The more I read on the forum, the more I'm convinced that players who are against the meta, do not understand what meta actually is. A meta build is simply a build made with knowledge about builds. Essentially it's whatever is the most optimal at the time... so the gear, skills, classes and tactics that will give you the best chance at completing the content.
It makes no sense to be "against meta".
I think most understand. The same could be said for anyone who can't argue a point without using the word "Parse".
I personally come here to play a video game and escape to a different world for a little while, not to calculate numbers to make sure I hit both bonuses on a game of Yatzee. To me keeping up with numbers and doing parses takes all of the magic (pardon the pun) out of the game.
mpicklesster wrote: »This thread was started by a 4-day old account? Interesting...
mpicklesster wrote: »This thread was started by a 4-day old account? Interesting...
Not sure why it would be, accounts on the forum are separate. I created my forum account after the post about the u35 battle changes, but I've still played the game for years.
mpicklesster wrote: »This thread was started by a 4-day old account? Interesting...
Not sure why it would be, accounts on the forum are separate. I created my forum account after the post about the u35 battle changes, but I've still played the game for years.
The more I read on the forum, the more I'm convinced that players who are against the meta, do not understand what meta actually is. A meta build is simply a build made with knowledge about builds. Essentially it's whatever is the most optimal at the time... so the gear, skills, classes and tactics that will give you the best chance at completing the content.
It makes no sense to be "against meta".
I think most understand. The same could be said for anyone who can't argue a point without using the word "Parse".
I personally come here to play a video game and escape to a different world for a little while, not to calculate numbers to make sure I hit both bonuses on a game of Yatzee. To me keeping up with numbers and doing parses takes all of the magic (pardon the pun) out of the game.
So you're saying you're against optimisation because you're not interested in doing content that requires it?
That doesn't explain why you would be against it in the first place.
Well I hate to be the bearer of bad news, but the across the board damage nerfs will force even more people to play meta.
Maelstrom destro is going to be mandatory on every dd, regardless of class or spec.
The number of viable builds is also going down.
Zos haven't adjusted any of the content, so you still need to reach the same numbers as before, it is just going to be harder now.
I don't "Need" to reach anything my friend, that what the post was all about. I'm not doing Arenas and Trials, because being a META does not appeal to me. ZOS *will* adjust the content as I said, and then and only then I will do Arenas and Trials - when it does not demand a META build everyone's using.
So considering that, if the META is being weakened, the logic says that there will be a bigger chunk of players who will not try to be a META, as it is not as useful as it used to be, and they will start create their own builds, better learning their playstyle instead of a blind-follow High-end players, and finally be available to enjoy all the rest - and the MAJORITY - of the content (exploration, quests and story, dungeons and everything that is basically the common ground achievable by all players).
When you stop the race - the horses can rest. Let us all enjoy and experience all the aspects of the game, not just its competitive side, which is totally fine by itself, but again - not when there's an absolute need to be a part of it to be considered a "good/strong player". I'm considering myself good and strong player even though I don't to Arenas/Trials. Others, I believe, are not so lucky, and their mindset will not change if META is the only thing they can see and "Need" to reach.
The more I read on the forum, the more I'm convinced that players who are against the meta, do not understand what meta actually is. A meta build is simply a build made with knowledge about builds. Essentially it's whatever is the most optimal at the time... so the gear, skills, classes and tactics that will give you the best chance at completing the content.
It makes no sense to be "against meta".
The more I read on the forum, the more I'm convinced that players who are against the meta, do not understand what meta actually is. A meta build is simply a build made with knowledge about builds. Essentially it's whatever is the most optimal at the time... so the gear, skills, classes and tactics that will give you the best chance at completing the content.
It makes no sense to be "against meta".
Personally, I don't like following the meta all that much and I never have, yet always have been aware what meta means... and how often it gets targeted with nerfs causing people to change large portions of their setups repeatedly. I don't find it fun when everyone uses almost the same exact builds either and I find it even less fun when people give me advice--when I ask for it and when I don't--that just tells me to switch to the meta... which has happened multiple times. Only venturing into vet trials taught me how important the meta is and made me calm down a lot... everyone should play how they want even if it's using very similar builds. I still don't like it, but I don't think hate towards endgamers is warranted either. That's my perspective, hope it helps explain the mindset.
The more I read on the forum, the more I'm convinced that players who are against the meta, do not understand what meta actually is. A meta build is simply a build made with knowledge about builds. Essentially it's whatever is the most optimal at the time... so the gear, skills, classes and tactics that will give you the best chance at completing the content.
It makes no sense to be "against meta".
Personally, I don't like following the meta all that much and I never have, yet always have been aware what meta means... and how often it gets targeted with nerfs causing people to change large portions of their setups repeatedly. I don't find it fun when everyone uses almost the same exact builds either and I find it even less fun when people give me advice--when I ask for it and when I don't--that just tells me to switch to the meta... which has happened multiple times. Only venturing into vet trials taught me how important the meta is and made me calm down a lot... everyone should play how they want even if it's using very similar builds. I still don't like it, but I don't think hate towards endgamers is warranted either. That's my perspective, hope it helps explain the mindset.
That's a good response, and I do get that some people want to use whatever sets or skills they like but if you want to do harder trials you have to make sure that the sets and buffs work for the group. If you're not interested in doing that sort of content then you don't have to optimise for it.
I have however seen plenty of people, some in this thread, that talk about meta in a way that really does make me think they don't understand what it is.
The more I read on the forum, the more I'm convinced that players who are against the meta, do not understand what meta actually is. A meta build is simply a build made with knowledge about builds. Essentially it's whatever is the most optimal at the time... so the gear, skills, classes and tactics that will give you the best chance at completing the content.
It makes no sense to be "against meta".
It absolutely does! Power Fantasy.
The thing in PvE is that you don't need to be optimal, you just need to be viable. Many people thus optimize within a power fantasy theme or just with what's fun instead of the most optimal solution.
The problem with a general DPS nerf is however that these builds are far more likely to drop beneath the 'viable' boundary, and thus people are pushed closer to meta again, reducing build diversity.
It absolutely does! Power Fantasy.
The thing in PvE is that you don't need to be optimal, you just need to be viable. Many people thus optimize within a power fantasy theme or just with what's fun instead of the most optimal solution.
The problem with a general DPS nerf is however that these builds are far more likely to drop beneath the 'viable' boundary, and thus people are pushed closer to meta again, reducing build diversity.
You have stated in other threads that you do not do trials. Of course meta is not needed dungeon content, you can manage suboptimal setups in vet hard modes there, and of course anything below that. Certainly no one is intimating that anyone chase down the meta for the primary purpose of doing delves, normal dungeons, or roleplaying.
Life is short, so lets be perfectly clear - the content that requires everyone be performing optimally is trials. Veteran trials. Particularly hardmodes and trifectas. Competitive PVP.
There is no movement to push the meta onto people not engaged in these rigorous activities, and a manufactured debate that presumes that there is the very definition of a waste of time. As is building some sort of “us” vs “them” mentality where one might pretend to themselves that there are a section of players who give a second thought to what people want to build and wear doing quests. They don’t.
Clearly it is primarily 12 person content at a difficulty level that requires every person contribute everything possible to achieve victory, rather than ragged wipe after ragged wipe after ragged wipe.
People who engage in these activities understand full well what is required, and what isn’t for less rigorous activities - because we also participate in them. You don’t raid every hour of play.
Folks that do not participate in difficult, progression trials however must needs estimate the landscape.
And I include the development team, who, like you, do not meaningfully engage in these activities. And rather than listen to those that do, there is this strange fixation on the meta and some perceived elitism. It has nothing to do with that and every bit to do with having experienced the content.
Most effective tactics available only come into play in situations where it is truly necessary, and there absolutely are areas where it is.
It is a very, very simple three part solution to the current upheaval.
To make content more accessible - tweak the content.
To address power creep - stop introducing items and sets responsible for power creep.
To reduce attrition and community angst - stop trying to solve these self induced problems by creating comprehensive, cascading new ones in the form of unrelated, sweeping combat overhauls.
mpicklesster wrote: »mpicklesster wrote: »This thread was started by a 4-day old account? Interesting...
Not sure why it would be, accounts on the forum are separate. I created my forum account after the post about the u35 battle changes, but I've still played the game for years.
I agree it's entirely possible that the OP made their account for the same impetus as you: U35 provoked an impassioned response and they decided to make a forum account and say something about it.
It's also entirely possible that OP impulsively made a burner account so they could make a trolly, half-baked post. (It's a common troll tactic on many forum sites).
Given OP's inflammatory, half-baked statements and loose grasp on grammar and punctuation, I'm inclined to believe OP's motives were the latter; not the former.
It absolutely does! Power Fantasy.
The thing in PvE is that you don't need to be optimal, you just need to be viable. Many people thus optimize within a power fantasy theme or just with what's fun instead of the most optimal solution.
The problem with a general DPS nerf is however that these builds are far more likely to drop beneath the 'viable' boundary, and thus people are pushed closer to meta again, reducing build diversity.
You have stated in other threads that you do not do trials. Of course meta is not needed dungeon content, you can manage suboptimal setups in vet hard modes there, and of course anything below that. Certainly no one is intimating that anyone chase down the meta for the primary purpose of doing delves, normal dungeons, or roleplaying.
Life is short, so lets be perfectly clear - the content that requires everyone be performing optimally is trials. Veteran trials. Particularly hardmodes and trifectas. Competitive PVP.
There is no movement to push the meta onto people not engaged in these rigorous activities, and a manufactured debate that presumes that there is the very definition of a waste of time. As is building some sort of “us” vs “them” mentality where one might pretend to themselves that there are a section of players who give a second thought to what people want to build and wear doing quests. They don’t.
Clearly it is primarily 12 person content at a difficulty level that requires every person contribute everything possible to achieve victory, rather than ragged wipe after ragged wipe after ragged wipe.
People who engage in these activities understand full well what is required, and what isn’t for less rigorous activities - because we also participate in them. You don’t raid every hour of play.
Folks that do not participate in difficult, progression trials however must needs estimate the landscape.
And I include the development team, who, like you, do not meaningfully engage in these activities. And rather than listen to those that do, there is this strange fixation on the meta and some perceived elitism. It has nothing to do with that and every bit to do with having experienced the content.
Most effective tactics available only come into play in situations where it is truly necessary, and there absolutely are areas where it is.
It is a very, very simple three part solution to the current upheaval.
To make content more accessible - tweak the content.
To address power creep - stop introducing items and sets responsible for power creep.
To reduce attrition and community angst - stop trying to solve these self induced problems by creating comprehensive, cascading new ones in the form of unrelated, sweeping combat overhauls.
It absolutely does! Power Fantasy.
The thing in PvE is that you don't need to be optimal, you just need to be viable. Many people thus optimize within a power fantasy theme or just with what's fun instead of the most optimal solution.
The problem with a general DPS nerf is however that these builds are far more likely to drop beneath the 'viable' boundary, and thus people are pushed closer to meta again, reducing build diversity.
You have stated in other threads that you do not do trials. Of course meta is not needed dungeon content, you can manage suboptimal setups in vet hard modes there, and of course anything below that. Certainly no one is intimating that anyone chase down the meta for the primary purpose of doing delves, normal dungeons, or roleplaying.
Life is short, so lets be perfectly clear - the content that requires everyone be performing optimally is trials. Veteran trials. Particularly hardmodes and trifectas. Competitive PVP.
There is no movement to push the meta onto people not engaged in these rigorous activities, and a manufactured debate that presumes that there is the very definition of a waste of time. As is building some sort of “us” vs “them” mentality where one might pretend to themselves that there are a section of players who give a second thought to what people want to build and wear doing quests. They don’t.
Clearly it is primarily 12 person content at a difficulty level that requires every person contribute everything possible to achieve victory, rather than ragged wipe after ragged wipe after ragged wipe.
People who engage in these activities understand full well what is required, and what isn’t for less rigorous activities - because we also participate in them. You don’t raid every hour of play.
Folks that do not participate in difficult, progression trials however must needs estimate the landscape.
And I include the development team, who, like you, do not meaningfully engage in these activities. And rather than listen to those that do, there is this strange fixation on the meta and some perceived elitism. It has nothing to do with that and every bit to do with having experienced the content.
Most effective tactics available only come into play in situations where it is truly necessary, and there absolutely are areas where it is.
It is a very, very simple three part solution to the current upheaval.
To make content more accessible - tweak the content.
To address power creep - stop introducing items and sets responsible for power creep.
To reduce attrition and community angst - stop trying to solve these self induced problems by creating comprehensive, cascading new ones in the form of unrelated, sweeping combat overhauls.
I don't disagree with any of this, I believe the only difference is that I gave up a long time ago. Once they changed the leveling system and buffed experience, introduced XP boosters and shared experience between characters (@ lvl 50+), started selling skill points copies for cash,,,well the whole idea of getting better just seemed to be cheapened to me. All that time I spent leveling up for the first year+ can now be done literally in a weekend. So I just play for story now with the occasional romp in the hard stuff with friends, not because I don't like it but, because I don't have the time nor any resemblance of remaining desire to follow changes and be optimal and therefore not a burden on anyone I might play with. Now I build for myself.
I don't hate on Meta builds, I dislike the fact that folks are encouraged to copy them rather than coming up with their own version of Meta. I can't count how many times I've read so and so streamer makes this and you should use it statements. People wont be mad at these changes anymore when the handful of people who come up with these builds come up with replacements for the umpteenth time, especially if it turns out they are better than before. Me, I continue along unaffected by these changes, at least for now. The last time I changed sets on my main was when New Moons came out and I only have one or two characters that use earned sets but I rarely play them anymore.
IronWooshu wrote: »The OP speaks as if the meta was holding them back. Tons of guilds are out there that are not scoreboard chasing and will allow you to complete trials disability or not.
It's not like the game is holding you back, it's your unwillingness to try because you think meta matters when it only matters in scoreboard pushing and that doesn't keep you from completing trials.