Last time i checked u still had to use 1 skill per second. Where exactly they made rotations easier? They just made it more boring.
I rly dont get what ppl see in those patch notes. There is not a single thing that helps anyone. Like if someone have problems with using 1 skill per second he will be nerfed even harder because DoTs will be weaker...
The concept is/was that longer dots mean ppl dont have to pay attention to their timers as much and can focus on mechanics more instead.
Ofc they couldve just as easily reworked the ui or made it easier to track dots/hots, but that wouldn't spreatsheet crunching so.. oh well.
Plus I love how they stated they wanted consistent dot/hot timers to make things easier, and then in a kneejerk reaction to the uproar, they create more, and more varied timers making things even more inconsistent that they were before 8.1.0.
1. End-tier players (you awesome guys, really, I appreciate your ambitions to be the best) are going to adapt. I know they will, because they have such a high understanding of the game and its mechanics, and it's just not going to stop them. A new META will be set, and they will find a way to reach the possible maximum damage this update allows them to.
2. Mid-tiers will FINALLY get their brain-wheels moving. They will be less going blind after META as they know it is weaker than before, and more trying to actually create their unique build that maybe no one is using. They are going to be SPECIAL - which is a sanctified thing in my eyes.
ESO from the first place encourage us to be WHOEVER we want - so fulfill that premise!
3. ESO is the game of ZOS. We the player give feedback, but it does not mean that every feedback has to be agreed with. If a feedback doesn't go eye-to-eye with ZOS plan for the game, it's just logical they won't make changes by it. I encourage them to keep and make ESO a game where I can create whatever playstyle I wish, and still be able to accomplish. And I know they will set the difficulty of the content proportional to the changes of U35.
Everything you say guys comes down to one thing: Reducing the difficulty of end-game content, then it's all proportional again - only difference being you can achieve everything with less DPS, which will make the whole experience much more friendly and much less stressful.
SpacemanSpiff1 wrote: »Everything you say guys comes down to one thing: Reducing the difficulty of end-game content, then it's all proportional again - only difference being you can achieve everything with less DPS, which will make the whole experience much more friendly and much less stressful.
did i miss the bit about them rescaling all of the content difficulty in the pts patch notes?
You can not play however you want, if what started as a niche ambition to reach max DPS, has become a standart for every DD class, that without it your playstyle, build and set choices are considered inferior.
In a "play however you want" world, I and a lot others could really create our unique builds (and oh, how much I love experimenting and how many sets combinations I've tried) - without having the concern that if I don't get the current META, I'm one of the weak ones.
I get it that every game has to have a META, I really do. It gives a direction to progress to and develop goals. But I do not agree when a META becomes the only way to achieve content. In other words, I'm Ok with the fact that there are stronger players than me who deal more DPS - what I'm not Ok with, is the limitation of content for mid-tiers.
2. Mid-tiers will FINALLY get their brain-wheels moving. They will be less going blind after META as they know it is weaker than before, and more trying to actually create their unique build that maybe no one is using. They are going to be SPECIAL - which is a sanctified thing in my eyes.
ESO from the first place encourage us to be WHOEVER we want - so fulfill that premise!
This, like other posts supporting u35, gives little to no specifics for how u35 improves anything, and seems to be driven primarily by schadenfreude towards players who dislike the nerfs, alongside a vague "anti-meta" sentiment that pays no mind to how severely creative casual builds will be gutted.I have yet to see someone who has invested themselves into the endgame to actually argue for update 35.
xylena_lazarow wrote: »This, like other posts supporting u35, gives little to no specifics for how u35 improves anything, and seems to be driven primarily by schadenfreude towards players who dislike the nerfs, alongside a vague "anti-meta" sentiment that pays no mind to how severely creative casual builds will be gutted.I have yet to see someone who has invested themselves into the endgame to actually argue for update 35.
I'd like to see them revert the game back to May 2014 when HRC was first released and play that version with the available builds at the time (I know a few videos are still on youtube). You think folks are upset now,,,, I can only imagine. Wipe after Wipe after Wipe just to get by the first boss.
Everything you say guys comes down to one thing: Reducing the difficulty of end-game content, then it's all proportional again - only difference being you can achieve everything with less DPS, which will make the whole experience much more friendly and much less stressful.
I'm not doing Arenas and Trials, because being a META does not appeal to me. ZOS *will* adjust the content as I said, and then and only then I will do Arenas and Trials - when it does not demand a META build everyone's using.
Let us all enjoy and experience all the aspects of the game, not just its competitive side, which is totally fine by itself, but again - not when there's an absolute need to be a part of it to be considered a "good/strong player".
I'd like to see them revert the game back to May 2014 when HRC was first released and play that version with the available builds at the time (I know a few videos are still on youtube). You think folks are upset now,,,, I can only imagine. Wipe after Wipe after Wipe just to get by the first boss.
That would be fine, if they actually stuck with that concept.
They chose to not touch power creep for 8 years.
The idea of working your way up from Vet Crag Trails, to vet Sunspire/VMoL through the new DLC trials, and then thinking about chasing HM and achievements has been the way it's worked for a while now, and yeah, people have grown to like it.
2. Mid-tiers will FINALLY get their brain-wheels moving. They will be less going blind after META as they know it is weaker than before, and more trying to actually create their unique build that maybe no one is using. They are going to be SPECIAL - which is a sanctified thing in my eyes.
ESO from the first place encourage us to be WHOEVER we want - so fulfill that premise!
FantasticFreddie wrote: »Everything you say guys comes down to one thing: Reducing the difficulty of end-game content, then it's all proportional again - only difference being you can achieve everything with less DPS, which will make the whole experience much more friendly and much less stressful.
Since I have been playing the game, coming up on 4 years now, zos has significantly nerfed content EXACTLY ONCE. They gave vHoF a tweak because the trial sucked and it had ridiculously low completion numbers.
When people were saying Bahsei hardmode was stupid difficult zos replied by nerfing a skill that people were using to cope with the absolutely massive amounts of incoming damage. Bahsei hardmode is still stupidly difficult, and there are only a handful of teams, a year later, that have completed the trifecta, and here's the kicker: there is significant overlap between those teams.
Not a whisper of content being nerfed, not a mention of it anywhere, and it's been brought up over and over again.
The more I read on the forum, the more I'm convinced that players who are against the meta, do not understand what meta actually is. A meta build is simply a build made with knowledge about builds. Essentially it's whatever is the most optimal at the time... so the gear, skills, classes and tactics that will give you the best chance at completing the content.
It makes no sense to be "against meta".