Well I hate to be the bearer of bad news, but the across the board damage nerfs will force even more people to play meta.
Maelstrom destro is going to be mandatory on every dd, regardless of class or spec.
The number of viable builds is also going down.
Zos haven't adjusted any of the content, so you still need to reach the same numbers as before, it is just going to be harder now.
1. End-tier players (you awesome guys, really, I appreciate your ambitions to be the best) are going to adapt. I know they will, because they have such a high understanding of the game and its mechanics, and it's just not going to stop them. A new META will be set, and they will find a way to reach the possible maximum damage this update allows them to.
2. Mid-tiers will FINALLY get their brain-wheels moving. They will be less going blind after META as they know it is weaker than before, and more trying to actually create their unique build that maybe no one is using. They are going to be SPECIAL - which is a sanctified thing in my eyes.
ESO from the first place encourage us to be WHOEVER we want - so fulfill that premise!
3. ESO is the game of ZOS. We the player give feedback, but it does not mean that every feedback has to be agreed with. If a feedback doesn't go eye-to-eye with ZOS plan for the game, it's just logical they won't make changes by it. I encourage them to keep and make ESO a game where I can create whatever playstyle I wish, and still be able to accomplish. And I know they will set the difficulty of the content proportional to the changes of U35.
Well, I am ready for the incoming hate rain, but I have to say that in my opinion as a casual mid-tier player (which probably is the biggest chunk of players in the game), I am so proud of ZOS for Updates 34 and 35 so far.
Now I'm not going to add screenshots of parsing and DPS, for the simple reason I don't do that. In a matter of fact, DPS parsing ruins the experience for me in general, but also due to the face I have Tourette's Syndrom, and my tics would't let me perfectly pressing keys whithout missing a big chunk of damage on a Parse. So what, I should never do trials because I have my disability? Accessibility speaking - when you guys are discussing it here on the forum, all I see is the cognitive disability getting a stage, where people are having a difficult time keeping track of the changes.
But what about people with Physical disabilities, who are really going to appreciate longer ability durations and a recovery to their muscles? And what about people with Neurological disabilities like me? With my tics that will increase in severity the minute my brain understands I have to keep pressing buttons flawlessly? So if you guys talk of disabilites, I tell you as a guy who has one - try to see the bigger picture, even though I know it's hard when most of you (I guess) are not disabled.
Back to the META. I don't think it is a bad thing, I think it's the right of people to set these goals of max damage and reach them. The problem is that the game got to focused on that, which is clouding the rest of the game - the most crucial part of the game, which is acutally the slogen of ESO: play however you want.
You can not play however you want, if what started as a niche ambition to reach max DPS, has become a standart for every DD class, that without it your playstyle, build and set choices are considered inferior.
In a "play however you want" world, I and a lot others could really create our unique builds (and oh, how much I love experimenting and how many sets combinations I've tried) - without having the concern that if I don't get the current META, I'm one of the weak ones.
I get it that every game has to have a META, I really do. It gives a direction to progress to and develop goals. But I do not agree when a META becomes the only way to achieve content. In other words, I'm Ok with the fact that there are stronger players than me who deal more DPS - what I'm not Ok with, is the limitation of content for mid-tiers.
I don't mind if it will take more time for me to complete a trial, I just mind actually doing it.
So it may sound contradictive, for the fact that ZOS nerfed the damage. But actually, by doing so, they created a situation where the DPS race has a lower ceiling, which means that achieving Ultra-High, non-compromising DPS now is less of a must, and more of a will.
I've mentioned Update 34, which was amazing because it opened the door to a literally endless build posibillities. Now you can really be whoever ypu want to be, without being stuck to either Stam or Mag. I can use my bow with magicka skills and being awesome doing so. I can decide how to divide my resources better. I can create much more versatiled bars.
I could see where ESO is going a few updates ago, it is going towards a direction where YOU CAN PLAY HOWEVER YOU WANT TO PLAY. And DPS, and META? of course they going to stay, they have to. But now I know few things are going to happen:
1. End-tier players (you awesome guys, really, I appreciate your ambitions to be the best) are going to adapt. I know they will, because they have such a high understanding of the game and its mechanics, and it's just not going to stop them. A new META will be set, and they will find a way to reach the possible maximum damage this update allows them to.
2. Mid-tiers will FINALLY get their brain-wheels moving. They will be less going blind after META as they know it is weaker than before, and more trying to actually create their unique build that maybe no one is using. They are going to be SPECIAL - which is a sanctified thing in my eyes.
ESO from the first place encourage us to be WHOEVER we want - so fulfill that premise!
3. ESO is the game of ZOS. We the player give feedback, but it does not mean that every feedback has to be agreed with. If a feedback doesn't go eye-to-eye with ZOS plan for the game, it's just logical they won't make changes by it. I encourage them to keep and make ESO a game where I can create whatever playstyle I wish, and still be able to accomplish. And I know they will set the difficulty of the content proportional to the changes of U35.
That was my opinion and my opinion only, no need for hate, toxicism or to crusify me (you're not gonna benefit much of it because I'm a jewish anyway). Love ya all - Daniel.
1. End-tier players (you awesome guys, really, I appreciate your ambitions to be the best) are going to adapt. I know they will, because they have such a high understanding of the game and its mechanics, and it's just not going to stop them. A new META will be set, and they will find a way to reach the possible maximum damage this update allows them to.
Yup - the real end game players are always the least affected by nerfs. Which is odd, because they're the targets aren't they?2. Mid-tiers will FINALLY get their brain-wheels moving. They will be less going blind after META as they know it is weaker than before, and more trying to actually create their unique build that maybe no one is using. They are going to be SPECIAL - which is a sanctified thing in my eyes.
ESO from the first place encourage us to be WHOEVER we want - so fulfill that premise!
Nope, the further the mid-tier DPS gets from the DPS target required the more they NEED to move to the meta. Longer ground dots means you have to spend more time thinking about when and where to cast, not less. Fewer ground dots used means lower cleave damage, which will lengthen fights with multiple targets and adds.
Its a nerf to this group more than any other. People who don't do trials, don't try and get trifectas, don't do hard modes - they are fine. It's the ones who are trying and failing right now that need help the most.3. ESO is the game of ZOS. We the player give feedback, but it does not mean that every feedback has to be agreed with. If a feedback doesn't go eye-to-eye with ZOS plan for the game, it's just logical they won't make changes by it. I encourage them to keep and make ESO a game where I can create whatever playstyle I wish, and still be able to accomplish. And I know they will set the difficulty of the content proportional to the changes of U35.
True, but we're the players, the customers. We're always right (except when we're being panicky and change resistant for the sake of it).
Well, I am ready for the incoming hate rain, but I have to say that in my opinion as a casual mid-tier player (which probably is the biggest chunk of players in the game), I am so proud of ZOS for Updates 34 and 35 so far.
Now I'm not going to add screenshots of parsing and DPS, for the simple reason I don't do that. In a matter of fact, DPS parsing ruins the experience for me in general, but also due to the face I have Tourette's Syndrom, and my tics would't let me perfectly pressing keys whithout missing a big chunk of damage on a Parse. So what, I should never do trials because I have my disability? Accessibility speaking - when you guys are discussing it here on the forum, all I see is the cognitive disability getting a stage, where people are having a difficult time keeping track of the changes.
But what about people with Physical disabilities, who are really going to appreciate longer ability durations and a recovery to their muscles? And what about people with Neurological disabilities like me? With my tics that will increase in severity the minute my brain understands I have to keep pressing buttons flawlessly? So if you guys talk of disabilites, I tell you as a guy who has one - try to see the bigger picture, even though I know it's hard when most of you (I guess) are not disabled.
Back to the META. I don't think it is a bad thing, I think it's the right of people to set these goals of max damage and reach them. The problem is that the game got to focused on that, which is clouding the rest of the game - the most crucial part of the game, which is acutally the slogen of ESO: play however you want.
You can not play however you want, if what started as a niche ambition to reach max DPS, has become a standart for every DD class, that without it your playstyle, build and set choices are considered inferior.
In a "play however you want" world, I and a lot others could really create our unique builds (and oh, how much I love experimenting and how many sets combinations I've tried) - without having the concern that if I don't get the current META, I'm one of the weak ones.
I get it that every game has to have a META, I really do. It gives a direction to progress to and develop goals. But I do not agree when a META becomes the only way to achieve content. In other words, I'm Ok with the fact that there are stronger players than me who deal more DPS - what I'm not Ok with, is the limitation of content for mid-tiers.
I don't mind if it will take more time for me to complete a trial, I just mind actually doing it.
So it may sound contradictive, for the fact that ZOS nerfed the damage. But actually, by doing so, they created a situation where the DPS race has a lower ceiling, which means that achieving Ultra-High, non-compromising DPS now is less of a must, and more of a will.
I've mentioned Update 34, which was amazing because it opened the door to a literally endless build posibillities. Now you can really be whoever ypu want to be, without being stuck to either Stam or Mag. I can use my bow with magicka skills and being awesome doing so. I can decide how to divide my resources better. I can create much more versatiled bars.
I could see where ESO is going a few updates ago, it is going towards a direction where YOU CAN PLAY HOWEVER YOU WANT TO PLAY. And DPS, and META? of course they going to stay, they have to. But now I know few things are going to happen:
1. End-tier players (you awesome guys, really, I appreciate your ambitions to be the best) are going to adapt. I know they will, because they have such a high understanding of the game and its mechanics, and it's just not going to stop them. A new META will be set, and they will find a way to reach the possible maximum damage this update allows them to.
2. Mid-tiers will FINALLY get their brain-wheels moving. They will be less going blind after META as they know it is weaker than before, and more trying to actually create their unique build that maybe no one is using. They are going to be SPECIAL - which is a sanctified thing in my eyes.
ESO from the first place encourage us to be WHOEVER we want - so fulfill that premise!
3. ESO is the game of ZOS. We the player give feedback, but it does not mean that every feedback has to be agreed with. If a feedback doesn't go eye-to-eye with ZOS plan for the game, it's just logical they won't make changes by it. I encourage them to keep and make ESO a game where I can create whatever playstyle I wish, and still be able to accomplish. And I know they will set the difficulty of the content proportional to the changes of U35.
That was my opinion and my opinion only, no need for hate, toxicism or to crusify me (you're not gonna benefit much of it because I'm a jewish anyway). Love ya all - Daniel.
Putting an end to the "Parsing Race"? Which rag are you getting your information from? The "parsing race" is still very much real and active and will ultimately hurt those on the lower and mid-tier of end game, while simultaneously making it impossible to clear achievements like Swashbuckler Supreme.Thank you ZOS for putting an end to the Parsing Race and keeping the premise of the game!
Top-tier end game players almost always do. Or they leave.1. End-tier players (you awesome guys, really, I appreciate your ambitions to be the best) are going to adapt.
Since everything is equally weaker than before, there will definitely be a meta and it will absolutely shine through. People will still want it. More-so after the patch as everyone tries to eek out as much damage as they can to retain whatever ranks they might have in various Guilds/Discords, but also be able to actually clear content. It will create more gatekeeping, not less.2. Mid-tiers will FINALLY get their brain-wheels moving. They will be less going blind after META as they know it is weaker than before, and more trying to actually create their unique build that maybe no one is using.
Everything you say guys comes down to one thing: Reducing the difficulty of end-game content, then it's all proportional again - only difference being you can achieve everything with less DPS, which will make the whole experience much more friendly and much less stressful.
Well, I am ready for the incoming hate rain, but I have to say that in my opinion as a casual mid-tier player (which probably is the biggest chunk of players in the game), I am so proud of ZOS for Updates 34 and 35 so far.
Now I'm not going to add screenshots of parsing and DPS, for the simple reason I don't do that. In a matter of fact, DPS parsing ruins the experience for me in general, but also due to the face I have Tourette's Syndrom, and my tics would't let me perfectly pressing keys whithout missing a big chunk of damage on a Parse. So what, I should never do trials because I have my disability? Accessibility speaking - when you guys are discussing it here on the forum, all I see is the cognitive disability getting a stage, where people are having a difficult time keeping track of the changes.
But what about people with Physical disabilities, who are really going to appreciate longer ability durations and a recovery to their muscles? And what about people with Neurological disabilities like me? With my tics that will increase in severity the minute my brain understands I have to keep pressing buttons flawlessly? So if you guys talk of disabilites, I tell you as a guy who has one - try to see the bigger picture, even though I know it's hard when most of you (I guess) are not disabled.
Back to the META. I don't think it is a bad thing, I think it's the right of people to set these goals of max damage and reach them. The problem is that the game got to focused on that, which is clouding the rest of the game - the most crucial part of the game, which is acutally the slogen of ESO: play however you want.
You can not play however you want, if what started as a niche ambition to reach max DPS, has become a standart for every DD class, that without it your playstyle, build and set choices are considered inferior.
In a "play however you want" world, I and a lot others could really create our unique builds (and oh, how much I love experimenting and how many sets combinations I've tried) - without having the concern that if I don't get the current META, I'm one of the weak ones.
I get it that every game has to have a META, I really do. It gives a direction to progress to and develop goals. But I do not agree when a META becomes the only way to achieve content. In other words, I'm Ok with the fact that there are stronger players than me who deal more DPS - what I'm not Ok with, is the limitation of content for mid-tiers.
I don't mind if it will take more time for me to complete a trial, I just mind actually doing it.
So it may sound contradictive, for the fact that ZOS nerfed the damage. But actually, by doing so, they created a situation where the DPS race has a lower ceiling, which means that achieving Ultra-High, non-compromising DPS now is less of a must, and more of a will.
I've mentioned Update 34, which was amazing because it opened the door to a literally endless build posibillities. Now you can really be whoever ypu want to be, without being stuck to either Stam or Mag. I can use my bow with magicka skills and being awesome doing so. I can decide how to divide my resources better. I can create much more versatiled bars.
I could see where ESO is going a few updates ago, it is going towards a direction where YOU CAN PLAY HOWEVER YOU WANT TO PLAY. And DPS, and META? of course they going to stay, they have to. But now I know few things are going to happen:
1. End-tier players (you awesome guys, really, I appreciate your ambitions to be the best) are going to adapt. I know they will, because they have such a high understanding of the game and its mechanics, and it's just not going to stop them. A new META will be set, and they will find a way to reach the possible maximum damage this update allows them to.
2. Mid-tiers will FINALLY get their brain-wheels moving. They will be less going blind after META as they know it is weaker than before, and more trying to actually create their unique build that maybe no one is using. They are going to be SPECIAL - which is a sanctified thing in my eyes.
ESO from the first place encourage us to be WHOEVER we want - so fulfill that premise!
3. ESO is the game of ZOS. We the player give feedback, but it does not mean that every feedback has to be agreed with. If a feedback doesn't go eye-to-eye with ZOS plan for the game, it's just logical they won't make changes by it. I encourage them to keep and make ESO a game where I can create whatever playstyle I wish, and still be able to accomplish. And I know they will set the difficulty of the content proportional to the changes of U35.
That was my opinion and my opinion only, no need for hate, toxicism or to crusify me (you're not gonna benefit much of it because I'm a jewish anyway). Love ya all - Daniel.
Althought I respect your optimism and trust, I'm also afraid you haven't seen the effect of the changes in the right perspective.
DPS is nerfed. The 2ish% of people that do max. amount of damage, will still manage most content. Some trifecta's will be impossible, but the rest will be doable. It's the big chunk of players that don't have perfect rotations or gear that will effectively be able to do less content than they do now. They're not making content easier, they're just lowering DPS.
So, if you want to keep doing what you were doing or even start doing more difficult content, you need the best gear AND rotation.
Everything you say guys comes down to one thing: Reducing the difficulty of end-game content, then it's all proportional again - only difference being you can achieve everything with less DPS, which will make the whole experience much more friendly and much less stressful.
EmilyElizabethESO wrote: »Can you share where they said they were going to nerf content @dskrulz ? I missed that part
Everything you say guys comes down to one thing: Reducing the difficulty of end-game content, then it's all proportional again - only difference being you can achieve everything with less DPS, which will make the whole experience much more friendly and much less stressful.
FantasticFreddie wrote: »Everything you say guys comes down to one thing: Reducing the difficulty of end-game content, then it's all proportional again - only difference being you can achieve everything with less DPS, which will make the whole experience much more friendly and much less stressful.
Since I have been playing the game, coming up on 4 years now, zos has significantly nerfed content EXACTLY ONCE. They gave vHoF a tweak because the trial sucked and it had ridiculously low completion numbers.
When people were saying Bahsei hardmode was stupid difficult zos replied by nerfing a skill that people were using to cope with the absolutely massive amounts of incoming damage. Bahsei hardmode is still stupidly difficult, and there are only a handful of teams, a year later, that have completed the trifecta, and here's the kicker: there is significant overlap between those teams.
Not a whisper of content being nerfed, not a mention of it anywhere, and it's been brought up over and over again.
Everything you say guys comes down to one thing: Reducing the difficulty of end-game content, then it's all proportional again - only difference being you can achieve everything with less DPS, which will make the whole experience much more friendly and much less stressful.
FantasticFreddie wrote: »Everything you say guys comes down to one thing: Reducing the difficulty of end-game content, then it's all proportional again - only difference being you can achieve everything with less DPS, which will make the whole experience much more friendly and much less stressful.
Since I have been playing the game, coming up on 4 years now, zos has significantly nerfed content EXACTLY ONCE. They gave vHoF a tweak because the trial sucked and it had ridiculously low completion numbers.
When people were saying Bahsei hardmode was stupid difficult zos replied by nerfing a skill that people were using to cope with the absolutely massive amounts of incoming damage. Bahsei hardmode is still stupidly difficult, and there are only a handful of teams, a year later, that have completed the trifecta, and here's the kicker: there is significant overlap between those teams.
Not a whisper of content being nerfed, not a mention of it anywhere, and it's been brought up over and over again.
FantasticFreddie wrote: »Everything you say guys comes down to one thing: Reducing the difficulty of end-game content, then it's all proportional again - only difference being you can achieve everything with less DPS, which will make the whole experience much more friendly and much less stressful.
Since I have been playing the game, coming up on 4 years now, zos has significantly nerfed content EXACTLY ONCE. They gave vHoF a tweak because the trial sucked and it had ridiculously low completion numbers.
When people were saying Bahsei hardmode was stupid difficult zos replied by nerfing a skill that people were using to cope with the absolutely massive amounts of incoming damage. Bahsei hardmode is still stupidly difficult, and there are only a handful of teams, a year later, that have completed the trifecta, and here's the kicker: there is significant overlap between those teams.
Not a whisper of content being nerfed, not a mention of it anywhere, and it's been brought up over and over again.
Last time i checked u still had to use 1 skill per second. Where exactly they made rotations easier? They just made it more boring.
I rly dont get what ppl see in those patch notes. There is not a single thing that helps anyone. Like if someone have problems with using 1 skill per second he will be nerfed even harder because DoTs will be weaker...