FantasticFreddie wrote: »Yep. An older gentleman in my guild with significant mobility issues has been looking forward to finally getting his ring and going on world boss tours with his wife.
Now he gets a nerf, all because zos is INCAPABLE of balancing their stuff sensibly.
Remathilis wrote: »Oakensoul: This set now grants the Minor versions of Courage, Berserk, Force, Protection, and Heroism, rather than the Major versions. This set now also grants Minor Mending.
Is that good enough for the PvP crowd or do we need to drag it down to Adept Rider status?
FantasticFreddie wrote: »Yep. An older gentleman in my guild with significant mobility issues has been looking forward to finally getting his ring and going on world boss tours with his wife.
Now he gets a nerf, all because zos is INCAPABLE of balancing their stuff sensibly.
Another decent idea now only fit for the bin (trash), why bother with the introduction of such items if you're only going to kill them off after a few weeks ZOS?
As a player with severe Arthritis in my hands, that has played since beta, with this nerf and the combat changes coming in update 35, on first look it seems I will be giving up playing this game I love. I will read through the Patch Notes later, a more in depth view.
I have always played solo, always Sorc main, heavy attach, 2 pet build and 98% of the time used 1 bar. Well, finally, it would seem you win ZOS, you have managed to squeeze me from the game.
This Ring was a God send for me, now, well, it's my end game.
The problem is ZOS has never ever in the history of existence been able to balance PvE and PvP. If something is OP in PvP, it's nerfed and the PvE crowd gets the shaft, and vice versa.
Oakensoul was completely fine the way it was for PvE.
Literally, the one thinng ZOS needed to do to balance it for PvE and PvP was to make it so when battle spirit is active, those same major buffs, now are instead minor. That's it, the one simple thing. They failed to do it.
MovesLikeJaguar wrote: »The problem is ZOS has never ever in the history of existence been able to balance PvE and PvP. If something is OP in PvP, it's nerfed and the PvE crowd gets the shaft, and vice versa.
Oakensoul was completely fine the way it was for PvE.
Literally, the one thinng ZOS needed to do to balance it for PvE and PvP was to make it so when battle spirit is active, those same major buffs, now are instead minor. That's it, the one simple thing. They failed to do it.
They always fail to do it. They REFUSE to balance the two sides of this game separately, and this time it hurts the disabled playerbase. The ring was absolutely fine in PVE and overtuned in PVP, it's impossible for it to be in a good place without balancing it separately.
I tested it in the PTS. It now feels like the penalty is too much in PVE for what you get. If they removed Heroism altogether and turned Minor Berserk and Minor Force back to major, it would be fine, but I think the change should remain as-is; but only in PVP. In PVE, it should be reverted. Just make it a battle spirit thing like you said.
MovesLikeJaguar wrote: »The problem is ZOS has never ever in the history of existence been able to balance PvE and PvP. If something is OP in PvP, it's nerfed and the PvE crowd gets the shaft, and vice versa.
Oakensoul was completely fine the way it was for PvE.
Literally, the one thinng ZOS needed to do to balance it for PvE and PvP was to make it so when battle spirit is active, those same major buffs, now are instead minor. That's it, the one simple thing. They failed to do it.
They always fail to do it. They REFUSE to balance the two sides of this game separately, and this time it hurts the disabled playerbase. The ring was absolutely fine in PVE and overtuned in PVP, it's impossible for it to be in a good place without balancing it separately.
I tested it in the PTS. It now feels like the penalty is too much in PVE for what you get. If they removed Heroism altogether and turned Minor Berserk and Minor Force back to major, it would be fine, but I think the change should remain as-is; but only in PVP. In PVE, it should be reverted. Just make it a battle spirit thing like you said.
It's just ignorance on their end, and they don't care, if they did they would actually listen to the player base. This ring the way it was allowed people with disabilities, arthritis etc.. to close the gap to actually be able to do much more content like vet trials.
BlackKnight556 wrote: »Here's a simpler idea that ONLY impacts PVP and leaves PVE the heck alone. Simply have Battle Spirit limit these selected buffs to the minor versions or limit the ring in another way. That's it problem solved. Solo PVErs can have their beloved equipment and PVPers can have balance. It's a win-win.