Maintenance for the week of November 29:
• PC/Mac: NA and EU megaservers for maintenance – November 29, 4:00AM EST (9:00 UTC) – 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 1, 6:00AM EST (11:00 UTC) – 10:00AM EST (15:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 1, 6:00AM EST (11:00 UTC) – 10:00AM EST (15:00 UTC)

PC/Mac Patch Notes v7.2.5 (Deadlands & Update 32)

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Gates of Oblivion story reaches its climactic finale in The Deadlands DLC. The way to Mehrunes Dagon’s realm has been opened and his legions of Daedra and cultists prepare to unleash a series of new and terrifying Daedric inventions on the lands of Tamriel. The call now sounds for heroes to thwart these schemes.

In addition to the burning and scoured fields of Mehrunes Dagon’s domain, The Deadlands DLC also invites you to visit Fargrave, a mysterious city shrouded in the corners of Oblivion. Here, “friendly” Daedra and mortals inhabit a metropolis unlike any other. But despite the tentative peace, tensions lurk beneath the city … tensions that Mehrunes Dagon is eager to exploit for his own gain.

The Deadlands DLC introduces several new item sets, collectibles, outfit styles, achievements, titles and more!

The base game introduces some exciting new features including the new Armory system – which allows you to save out character builds – curated item set drops to help you complete your item set collections, new Mythic items, NVIDIA DLSS & DLAA Support, and more! Be sure to check out all the details below. There are also a number of changes affecting combat and itemization including some adjustments to proc sets and critical hit damage, plus allowing sets to now grant hybrid stats. For a full summary of the changes affecting combat, please see this forum post.

We hope you enjoy our latest DLC, which is approximately 3.53GB in size.


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  • New Features / Updates / Big Changes
    • Deadlands DLC
      • New Zone: The Deadlands
      • New Item Sets
      • New Collectibles, Outfit Styles & Dyes
      • New Achievements & Titles
      • New Motifs
      • New Furnishings
    • Base Game
      • The Armory System
      • Curated Item Set Drops
      • Item Set Collection Summary
      • New Mythic Items
      • Map Updates
      • Combat Music Options
      • New PvP Emote
      • NVIDIA DLSS & DLAA Support
      • Multithreaded Rendering Update
  • Chapters & DLCs
    • Blackwood
    • Clockwork City
    • Dragon Bones
    • Dragonhold
    • Greymoor
    • Horns of the Reach
    • Imperial City
    • Markarth
    • Morrowind
    • Murkmire
    • Orsinium
    • Scalebreaker
    • Shadows of the Hist
    • Summerset
    • Thieves Guild
    • Waking Flame
    • Wolfhunter
    • Wrathstone
  • Combat & Gameplay
    • Combat & Abilities
    • Champion System
    • Itemization & Item Sets
  • Base Game
    • Alliance War & PvP
    • Art & Animation
    • Audio
    • Crafting & Economy
    • Crown Store & Crown Crates
    • Dungeons & Group Content
    • Events & Celebrations
    • Exploration & Itemization
    • Housing
    • Miscellaneous
    • Monsters & NPCs
    • Quests & Zones
    • UI
Edited by ZOS_CheriW on November 15, 2021 1:07PM
Gina Bruno
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Staff Post
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    ZOS_GinaBruno
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    DEADLANDS DLC GAME PACK

    New Zone: The Deadlands
    The Deadlands is suitable for characters of all levels. Begin your adventure by traveling to the city of Fargrave by using a Wayshrine to travel directly to the outskirts of Fargrave or accepting the quest “The Celestial Palanquin” from the Stories section in the Collections UI.
    • The Deadlands includes an exciting zone story, 2 new Delves, 2 powerful World Bosses, and new wandering Executioner bosses to show the ferocity of Mehrunes Dagon’s domain.
      • Irncifel the Despoiler, Vorsholazh the Anvil, and Kothan the Razorsworn are the chosen executioners of Mehrunes Dagon, patrolling the Deadlands in search of challenges to prove themselves to the Prince of Destruction. These dangerous enemies, designed to be fought with a group of players, are relentless in their pursuit across Mehrunes Dagon's domain.
    • In addition to the Deadlands, mingle with the many denizens of Oblivion in the city of Fargrave!
    • Complete the zone stories in both the Blackwood Chapter and The Deadlands DLC to unlock a bonus questline—the final confrontation with Mehrunes Dagon, Prince of Destruction!
    • Obtain new Item Sets found only in the Deadlands, as described below, and new Outfit and Housing rewards for completing select achievements and quest content throughout the zone.

    New Item Sets
    • Crafted
      • Wretched Vitality
        • 2 – Adds 129 Magicka Recovery
        • 3 – Adds 129 Stamina Recovery
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 – While in combat, applying a Major Buff or Debuff to a target grants you 260 Magicka and Stamina Recovery for 15 seconds. While in combat, applying a Minor Buff or Debuff to a target grants you 130 Magicka and Stamina Recovery for 15 seconds.
      • Deadlands Demolisher
        • 2 – Adds 1096 Maximum Stamina
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 1096 Maximum Stamina
        • 5 – Your Bash attacks deal 935 more damage. When you Bash, you also deal Physical Damage in a cone in front of you, interrupting any enemies hit. This effect can occur once every 2 seconds and counts as Bash damage.
      • Iron Flask
        • 2 – Adds 1206 Maximum Health
        • 3 – Adds 1206 Maximum Health
        • 4 – Adds 1487 Armor
        • 5 – When you drink a potion while in combat, increase your Armor by 7779 for 20 seconds.
    • Overland
      • Eye of the Grasp (Light)
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 657 Critical Chance
        • 5 – When you deal Critical Damage, generate 7 Ultimate. This effect can occur once every 5 seconds.
      • Hexos’ Ward (Medium)
        • 2 – Adds 657 Critical Chance
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 657 Critical Chance
        • 5 – Dealing Critical Damage with a direct damage ability grants you a damage shield that absorbs 14,309 damage for 6 seconds. This effect can occur once every 7 seconds.
      • Kynmarcher’s Cruelty (Heavy)
        • 2 – Adds 1206 Maximum Health
        • 3 – Adds 129 Stamina Recovery
        • 4 – Adds 1487 Armor
        • 5 – When you deal direct damage, you apply one of 5 random Major Debuffs to enemies within 8 meters of you for 18 seconds. This effect can occur once every 8 seconds and only if an enemy is in range. Eligible debuffs are Major Breach, Major Cowardice, Major Defile, Major Maim, and Major Vulnerability.

    New Collectibles, Outfit Styles & Dyes
    • The Spaulder of Ruin outfit style can be found as an Antiquity in the Deadlands.
    • The Oblivion Explorer’s Headwrap is earned by obtaining the “Welcome to the Deadlands” achievement.
    • The Ironclad Sarcoshroud hat can be found as an Antiquity in the Deadlands.
    • The Incarnate Illusion Gem memento is obtained by earning the “Hopeful Rescuer” achievement.
    • The Oblivion Explorer’s Outfit is acquired as a reward for completing “The Durance Vile” quest.
    • Godgrave Soullatice Face and Body Markings are acquired as a reward for completing the quest “Against All Hope”.
    • The Dremnaken Runt pet is awarded for completing the “Hope Springs Eternal” quest.
    • The “Sunforge Patina” Dye is obtained by completing the “Hero of Fargrave” Achievement.

    New Achievements & Titles
    • The “Hero of Fargrave” title is awarded for completing the “Hero of Fargrave” achievement.
    • The “Havocrel Hunter” title is awarded for completing the “Bane of the Havocrel” achievement.
    • The “Catalyst Rivener” title is award for completing the “Hopeful Rescuer” achievement.
    • The “Champion of the Deadlands” title is awarded for completing the “Eternal Optimist” achievement.
    • The “Ardent Hope” title is awarded for completing the “Friend to the Kalmur” achievement.
    • “The Wretched” title is awarded for completing the “Spire Sleuth” achievement.

    New Motifs
    • Ancient Daedric motif chapters and the associated style item, Pristine Daedric Heart, can be excavated as Antiquities from the Deadlands.
    • House Hexos motif chapters and the associated style item, Etched Nickel, can be earned as rewards for completing daily quests in the Deadlands.

    New Furnishings
    A variety of new furnishings await in the Deadlands, including:
    • A selection of new Fargrave and Deadlands-styled furnishing plans, which can be obtained from monsters and containers across the Deadlands and Fargrave.
    • A modest selection of new Home Goods furnishings can be purchased from Nif of Felicitous Furnishings in Fargrave, including Deadlands flora, as well as a limited selection of Fargrave themed furnishings.
    • Various Deadlands-themed achievement furnishings can be purchased from Ulz of Felicitous Furnishings in Fargrave, provided you’ve proven yourself worthy by completing their associated achievements.
    • New Deadlands-themed Antiquity furnishings, including a visually striking enchanting table!
    • Seventeen new Deadlands structural furnishing plans, which can occasionally be found when completing Daedric Portals in the Deadlands.
    Gina Bruno
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    Asylum Sanctorum Trial
    • Saint Olms the Just
      • Gusts of Steam will now have a visual combat cue indicating the affected area.
      • Saint Llothis will no longer continue to cast Oppressive Bolts and Defiled Blast should he be reduced to 0 health.

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    Quests
    • Lost in the Gloam: Fixed an issue where you could speak with the Duke of Crows prematurely during this quest, causing animation weirdness.
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    Quests
    • A Childhood in Flames:
      • Entering the warehouse with a Companion out will no longer cause a second Daini to stick around, following you forever.
      • Turo will no longer be able to follow you out of the courtyard in certain instances during the fight in Southguard.
    • Uneasy Alliances
      • Fixed an issue where two Tadalis appeared.
      • Fixed an issue where Tadali did not speak the proper lines during a step of this quest.
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    Kyne’s Aegis Trial
    • General
      • Fixed an issue which could cause some Kyne's Aegis set pieces to have the wrong rarity.
    • Yandir the Butcher
      • Yandir will now always cast totems, regardless of range.
      • Yandir will no longer slide across the ground when casting Butcher’s Blade while moving.
      • Increased the range of Butcher’s Blade and Quick Strike.

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    Achievements
    • Giant Cheese Connoisseur: Weapon swapping no longer removes effects that increase the scale of your character, such as when you eat mammoth cheese like the sneaky cheese thief you are.

    Antiquities
    • Updated the description of the Ancestral Reach Hat outfit style to be consistent with other outfit styles obtained via Antiquities.
    • Increased the drop rate of the Order-Etched Gallery Rail Antiquity Lead.

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    General
    • Aicessar now only spawns outside of the Fighters Guild in Solitude, so you don't see him and his evil twin from future-past Tamriel at the same time within 20 meters of each other.
    • Fighters and Mages Guild recruiters in Solitude will no longer be confused about where they are and talk about how cool the Dominion is while not in Dominion territory.

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    Quests
    • Dwemer Disassembly: Fixed an issue where using the Dissonance Apparatus wouldn't share credit with your group.
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    Dungeons
    • Bloodroot Forge
      • Shalk’s Lava Ball ability no longer leaves a consumable corpse.
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    General
    • Thieves rejoice, a safebox on a desk can now be looted without being seen... if you're careful.

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    General
    • Corrected a number of issues with NPC postures and animations in this zone.

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    General
    • You may now use the cart to The Reach if you've completed the quest "Heart of Evil" in Bangkorai.

    Quests
    • By Love Betrayed: Fixed an issue where Adusa-daro might not appear on a quest step if you had a Companion out.
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    General
    • Fixed an issue where steam traps in Vvardenfell's Nchuleftingth would not trigger sound effects of your character getting harmed.

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    Halls of Fabrication Trial
    • Added the "Joining Encounter in Progress" functionality to all the boss encounters in this Trial.

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    General
    • Loot for the world boss Mehz the Cozener now comes from a chest appearing upon event completion, in place of a boss drop.

    Achievements
    • Renamed the Morrowind Skyshard Hunter achievement to Vvardenfell Skyshard Hunter for consistency with other similar achievements.

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    General
    • Fixed issue where Nchulaeon the Eternal would not enter his towers correctly in the public dungeon Nchuleftingth.

    Quests
    • A Melodic Mistake: Fixed an issue where you could encounter invisible collision in Gnisis Mine.
    • Bound by Love: Fixed an issue where Nixxie appeared at incorrect times.
    • Divine Restoration: Fixed an issue where you would see redundant quest pins on the couplings.
    • Great Zexxin Hunt: The Large Nix-Ox Tracks are now easier to interact with.
    • Nothing to Sneeze At: Fixed an issue where you could not speak with Tilenra during a certain step.
    • The Scarlet Judge: Fixed an issue where you could enter the Scarlet Judge's lair too early during his quest.
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    Blackrose Prison Arena
    • Hackwing’s Rake ability will now display its combat cue during the cast rather than after a short delay.
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    General
    • Added treasure chests to public dungeons Rkindalelft and Old Orsinium.
    • Heavy Sacks in Wrothgar will no longer have a chance to drop Prismatic Runestones.

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    Quests
    • Potent Poison: Fixed an issue where bestowers for this quest were not interactable.
    • The Ashes of Our Fathers: Fixed an issue where you could make Lozruth disappear by walking next to/behind the nearby sarcophagus.
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    Dungeons
    • Lair of Maarselok
      • Selene
        • Selene can no longer be targeted by pets.
      • Maarselok Perched
        • While perched, Maarselok's Unrelenting Force ability will no longer knock back players who are affected by a damage shield and have the necessary amount of stamina to block the ability.
        • Azureblight Hoarvors and Skeletal Bears no longer leave a consumable corpse.
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    Dungeons
    • Ruins of Mazzatun
      • Tree-Minder Na-Kesh
        • Lashing Vines will now always play their attack animations.
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    General
    • The quest item Hulkynd's Sullied Sabatons is now part of the Grace of Gloom set to match its armor type.

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    General
    • Fixed numerous regular monsters in Eton Nir Grotto that were playing boss music.

    World Bosses
    • Fixed an issue where Caanerin's Stampede ability would knockback but not stun your character.

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    General
    • Never Forgotten: The area pin for this quest is now larger to account for a spawner that was previously outside of its radius.
    • Pilgrimage’s End: Fixed the quest pins for this daily so that it will properly direct you through interiors to find all of the remains.
    • The Queen’s Decree: Fixed an issue where your character’s disguise would not reapply while in the Kinlady’s garden party.
    • The Tower Remains: The Mundus Tear at the Brothers of Strife is now able to be used regardless of whether you've completed all of the quests there or not.
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    Maw of Lorkhaj Trial
    • You will now “Join Encounter in Progress” when group members engage boss encounters within the Trial.
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    Dungeons
    • Red Petal Bastion
      • General
        • Updated the description of the “Terror Billy” achievement to more accurately reflect the criteria for completing it.
      • Rogerain the Sly
        • The Sugar Rush and Buck Wild effects will now always be correctly removed when Rogerain is defeated.
      • Eliam Merick
        • The Plunge ability will no longer knock back player characters that are blocking.
        • Eliam will now immediately begin the fight if his initial leap from the ledge hits a player character.
        • There is now one pair of boots under prior Thierric when he steals them after Eliam Merick is defeated.
    • The Dread Cellar
      • Magma Incarnate
        • Added more appropriate icons to several abilities.
        • Anyone not inside the Antecedent Cataclyst will now be teleported there when the Magma Incarnate is defeated.
        • Scorion Collectors will now be removed from the fight once the Incarnate is defeated.
        • You’ve been granted a bit more time to escape the lava and poison cloud after resurrecting.
        • Renamed Eternal Flames and Dancing Flames to Fire Storm.
        • Fire Storm can no longer be blocked but can be dodged.
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    General
    • Critical Damage and Healing now has a hard cap of 125%. Note that this value can go beyond 125% but your Critical Strikes will not deal more than 125% damage or healing in total.
      Developer Comment:
      Currently, Critical Chance continues to remain the best stat in the game by a large margin in PvE due to no effective cap on the bonus, and a large array of sourcing of Critical Damage and Healing amplifications. Rather than nerfing the values of these sources across the board and hurting build choices that aren't over performing, we've decided to add a ceiling to the effectiveness of Critical potency to ensure the stat remains powerful, but doesn't continue experiencing power creep as we add more options to build for it in the future. This should have very low impact on unoptimized builds while also reigning in groups who are coordinating many sources of these bonuses and producing extraordinary results of damage or healing.
    • Made the following adjustments to Bash:
      • This core combat skill now has a cooldown of 333ms, down from 350ms, to ensure it can be cast up to 3 times per second at most.
      • Reduced the cost to 765, down from 1889, to ensure it is 1/3rd of a melee spammable.
      • The damage now scales with a mixture of your Physical and Spell Resistance + 1 extra damage (to ensure if you’re at 0 for these stats, it still hits the target!)
      • Reduced the cooldown phase after activating Bash that prevented you from casting other active abilities to 333ms, down from 700ms, for smoother gameplay when utilizing.
      • Fixed an issue where some proc based conditions could unintentionally succeed when removing negative ground effects.
      • The damage from this can now trigger enchantments and poisons.
    • Fixed an issue where the caster of an ability using the new Area of Effect technology would be dismounted upon entering the area of their ability. Let this be a reminder that technology often affects us in ways we can never expect.
    • Adjusted the following abilities to use the new Area of Effect system introduced in Update 30.
      • Ash Cloud and its morphs
      • Meteor and its morphs
        • Note: this change also fixes numerous issues with the Ultimate failing against dead targets.
      • Stampede
      • Volley and its morphs
    • Abilities and item sets that heal, deal damage, or restore resources on a set frequency while in an Area of Effect will no longer display visual effects on each impact for targets in their areas. Below is a list of the affected sources:
      • Aegis Caller
      • Auroran's Thunder
      • Bahraha's Curse
      • Blood Mist
      • Budding Seeds
      • Dragonknight Standard and morphs
      • Draugr's Rest
      • Grand Healing and morphs
      • Hurricane
      • Elemental Storm and morphs
      • Embershield
      • Frozen Watcher
      • Grothdarr
      • Hiti's Hearth
      • Impaling Shards and morphs
      • Leeching plate
      • Life Amid Death and morphs
      • Nightflame
      • Overwhelming Surge
      • Restoring Tether and morphs
      • Secluded Grove and Enchanted Forest
      • Sentinal of Rkugamz
      • Sleet Storm and morphs
      • Solar Barrage
      • Stone Husk
      • Stormfist
      • Unstable Familiar and morphs
      • Wrath of Elements
      Developer Comment:
      These changes were done to help reduce combat clutter while utilizing these effects, as they became impossible to see with numerous active anyway.
    • Fixed an issue where many enchantments, poisons, and item sets were not properly labeled as procs.
    • Fixed an issue where some abilities experienced erratic visual behavior when cast by female characters with a bow equipped.
    • Fixed an issue where abilities that bounced between targets would fail to generate visual effects when reflected.
    • Trying to mount up while teleporting to a Wayshrine will no longer prevent you from mounting up after the teleport finishes.
    • Fixed an issue where sources of Crowd Control Immunity could remove one another in some cases, mainly seen with Mist Form and its morphs.

    Dragonknight
    • Ardent Flame
      • Combustion:
        • Increased the resources granted from this passive to 500/1000 Stamina or Magicka, up from 250/500.
        • Added a cooldown of 500ms to each effect (which are separately tracked from one another) to make up for the above increase and the massive buff the Charged trait is getting.
      • Inferno: This ability and the Cauterize morph now grant both Major Prophecy and Savagery, rather than only Prophecy.
        • Flames of Oblivion (morph): This morph now launces 3 fire balls, up from 2, since it “lost” part of its unique morph function.
      • Lava Whip: This ability and its morphs now scale off your highest offensive stats, rather than exclusively Magicka based stats. May this finally end the fiery and age-old debate over getting a Stamina Whip, as this is our version of it.
        • Flame Lash (morph):
          • Fixed an issue where this morph did not apply Off Balance to targets who were Immobilized but not already Off Balance.
          • The override ability, Power Lash, now heals immediately rather than over 2 seconds, but its total healing per cast has been reduced by approximately 43%. However, Power Lash no longer has a 3 second cooldown. Ballerinas are back.
        • Molten Whip (morph): Seething Fury now lasts 10 seconds per stack, up from 5 seconds, to help it feel way less stressful to use in a rotation and allow for activation of burst at the perfect moment.
        Developer Comment:
        Magicka Dragonknight's morph options for Lava Whip currently feel too similar as they both increase the damage of the spammable and deal with 3 second cadences. Molten Whip now stands out more as a build-up to a deadly burst attack with its more gracious time period to activate for the perfect opportunity, while Flame Lash doubles down in the sustained pressure path, giving the Dragonknight moments to relentlessly batter their opponent down with reckless abandon.
      • World in Ruin: This passive now increases your damage done with Flame and Poison attacks by 2/5%, rather than increasing your damage done with Area of Effect Flame attacks by 3/6% and reducing the cost of your Poison abilities by 12/25%.
        Developer Comment:
        This passive has been holding back the class in terms of PvE damage output for quite some time, pigeonholing the class into unsynergetic and often redundant combinations. While the sustain portion of the effect for Stamina-based Dragonknights had some cool niche gameplay, we feel like it missed the mark as a general passive for the class.
    • Earthen Heart
      • Ash Cloud:
        • This ability and its morphs now cost 378 Magicka every second while active, rather than having a MASSIVE upfront cost of 5670 – keeping their cost per second relatively the same, while removing the penalty of having to recast the ability aside from losing a global cooldown.
        • These abilities now tick 15 times over their duration, down from 16, while their total damage or healing per cast remains relatively the same.
        • These abilities now last 15 seconds at base, rather than 12.
        • These abilities now rank up in 1.1% healing or damage done per rank, rather than 1 second.
          • Eruption (morph): This morph’s initial hit damage now has a 10 second cooldown to prevent it from turning into an incredibly low costing AoE spammable.
      • Battle Roar: This passive now restores 25/50 Health, Magicka, and Stamina per Ultimate consumed, rather than 23/46 Health, Magicka, and Stamina per the Ultimate’s cost.
        Developer Comment:
        This change should help even out your sustain when sitting on an Ultimate cast, and be less punishing when doing such.

    Necromancer
    • Grave Lord
      • Boneyard: Increased the damage of this ability and its morphs by approximately 10% per tick since they tick 10 times instead of 11 after the change in Update 30.
      • Frozen Colossus: Fixed an issue where this ability and its morphs could hit targets outside of its line of sight.

    Nightblade
    • Assassination
      • Grim Focus: This ability and its morphs now grant 60 Weapon and Spell Damage per stack , rather than 2% Critical Damage and Healing per stack.
        Developer Comment:
        This change was done to ensure the class does not lose too much of its healing potency and self-sufficiency from the original conversion where it granted Critical Damage and Healing since Critical Potency has a cap as well, and having this bonus often felt like a loss in group content.
    • Shadow
      • Path of Darkness
        • Twisting Path (morph): This ability’s damage now scales dynamically with the highest of your offensive stats.
      • Shadow Cloak
        • Dark Cloak (morph):
          • Increased the healing from this ability by approximately 61% per tick, but reduced the base duration to 3 seconds down from 6.
          • Increased the duration of the Minor Protection to 10 seconds, up from 6 and fixed an issue where it was not being affected by the Dark Veil passive.
          Developer Comment:
          These changes should improve the skill for tank Nightblades by improving the Healing per Second and overall healing without having to wait as long for it to come in, while reducing its impact to offset long term damage as a Heal over Time.
      • Summon Shade
        • Shadow Image (morph): This ability’s initial cast that summons the Shade can no longer be cast while in the air. The special activate to teleport to your Shade can still be cast while in the air and can now be cast while falling from a great height.
          Developer Comment:
          Overall, this will fix situations where your Shade could get spawned midair or cause you to teleport to areas you do not belong, while also allowing for more hardcore parkour and sick nasty plays when using the teleport function.
    • Siphoning
      • Malevolent Offering:
        • This ability and its morphs now have an upfront Magicka cost of 3510 and a residual Health cost of 1080 over 3 seconds, rather than a Health cost based on a mixture of your Spell Damage and Max Magicka over 8 seconds.
        • These abilities can now target yourself and allies, rather than only allies.
        • Reworded the tooltip for these skills, now with 100% more edge factor, to help you get the blood dripping when using the skill.
          • Shrewd Offering (morph): This ability now ranks up in cost reduction rather than 1.1% healing done, and its base cost has been reduced to 3240. The residual Health cost also lasts 1 second less causing it to drain less Health, to ensure its total cost is reduced to the expected level.
        Developer Comment:
        For a long time, these abilities have had relatively low engagement due to the fact that they costed purely Health and hurt the user more the higher their stats were, making it both deadly and un-advantageous to run in situations where you needed to stay alive. In addition, the health cost had low interplay with mechanics - such as cost reduction - and made it difficult to play around, leaving its core concept unsatisfying and untapped.

        We've decided to switch this ability over to a Dual Cost skill with the brunt of its cost being on the Magicka side of things, and the rest of it filled in with Health (it equals the base 4590 burst heal cost that skills such as Rushed Ceremony have when you add them up!). In addition, we've allowed the heal to be self-targetable so the healer can keep themselves up in a situation of need and giving the class a much-needed reactive self-heal. Overall, we hope this helps the skill stand out as something unique and thematic to the class, with less overall restrictions and punishment on the caster.

    Sorcerer
    • Storm Calling
      • Lightning Splash: Fixed an issue where the base ability was ending too soon and missing an extra tick of damage.

    Templar
    • Aedric Spear
      • Spear Shards: Fixed an issue where this ability and its morphs were ending slightly too soon, causing them to miss an extra tick of damage.
    • Dawn’s Wrath
      • Backlash: This ability and its morphs’ visual effects are now visible to the caster and enemies, rather than anyone.
      • Solar Barrage: Fixed an issue where this ability could not Critically Strike.
    • Restoring Light
      • Cleansing Ritual: Increased the scaling coefficients on this ability and its morphs by approximately 17% since they tick 6 times instead of 7 after the change from Update 30.

    Warden
    • Green Balance
      • Emerald Moss: Fixed an issue where the morphs of Healing Seeds were not properly contributing to this passive

    Weapon
    • Two Handed
      • Cleave
        • Carve (morph): Increased the duration of the damage over time effect to 12 seconds, up from 10, to help ease the difficulty of keeping the stacks up in a rotation.

    Armor
    • Medium Armor
      • Evasion: Fixed an issue where casting this ability or its morphs could sometimes make your character appear invisible under very specific circumstances.

    World
    • Vampire
      • Mistform: This ability and morphs' damage reduction now only works against player attacks, rather than any attack, to prevent it from invalidating many threats in PvE encounters.
        Developer Comment:
        This ability has been growing in popularity as a one-size-fits-all problem solver to many challenges in PvE areas that attempt to push the player to adjust their strategies, leading to many situations that trivialize difficulty or enforce the idea that players must be a vampire to do content. Mist Form is meant to be used as a disengagement tool, and the current iteration is currently enabling it to be used as a stand-your-ground ability in PvE. Moving forward, we are restricting the damage reduction to PvP to help stave off damage as you retreat, while removing it as an outright defensive tool in PvE.

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    Fitness
    • Pain’s Refuge: This star now reduces your damage taken by 2% for every 2 negative effects on you, rather than 1% per negative effect, while the cap remains at 20%.
      Developer Comment:
      This change was done to reduce the power of this node in encounters against singular targets, as it is meant to shine in outnumbered situations.
    • Shield Master: Fixed an issue where this node did not apply to Sun Shield and its morphs, or Crystallized Shield and its morphs.

    Warfare
    • Cutting Defense:
      • The damage from this node can now proc weapon enchantments or poisons in efforts to help make it more enticing for tanks who want to trigger these effects more reliably without dropping block.
      • Fixed an issue where the damage from this proc had a higher chance to proc status effects.

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    General
    • Fixed an issue where some tooltips would display improper values when wearing a combination of Perfected and non-Perfected versions of a set.
    • Item sets that proc off Damage Shields will now work with Hardening enchantments for consistency, as many of these sets were inconsistent with this behavior.
    • Fixed an issue where many sets that required you to drink a potion only worked when you were actively looking at another target. Your enemies will no longer be the judge of you being in combat.
    • Fixed an issue where many sets that required Critical Strikes could proc off other procs.
    • The Eagle Eye and Wrath of the Imperium sets now drop in all ranged weapons to match their hybrid adjustments.
    • The following rules will now be followed with item sets when applicable, and has been applied to all existing sets:
      • Sets that grant Weapon or Spell Damage now grant both.
      • Sets that grant Physical or Spell Penetration now grant both.
      • Sets that grant Weapon or Spell Critical rating now grant both.
      Developer Comment:
      As seen in recent updates, improving character hybridization has been a focus by the team in efforts to better bring to life the mantra of “play the way you want”. This is another large-scale effort done to help better realize that statement. Item sets should empower you to get excited to build and experiment different things and fit into your character in a myriad of ways – and we hope this helps better do that.
    • Item sets that scale off Weapon Damage, Spell Damage, Max Magicka, and Max Stamina can now again Critically Strike. Item sets that scale in order of magnitude, or based on additional modifiers such as Relequen or Zaan, will not critically strike. Many of these sets have received adjustments to their power as well. Below are the sets that can Critically Strike and have had their scaling values reduced by approximately 5%. If another number is listed next to a set name, that is the true value change:
      • Arena Weapon
        • Frenzied Momentum
          • Reduced the damage by approximately 28%.
          • Stacks now grant 30 Weapon and Spell Damage up to 10 times, rather than 38 Weapon Damage up to 5 times.
        • Merciless Charge
          • Reduced the damage by less than 1% per tick, and it now ticks over 7 seconds rather than 5.
        • Wild Impulse
      • Crafted
        • Ashen Grip
        • Coldharbour's Favorite
        • Dragon's Appetite
        • Eternal Hunt
        • Legacy of Karth
        • Morkuldin
        • Nocturnal's Favorite
        • Oblivion's Foe
        • Redistributor
        • Shadlior's Curse
        • Vampire's Kiss
      • Dungeon & Arena
        • Aegis Caller
        • Auroran's Thunder
          • This set now lasts for 5 seconds and ticks every 1 second with a 10 second cooldown, rather than lasting 3 seconds, ticking every half second with a 6 second cooldown.
          • Increased the damage of this set by approximately 94% per tick.
          • Increased the arc of the cone to 90
        • Azureblight Reaper
        • Caluurion's Legacy
          • This set now also only procs off Light and Heavy Attacks, instead of any single target direct damage.
        • Curse of Doylemish
        • Draugr's Rest
        • Flame Blossom
        • Hiti's Hearth
        • Icy Conjuror
        • Oblivion's Edge
        • Overwhelming Surge
          • Reduced the damage by approximately 3% per tick.
        • Pestilent Host
        • Pillar of Nirn
        • Plague Slinger
        • Rush of Agony
        • Savage Werewolf
        • Scavenging Demise
        • Sheer Vendom
        • Sunderflame
        • The Ice Furnace
        • Thunder Caller
          • Reduced the initial damage by approximately 75% and increased the Damage over Time by approximately 19% per tick.
          • This set now ticks 1 extra time over its duration as well, but properly respects line of sight.
        • Unleashed Terror
        • Viper's Sting
        • Widowmaker
        • Winterborn
      • Monster Masks
        • Chokethorn
        • Domihaus
        • Earthgore
          • This set now better follows standards for Over Time effects and has a 2 second delay before starting to heal, up from 1 second.
          • Reduced the frequency to 2 seconds, up from 1, while increasing the healing per tick to ensure the total healing over the duration is approximately 5% less as intended.
          • The tooltip now more accurately states the behavior of this set's healing sorting.
        • Iceheart
        • Ilambris
        • Infernal Guardian
        • Kjalnar's Nightmare
        • Kra'gh's
        • Maw of the Infernal
          • Increased the damage by approximately 2% per hit.
          • All damage attacks have been properly streamlined to deal the same DPS and are now named Maw of the Infernal for easier tracking in combat logs.
        • Nerien'eth
        • Nightflame
        • Prior Thierric
        • Selene
        • Sellistrix
        • Spawn of Mephala
          • Increased the damage by approximately 10% per tick.
          • This set no longer snares enemies.
        • Stone Husk
        • Stormfist
          • The damage from this set no longer bypasses Spell Resistance on the final hit.
        • Valkyn Skoria
        • Velidreth
          • Reduced the damage by approximately 21%.
      • Overland
        • Briarheart
        • Deadlands Assassin
        • Defiler
        • Draugr's Heritage
        • Mad Tinkerer
        • Night Terror
        • Shadow of the Red Mountain
        • Stormknight's Plate
        • Syvarra's Scales
        • Thunderbug's Carapace
        • Trinimac's Valor
        • Twin Sister's
        • Unfathomable Darkness
        • Venomous Smite
          • This set now has a 2 second delay before dealing damage, rather than none while increasing the damage per tick to ensure it meets its new intended value of approximately 5% less.
        • Way of Fire
        • Wtiner's Respite
      • PvP Sourced
        • Affliction
        • Almalexia's Mercy
          • Increased the healing by approximately 17% per tick.
        • Galerion's Revenge
          • Reduced the damage by less than 1%.
          • Stack cooldown is now 0.5 seconds instead of 1 second to meet standards.
        • Kyne's Kiss
          • The heal now scales off your Max Magicka or Stamina, whichever is higher, rather than a flat value. The Stamina restore is still based on the item level.
        • Phoenix
        • Vicecanon of Venom
        • Vicious Death
      • Trials
        • Destructive Mage
        • Poisonous Serpent
        • Roar of Alkosh
        • Twilight Remedy
      Developer Comment:
      Now with the hard cap to Critical Damage and Healing, as well as a new rule set that aims to diminish stacked item set burst potential, we’re moving forward with re-enabling item sets to Critically Strike when applicable. We decided to only target sets that are made for builds that are already building higher than base Critical chance, and have made additional changes to ensure they don’t become outright better than flat stat sets. This should significantly help viability of these sets in PvE, while many of the other targeted adjustments made should keep them reigned in for PvP environments. We expect these values or rules may change over time and we will be keeping a close eye on it.
    • Item sets that deal a "burst" of damage in 4 seconds or less now have a 1 second window after proccing that prevent similar item sets from activating.
      • Item sets that have innate counterplay such as delays, minimum travel times, warning telegraphs, have 1 second or no cooldowns are exempt from this adjustment.
      • If wearing multiples of these sets at once, any action that would activate multiple sets will instead trigger the first set you equipped and suppress others for 1 second. After that second passes you will be able to attempt to trigger them again.
      • The sets affected by this change are listed below:
        • Affliction
        • Ashen Grip
        • Curse of Doylemish
        • Deadlands Assassin
          • The Damage over Time now has a 2 second delay, up from 1 second.
        • Defending Warrior
        • Frenzied Momentum
        • Hrothgar’s Chill
        • Kra’gh
        • Poisonous Serpent
        • Song of Lamae
        • Stormfist
        • Syvarra’s Scales
          • Fixed an issue where this set's damage tooltip was displayed as a name different than the set.
        • Thunderbug’s Carapace
        • Thunder Caller
        • Viper’s Sting
        • Way of Fire
        • Winterborn
    Developer Comment:
    In efforts to help reduce the viability of stacking multiple proc sets at once and triggering them at high moments of burst, we've adopted a new standard for sets that lack ingrained counter play. These sets will now always prevent other sets on the list from activating at a singular moment, reducing the ability to front load damage into things such as Heavy Attacks or Ultimates and instantly killing targets. This list can be expanded and adjusted upon in the future, and moving forward, item sets will be held under greater scrutiny in terms of ensuring there are either moments of opportunity to avoid or outright prevention in terms of stacking.

    Consumables
    • Fixed an issue where some poisons would not be consumed or respect their cooldown on use in some cases.

    Item Traits
    • Charged: Increased the potency of this trait to 480%, up from 220%, to ensure it is more competitive with other traits in terms of effectiveness.
      Developer Comment:
      Currently, this trait is being engaged with mainly by Dragonknights trying to get as much sustain as they can, and we’d like the trait to be a bit more than a one note wonder. Now, it should help empower those crafty status effect builds out there and have some better synergy with effects that activate off of them.

    Ability Altering Weapons
    • Chaotic Whirlwind: Reworked this set's special activate:
      • It now grants a stack of Chaotic Whirlwind for 5 seconds after casting Whirlwind while in combat, granting 5% movement speed per stack and increases your Weapon and Spell Damage by 6 for every 1% bonus movement speed you have, up to a cap of 450.
      • This effect stacks up to 5 times, and upon reaching 5 stacks the duration doubles but cannot be refreshed.
      Developer Comment:
      The current iteration of Chaotic Whirlwind was a rework back in 2019 to serve as a stopgap to give the set some love, but ultimately didn't hit the marks we were going for. We wanted a set that enabled you to feel like the name implied - a tempest of chaos wreaking havoc on the battlefield as you spun and won. The new iteration gives a chaotic feel as your movement speed goes up and down in the heat of combat with its offensive bonus, with some natural synergy built in to ensure you always are getting something.
    • Concentrated Force: This set now requires successive casting of Force Shock within 5 seconds of each other, up from 2, to allow for more breathing room in a real combat rotation.

    Crafted
    • Assassin's Guile: Fixed an issue where Minor Heroism granted by poisons was not properly buffed by this set.
    • Mechanical Acuity: This item now grants a stack of Mechanical Acuity for 4 seconds whenever you deal non-Critical Damage, granting you 20% Critical Chance per stack, up to once every half second. After this effect ends or reaches 5 stacks, it cannot occur again for 25 seconds.
      Developer Comment:
      This change was done to help tone down the burst enabling nature of this set, where it significantly increased your kill potential with no real draw back. Now the set has a natural build up phase and properly gets weaker the more Critical Chance you already have, as it makes it harder to generate stacks as you build them.
    • Way of the Arena: The 5 piece bonus from this set now also grants up to 165 Weapon and Spell Damage.

    Dungeon & Arena
    • Elemental Succession: This set now grants its bonuses randomly per element when you deal any source of Flame, Frost, or Shock Damage, rather than firing each bonus independently per element.
      Developer Comment:
      This change was done to ensure its power is not outright better than the flat bonus versions of these sets, such as Silks of the Sun, as well as to significantly reduce the amount of logic checks being done per second on the backend.
    • Mighty Glacier: Fixed an issue where this set was not proccing from Potions or Poisons.
    • Moon Hunter: Fixed an issue where this set could stack itself in some situations.
    • Para Bellum:
      • This set now grants you a damage shield for 6 seconds when you deal damage with a 6 second cooldown, rather than a damage shield passively every 15 seconds.
      • Increased the shield size to 8412, up from 7010, to fix numerous bugs and edge cases with the set.
    • The Worm’s Raiment: This set’s 2-piece bonus is now Magicka Recovery rather than Spell Damage to match Hircine’s Vineer.
    • Thunder Caller: Fixed an issue where this set’s damage was considered melee rather than ranged.

    Monster Masks
    • Updated some Monster Mask set masks to use the correct terminology for their weights. They now use "Guise" for light, "Mask" for medium, and "Visage" for heavy. This change affects:
      • Domihaus
      • Earthgore
      • Maw of the Infernal
      • Nerien'eth
      • Valkyn Skoria
    • Domihaus: This set now fires both its Flame and Physical Damage rings at the same time at half the original damage, and grants Weapon and Spell Damage while standing inside.
      Developer Comment:
      These changes were done since it is now much more common to have the same amount of Weapon and Spell Damage, and before it defaulted to only picking the Flame version if these stats were the same.
    • Glorgoloch the Destroyer: Fixed an issue where the visual effects and sounds of the player losing stacks of Flesh Fortress would play, even if the player had no stacks.
    • Markyn Ring of Majesty: This set now has a Current Bonus listing to show its effect on your character.

    Mythic Items
    • Gaze of Sithis: Fixed an issue where this item’s no block mitigation could fail to apply.

    Overland
    • Hatchling’s Shell: This set now grants you a damage shield for 6 seconds when you take damage with a 6 second cooldown, rather than a damage shield passively every 15 seconds, to fix numerous bugs and edge cases with the set.

    PvP Sourced
    • Dark Convergence:
      • Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
      • Reduced the radius of the effect to 10 meters, down from 12.
      • This set now pulls once after its delay, rather than twice over its duration.
      • The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
      • This set now has new visual effects to help better define its radius attack sources and timing of the detonation.
      • Fixed an issue where this set could hit targets outside of its line of sight or pull them from areas they should not have been.
      • Fixed an issue where the ramping damage bonus from this set could fail against some targets in certain situations.
      Developer Comment:
      This set is currently seeing a lot of success in its original target area of killing large groups and players who don't respect the Area of Effect. However, it's doing its job a little too well and being run in situations of low target counts, which has led to situations where the set feels too good at a general purpose rather than something more niche like Vicious Death. We're reigning in the damage a bit so it's less effective against small player counts, the radius to better match its visual effects, and the pull to reduce situations of being yo-yoed around.
    • Deadly Strikes: Reduced this sets damage done bonus to over time and channeled abilities to 15%, down from 18%.
    • Hrothgar:
      • Fixed an issue where this set could proc off other sets that applied Stuns or Immobilizes.
      • Fixed an issue where this set was not following its listed proc requirements and applying in situations it should not have been.
    • Morag Tong: Fixed an issue where this set did not proc off some attacks, such as Acid Spray.
    • Plaguebreak:
      • This set now has a 2 second delay before it starts dealing damage and ticks every 2 seconds rather than every second.
      • Increased the damage per tick by approximately 82%, resulting in an approximate 18% loss in damage over its total duration.
      • Reduced the damage of the explosion by approximately 52%, but increased the scaling per target to 50%, up from 10%.
      • This set now properly fires its explosion when the target dies while under the effect of the Damage over Time.
      Developer Comment:
      Currently, this set feels like it is a better version of most Damage over Time sets, such as Hunter's Venom or Viper's Sting, where it can output decent pressure but with the added bonus of an explosion if removed early. We've toned down both the Damage over Time and the damage of the explosion against low target counts, while increasing the damage against large target counts to ensure it continues smashing groups who are chain casting purges with reckless abandon. Overall, this should help reduce the need to purge the set and make it far less oppressive to fight against as a solo or low group count player.
    • Thews of the Harbinger: Fixed an issue where this set could proc off other procs.
    • Wrath of the Imperium: This set now grants 129 Weapon and Spell Damage for its 2-piece and 325 Weapon and Spell Damage to ranged Direct Damage attacks for its 3-pieces, rather than 657 Spell Critical and 1829 Spell Critical for those attacks.

    Trial
    • Chaotic Whirlwind: Updated the audio associated with this set.
    • Mantle of Siroria: This set now only procs off of Light and Heavy Attacks, rather than any source of single target Direct Damage.
    Edited by ZOS_GinaBruno on November 1, 2021 3:51AM
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Assistants can no longer be summoned inside Sheogorath's testing ground for Volendrung.
    • Battleground kills will now count towards relevant achievement progress.

    Battlegrounds
    • Added new queue options for Battlegrounds depending on if you are playing solo or with a group. These include:
      • Solo Deathmatch
      • Solo Random Battleground
      • Group Deathmatch
      • Group Random Battleground

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    General
    • Fixed an issue where facial hair adornments would be improperly removed when entering a crafting station.
    • Character models will no longer drop while rotating during character creation.

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    General
    • Updated the game audio to ambiance spatialization for a fuller stereo image and smoother biome transitions.
    • Fixed an issue with some waterfall sound effects that were cutting off on lower graphics settings.
    • Fixed an issue where backing out of certain Collections menus made no sound while on Gamepad Mode.
    • Added missing audio when interacting with various buttons on the Character Select screen
    • Jumping while crouched or in stealth will once again cause your footsteps to make sounds.
    • Fixed an issue where the Master Volume slider was not accurate and could sometimes mute the opening cinematic
    • Lightning strikes and cyclones in the wilderness now make the appropriate sound effects.

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    General
    • The Enchanting Certification quest now has hints telling you which runes do what to get you the Trifling Glyph of Health, if you don't already have those glyphs discovered.

    Guild Tabards
    • Fixed an issue where Guild Tabards were not equipping onto your characters.
    • Guild Tabards are now displayed in the character preview for the Heraldry tab whether they have a costume equipped or not.

    Outfits
    • Fixed an issue where an equipped outfit slot would not save properly.
    • Fixed an issue where the arrowhead and fletching would not change to the correct color when changing outfits.

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    General
    • You can now purchase multiples of repeat purchasable items at a time.
    • Moved Outfit Slots from the Crafting category into the Upgrades category.
    • Moved Outfit Tokens from the Crafting category into Upgrades -> Service Tokens category.
    • Moved Outfit Styles from the Crafting category into the Wardrobe category.
    • Split the Account subcategory, under Upgrades, into Character Slots and Collector's Packs.
    • Added the Armory Slots under Upgrades -> Armory Slots.
    • Pacrooti no longer hitches into position if you open the Crown Crate window while moving.

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    General
    • You will now utilize “Joining Encounter in Progress” to travel to a dungeon boss when it is engaged by the group in the following dungeons:
      • Bloodroot Forge
      • City of Ash II
      • Cradle of Shadows
      • Crypt of Hearts II
      • Darkshade Caverns II
      • Elden Hollow II
      • Falkreath Hold
      • Fang Lair
      • Imperial City Prison
      • March of Sacrifices
      • Moon Hunter Keep
      • Ruins of Mazzatun
      • Scalecaller Peak
      • Spindleclutch II
      • Wayrest Sewers II
      • White-Gold Tower

    Arenas
    • Fixed an issue which could infrequently cause the wrong set items to drop in Dragonstar Arena.
    • Fixed an issue where Dragonstar Arena leaderboard rewards would sometimes contain both a one-handed and a two-handed weapon instead of two one-handed weapons.

    Dungeons
    • Crypt of Hearts II
      • Mezeluth
        • Fulminating Void no longer affects player pets.

    Trials
    • Sanctum Ophidia
      • Reduced the damage and radius of the Poison Blast ability, which is triggered when your character dies while affected by Spreading Poison.
      • Possessed Mantikora
        • Player characters dying to lava in The Serpent’s Image pocket realm will now be immediately teleported back to the fight space.

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    General
    • Help files related to events have been cleaned up, collated, and re-alphabetized. Old events that might be confused with new events that include those features have been pruned.

    Anniversary Jubilee
    • Fixed an issue where using the Jubilee Cake Mementos would not hide personality props in your hands.

    Jester’s Festival
    • Corrected erroneous references to "Jesters Festival" instead of the correct "Jester's Festival".

    Whitestrake’s Mayhem
    • Changed the error message to something more human-readable when you attempt to use the Scroll of Pelinal's Ferocity off-holiday.

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    General
    • Fixed a large number of clipping, floating, sunken, or oddly placed harvest nodes, corpses, treasure chests, books, and critters throughout Tamriel.
    • Some types of interactable objects are now easier to interact with when near a Wayshrine.
    • Updated several descriptions from Outfit Styles to fit our newer description standards. Affected styles include:
      • Anequina
      • Arthzand Armory
      • Black Fin Legion
      • Blackreach Vanguard
      • Outlaw
      • Trinimac
    • If your character dies while using the Relic of the Sentinel, your character will no longer maintain increased size.
    • Heavy Sacks now drop Potency Runes at all levels/passive ranks. The tier of Runes that drop is based upon either your current character level or crafting rank.
    • The Gloambound Bow weapon outfit will no longer incorrectly hide your quiver after jumping to a new zone.

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    Furnishings
    • Fixed an issue that caused certain continuously lit furnishings to lose their lighting when you exited and re-entered the area.
    • Fixed an issue with previewing certain furnishings where they would appear to float above or sink into the floor.
    • Fixed a minor issue where some feathers on the crow in the “Crow Totem, Gruesome” luxury furnishing were totally black instead of being properly textured.
    • Fixed an issue that caused certain furnishings to be difficult to interact with when placed near other things you can interact with, even when looking straight at them.
    • Adjusted the selection point of the “Hourglass Banner, Akatosh” furnishing to be consistent with other similar furnishings.
    • Fixed an issue where the Achievement Furnishing "Redguard Brazier, Stone Marker" was not displaying its lights properly depending on the time of day.

    Homes
    • Sealed up a few teensy tiny gaps between bricks in the interior stairs up to the chapel portion of Pantherfang Chapel.
    • Fixed an issue where a segment of the perimeter wall in Pantherfang Chapel could fade from view earlier than expected on certain settings.
    • Updated the prompt when exiting the basement of Sweetwater Cascades towards the courtyard from “Climb” to “Open”.
    • Fixed an issue where you could briefly see flooring beneath the trapdoor when exiting the Sweetwater Cascades Upper Tower.

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    General
    • Guild vendor related system mails are now nearly instant.
    • Fixed a rare crash related to asset unloading that would most commonly occur when running through cities.
    • Fixed a crash that could occur when traveling to houses or between other zones.
    • Fixed a rare crash that could occur most frequently in heavy combat, when a lot of on-screen effects used every frame.
    • Optimized the mail deletion settings to keep pacing with deletion demands.
    • Fixed an issue where your game could freeze when logging in or resizing the client window while having Multithreaded Rendering enabled, and the language set to Japanese.
    • Implemented additional anti-cheat measures.

    Activity Finder
    • You will no longer be able to "Find a Replacement" for an LFG group until the kicked/leaving player has zoned out of the dungeon to lessen the likelihood that the new player is unable to zone in.
      • Known Issue: There are some edge cases where disconnected players that are removed from the group can take longer to be removed from instances than intended. These are still being investigated and worked on.

    Mac Game Client
    • Fixed a crash that could occur when loading into a new area or leaving character selection.

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    General
    • Made adjustments so some monsters will now move much less sporadically when starting new paths.
    • Fixed a large number of NPCs whose postures made them either float oddly, stand in empty space, clip into objects, or path over fixtures.
    • Fixed a bunch of issues where certain vendors and service NPCs were dealing with stage 4 vampires and transformed werewolves when they shouldn’t.
    • Fixed a large number of NPCs that didn’t have appropriate reactions or behavior when witnessing crimes.
    • Certain dead NPCs will no longer stand up after being interacted with.
    • Fixed a bunch of camera placement issues in conversations so you aren’t staring at so many knees, foreheads, or other awkward body parts.
    • Fixed a bunch of VO timing people stop talking over one another as much.

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    General
    • Fixed a bunch of typos, voice/text inconsistencies, and various other text issues.
    • Outlaws Refuge doors in Rimmen, Lilmoth, Senchal, Solitude, Markarth, and Leyawiin can now be properly quick to use while chased by the fuzz.

    Alik’r Desert
    • The shortcut door in Aldunz is once again properly sealed from the exit-side.
    • Bernetta no longer sits on top of her tent in the Saltwalker Militia Camp.
    • The Oldest Orc: Fixed an issue where a wraith that would appear to deliver lines upon picking the wrong tile wasn't properly sticking around visually for the duration.

    Bangkorai
    • Freedom’s Chains: Fixed a number of presentation, placement, and animation issues associated with this quest.

    Bleakrock Isle
    • Moved the Skyshard in Hozzin's Folly outside so you don’t have to do the quest going into the mine to acquire the Skyshard.
    • Fixed several issues with the Earth-Turner and Snow-Bourne house doors where you could enter while they were on fire, and the fires themselves were difficult to interact with.

    Coldharbour
    • Pets and Companions no longer despawn after running out of the Lightless Hollow.
    • The Harvest Heart: Fixed an issue where the Binding Totems were difficult to interact with.

    Craglorn
    • Fixed an issue where some events would not reset properly when priests or enemies became stuck.
    • Fixed an issue where your Companion and pets would despawn by leaving the vicinity of the Bangkorai Gate.
    • Fixed an issue where some scenes in Belkarth were not playing half of their conversations.
    • The Shattered and the Lost/The Missing Guardian: Fixed an issue that resulted in two Haras being present while on both of these quests.

    Deshaan
    • The Grocer in Mournhold now shows up in the listing of vendors at the Royal Bazaar.
    • Fixed an issue where mobs would respawn too quickly in the Tribunal Temple.

    Glenumbra
    • Angof the Gravesinger: Fixed an issue where Rottenroot could respawn too quickly during this quest.
    • Crosswych Reclaimed: Fixed an issue where you could use the Resistance Fighters' Signal outside of Crosswych. Not that they'd come if you used it; they were miles away.
    • The Fall of Faolchu:
      • Fixed an issue where your Camlorn volunteer wouldn't spawn if you had a Companion active.
      • If you abandon this quest at the above step, it will no longer despawn your Companion.

    Grahtwood
    • Fixed some issues with the city gates in Haven that were recently exacerbated by interact priorities.
    • Fixed an issue where your character could be detected committing crimes in Grahtwood when no NPCs were nearby.
    • The Unquiet Dead: Fixed an issue where you could get stuck in combat after using the Bone Scepter on the Possessed Soldier.

    Greenshade
    • Audience with the Wilderking: This quest now properly displays zone story quest pins and will correctly appear in the Zone Guide.
    • The Witch of Silatar: The eavesdropping steps for this quest are now all radius pins, for consistency.

    Malabal Tor
    • A Novel Idea: Fixed an issue where the shimmering barrier could not be found or used easily.

    Reaper’s March
    • Fixed an issue where Aniel in Thormar could cause your Companion to join them in sweeping.

    Rivenspire
    • The Price of Longevity: Fixed an issue where the Elemental Dust and Merethrin's Research Notes would disappear from your quest item inventory prematurely.

    Stonefalls
    • There are no longer two copies of Duryn Beleran within sight range of each other as bestowers for Kragenmoor's quests.
    • A Gathering of Guar: Fixed an issue where you could keep zapping the poor guars after you already prodded them back to the pen. You monster.
    • Evening the Odds: Fixed an issue where the bar over the gates in Fort Virak were difficult to interact with.
    • Opening the Portal: Asking Levisii Gilvayn or Mavos Siloreth to take you back and forth from the caldera once again works properly.

    Stormhaven
    • Fixed an issue where Companions and pets could despawn when running down the stairs in Alcaire Castle.
    • Fixed an issue where distant terrain in Stormhaven could load as a black texture.
    • A Family Affair: Fixed an issue where you could get into the Nurin Farmhouse before you found the key.

    Stros M’Kai
    • Like Moths to a Candle: Fixed an issue where you could jump back and forth to make Lerisa and Howler pop in and out of visibility at the end of this quest.

    The Rift
    • Fixed an issue where some quest pins would sometimes try to bring you through a non-accessible portal within Riften.
    • Concealed Weapons:
      • Fixed an issue where Aera could spawn inside a door and/or wouldn't be interactable because the door took interaction priority.
      • Fixed an issue where, as you approach Betar-Nes's house, all of the compass pins showed up below the ground rather than on the door.

    Werewolf
    • Hircine’s Gift: Fixed an issue where you could remain in Hircine's hunting grounds after abandoning the quest.

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    General
    • Made several improvements to navigation of the Gamepad UI with a mouse and keyboard. The keybinds will now also update to appropriate mouse/keyboard iconography.
    • Updated the icons for Champion Point Achievements to match the new Champion Point trees.
    • Renamed the item type "Keep Recall Stone" to "Recall Consumable".
    • Clarified the error message that displays when attempting to activate the default mount on a Companion when it's already active.
    • Made several improvements to messaging when using a service token at character select that allows you to preview your character with collectibles active:
      • Added tooltip to appearance types to notify when the appearance type may be obstructed by a collectible.
      • Updated the collectible blocking tooltip visibility when the preview changes.
      • Added keyboard support for a warning icon with a tooltip when the view of slider type in a preview is potentially obstructed.
    • Added an error message for when a friend note doesn’t save due to too many save attempts.
    • Updated the alert message that displays when attempting to travel to a player and the instance is full.
    • Fixed an issue where keybinds could appear disabled/enabled incorrectly in some situations.
    • Fixed an issue where Crown Store purchase confirmation text would use the incorrect color for ESO Plus discounted items with Crown Gem currency icons.
    • Fixed an issue where invalid names chosen during character creation would remain red when they were no longer in violation.
    • Fixed an issue where splitting a stack while a search term was present in the Inventory wouldn't display the newly split stack.

    Addons
    • Added the ability to disable all addons and libraries at once rather than individually toggling each one off.
    • Fixed crash that could occur by passing invalid parameters to the GetSmithingRefinedItemId API function.

    Chat
    • Fixed an issue where the lowest value for Minimum Transparency on the chat window was sometimes displaying as -0.

    Gamepad Mode
    • Fixed an issue where quest tracker text could get stuck in a greyed-out state after bringing up text chat.
    • Fixed an issue where durations on ability tooltips wouldn't account for duration altering buffs/debuffs.
    • The triggers (L2/R2 on a Playstation controller) can now be used to navigate Companion menus.
    • Fixed an issue where hovering over one of the +/- keybinds in the Champion UI could cause the tooltip to flicker in and out.
    • Fixed an issue where the “Repair All” prompt would show the same text twice.
    • Added the repair cost to the Accept keybind.

    Gameplay
    • Fixed an issue where returning to the Skill Advisor after purchasing a skill wouldn't scroll to the new skill.
    • Fixed an issue where Skill Advisor build names could display grammar markup.

    Help & Tutorials
    • Fixed various typos and grammatical errors in help entries and collectible acquire hints.
    • Updated several help sections with additional line spaces to aid in reading.
    • Updated Tutorial and Help text to be more accurate when using a keyboard with Gamepad UI.

    Housing
    • Added tooltips to the Path Settings in the Housing Editor.

    Mail
    • The unread mail indicator in the mail screen will now report the actual number of unread mails, not just the number that are visible. This is only relevant when you have too much mail for the mail screen to display.
    • Fixed an issue where reloading your UI while in the mail screen could cause your mail to not properly reload.
    Edited by ZOS_GinaBruno on November 1, 2021 1:32PM
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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