My advice to anyone in that position - and it's advice I follow myself - is not to read the patch notes but to continue playing the game the same way as usual and see what the outcome is. Thus far with all the combat and balancing changes there have been over the years I simply haven't noticed them in any game-changing or game-breaking way and have just adapted where necessary as I've gone along. Clearly that is hugely dependent on playstyle, but for those who don't have the time or inclination to follow these things in too fine a detail it's the only practical option and is better than simply abandoning the game without trying it after all this goes live.
shadyjane62 wrote: »
I deleted 17 alts because of the AWA, so I guess I was in the other camp than you.
Please feel free to do so, after reading the 90 odd pages on the PTS forum which is where the feedback I referred to was concentrated.
OnGodiDoDis wrote: »
I would like to add that PvP Wardens use War Maiden, being that all our animal companions skills are Magic damage. Converting Deep Fissure to frost is going to kill that build, leaving us with no other option, as War Maiden offers the highest damage than other sets.
While I get the requests to have data to analyze, if large numbers of players start dreading updates and patch notes instead of looking forward to them I think there is something fundamentally wrong. Players are supposed to keep wanting to play because it’s fun.
For real, I am dreading having to fight players wearing Mara's Balm with such nerfed PvP damage. We should be looking forward to new builds and sets, not counting the days left that the game is still fun.While I get the requests to have data to analyze, if large numbers of players start dreading updates and patch notes instead of looking forward to them I think there is something fundamentally wrong. Players are supposed to keep wanting to play because it’s fun.
I'm not saying it wasn't controversial.
I'm saying it wasn't as onesided as people pretend.
It was much more complicated than a simple pro or con. And that's exactly why it's a relevant comparison to U35. ZOS used a sledgehammer to put in AwA, which happened to align with feedback from a portion of the community, when a scalpel could have been used to accomplish the same thing PLUS avoid negatively impacting the play style of many others.
For U35, ... ZOS appeared to have used not one but many sledgehammers in a variety of areas of the game's combat to accomplish some very specific goals, and with changes this broad and deep in one go it's almost impossible to even assess unintended consequences and decimated play styles that could have been kept intact while still accomplishing the stated goals if done more carefully across a longer timeline. It's become a very frustrating roller coaster to be on.
Basically every roleplayer community welcomed it. As in, actual cooperative roleplayers, not the 'I play the game thematically' kind.
I guess there's more than one kind of elitist playing the game, not just the parse obsessives!
Oh, you are extremely correct. Not only was it not one-sided, it was a multifaceted topic with many nuances. Some people wanted only account-wide titles, some people wanted an extra layer of achievements, some people wanted the implementation on the table to be tweaked with better choices, some people were upset about the havoc it wreaked with NPCs and stories and maps, some people were upset with the "earned by" text.... I could go on and on (and have, in previous posts).
It was much more complicated than a simple pro or con. And that's exactly why it's a relevant comparison to U35. ZOS used a sledgehammer to put in AwA, which happened to align with feedback from a portion of the community, when a scalpel could have been used to accomplish the same thing PLUS avoid negatively impacting the play style of many others. Yes, there would have always been the people with such strict opinions that the militant "don't do anything" or "make it so only one character matters" approach is the only thing that would have made them happy, but they were in the minority. A lot of the people who actively welcomed the changes would have been just as happy with some of the suggestions which would have made AwA better.
For U35, at least in PTS round 1 (at this point I'm not following everything but the empower change seems pretty sudden and drastic), ZOS appeared to have used not one but many sledgehammers in a variety of areas of the game's combat to accomplish some very specific goals, and with changes this broad and deep in one go it's almost impossible to even assess unintended consequences and decimated play styles that could have been kept intact while still accomplishing the stated goals if done more carefully across a longer timeline. It's become a very frustrating roller coaster to be on.
It's not about elitism.
It's about said thematical players (of which I am one myself occasionally, mind you) being something different than people doing cooperative roleplaying in the TES universe using ESO as a medium. One isn't better than the other; they're simply different things and nobody is aided in thematical players coopting the other term.
VaranisArano wrote: »
I guess I'm confused as to your distinction here.
I'm guessing that cooperative role-playing using ESO as a medium is somewhat akin to D&D role-playing or MMO role-playing servers as in WOW?
Whereas thematic role-playing like "My character is an Imperial do-gooder worshiper of Stendarr and I role-play through the quests accordingly" is more akin to the traditional TES singleplayer game experience?
As a player who does both types, I'm not really seeing the problem or why one is "co-opting" the term roleplaying from the other.
Yes, those two. Perhaps co-opting is the wrong word. I don't really care however - my point is they're two different things, and on the AwA topic in particular those two groups had largely opposed views to each other. I just need to differentiate the two, and since one predates the other it's fairly straightforward to me.
My belief, based on how they chose to do AwA, what they said, including things said in Slashlurk's stream in 2021, and how they promoted it, was that it was less about feedback from one particular portion of the community and more about what they needed it to do. The scalpel approach might not have achieved what they needed. If this was the case, I would have been fine with it if they had just said so, rather than turtling up and ghosting the players on the subject.
If it was not the case, and changing it was just something they didn't want to do, I would have been fine if they had said that, rather than turtling up and ghosting the players on the subject.
I keep getting this nagging feeling that there are several goals for these changes. They are telling us the one that they think we should hear about, but it is the other ones that are really driving the changes. Meanwhile, what they are telling us ain't selling it.
Maybe it is just what it is, but I am so used to being ghosted, that I just assume that there is more and we have to figure it out for ourselves.
Ragnarok0130 wrote: »If you really want to raise the floor make dots stronger not weaker, make a real tutorial that describes game systems - both intended game systems like skills/weapons/armor vs roles and unintended game systems like light attack weaving. You can't patch class and role competency into the game but you can prep the battlefield to set new players up for success with robust explanations and tutorials so they don't look at us blankly when we tell them about things like LA weaving or that their play style and build from Skryim won't work for group content.
I'm not saying it wasn't controversial.
I'm saying it wasn't as onesided as people pretend.
95% of the posts were against AwA as it was implemented.
A 5% minority does not invalidate the one-sidedness as displayed.
VaranisArano wrote: »
That's fair. ESO has done a lot of emulate the TES singleplayer RPG style, much to its success. But every once in a while there's a sharp reminder like AWA that this is an MMORPG.
I agree, and it doesn't matter which kind of RPG it is, it is a MMORPG and that's what matters. Many of us are roleplayers and trying to divide us into a roleplaying community as opposed to thematic roleplayers really isn't helpful, not least in the context of the current combat changes as the relevance of the AwA precedent is that it too ended with a supposed Q&A article, and we remember how that was received. I hope this time they will actually address the concerns that have been expressed over these changes.
You have greatly exagerated assumptions about how representative this forum is.
Can we not derail the thread about update 35 by making it about AWA, thanks.
I understand your point, but actually they're directly related, both in terms of considering the degree of opposition and also the promise of Q&A articles. Those who don't want the combat changes ZOS are pursuing shouldn't overlook the way in which the AwA changes were introduced, precedent-wise. It's also a clear demonstration that even though an unpopular change is pushed through, the opposition to it doesn't just go away. I'm sure that will also be the case with these changes.