ESO_Nightingale wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »The "Masters of Ice" not having access to Major Brittle in their class kit is really odd. Hopefully they get it after of course making it so it's more useful that Minor Brittle which it currently..... isn't. Because Crit Damage Caps.
It's been made a bit more useful with the cp nerfs.
Yeah but also the one set that does give it doesnt deal enough DPS.
It supposed to be a pvp monster set but I don't se where is the pvp part neither the pve with such low dmg and duration.
honestly i have no idea either. i they said it was supposed to be for area control but the radius is really small, so much so that people could literally walk out of it and in the initial design, it didn't even apply major brittle to enemies who couldn't be immobilsed. it was just a giant bruh moment.
SEINTDARKNES wrote: »ESO_Nightingale wrote: »SEINTDARKNES wrote: »ESO_Nightingale wrote: »The "Masters of Ice" not having access to Major Brittle in their class kit is really odd. Hopefully they get it after of course making it so it's more useful that Minor Brittle which it currently..... isn't. Because Crit Damage Caps.
It's been made a bit more useful with the cp nerfs.
Yeah but also the one set that does give it doesnt deal enough DPS.
It supposed to be a pvp monster set but I don't se where is the pvp part neither the pve with such low dmg and duration.
honestly i have no idea either. i they said it was supposed to be for area control but the radius is really small, so much so that people could literally walk out of it and in the initial design, it didn't even apply major brittle to enemies who couldn't be immobilsed. it was just a giant bruh moment.
But still if it was an area of control they expect ppl to wait inside 5 seconds if i don't miss remember in the aoe for being rooted??
For me it seems to have the same problem as artic blast nerf with the 5 seconds to stun.
For whatever reason Zos is really into this idea of Frost Effects needing to have a build-up, and while thematically it kind of matches with how Ice and Frostbite are irl, in gameplay it's not a great experience, I think they should rethink how they present Frost Damage.
SEINTDARKNES wrote: »For whatever reason Zos is really into this idea of Frost Effects needing to have a build-up, and while thematically it kind of matches with how Ice and Frostbite are irl, in gameplay it's not a great experience, I think they should rethink how they present Frost Damage.
Agree they say a couple patches ago they will introduce new ways to do frost damage and i remember something as monster helms with frost too but that set isn't good for dmg, it seems to fall more in the perspective of ice been an utility tool for tanks or something like always.
For whatever reason Zos is really into this idea of Frost Effects needing to have a build-up, and while thematically it kind of matches with how Ice and Frostbite are irl, in gameplay it's not a great experience, I think they should rethink how they present Frost Damage.
ESO_Nightingale wrote: »SEINTDARKNES wrote: »For whatever reason Zos is really into this idea of Frost Effects needing to have a build-up, and while thematically it kind of matches with how Ice and Frostbite are irl, in gameplay it's not a great experience, I think they should rethink how they present Frost Damage.
Agree they say a couple patches ago they will introduce new ways to do frost damage and i remember something as monster helms with frost too but that set isn't good for dmg, it seems to fall more in the perspective of ice been an utility tool for tanks or something like always.
They introduced 2 shock monster helms in q1 with kargaeda and lady malygda and only 1 frost with nunatak. Something tells me that they have another frost helm planned for q3 since they've roughly been introducing frost and shock sets in equal amounts. Right now there's 4 shock helms and only 2 frost. We lack a purely offensive singlt target frost helm. so it's probably going to be something like that.
ESO_Nightingale wrote: »SEINTDARKNES wrote: »For whatever reason Zos is really into this idea of Frost Effects needing to have a build-up, and while thematically it kind of matches with how Ice and Frostbite are irl, in gameplay it's not a great experience, I think they should rethink how they present Frost Damage.
Agree they say a couple patches ago they will introduce new ways to do frost damage and i remember something as monster helms with frost too but that set isn't good for dmg, it seems to fall more in the perspective of ice been an utility tool for tanks or something like always.
They introduced 2 shock monster helms in q1 with kargaeda and lady malygda and only 1 frost with nunatak. Something tells me that they have another frost helm planned for q3 since they've roughly been introducing frost and shock sets in equal amounts. Right now there's 4 shock helms and only 2 frost. We lack a purely offensive singlt target frost helm. so it's probably going to be something like that.
A ranged dps one would be nice
ESO_Nightingale wrote: »ESO_Nightingale wrote: »SEINTDARKNES wrote: »For whatever reason Zos is really into this idea of Frost Effects needing to have a build-up, and while thematically it kind of matches with how Ice and Frostbite are irl, in gameplay it's not a great experience, I think they should rethink how they present Frost Damage.
Agree they say a couple patches ago they will introduce new ways to do frost damage and i remember something as monster helms with frost too but that set isn't good for dmg, it seems to fall more in the perspective of ice been an utility tool for tanks or something like always.
They introduced 2 shock monster helms in q1 with kargaeda and lady malygda and only 1 frost with nunatak. Something tells me that they have another frost helm planned for q3 since they've roughly been introducing frost and shock sets in equal amounts. Right now there's 4 shock helms and only 2 frost. We lack a purely offensive singlt target frost helm. so it's probably going to be something like that.
A ranged dps one would be nice
yep, ranged ST and purely dps focused would be nice. wouldn't complain about getting my crown idea on it either since that incentivises using as much frost dps as possible.
Now if only we had a nice Built in Frost skill line with useful passives and skills. Hopefully we can get some nice updates soon.
SEINTDARKNES wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »SEINTDARKNES wrote: »For whatever reason Zos is really into this idea of Frost Effects needing to have a build-up, and while thematically it kind of matches with how Ice and Frostbite are irl, in gameplay it's not a great experience, I think they should rethink how they present Frost Damage.
Agree they say a couple patches ago they will introduce new ways to do frost damage and i remember something as monster helms with frost too but that set isn't good for dmg, it seems to fall more in the perspective of ice been an utility tool for tanks or something like always.
They introduced 2 shock monster helms in q1 with kargaeda and lady malygda and only 1 frost with nunatak. Something tells me that they have another frost helm planned for q3 since they've roughly been introducing frost and shock sets in equal amounts. Right now there's 4 shock helms and only 2 frost. We lack a purely offensive singlt target frost helm. so it's probably going to be something like that.
A ranged dps one would be nice
yep, ranged ST and purely dps focused would be nice. wouldn't complain about getting my crown idea on it either since that incentivises using as much frost dps as possible.
Yeah that idea of a mythic is amazing because you will get rewarded for using a pure frost build.
Something else I've been thinking about is Sustain, honesty Warden has the damage, we hit like a truck but have terrible gas mileage.
We could do something like a passive that returns resources when we deal Frost/Bleed Damage.
Something else I've been thinking about is Sustain, honesty Warden has the damage, we hit like a truck but have terrible gas mileage.
We could do something like a passive that returns resources when we deal Frost/Bleed Damage.
LOL Kind like this sometimes:
I feel it real bad against DKs, but I think they have Survivability cranked up to 20 but they still hit real hard too.
I think that's some valid points, we've about reach fully Hybridization, the big difference is how you return your resources. That being said, You will still do more damage going all in for either Stam or Mag than doing any kind of split since it goes off the max stat.
Also, I just want to be an Icy Boi
What I'm saying is even if you plan on using Stam & Mag Morphs, you really don't want to split your attribute points in both Stam and Mag, you go all in on one to get the highest possible damage.
I think it's funny because both morphs of Scorch had the Breach/Fracture on it, they took it away ..... and now we're back.