With Wild Guardian being all bleedy with Hemorrhage, Eternal Guardian is VERY Bland now. So in efforts to alleviate that, here's the Arctic Guardian, refocusing the damage to Frost Damage and dealing extra damage to chilled targets with the Maul ability.
With Wild Guardian being all bleedy with Hemorrhage, Eternal Guardian is VERY Bland now. So in efforts to alleviate that, here's the Arctic Guardian, refocusing the damage to Frost Damage and dealing extra damage to chilled targets with the Maul ability.
I love this idea because the bear's true potential has always been stuck behind the execute component, which is the most useless place for an execute to be. This is compounded by the bear's sometimes haptic ai targeting. It already suffers from massive delay in group v group settings.
Make the activation weaker than the execute scale of the bleed damage morph, but it can be used more readily for burst, like most ultimates. Love the idea of chilled scaling.
So with Frozen Gate and morphs I can get a tooltip of about 14k+ (with raid dummy buffs), this is quite decent PvE damage, the only issue is that its one time burst and has the pull enemy (obviously not bosses) and pull ally depending on morph which could pull the tank.
This skill has a lot of potential to be a great skill, it could have a DoT added after the Portal is triggered (similar to Scalding Rune) or it could have 2 additional delayed bursts of damage (kind of like Daedric Curse).
ESO_Nightingale wrote: »So with Frozen Gate and morphs I can get a tooltip of about 14k+ (with raid dummy buffs), this is quite decent PvE damage, the only issue is that its one time burst and has the pull enemy (obviously not bosses) and pull ally depending on morph which could pull the tank.
This skill has a lot of potential to be a great skill, it could have a DoT added after the Portal is triggered (similar to Scalding Rune) or it could have 2 additional delayed bursts of damage (kind of like Daedric Curse).
the only problem i have with frozen gate being turned into another version of scalding rune is that it's just a bit boring. if it had some kind of unique scaling, like execute/execute based on chilled or some other damage bonus it'd probably be fair game.
ESO_Nightingale wrote: »So with Frozen Gate and morphs I can get a tooltip of about 14k+ (with raid dummy buffs), this is quite decent PvE damage, the only issue is that its one time burst and has the pull enemy (obviously not bosses) and pull ally depending on morph which could pull the tank.
This skill has a lot of potential to be a great skill, it could have a DoT added after the Portal is triggered (similar to Scalding Rune) or it could have 2 additional delayed bursts of damage (kind of like Daedric Curse).
the only problem i have with frozen gate being turned into another version of scalding rune is that it's just a bit boring. if it had some kind of unique scaling, like execute/execute based on chilled or some other damage bonus it'd probably be fair game.
Scaling like Venomous Claw?
Something I think is interesting is Wardens passive for getting 200% Status Chance with Winter's Embrace skills.
I really wish that Zos leaned into that more, such as adding different effects to enemies that are Chilled, like Chilled based Executes, or Damaging a Chilled enemy spreads chilled to nearby enemies.
ESO_Nightingale wrote: »Something I think is interesting is Wardens passive for getting 200% Status Chance with Winter's Embrace skills.
I really wish that Zos leaned into that more, such as adding different effects to enemies that are Chilled, like Chilled based Executes, or Damaging a Chilled enemy spreads chilled to nearby enemies.
a chilled based execute set is something i've suggested before. with a mythic item. provided it was balanced properly, i think it'd provide a fantastic damage bonus to chilled which promotes using as many sources of frost damage as possible, while also providing the necessary high uptime for the minor brittle, glacial presence and frostbite buffs. Would be really nice to have. as we'd have natural execute when going in a full frost damage build. it'd be balanced by needing a high chilled proc rate and taking up a mythic slot.
SEINTDARKNES wrote: »ESO_Nightingale wrote: »Something I think is interesting is Wardens passive for getting 200% Status Chance with Winter's Embrace skills.
I really wish that Zos leaned into that more, such as adding different effects to enemies that are Chilled, like Chilled based Executes, or Damaging a Chilled enemy spreads chilled to nearby enemies.
a chilled based execute set is something i've suggested before. with a mythic item. provided it was balanced properly, i think it'd provide a fantastic damage bonus to chilled which promotes using as many sources of frost damage as possible, while also providing the necessary high uptime for the minor brittle, glacial presence and frostbite buffs. Would be really nice to have. as we'd have natural execute when going in a full frost damage build. it'd be balanced by needing a high chilled proc rate and taking up a mythic slot.
Woow! I need this!
I really forget that we could get mythics that could make more viable frost dmg or make some interesting choices, I think this mythic concept is amazing because reinforce the statement of play like you want!
SEINTDARKNES wrote: »And we could have the other bear doing frost damage and giving some kind of extra buff so that way both bears will be pick, because rn feral guardian will be on top of eternal guardian because eternal only does Magicka damage and revive but for my experience it's really rare when the bear die even in solo arenas so i think a buff will be nice.
So with Frozen Gate and morphs I can get a tooltip of about 14k+ (with raid dummy buffs), this is quite decent PvE damage, the only issue is that its one time burst and has the pull enemy (obviously not bosses) and pull ally depending on morph which could pull the tank.
This skill has a lot of potential to be a great skill, it could have a DoT added after the Portal is triggered (similar to Scalding Rune) or it could have 2 additional delayed bursts of damage (kind of like Daedric Curse).
So with Frozen Gate and morphs I can get a tooltip of about 14k+ (with raid dummy buffs), this is quite decent PvE damage, the only issue is that its one time burst and has the pull enemy (obviously not bosses) and pull ally depending on morph which could pull the tank.
This skill has a lot of potential to be a great skill, it could have a DoT added after the Portal is triggered (similar to Scalding Rune) or it could have 2 additional delayed bursts of damage (kind of like Daedric Curse).
We cannot even test the damage of Frozen gate on a dummy because it does not trigger unless a target is pulled.
Also it's a free revive, so even if you need to resummon it's really not that big of a deal
SEINTDARKNES wrote: »Also it's a free revive, so even if you need to resummon it's really not that big of a deal
Right, you just lose a couple seconds but nothing that important but the worst part is if somehow the bear die 2 times in a row he will stuck in limbo and can't revive until 1 minute later xD
Make bears great again?
ESO_Nightingale wrote: »SEINTDARKNES wrote: »Also it's a free revive, so even if you need to resummon it's really not that big of a deal
Right, you just lose a couple seconds but nothing that important but the worst part is if somehow the bear die 2 times in a row he will stuck in limbo and can't revive until 1 minute later xD
Yeah compared to heaps more damage, a delayed respawn means nothing at all. Especially since it doesn't die in trials.
So with Frozen Gate and morphs I can get a tooltip of about 14k+ (with raid dummy buffs), this is quite decent PvE damage, the only issue is that its one time burst and has the pull enemy (obviously not bosses) and pull ally depending on morph which could pull the tank.
This skill has a lot of potential to be a great skill, it could have a DoT added after the Portal is triggered (similar to Scalding Rune) or it could have 2 additional delayed bursts of damage (kind of like Daedric Curse).
We cannot even test the damage of Frozen gate on a dummy because it does not trigger unless a target is pulled.
I honestly think Permafrost could be a good PvP Morph if it did more than just slow people down, In pvp everyone is running some sort of Snare Immunity, Maybe removing the Protections and going for Major Brittle or something make Permafrost just super annoying due to you taking a ton of extra Crit Damage
The "Masters of Ice" not having access to Major Brittle in their class kit is really odd. Hopefully they get it after of course making it so it's more useful that Minor Brittle which it currently..... isn't. Because Crit Damage Caps.
ESO_Nightingale wrote: »The "Masters of Ice" not having access to Major Brittle in their class kit is really odd. Hopefully they get it after of course making it so it's more useful that Minor Brittle which it currently..... isn't. Because Crit Damage Caps.
It's been made a bit more useful with the cp nerfs.
ESO_Nightingale wrote: »The "Masters of Ice" not having access to Major Brittle in their class kit is really odd. Hopefully they get it after of course making it so it's more useful that Minor Brittle which it currently..... isn't. Because Crit Damage Caps.
It's been made a bit more useful with the cp nerfs.
Yeah but also the one set that does give it doesnt deal enough DPS.
SEINTDARKNES wrote: »ESO_Nightingale wrote: »The "Masters of Ice" not having access to Major Brittle in their class kit is really odd. Hopefully they get it after of course making it so it's more useful that Minor Brittle which it currently..... isn't. Because Crit Damage Caps.
It's been made a bit more useful with the cp nerfs.
Yeah but also the one set that does give it doesnt deal enough DPS.
It supposed to be a pvp monster set but I don't se where is the pvp part neither the pve with such low dmg and duration.