MidniteOwl1913 wrote: »Nefing a tool that disabled players such as myself have come to rely on is just cruel.
I trusted ZOS and now I feel betrayed.
Nightwiish wrote: »So the ring is useless now.
They need to get rid of 1 bar restriction if these are the changes. If not, I will be contacting customer support for a refund on high isles.
Remathilis wrote: »Oakensoul: This set now grants the Minor versions of Courage, Berserk, Force, Protection, and Heroism, rather than the Major versions. This set now also grants Minor Mending.
Is that good enough for the PvP crowd or do we need to drag it down to Adept Rider status?
People only ran this for the major heroism it’s literally useless now
Oakensoul before:
+10% Damage Done
+430 Wep/Spell Damage
+20% Wep Damage
+20% Spell Damage
+12% Crit Chance
+20% Crit Damage
-10% Damage Taken
+5948 Armor
+15% Health Regen
+15% Mag Regen
+15% Stam Regen
+3 Ultimate every 1.5s
Oakensoul after:
+5% Damage Done
+215 Wep/Spell Damage
+20% Wep Damage
+20% Spell Damage
+12% Crit Chance
+10% Crit Damage
-5% Damage Taken
+5948 Armor
+15% Health Regen
+15% Mag Regen
+15% Stam Regen
+1 Ultimate every 1.5s
+8% Healing Done
This doesn't really seem that bad, when you consider what the target audience for this ring is.
People only ran this for the major heroism it’s literally useless now
Or . . . OR . . . hear me out . . . you just make it unusable with battle spirit OR have minor versions of the buffs as said in this patch when battle spirit is happy. There. Everybody is happy(er).
ZOS doesn't seem to understand a simple concept. To make PVPers happy, you don't need to crap on PVEers and vice versa.
Nightwiish wrote: »So the ring is useless now.
They need to get rid of 1 bar restriction if these are the changes. If not, I will be contacting customer support for a refund on high isles.
People only ran this for the major heroism it’s literally useless now
Toxic_Hemlock wrote: »People only ran this for the major heroism it’s literally useless now
I never use my ultimate anyways as I use the CP star for the health regen instead...
If this was the only change I would be cool with it, remove heroism completely for all I care, but they removed half my damage increase, half my mitigation etc. etc.
Going back to wild hunt now!
Toxic_Hemlock wrote: »People only ran this for the major heroism it’s literally useless now
I never use my ultimate anyways as I use the CP star for the health regen instead...
If this was the only change I would be cool with it, remove heroism completely for all I care, but they removed half my damage increase, half my mitigation etc. etc.
Going back to wild hunt now!
Currently a build with 12k resistance will have about 28% Damage Reduction. Slap Oakensoul on top of that, and you'll have 42% Damage Reduction after adding up the armor bonus and Major Protection.
Post-patch, it will be... 39% Damage Reduction
You're not losing half of your mitigation. You're losing 1-4% mitigation.
This Oakensoul nerf is really not a big deal.
An unkillable boss tour build does not require Oakensoul.FantasticFreddie wrote: »Yep. An older gentleman in my guild with significant mobility issues has been looking forward to finally getting his ring and going on world boss tours with his wife.
Now he gets a nerf, all because zos is INCAPABLE of balancing their stuff sensibly.