many have been asking and taken those back to the combat team to address the core themes we saw asked across the community. With that, the combat team has drafted an ESO Combat Vision statement, designed to give the community a clearer picture around the goals the combat team has always strived for and will continue to strive for. You can find the statement here for the forum discussion link. While we know the Q&A was initially proposed, we hope the statement helps to clarify some questions around the vision for ESO combat. Thanks for your patience around this topic.
Hi everyone. We know everyone has been asking about the Q&A related to combat. After internal conversations with the team, we have decided to shift from a Q&A. Instead, we've gone through the questions many have been asking and taken those back to the combat team to address the core themes we saw asked across the community. With that, the combat team has drafted an ESO Combat Vision statement, designed to give the community a clearer picture around the goals the combat team has always strived for and will continue to strive for. You can find the statement here for the forum discussion link. While we know the Q&A was initially proposed, we hope the statement helps to clarify some questions around the vision for ESO combat. Thanks for your patience around this topic.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
FluffyBird wrote: »I gave it a bit of thought. We got our communication and as a kind community we should respond in kind. Pretend it never happened.
So, I hope we get Q&A before U37. It's been a long time now without any communication on combat beside acknowledging some bugs. But looking forward to more of those juicy memes!
Hi everyone. We know everyone has been asking about the Q&A related to combat. After internal conversations with the team, we have decided to shift from a Q&A. Instead, we've gone through the questions many have been asking and taken those back to the combat team to address the core themes we saw asked across the community. With that, the combat team has drafted an ESO Combat Vision statement, designed to give the community a clearer picture around the goals the combat team has always strived for and will continue to strive for. You can find the statement here for the forum discussion link. While we know the Q&A was initially proposed, we hope the statement helps to clarify some questions around the vision for ESO combat. Thanks for your patience around this topic.
How does this article answer any of the questions this community raised about U35's combat design changes..?After internal conversations with the team, we have decided to shift from a Q&A. Instead, we've gone through the questions many have been asking and taken those back to the combat team to address the core themes we saw asked across the community.
Well, at least we know where we stand now...
Ahh, does that mean no more doors to open? Sadge
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
The most asked questions are still left unanswered. The statement is superficial (not a "deep dive" at all), with things we already heard before; it does not replace the Q&A effectively. I'm disappointed.
VaranisArano wrote: »
Thanks for the update, @ZOS_Kevin. Even if it's not quite the Q&A we originally expected, I appreciate that the focus shifted over time and so this is the equivalent presentation.
I'm delighted to see that the team followed through. As with many areas of communication, it may not be the answers we wanted to hear, but its meaningful to hear from the developers anyway.
And personally, I love the Deep Dives the team have done so far. This one reminded me a lot of the Class Identity one with its emphasis on defining how the Devs think, their goals for balance, and the broad strokes of how they envision ESO gameplay.
LukosCreyden wrote: »The write-up felt more like an advertisement of how combat works aimed at newcomers, rather than any sort of explanation or details.
LukosCreyden wrote: »The write-up felt more like an advertisement of how combat works aimed at newcomers, rather than any sort of explanation or details.
Seriously haha some people are saying it doesn't answer a lot of the questions, but when I read through it.... I don't think it answered ANY of the questions.
LukosCreyden wrote: »The write-up felt more like an advertisement of how combat works aimed at newcomers, rather than any sort of explanation or details.
Seriously haha some people are saying it doesn't answer a lot of the questions, but when I read through it.... I don't think it answered ANY of the questions.
VaranisArano wrote: »
Thanks for the update, @ZOS_Kevin. Even if it's not quite the Q&A we originally expected, I appreciate that the focus shifted over time and so this is the equivalent presentation.
I'm delighted to see that the team followed through. As with many areas of communication, it may not be the answers we wanted to hear, but its meaningful to hear from the developers anyway.
And personally, I love the Deep Dives the team have done so far. This one reminded me a lot of the Class Identity one with its emphasis on defining how the Devs think, their goals for balance, and the broad strokes of how they envision ESO gameplay.
It was nowhere near what was needed.