Toxic_Hemlock wrote: »For everyone who feels like this nerf isn't justified - this ring is supposed to be an accessibility tool for people with disabilities, older players who can't play as effectively and casual players who don't aim to be competitive.
These group of players will still be able to complete same content as they were participating in up until now.
This item isn't supposed to be an easy mode for both pve and pvp. If you can't understand this, your opinion isn't valid.
Oakensoul will still let players do 70-80% of the dps you get when playing with 2 bars.
This item is supposed to let groups of previously mentioned people not be left in the dust, it's not supposed to let you compete with high end sweatty player parses. It's not supposed to let you one shot players with molten whip in pvp. It's not supposed to make you stronger than everyone who is not using it.
This was never supposed to be a "one ring to rule them all"... it's an accessibility tool.
I don't agree at all here. As the target audience it wasn't that I could not do the content I was already doing, as it still remains the same. The ring allowed me to step outside of my comfort zone and try harder content. Now it just gives me a way to do the stuff I was already doing, so meh, not exactly the direction I wanted to see it go in.
Toxic_Hemlock wrote: »For everyone who feels like this nerf isn't justified - this ring is supposed to be an accessibility tool for people with disabilities, older players who can't play as effectively and casual players who don't aim to be competitive.
These group of players will still be able to complete same content as they were participating in up until now.
This item isn't supposed to be an easy mode for both pve and pvp. If you can't understand this, your opinion isn't valid.
Oakensoul will still let players do 70-80% of the dps you get when playing with 2 bars.
This item is supposed to let groups of previously mentioned people not be left in the dust, it's not supposed to let you compete with high end sweatty player parses. It's not supposed to let you one shot players with molten whip in pvp. It's not supposed to make you stronger than everyone who is not using it.
This was never supposed to be a "one ring to rule them all"... it's an accessibility tool.
I don't agree at all here. As the target audience it wasn't that I could not do the content I was already doing, as it still remains the same. The ring allowed me to step outside of my comfort zone and try harder content. Now it just gives me a way to do the stuff I was already doing, so meh, not exactly the direction I wanted to see it go in.
so what you are saying is that by losing:
5% damage done, 5% damage reduction, 200 weapon/spell damage and 10% critical damage
you can't participate in harder content? how does that make sense? you will lose about 10% dps on this specific item compared to last patch, that's doesn't stop you from doing veteran content.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »For everyone who feels like this nerf isn't justified - this ring is supposed to be an accessibility tool for people with disabilities, older players who can't play as effectively and casual players who don't aim to be competitive.
These group of players will still be able to complete same content as they were participating in up until now.
This item isn't supposed to be an easy mode for both pve and pvp. If you can't understand this, your opinion isn't valid.
Oakensoul will still let players do 70-80% of the dps you get when playing with 2 bars.
This item is supposed to let groups of previously mentioned people not be left in the dust, it's not supposed to let you compete with high end sweatty player parses. It's not supposed to let you one shot players with molten whip in pvp. It's not supposed to make you stronger than everyone who is not using it.
This was never supposed to be a "one ring to rule them all"... it's an accessibility tool.
I don't agree at all here. As the target audience it wasn't that I could not do the content I was already doing, as it still remains the same. The ring allowed me to step outside of my comfort zone and try harder content. Now it just gives me a way to do the stuff I was already doing, so meh, not exactly the direction I wanted to see it go in.
so what you are saying is that by losing:
5% damage done, 5% damage reduction, 200 weapon/spell damage and 10% critical damage
you can't participate in harder content? how does that make sense? you will lose about 10% dps on this specific item compared to last patch, that's doesn't stop you from doing veteran content.
Want I am saying is that those abilities gave me MORE of a cushion for when I accidently stood in red for too long or ran face first into a bad encounter.
I cannot nor do I want to compete with the uber-elites, but any advantage means I might be better at some content I don't do normally.
So yes that 5% damage and protection DOES make a difference to ME, if it does not to you, then you are NOT the target audience.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »For everyone who feels like this nerf isn't justified - this ring is supposed to be an accessibility tool for people with disabilities, older players who can't play as effectively and casual players who don't aim to be competitive.
These group of players will still be able to complete same content as they were participating in up until now.
This item isn't supposed to be an easy mode for both pve and pvp. If you can't understand this, your opinion isn't valid.
Oakensoul will still let players do 70-80% of the dps you get when playing with 2 bars.
This item is supposed to let groups of previously mentioned people not be left in the dust, it's not supposed to let you compete with high end sweatty player parses. It's not supposed to let you one shot players with molten whip in pvp. It's not supposed to make you stronger than everyone who is not using it.
This was never supposed to be a "one ring to rule them all"... it's an accessibility tool.
I don't agree at all here. As the target audience it wasn't that I could not do the content I was already doing, as it still remains the same. The ring allowed me to step outside of my comfort zone and try harder content. Now it just gives me a way to do the stuff I was already doing, so meh, not exactly the direction I wanted to see it go in.
so what you are saying is that by losing:
5% damage done, 5% damage reduction, 200 weapon/spell damage and 10% critical damage
you can't participate in harder content? how does that make sense? you will lose about 10% dps on this specific item compared to last patch, that's doesn't stop you from doing veteran content.
Want I am saying is that those abilities gave me MORE of a cushion for when I accidently stood in red for too long or ran face first into a bad encounter.
I cannot nor do I want to compete with the uber-elites, but any advantage means I might be better at some content I don't do normally.
So yes that 5% damage and protection DOES make a difference to ME, if it does not to you, then you are NOT the target audience.
Don't you see the problem here? If I take the ring, I become God... I will whip players for 15-20k on average while not taking any damage essentially, I will Incap people for 10-15k, I will get 100k+ DPS parse on dummy with minimal effort every single time... it's not like other people can't use it man. The item is still very usable for casual content. You saying 5% locks you out of content is your own factually wrong bias. I'm sorry but let's just agree to disagree here.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »For everyone who feels like this nerf isn't justified - this ring is supposed to be an accessibility tool for people with disabilities, older players who can't play as effectively and casual players who don't aim to be competitive.
These group of players will still be able to complete same content as they were participating in up until now.
This item isn't supposed to be an easy mode for both pve and pvp. If you can't understand this, your opinion isn't valid.
Oakensoul will still let players do 70-80% of the dps you get when playing with 2 bars.
This item is supposed to let groups of previously mentioned people not be left in the dust, it's not supposed to let you compete with high end sweatty player parses. It's not supposed to let you one shot players with molten whip in pvp. It's not supposed to make you stronger than everyone who is not using it.
This was never supposed to be a "one ring to rule them all"... it's an accessibility tool.
I don't agree at all here. As the target audience it wasn't that I could not do the content I was already doing, as it still remains the same. The ring allowed me to step outside of my comfort zone and try harder content. Now it just gives me a way to do the stuff I was already doing, so meh, not exactly the direction I wanted to see it go in.
so what you are saying is that by losing:
5% damage done, 5% damage reduction, 200 weapon/spell damage and 10% critical damage
you can't participate in harder content? how does that make sense? you will lose about 10% dps on this specific item compared to last patch, that's doesn't stop you from doing veteran content.
Want I am saying is that those abilities gave me MORE of a cushion for when I accidently stood in red for too long or ran face first into a bad encounter.
I cannot, nor do I want to compete, with the uber-elites, but any advantage means I might be better at some content I don't do normally.
So yes that 5% damage and protection DOES make a difference to ME, if it does not to you, then you are NOT the target audience.
Edit to add the damage nerf bothers me less than the protection loss TBH.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »For everyone who feels like this nerf isn't justified - this ring is supposed to be an accessibility tool for people with disabilities, older players who can't play as effectively and casual players who don't aim to be competitive.
These group of players will still be able to complete same content as they were participating in up until now.
This item isn't supposed to be an easy mode for both pve and pvp. If you can't understand this, your opinion isn't valid.
Oakensoul will still let players do 70-80% of the dps you get when playing with 2 bars.
This item is supposed to let groups of previously mentioned people not be left in the dust, it's not supposed to let you compete with high end sweatty player parses. It's not supposed to let you one shot players with molten whip in pvp. It's not supposed to make you stronger than everyone who is not using it.
This was never supposed to be a "one ring to rule them all"... it's an accessibility tool.
I don't agree at all here. As the target audience it wasn't that I could not do the content I was already doing, as it still remains the same. The ring allowed me to step outside of my comfort zone and try harder content. Now it just gives me a way to do the stuff I was already doing, so meh, not exactly the direction I wanted to see it go in.
so what you are saying is that by losing:
5% damage done, 5% damage reduction, 200 weapon/spell damage and 10% critical damage
you can't participate in harder content? how does that make sense? you will lose about 10% dps on this specific item compared to last patch, that's doesn't stop you from doing veteran content.
Want I am saying is that those abilities gave me MORE of a cushion for when I accidently stood in red for too long or ran face first into a bad encounter.
I cannot, nor do I want to compete, with the uber-elites, but any advantage means I might be better at some content I don't do normally.
So yes that 5% damage and protection DOES make a difference to ME, if it does not to you, then you are NOT the target audience.
Edit to add the damage nerf bothers me less than the protection loss TBH.
Uber Elite players are ones that dont continue to stand in the red? People that stand in the red are the target audience? People reacting to the mechanics of the dungeon are not the target audience?
Toxic_Hemlock wrote: »For everyone who feels like this nerf isn't justified - this ring is supposed to be an accessibility tool for people with disabilities, older players who can't play as effectively and casual players who don't aim to be competitive.
These group of players will still be able to complete same content as they were participating in up until now.
This item isn't supposed to be an easy mode for both pve and pvp. If you can't understand this, your opinion isn't valid.
Oakensoul will still let players do 70-80% of the dps you get when playing with 2 bars.
This item is supposed to let groups of previously mentioned people not be left in the dust, it's not supposed to let you compete with high end sweatty player parses. It's not supposed to let you one shot players with molten whip in pvp. It's not supposed to make you stronger than everyone who is not using it.
This was never supposed to be a "one ring to rule them all"... it's an accessibility tool.
I don't agree at all here. As the target audience it wasn't that I could not do the content I was already doing, as it still remains the same. The ring allowed me to step outside of my comfort zone and try harder content. Now it just gives me a way to do the stuff I was already doing, so meh, not exactly the direction I wanted to see it go in.
so what you are saying is that by losing:
5% damage done, 5% damage reduction, 200 weapon/spell damage and 10% critical damage
you can't participate in harder content? how does that make sense? you will lose about 10% dps on this specific item compared to last patch, that's doesn't stop you from doing veteran content.
Just like Thrassian Stranglers and Ring of the Pale Order, nerf until no one use it.
Dev, mine your big data, how many sets you destroyed in game.
I don't wanna chase Meta, but I don't see many choices.
Remathilis wrote: »Oakensoul: This set now grants the Minor versions of Courage, Berserk, Force, Protection, and Heroism, rather than the Major versions. This set now also grants Minor Mending.
Is that good enough for the PvP crowd or do we need to drag it down to Adept Rider status?
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »For everyone who feels like this nerf isn't justified - this ring is supposed to be an accessibility tool for people with disabilities, older players who can't play as effectively and casual players who don't aim to be competitive.
These group of players will still be able to complete same content as they were participating in up until now.
This item isn't supposed to be an easy mode for both pve and pvp. If you can't understand this, your opinion isn't valid.
Oakensoul will still let players do 70-80% of the dps you get when playing with 2 bars.
This item is supposed to let groups of previously mentioned people not be left in the dust, it's not supposed to let you compete with high end sweatty player parses. It's not supposed to let you one shot players with molten whip in pvp. It's not supposed to make you stronger than everyone who is not using it.
This was never supposed to be a "one ring to rule them all"... it's an accessibility tool.
I don't agree at all here. As the target audience it wasn't that I could not do the content I was already doing, as it still remains the same. The ring allowed me to step outside of my comfort zone and try harder content. Now it just gives me a way to do the stuff I was already doing, so meh, not exactly the direction I wanted to see it go in.
so what you are saying is that by losing:
5% damage done, 5% damage reduction, 200 weapon/spell damage and 10% critical damage
you can't participate in harder content? how does that make sense? you will lose about 10% dps on this specific item compared to last patch, that's doesn't stop you from doing veteran content.
Want I am saying is that those abilities gave me MORE of a cushion for when I accidently stood in red for too long or ran face first into a bad encounter.
I cannot, nor do I want to compete, with the uber-elites, but any advantage means I might be better at some content I don't do normally.
So yes that 5% damage and protection DOES make a difference to ME, if it does not to you, then you are NOT the target audience.
Edit to add the damage nerf bothers me less than the protection loss TBH.
Shiggorath wrote: »ZOS. just turn the stupid ring off for pvp. This ring gives solo causal players the opportunity to have fun with all your content. I refuse to waste more money on this game of which I have bought so many 21000 crown packs. I just will not do it and play for free. You’ll make no money and be forced to shut down when your bottom line drops. I have petitioned so many times to buy houses and items using real cash. Now I see the mistake. I wish you luck filling out unemployment papers. I wish you would just turn the ring off or add a warning to remove it to go to pvp like you turn off champion points. Problem solved. Use your heads for once. Otherwise I and many others will find the next mmorpg as there are so many to choose from. Good luck with your seriously flawed business model.
TechMaybeHic wrote: »I'm sure it will make content easier for the player by nerfing the player.
some people actually thought that this ring wouldn't get nerfed? LOL
[snip]
Twohothardware wrote: »The only thing Oakensoul needed to lose was the Ultimate regen. That’s it. You’re literally giving up your entire back bar of skills and back bar weapon to run this.
These swath of nerfs just means no one’s going to use it now which is a shame because Oakensoul at least patches the Cyrodiil bug where your bar never swaps in ZOS’s 10000 ping combat.
I like how everyone assumes the only reason to use oakensoul was because you weren't good enough to weapon swap..
How about because its MORE FUN to play with it? I much prefer having only 5 slots for skills as long as those 5 skills can be active attacks or heals, rather than 10 slots where 3 or 4 of those slots are mandatory buffs. Re-casting buffs in combat is boring and tedious. Oakensoul was just a huge quality of life item that made the game more fun to me.
With these nerfs, I think it will still be worth running on some classes, but not others. Which to me is a poor design. On my templar, I have very easy access to minor protection and minor mending, so this devalues the ring heavily. I don't think I would ever run this on a templar as it currently is. Minor force and berserk are too easy to get as well, and minor courage doesn't make up for a backbar weapon damage glyph. Not to mention you can run another mythic like serpents or pale order.
I like how everyone assumes the only reason to use oakensoul was because you weren't good enough to weapon swap..
How about because its MORE FUN to play with it? I much prefer having only 5 slots for skills as long as those 5 skills can be active attacks or heals, rather than 10 slots where 3 or 4 of those slots are mandatory buffs. Re-casting buffs in combat is boring and tedious. Oakensoul was just a huge quality of life item that made the game more fun to me.
With these nerfs, I think it will still be worth running on some classes, but not others. Which to me is a poor design. On my templar, I have very easy access to minor protection and minor mending, so this devalues the ring heavily. I don't think I would ever run this on a templar as it currently is. Minor force and berserk are too easy to get as well, and minor courage doesn't make up for a backbar weapon damage glyph. Not to mention you can run another mythic like serpents or pale order.
I like how everyone assumes the only reason to use oakensoul was because you weren't good enough to weapon swap..
How about because its MORE FUN to play with it? I much prefer having only 5 slots for skills as long as those 5 skills can be active attacks or heals, rather than 10 slots where 3 or 4 of those slots are mandatory buffs. Re-casting buffs in combat is boring and tedious. Oakensoul was just a huge quality of life item that made the game more fun to me.