Skullstachio wrote: »There is a potential way to touchup on the eternal guardians defensive properties.
Instead of respawning on a 1 minute cooldown whenever the bear is killed, Try this:
- Rouse a grizzly to fight by your side. The grizzly swipes an enemy, dealing X Magic Damage, and sometimes swipes all enemies in front of it, dealing X Magic Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for X Magic Damage. Deals 100% more damage to enemies below 25% Health. The grizzly respawns when killed, consuming 75 ultimate and adding a stack of Receding Eternity, increasing the ultimate cost of the next respawn by +100%. Receding eternity is refreshed with an additional stack with each respawn and all stacks are removed completely after 1 minute has passed or the bear is killed and there is not enough ultimate to be consumed.
Thoughts? (I put the idea in bold.)
As for the rest of the OP, I do agree with a lot of what was written but I can’t say too much as I would not know how to approach a proper solution for each and every one of them (except the bear as I love the bear.)
With the morphs for feral guardian, I know animal companions is supposed to be focused on DPS while Winters embrace is tank and green balance is healing according to the original concept prior to the release of morrowind. (Just my thoughts.) DPS from wild guardian in PTS is on par with eternal guardian “with Piercing cold” we both know this, but my guess is even though wild guardian has higher damage compared to EG and that it does not have the resurrection mechanic which is where eternal guardian comes in, I think it is because the rez mechanic of EG might not have as much impact to warrant its use as a good choice.
Simply put DPS wise, Wild guardian has great Burst DPS potential with the added Hemorrhaging status proc, but Eternal guardians rez mechanic may need a touchup to make 'em a viable choice for “Sustained DPS” to have eternal guardian keep damaging targets through thick and thin without having to worry too much about re-summoning it upon death.
I have used the Bear Ult for pvp for 4 years now despite all its multitude of issues with ai path having to double bar the ult the constant misses on the execute and in many many many cases the ult just not going off and I can say having tried both morphs and swapping between the two on my stamden that the free revive that the eternal guardian gets is worthless. Is it conveniant in a duel when your enemy targets the bear and it comes back sure does it play a vital role in how I play the game no. We already know in PVE the morph is useless in PvP the morph is also normally useless either the enemy player ignores your bear or focuses it and just kills it twice nothing new. While unlike nightingale here I do think the Stam bear should keep its bleeding and damage buff as honestly bear does need it and I should have to run the mavic morph on my Stam toon because for some reason it scales better. I do think eternal guardian should be changed make the bear a polar bear make it cause the chill effect with each attack and cause a 10% snare on enemies. Not only do I think that added something like that would make the morph of the ult be up to the player choice it would also fit the warden theme of ice magic damage while not removing the only change the bear has recieved in honestly I dont know how many years.
Nerf passive and activation of bear damage by 20-30% to make other ult options more viable like Northern Storm in PVE.
MashmalloMan wrote: »Some idea's I had for the Bear morph choice problem I illustrated above.
Base Bear:
- Auto res added to base skill, this is a double bar ult and the effect only works in PVP and Solo content, it should not be unique to the mag morph as the only effect.
- Nerf passive and activation of bear damage by 20-30% to make other ult options more viable like Northern Storm in PVE.
- Activation and the large stun attack the bear passively does applies the status effect guaranteed, instead of every attack for only the stamina morph.
- Change execute scaling from 25% hp to 50% hp.
- Change execute scaling damage from a flat 100%, to a scaling of up to 100% based on your targets HP below 50%.
- Stam Bear = Bleed damage type. Activation damage increased by 30%.
- Mag Bear = Frost Damage type. Activation execute damage increased from +100% to +200%. Refunds up to 25 ultimate depending on the health of your target below 50% hp.
- Eg. 50% = 1. 40% = 5. 30% = 10. 20% = 15.
Bear's relative DPS between morphs is aimed at being the same during the course of an entire fight. Choice between morphs is based on damage type, the auxillary effects those damage types give as they can be guaranteed via the base morph and finally, execute vs sustained damage.
Stam will get Hemorphaging which does a dot, doing more than chilled dps wise. Stam would be more front loaded in a fight with 30% more activation damage, but mag will excel in execute with more damage and a cost reduction mechanic to allow them to cast more frequently.
Damage type benefits: Chilled for damage reduction and hemorphaging for hp reduction.
Instead of dps being mostly passive, it's shifted to the activation of the bear. Since both bears can auto res now, this is a small buff for PVP, where the bear is pretty much useless. This gives mag a really strong execute that they lack, while giving stam more sustained pressure.
Do I expect to see Warden's using bear in pvp? No, probably not, it's dumb and takes 2 slots killing the option for a defensive option, but it would surely help to have the activation be better while having both morphs able to res automatically.
MashmalloMan wrote: »Some idea's I had for the Bear morph choice problem I illustrated above.
Base Bear:
- Auto res added to base skill, this is a double bar ult and the effect only works in PVP and Solo content, it should not be unique to the mag morph as the only effect.
- Nerf passive and activation of bear damage by 20-30% to make other ult options more viable like Northern Storm in PVE.
- Activation and the large stun attack the bear passively does applies the status effect guaranteed, instead of every attack for only the stamina morph.
- Change execute scaling from 25% hp to 50% hp.
- Change execute scaling damage from a flat 100%, to a scaling of up to 100% based on your targets HP below 50%.
- Stam Bear = Bleed damage type. Activation damage increased by 30%.
- Mag Bear = Frost Damage type. Activation execute damage increased from +100% to +200%. Refunds up to 25 ultimate depending on the health of your target below 50% hp.
- Eg. 50% = 1. 40% = 5. 30% = 10. 20% = 15.
Bear's relative DPS between morphs is aimed at being the same during the course of an entire fight. Choice between morphs is based on damage type, the auxillary effects those damage types give as they can be guaranteed via the base morph and finally, execute vs sustained damage.
Stam will get Hemorphaging which does a dot, doing more than chilled dps wise. Stam would be more front loaded in a fight with 30% more activation damage, but mag will excel in execute with more damage and a cost reduction mechanic to allow them to cast more frequently.
Damage type benefits: Chilled for damage reduction and hemorphaging for hp reduction.
Instead of dps being mostly passive, it's shifted to the activation of the bear. Since both bears can auto res now, this is a small buff for PVP, where the bear is pretty much useless. This gives mag a really strong execute that they lack, while giving stam more sustained pressure.
Do I expect to see Warden's using bear in pvp? No, probably not, it's dumb and takes 2 slots killing the option for a defensive option, but it would surely help to have the activation be better while having both morphs able to res automatically.
MashmalloMan wrote: »Some idea's I had for the Bear morph choice problem I illustrated above.
Base Bear:
- Auto res added to base skill, this is a double bar ult and the effect only works in PVP and Solo content, it should not be unique to the mag morph as the only effect.
- Nerf passive and activation of bear damage by 20-30% to make other ult options more viable like Northern Storm in PVE.
- Activation and the large stun attack the bear passively does applies the status effect guaranteed, instead of every attack for only the stamina morph.
- Change execute scaling from 25% hp to 50% hp.
- Change execute scaling damage from a flat 100%, to a scaling of up to 100% based on your targets HP below 50%.
- Stam Bear = Bleed damage type. Activation damage increased by 30%.
- Mag Bear = Frost Damage type. Activation execute damage increased from +100% to +200%. Refunds up to 25 ultimate depending on the health of your target below 50% hp.
- Eg. 50% = 1. 40% = 5. 30% = 10. 20% = 15.
Bear's relative DPS between morphs is aimed at being the same during the course of an entire fight. Choice between morphs is based on damage type, the auxillary effects those damage types give as they can be guaranteed via the base morph and finally, execute vs sustained damage.
Stam will get Hemorphaging which does a dot, doing more than chilled dps wise. Stam would be more front loaded in a fight with 30% more activation damage, but mag will excel in execute with more damage and a cost reduction mechanic to allow them to cast more frequently.
Damage type benefits: Chilled for damage reduction and hemorphaging for hp reduction.
Instead of dps being mostly passive, it's shifted to the activation of the bear. Since both bears can auto res now, this is a small buff for PVP, where the bear is pretty much useless. This gives mag a really strong execute that they lack, while giving stam more sustained pressure.
Do I expect to see Warden's using bear in pvp? No, probably not, it's dumb and takes 2 slots killing the option for a defensive option, but it would surely help to have the activation be better while having both morphs able to res automatically.
I like the majority of these sugesstions except for the damage nerf for passive bear damage and reduction of the exectute scaling while you joke about the PvP viability of the bear the exectue active already hardly hits when you want it to so nerfing that damage doesnt seem to make any sense to me as for the Mag Bear maybe instead of refunding ult change it to refunding magic on kill as warden sustain is pretty sub par and that could help with keeping up all the buffs and debuffs for magden and helping mitigate the stam morph of shalks extra resources but the answer to the dps question should not be nerf the bear damage instead of buffing northern storms damage for an ult that cost that much. I do love your ressurection sugesstion but if it was taken away in exchange for none of the passive damage nerfs that would be a better alternative as I said in PvP that extra revive is mostly useless as either they insta kill it twice or ignore it.
MashmalloMan wrote: »MashmalloMan wrote: »Some idea's I had for the Bear morph choice problem I illustrated above.
Base Bear:
- Auto res added to base skill, this is a double bar ult and the effect only works in PVP and Solo content, it should not be unique to the mag morph as the only effect.
- Nerf passive and activation of bear damage by 20-30% to make other ult options more viable like Northern Storm in PVE.
- Activation and the large stun attack the bear passively does applies the status effect guaranteed, instead of every attack for only the stamina morph.
- Change execute scaling from 25% hp to 50% hp.
- Change execute scaling damage from a flat 100%, to a scaling of up to 100% based on your targets HP below 50%.
- Stam Bear = Bleed damage type. Activation damage increased by 30%.
- Mag Bear = Frost Damage type. Activation execute damage increased from +100% to +200%. Refunds up to 25 ultimate depending on the health of your target below 50% hp.
- Eg. 50% = 1. 40% = 5. 30% = 10. 20% = 15.
Bear's relative DPS between morphs is aimed at being the same during the course of an entire fight. Choice between morphs is based on damage type, the auxillary effects those damage types give as they can be guaranteed via the base morph and finally, execute vs sustained damage.
Stam will get Hemorphaging which does a dot, doing more than chilled dps wise. Stam would be more front loaded in a fight with 30% more activation damage, but mag will excel in execute with more damage and a cost reduction mechanic to allow them to cast more frequently.
Damage type benefits: Chilled for damage reduction and hemorphaging for hp reduction.
Instead of dps being mostly passive, it's shifted to the activation of the bear. Since both bears can auto res now, this is a small buff for PVP, where the bear is pretty much useless. This gives mag a really strong execute that they lack, while giving stam more sustained pressure.
Do I expect to see Warden's using bear in pvp? No, probably not, it's dumb and takes 2 slots killing the option for a defensive option, but it would surely help to have the activation be better while having both morphs able to res automatically.
I like the majority of these sugesstions except for the damage nerf for passive bear damage and reduction of the exectute scaling while you joke about the PvP viability of the bear the exectue active already hardly hits when you want it to so nerfing that damage doesnt seem to make any sense to me as for the Mag Bear maybe instead of refunding ult change it to refunding magic on kill as warden sustain is pretty sub par and that could help with keeping up all the buffs and debuffs for magden and helping mitigate the stam morph of shalks extra resources but the answer to the dps question should not be nerf the bear damage instead of buffing northern storms damage for an ult that cost that much. I do love your ressurection sugesstion but if it was taken away in exchange for none of the passive damage nerfs that would be a better alternative as I said in PvP that extra revive is mostly useless as either they insta kill it twice or ignore it.
Look no one likes nerfs, but my point still stands, too much of Warden's DPS ceiling is based around the bear, locking them into the ult too much. I don't think there is any amount of buffing to Northern Storm that would make it viable for PVE at this point outside making it outright stronger than similar costing aoe damage ults which is not fair from a balance perspective.
All I'm saying is shift some of the power from bear to Warden's class kit so there is less of a reliance on it and build diversity can go up.
The execute change is not a nerf, it makes it more viable as the scaling starts earlier and it's coupled with the Execute or Activation buff from the morphs.
In regards to ult return vs resources, ult is returned as a way to allow Warden's to have a more easily accessible execute that you can spam more in execute phases. Since it's an ult, without ult return you sometimes only get 1-2 casts against high health targets. Ult return is also much more valuable and rare, where as resources can be completely negated depending on the content. You can tackle sustain related issues with other means like class passives or increasing betty value. There is other ways and the idea presented doesn't match the bear in my opinion.
I definitely agree that the Bear shouldn't be our only form of competitive DPS, if you take the bear off your bar you will drop around 10-15k dps. So if you reduce the Bears overall damage it will need to be increased elsewhere.
Every time people talk about Arctic Blast they always want it kept as a utility somehow. I am so desperate for some good DPS on my Ice Mage themed Magden.
Jem_Kindheart wrote: »This was very well written, detailed, and concise! Much appreciated. Just wish the teams would read this stuff and engage with it instead of "well, Megan from accounting had a great idea at the bar the other night, now we're putting it in the game whether it makes sense or not!"
SEINTDARKNES wrote: »Nerf passive and activation of bear damage by 20-30% to make other ult options more viable like Northern Storm in PVE.
Northern Storm viable for pve? O.o
Even with the buff it will never be viable, too costly and doesn't do enough dmg + we have a lot of better ultimates in other skill lines.
ESO_Nightingale wrote: »SEINTDARKNES wrote: »Nerf passive and activation of bear damage by 20-30% to make other ult options more viable like Northern Storm in PVE.
Northern Storm viable for pve? O.o
Even with the buff it will never be viable, too costly and doesn't do enough dmg + we have a lot of better ultimates in other skill lines.
i'm not even entirely sure if a 20-30% nerf to bear would even cut it down from being BIS regardless of a northern storm buff. Too much of the class's dps power is in bear.
ESO_Nightingale wrote: »SEINTDARKNES wrote: »Nerf passive and activation of bear damage by 20-30% to make other ult options more viable like Northern Storm in PVE.
Northern Storm viable for pve? O.o
Even with the buff it will never be viable, too costly and doesn't do enough dmg + we have a lot of better ultimates in other skill lines.
i'm not even entirely sure if a 20-30% nerf to bear would even cut it down from being BIS regardless of a northern storm buff. Too much of the class's dps power is in bear.
Definitely the best approach is limit the passive dps and increase the active skill damage. Then nerf it overall so that it remains the best ST ulti for warden but only marginally, with something like Northern Storm the preferred AOE choice.
After that a substantial buff is needed to the warden to increase its dps via skills. Probably a mix of improved passives and some viable dps alternative morphs to bird of prey / artic blast. Maybe even a damage morph of a healing skill to let warden dps provide minor toughness.
Eira_Rosynhwyr wrote: »
I otherwise agree. My personal preference would be to change the Eternal Guardian to a Polar Bear that deals frost damage and applies Chilled.
.
I find it astounding for each problem ZOS fixes, they have to create 5 more problems to replace it. I was so happy to hear some warden abilities had their healing buffed in ascending tide finally addressing the problems the class had, then got slapped in the face when they said they were going to nerf arctic blast among other things.
The arctic nerf was the biggest to me, cause the class severely lacks in-class options of controllable hard CC's and the one hard CC we had that we can't even dictate ourselves got nerfed yet again. Sure I could use fighters guild fear for a hard CC, but I think it's funny how ZOS made a post about increasing viability of ability morphs instead of nerfing abilities, then go and nerf artic blast which is something wardens have to crutch on in most cases(unless you wanna be forced to use a destro for a CC).
ZOS why can't wardens just have an in-class hard-crowd control ability that we can activate whenever we want? Wardens are currently the odd one out, not having a class stun that we can cast on demand and stun that target on demand. It's beyond my understanding.
It's sad warden used to be my favorite class but the class just continually gets slapped with bad changes
Man I just got this game in January and my first/main toon was a magden but with all of the nerfs, its unviability in pve AND pvp content I just don't think I'll be playing much of that class anymore. So disappointed
Silversmith wrote: »Polar should scale healing and damage based on your hp.
Artic should scale healing and damage based on WD/SP.
Seems too simple to be implemented.