FantasticFreddie wrote: »Yep. An older gentleman in my guild with significant mobility issues has been looking forward to finally getting his ring and going on world boss tours with his wife.
Now he gets a nerf, all because zos is INCAPABLE of balancing their stuff sensibly.
I don't understand it.
All those radical changes are beeing done in the name of closing the gap, and making the game more easy for less skilled players. And in the same time - oaken soul ring - the item that all those players loved, and felt like it helps them with playing harder content, (thus made the harder content more accesible) - this item is beeing nerfed to a trash.
Where is logic in that? Can someone explain it to me?
WinterHeart626 wrote: »Werewolves will certainly enjoy the ring even more now. I’m annoyed that it’s been nerfed for PVE on the major buffs, so I guess I’ll be running werewolf Ult more often now. I won’t say no to major and minor buffs while howling a storm.
As for the PVP side of it. Fun fact, I went in to cyro, guess how my K2D ratio went.
This was equipped with the “broken” ring.
0 kills. 10 deaths (and a teabagging, thanks random teabag dude).
So. Yay.
Parasaurolophus wrote: »It just shouldn't exist in pvp. If you try to make him balanced for pvp, then this will destroy him in pve.
The problem is ZOS has never ever in the history of existence been able to balance PvE and PvP. If something is OP in PvP, it's nerfed and the PvE crowd gets the shaft, and vice versa.
Oakensoul was completely fine the way it was for PvE.
Literally, the one thinng ZOS needed to do to balance it for PvE and PvP was to make it so when battle spirit is active, those same major buffs, now are instead minor. That's it, the one simple thing. They failed to do it.
Hayblinkin wrote: »Everything should be balanced in consideration of endgame, that is PvP and Housing.
Parasaurolophus wrote: »It just shouldn't exist in pvp. If you try to make him balanced for pvp, then this will destroy him in pve.
I suppose I am glad I haven't done the lead hunting now that they are going to nerf it very hard. I was thinking on getting it to do Maelstrom runs. Guess I will never know how is to feel overpowered. Too bad ZOS do not bother to make PVE and PVP versions of each skill. They choose to punish PVE people instead.
Holycannoli wrote: »I suppose I am glad I haven't done the lead hunting now that they are going to nerf it very hard. I was thinking on getting it to do Maelstrom runs. Guess I will never know how is to feel overpowered. Too bad ZOS do not bother to make PVE and PVP versions of each skill. They choose to punish PVE people instead.
It's not nerfed very hard. I think the most impactful nerf is 20% critical down to 10% critical and 1 ultimate per second instead of 3.
It's not all that bad.
I do agree though that the 1 bar limit isn't really justified with the nerf.
For everyone who feels like this nerf isn't justified - this ring is supposed to be an accessibility tool for people with disabilities, older players who can't play as effectively and casual players who don't aim to be competitive.
These group of players will still be able to complete same content as they were participating in up until now.
This item isn't supposed to be an easy mode for both pve and pvp. If you can't understand this, your opinion isn't valid.
Oakensoul will still let players do 70-80% of the dps you get when playing with 2 bars.
This item is supposed to let groups of previously mentioned people not be left in the dust, it's not supposed to let you compete with high end sweatty player parses. It's not supposed to let you one shot players with molten whip in pvp. It's not supposed to make you stronger than everyone who is not using it.
This was never supposed to be a "one ring to rule them all"... it's an accessibility tool.