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So whatever happened to that Q&A?

  • Arunei
    Arunei
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Game development moves in months/quarters not days. So I don't always expect a speedy response. Sometimes the best they can do is "please wait." For some people that's too long and they start thinking negatively about everything. That's to be expected, and as I said earlier in the thread, I think it's why using patches as the communication method is a mistaken way to communicate. But, I also understand that it often comes from a place of developers sincerely wanting to fix things for the users and "let their work speak for itself" to use a phrase the Overwatch 2 team once used when they went no contact for a while. It's a very easy mistake to make when what the developer wants to do is fix something.

    So far, they have chosen to let their inaction speak volumes instead.
    This is not a tricky fix to a critical software component that we are talking about. Nothing about this subject should take this long to address.

    If the intent is to fix the issues caused by U35, it is actually a months long tricky fix process. U35 caused a lot of problems and revealed that their entire design plan long term had a fundamental problem of designing around two conflicting goals. They literally have to go back to the drawing board and re-examine their larger plan entirely and then work to fix several issues without compromising their most important goals. That's not a quick fix.
    If their intent is to fix things, then they should tell us that they intend to fix things instead of drawing out giving the QA to explain their thoughts. If their intent is to fix things, then the fact they haven't said anything OR given the QA highlights the problem of lack of communication. And if they're waiting to release the QA after fixes for u35 issues, then what would the point of releasing the QA be? If it rolls back the most egregious changes then it doesn't really matter what their thought process for those changes was.

    Basically them potentially fixing things isn't an excuse to hold back on the QA.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Arunei
    Arunei
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    Katheriah wrote: »
    Jaraal wrote: »
    FluffyBird wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.

    Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.

    I wonder why that is?

    They just needed some database space for more sets and motifs (jk)

    They actually did say that they needed to remove our achievements to "make room for the card game and other systems."

    I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!

    AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.

    Wait, this can't be true, right?

    Did they really badly implement AwA to make space for ToT and other systems?

    This must be a joke, right?
    It wasn't specifically for ToT, they said it was to keep the game performant in the future as they add more systems. So yes, it started with ToT, but if that hadn't been released with High Isle and some other system had been introduced instead, then that's the system it would have started with. Still seems like a lame excuse either way imo.
    Edited by Arunei on December 7, 2022 2:51PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Jaraal
    Jaraal
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    Katheriah wrote: »
    Jaraal wrote: »
    FluffyBird wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.

    Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.

    I wonder why that is?

    They just needed some database space for more sets and motifs (jk)

    They actually did say that they needed to remove our achievements to "make room for the card game and other systems."

    I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!

    AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.

    Wait, this can't be true, right?

    Did they really badly implement AwA to make space for ToT and other systems?

    This must be a joke, right?

    Yes, they needed the database space for the "new content and achievements" (including the card game and it's plethora of achievements that released at the same time as AwA).

    "Most importantly, however, this change helps keep the game performant as we continue to add new content and achievements in the future."

    https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a


    Edited by Jaraal on December 7, 2022 3:07PM
  • Cadbury
    Cadbury
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    Arunei wrote: »
    Katheriah wrote: »
    Jaraal wrote: »
    FluffyBird wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.

    Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.

    I wonder why that is?

    They just needed some database space for more sets and motifs (jk)

    They actually did say that they needed to remove our achievements to "make room for the card game and other systems."

    I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!

    AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.

    Wait, this can't be true, right?

    Did they really badly implement AwA to make space for ToT and other systems?

    This must be a joke, right?
    It wasn't specifically for ToT, they said it was to keep the game performant in the future as they add more systems. So yes, it started with ToT, but if that hadn't been released with High Isle and some other system had been introduced instead, then that's the system it would have started with. Still seems like a lame excuse either way imo.

    So now I'm wondering if other things ingame will potentially be truncated in the future to make way for more new systems.
    Edited by Cadbury on December 7, 2022 3:00PM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Jaraal
    Jaraal
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    Cadbury wrote: »
    Arunei wrote: »
    Katheriah wrote: »
    Jaraal wrote: »
    FluffyBird wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.

    Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.

    I wonder why that is?

    They just needed some database space for more sets and motifs (jk)

    They actually did say that they needed to remove our achievements to "make room for the card game and other systems."

    I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!

    AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.

    Wait, this can't be true, right?

    Did they really badly implement AwA to make space for ToT and other systems?

    This must be a joke, right?
    It wasn't specifically for ToT, they said it was to keep the game performant in the future as they add more systems. So yes, it started with ToT, but if that hadn't been released with High Isle and some other system had been introduced instead, then that's the system it would have started with. Still seems like a lame excuse either way imo.

    So now I'm wondering if other things ingame will potentially be truncated in the future to make way for more new systems.

    Yes, that was part of the backlash against AwA. That if they can cut out beloved parts of the game that had been in place since the beginning in order to facilitate new content, then what would be the next core element of the game to be deleted?
  • DemonicGoat
    DemonicGoat
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    Jaraal wrote: »
    Cadbury wrote: »
    Arunei wrote: »
    Katheriah wrote: »
    Jaraal wrote: »
    FluffyBird wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.

    Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.

    I wonder why that is?

    They just needed some database space for more sets and motifs (jk)

    They actually did say that they needed to remove our achievements to "make room for the card game and other systems."

    I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!

    AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.

    Wait, this can't be true, right?

    Did they really badly implement AwA to make space for ToT and other systems?

    This must be a joke, right?
    It wasn't specifically for ToT, they said it was to keep the game performant in the future as they add more systems. So yes, it started with ToT, but if that hadn't been released with High Isle and some other system had been introduced instead, then that's the system it would have started with. Still seems like a lame excuse either way imo.

    So now I'm wondering if other things ingame will potentially be truncated in the future to make way for more new systems.

    Yes, that was part of the backlash against AwA. That if they can cut out beloved parts of the game that had been in place since the beginning in order to facilitate new content, then what would be the next core element of the game to be deleted?

    U35 deleted fun for so many in so many ways. This is why I want the Q&A. I want to know how they strayed so far and whether or not I should even consider putting my trust back in them.
    Edited by DemonicGoat on December 7, 2022 3:19PM
  • mandricus
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    Please do not derail the thread talking about other stuff, guys, otherwise they will have a reason to lock it. We are here just to know when the Q&A will happen (and to check every day the Q&A advent calendar of course)
  • Jaraal
    Jaraal
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    mandricus wrote: »
    Please do not derail the thread talking about other stuff, guys, otherwise they will have a reason to lock it. We are here just to know when the Q&A will happen (and to check every day the Q&A advent calendar of course)

    Well, we are talking about the Q&A that actually dropped (for U33) concurrently with the request for the latest promised Q&A, so it's still relevant.
  • FluffyBird
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    Jaraal wrote: »
    Yes, that was part of the backlash against AwA. That if they can cut out beloved parts of the game that had been in place since the beginning in order to facilitate new content, then what would be the next core element of the game to be deleted?

    If they pull that Destiny crap with removing old content, I'm uninstalling so fast, it'll create ESO-shaped hole in my PC. But for all my current mistrust into ZOS I don't think they'll do that. Not because it would be a poor decision, the game just would fall apart.

    Anyway, back on topic: I think there's no Q&A because it would require a solid concept, which kind of went out of the window when they had to make adjustments to initial U35 changes, so they have no definitive answers anymore.
    Though, even if they answered from a viewpoint of original vision it would be an interesting read. Heck, even "we cannot provide Q&A due to this and that" would be better received than silence.
  • VaranisArano
    VaranisArano
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    Jaraal wrote: »
    Katheriah wrote: »
    Jaraal wrote: »
    FluffyBird wrote: »
    Jaraal wrote: »
    spartaxoxo wrote: »
    I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.

    Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.

    I wonder why that is?

    They just needed some database space for more sets and motifs (jk)

    They actually did say that they needed to remove our achievements to "make room for the card game and other systems."

    I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!

    AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.

    Wait, this can't be true, right?

    Did they really badly implement AwA to make space for ToT and other systems?

    This must be a joke, right?

    Yes, they needed the database space for the "new content and achievements" (including the card game and it's plethora of achievements that released at the same time as AwA).

    "Most importantly, however, this change helps keep the game performant as we continue to add new content and achievements in the future."

    https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a


    I'm getting the weirdest sense of deja vu, like we already discussed this topic before in this thread.

    Tales of Tribute added a bunch of achievements, but so does every new Dungeon DLC, Zone DLC or Chapter.

    So if you think about it that way, remaining performant via account-wide achievements has less to do with ToT in particular and more to do with adding 40+ dungeon achievements to my account as opposed to 400+ dungeon achievements to my account over my 10 characters twice a year.
  • Agenericname
    Agenericname
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    ForumBully wrote: »
    They closed the "2022: ESO's Worst Year, A Retrospective Bookmark" thread. This one is next just wait and see.

    I'm sure they've already been discussing the official reason to close this one...perhaps they'll add "uncomfortable topics for ZOS" to the list of rules?

    Yeah honestly I'm surprised this hasn't happened already.

    Has zos even replied to this thread other than mods?

    Yes, Kevin has. Its been a while.

    I think theyre just ignoring it these days.
  • gariondavey
    gariondavey
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    Dekrypted wrote: »
    Inb4 possible lock.

    If a Q&A won't come, I wonder if or when they'll give some sort of end of the year wrap up.

    Zos please talk to us 😭

    Here to say the same thing.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Elsonso
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    Has zos even replied to this thread other than mods?

    Yes, Kevin has. Its been a while.

    Over 2 months, now.
    I think theyre just ignoring it these days.

    :disappointed:

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • xthrshx
    xthrshx
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    What does Q&A mean to you?
  • VaranisArano
    VaranisArano
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    ForumBully wrote: »
    They closed the "2022: ESO's Worst Year, A Retrospective Bookmark" thread. This one is next just wait and see.

    I'm sure they've already been discussing the official reason to close this one...perhaps they'll add "uncomfortable topics for ZOS" to the list of rules?

    Yeah honestly I'm surprised this hasn't happened already.

    Has zos even replied to this thread other than mods?

    Yes, Kevin has. Its been a while.

    I think theyre just ignoring it these days.

    Which is a shame, because they're missing out on a fantastic Advent calendar.
  • Jaraal
    Jaraal
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    xthrshx wrote: »
    What does Q&A mean to you?

    A better question would be, what did it mean to them when they said they were working on it, and would release it soon (months ago.)
  • Punches_Below_Belt
    Punches_Below_Belt
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    There comes a point when for your own well being, you just need to let go of your disappointments and frustrations. There is no achievement in the game or life for persistence in the face of futility. [snip]

    [Minor edit for Bait.]
    Edited by ZOS_GregoryV on December 7, 2022 11:35PM
  • PingTheAwesome
    PingTheAwesome
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    If I dragged my heels like this irl, I would be fired so fast. There are consequences to not holding up to the promises or statements that have been made.

    This thread is clear: The community wants answers.
    It's past overdue. We get that you're behind schedule. Cool beans, noted.

    Give us the next deadline to expect the Q&A by, please. The one we had is long gone, let's just look ahead for the next Q&A U35 date.
    Deaf Healer of Vet Content // Master Crafter // Joined 2016, Consistent Play Since 2018
  • PingTheAwesome
    PingTheAwesome
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    There comes a point when for your own well being, you just need to let go of your disappointments and frustrations. There is no achievement in the game or life for persistence in the face of futility. [snip]

    [Minor edit for Bait.]

    No very thank you to this gaslighting. We had and have very real and greatly unaddressed concerns. We deserve answers, especially as paying and loyal customers in a sea of other games we could play, even if they aren't MMORPG's. Do not gaslight this community just because you have "let go of your disappointments".

    [snip] Please don't do that here.

    [Minor edit for Bait.]
    Edited by ZOS_GregoryV on December 7, 2022 11:35PM
    Deaf Healer of Vet Content // Master Crafter // Joined 2016, Consistent Play Since 2018
  • Wolfkeks
    Wolfkeks
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    Q&A advent calendar, door Nr. 8:
    738jtk.jpg
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
    Former Emperor, Grand Overlord, vAA hm, vHelRa hm, vSO hm, vMoL hm, vHoF hm, vAS+2, vCR+3, vSS hm, vKA, vRG, Flawless Conquerer, Spirit Slayer
  • ankeor
    ankeor
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    Wasn't this thread locked?
    Or was I hallucinating?
  • Four_Fingers
    Four_Fingers
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    They obviously don't have answers, so let them bow out peacefully and hope they strive to do better next time.
  • Soraka
    Soraka
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    I think there are several options for them to address it without doing a Q and A that would allow them to save face and not lose as much distrust from the individuals who have noticed this.

    I think them just ignoring it all together would be a bad move, at least in the eyes of those players who know this happened.
  • Destai
    Destai
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    Soraka wrote: »
    I think there are several options for them to address it without doing a Q and A that would allow them to save face and not lose as much distrust from the individuals who have noticed this.

    I think them just ignoring it all together would be a bad move, at least in the eyes of those players who know this happened.

    I've been talking about this across my guilds and a lot more people are aware than just us forum users. It's also all over reddit. A lot of big name content creators are discussing it too. People know it's a thing. Regardless of this thread's fate, ZOS would've looked so much better with actual, respectful dialogue with the community.

    I'd take one of the CMs acknowledging this is important to the players, even if they can't commit to a Q&A. I'd also understand if the dev went off script when committing to this. Again, simple explanations that would restore some trust.
    Edited by Destai on December 8, 2022 6:47PM
  • blktauna
    blktauna
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    They continually acknowledge they want to fix things. Which is good. However speaking and doing are two very different things and there's been a lot of speaking and seemingly very little doing. Reminding people they need to be doing is only annoying when you aren't doing what you said you would.
    PCNA
    PCEU
  • Punches_Below_Belt
    Punches_Below_Belt
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    I have every confidence they fix what they can when they can.
  • blktauna
    blktauna
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    Here's to hoping you are totally correct.
    PCNA
    PCEU
  • LonePirate
    LonePirate
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    Everyone asking for a Q&A needs to understand there is simply no time for such an event given all of the staff (like the former Loremaster) being redirected to that unnamed project and given all of the brainstorming being conducted to create the 2023 chapter’s main feature which will not break the game’s brittle code. Please show some compassion this holiday season!
  • NettleCarrier
    NettleCarrier
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    LonePirate wrote: »
    Everyone asking for a Q&A needs to understand there is simply no time for such an event given all of the staff (like the former Loremaster) being redirected to that unnamed project and given all of the brainstorming being conducted to create the 2023 chapter’s main feature which will not break the game’s brittle code. Please show some compassion this holiday season!

    I'd happily show some compassion this holiday season, if this weren't already 4 months late...
    GM of Gold Coast Corsairs - PCNA
  • MidniteOwl1913
    MidniteOwl1913
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    They obviously don't have answers, so let them bow out peacefully and hope they strive to do better next time.

    They could say that. It wouldn't be great, but it would be something. They haven't even done this much.
    PS5/NA
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