Warlunatic wrote: »Ok imagine running into a very over populated area say 100+ people on screen and u decide to turn chat bubbles on. what will u see? gold spammers over lapping everything multiple people in the same spot with overlapping chat bubbles again. and a whole lot more reason to get dc. I disagree that this game shall need chat bubbles as there is enough options in chat tabs to keep everything simple and easy to read yet these few tamrians seem not to believe.
If you are in an area with one player needing some help theres 2 ways to make him know ur there 1 being /Say chat, 2 being a simple whisper and theres no doubt he will see it.
if you are trying to RP with a group of 3 or more there is a thing called /Party also making it VERY CLEAR to know you are RP.
Ultimately there is a very CLEAR way to distinguish the different channel chats in our box being the ability to CHANGE CHAT COLOURS. these things are simple reasons why chat bubbles are NOT necessary and I think these tamrians need to look into these chat options.
on another note, having trouble reading the text? lower your UI scale - upsize you chat box - upsize you text scale in the social options menu
SIMPLE MEASURES
reagen_lionel wrote: »The social chat is just way too user unfriendly,@handles in lists and showing in guild chat and lack of speech bubbles for say and yell. It just feels very bleh. And if you try Rping in a place full of other Rpers, it is way too difficult to keep up with someone you are actually Rping with, with everything in the chat flowing together and no way to know when the people are directly talking to are speaking and difficult to tell when someone else you werent expecting speaks to you.
If you have to constantly spend most of your time staring and trying to decipher the chat box rather than looking in the actual world. That pretty much defeats the purpose of Rping in an MMORPG.
You might as well Rp in a chatroom in that regard.
Let us get some floating text/speech bubbles for godsake. Everything feels so empty and static in character interaction.
This is the reason floating text/chat bubbles has been a basic feature option in most MMO's to date.
From a mega server standpoint where each individual player in an area can be in totally different instances of the same area I'm not sure how it could be implemented well. For example not everyone that is in front of you is visible this could allow for invisible players to potentially block your field of view by spamming /say msgs.
Those who are in favour of chat bubbles have you ever walked into a city in some of those mmo's where all you see is a mass of chat bubbles sitting atop each other and totally blocking your view of important NPC's? I guess the point of this reply is to say that while they are useful for communication in your current area they are not always a good thing.
ZoS likely considered this and more in their decision not to implement said feature so why complain about it?
Yes, they can be a little cartoony, but only if done poorly. The reality is there is no better way to streamline active, efficient and localised communication between players. This has been shown through over 10 years of other social online games using the feature: testament to their enduring popularity.randomriffyrocksprerb18_ESO wrote: »No chat bubbles are too cartoony. They should have a dialogue subtitles style at the bottom of your screen for people who are chatting near you. Not like the chat menu though
This is exactly why it would make sense to have a toggle chat bubble option for the /say chat. Gold spammers do not spam the /say chat, they spam the /zone chat because it reaches a wider range of people. Secondly, if the chat bubbles are made optional, and you clearly don't want them, then why don't you just keep them turned off instead of fighting the idea of giving everybody the option to choose for themselves?
There's a problem with your first way, and that's exactly one of the problems we're talking about. Just typing in the /say window isn't guaranteed to do anything, just yesterday I ignored someone accidentally because he tried to ask me something quickly in the /say chat as I was running to my next quest location, and only realized minutes after that he'd been talking to me. And sure, whispering is somewhat effective, but typing in the /say chat to get someone's attention is not only faster, but they'd also be guaranteed to see it if a bubble of text appears over a character's head.
An addon could make chat bubbles, however that addon would NOT be able to attach the chat bubble to the character speaking.
Ah yes that was the pic I was thinking of earlier...DanMan3395 wrote: »
Wow! That looks great!DanMan3395 wrote: »Agreed, as seen in pic it can be done. I would however ask for the ability to turn them on and off by channel so as to not end up with the second pic.
DanMan3395 wrote: »