If their intent is to fix things, then they should tell us that they intend to fix things instead of drawing out giving the QA to explain their thoughts. If their intent is to fix things, then the fact they haven't said anything OR given the QA highlights the problem of lack of communication. And if they're waiting to release the QA after fixes for u35 issues, then what would the point of releasing the QA be? If it rolls back the most egregious changes then it doesn't really matter what their thought process for those changes was.spartaxoxo wrote: »KlauthWarthog wrote: »spartaxoxo wrote: »Game development moves in months/quarters not days. So I don't always expect a speedy response. Sometimes the best they can do is "please wait." For some people that's too long and they start thinking negatively about everything. That's to be expected, and as I said earlier in the thread, I think it's why using patches as the communication method is a mistaken way to communicate. But, I also understand that it often comes from a place of developers sincerely wanting to fix things for the users and "let their work speak for itself" to use a phrase the Overwatch 2 team once used when they went no contact for a while. It's a very easy mistake to make when what the developer wants to do is fix something.
So far, they have chosen to let their inaction speak volumes instead.
This is not a tricky fix to a critical software component that we are talking about. Nothing about this subject should take this long to address.
If the intent is to fix the issues caused by U35, it is actually a months long tricky fix process. U35 caused a lot of problems and revealed that their entire design plan long term had a fundamental problem of designing around two conflicting goals. They literally have to go back to the drawing board and re-examine their larger plan entirely and then work to fix several issues without compromising their most important goals. That's not a quick fix.
It wasn't specifically for ToT, they said it was to keep the game performant in the future as they add more systems. So yes, it started with ToT, but if that hadn't been released with High Isle and some other system had been introduced instead, then that's the system it would have started with. Still seems like a lame excuse either way imo.Ishtarknows wrote: »FluffyBird wrote: »spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
They just needed some database space for more sets and motifs (jk)
They actually did say that they needed to remove our achievements to "make room for the card game and other systems."
I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!
AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.
Wait, this can't be true, right?
Did they really badly implement AwA to make space for ToT and other systems?
This must be a joke, right?
Ishtarknows wrote: »FluffyBird wrote: »spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
They just needed some database space for more sets and motifs (jk)
They actually did say that they needed to remove our achievements to "make room for the card game and other systems."
I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!
AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.
Wait, this can't be true, right?
Did they really badly implement AwA to make space for ToT and other systems?
This must be a joke, right?
"Most importantly, however, this change helps keep the game performant as we continue to add new content and achievements in the future."
It wasn't specifically for ToT, they said it was to keep the game performant in the future as they add more systems. So yes, it started with ToT, but if that hadn't been released with High Isle and some other system had been introduced instead, then that's the system it would have started with. Still seems like a lame excuse either way imo.Ishtarknows wrote: »FluffyBird wrote: »spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
They just needed some database space for more sets and motifs (jk)
They actually did say that they needed to remove our achievements to "make room for the card game and other systems."
I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!
AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.
Wait, this can't be true, right?
Did they really badly implement AwA to make space for ToT and other systems?
This must be a joke, right?
It wasn't specifically for ToT, they said it was to keep the game performant in the future as they add more systems. So yes, it started with ToT, but if that hadn't been released with High Isle and some other system had been introduced instead, then that's the system it would have started with. Still seems like a lame excuse either way imo.Ishtarknows wrote: »FluffyBird wrote: »spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
They just needed some database space for more sets and motifs (jk)
They actually did say that they needed to remove our achievements to "make room for the card game and other systems."
I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!
AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.
Wait, this can't be true, right?
Did they really badly implement AwA to make space for ToT and other systems?
This must be a joke, right?
So now I'm wondering if other things ingame will potentially be truncated in the future to make way for more new systems.
It wasn't specifically for ToT, they said it was to keep the game performant in the future as they add more systems. So yes, it started with ToT, but if that hadn't been released with High Isle and some other system had been introduced instead, then that's the system it would have started with. Still seems like a lame excuse either way imo.Ishtarknows wrote: »FluffyBird wrote: »spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
They just needed some database space for more sets and motifs (jk)
They actually did say that they needed to remove our achievements to "make room for the card game and other systems."
I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!
AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.
Wait, this can't be true, right?
Did they really badly implement AwA to make space for ToT and other systems?
This must be a joke, right?
So now I'm wondering if other things ingame will potentially be truncated in the future to make way for more new systems.
Yes, that was part of the backlash against AwA. That if they can cut out beloved parts of the game that had been in place since the beginning in order to facilitate new content, then what would be the next core element of the game to be deleted?
Please do not derail the thread talking about other stuff, guys, otherwise they will have a reason to lock it. We are here just to know when the Q&A will happen (and to check every day the Q&A advent calendar of course)
Yes, that was part of the backlash against AwA. That if they can cut out beloved parts of the game that had been in place since the beginning in order to facilitate new content, then what would be the next core element of the game to be deleted?
Ishtarknows wrote: »FluffyBird wrote: »spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
They just needed some database space for more sets and motifs (jk)
They actually did say that they needed to remove our achievements to "make room for the card game and other systems."
I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!
AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.
Wait, this can't be true, right?
Did they really badly implement AwA to make space for ToT and other systems?
This must be a joke, right?
Yes, they needed the database space for the "new content and achievements" (including the card game and it's plethora of achievements that released at the same time as AwA)."Most importantly, however, this change helps keep the game performant as we continue to add new content and achievements in the future."
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
gariondavey wrote: »ForumBully wrote: »LesserCircle wrote: »They closed the "2022: ESO's Worst Year, A Retrospective Bookmark" thread. This one is next just wait and see.
I'm sure they've already been discussing the official reason to close this one...perhaps they'll add "uncomfortable topics for ZOS" to the list of rules?
Yeah honestly I'm surprised this hasn't happened already.
Has zos even replied to this thread other than mods?
Inb4 possible lock.
If a Q&A won't come, I wonder if or when they'll give some sort of end of the year wrap up.
Zos please talk to us 😭
Agenericname wrote: »gariondavey wrote: »Has zos even replied to this thread other than mods?
Yes, Kevin has. Its been a while.
Agenericname wrote: »I think theyre just ignoring it these days.
Agenericname wrote: »gariondavey wrote: »ForumBully wrote: »LesserCircle wrote: »They closed the "2022: ESO's Worst Year, A Retrospective Bookmark" thread. This one is next just wait and see.
I'm sure they've already been discussing the official reason to close this one...perhaps they'll add "uncomfortable topics for ZOS" to the list of rules?
Yeah honestly I'm surprised this hasn't happened already.
Has zos even replied to this thread other than mods?
Yes, Kevin has. Its been a while.
I think theyre just ignoring it these days.
Punches_Below_Belt wrote: »There comes a point when for your own well being, you just need to let go of your disappointments and frustrations. There is no achievement in the game or life for persistence in the face of futility. [snip]
[Minor edit for Bait.]
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
I think there are several options for them to address it without doing a Q and A that would allow them to save face and not lose as much distrust from the individuals who have noticed this.
I think them just ignoring it all together would be a bad move, at least in the eyes of those players who know this happened.
LonePirate wrote: »Everyone asking for a Q&A needs to understand there is simply no time for such an event given all of the staff (like the former Loremaster) being redirected to that unnamed project and given all of the brainstorming being conducted to create the 2023 chapter’s main feature which will not break the game’s brittle code. Please show some compassion this holiday season!
Four_Fingers wrote: »They obviously don't have answers, so let them bow out peacefully and hope they strive to do better next time.