That's weird, well I have done both DB and TG on other characters and I'm not getting this dialogue on any of my alts who have not joined aforementioned guilds.
Today Captain Medusa Herring is taking a break from pirating and being generally lazy to see whether any random townsfolk wish to give her credit for heroic deeds she had nothing to do with. PC/NA, live.
The Daggerfall town crier is making a big deal about a plague in Camlorn that Medusa is pretty sure someone else has already taken care of:
(She does not, however, appear to be terribly concerned about the large mostly-naked man punching local residents.)
Medusa was hoping this fellow would offer to buy her an ale, but instead he seems to be complaining about that friendly dog she met earlier:
So that was all fairly disappointing. But then she ran across this drunk ghost, who thought Medusa had vanquished a dungeon she's pretty sure she can't even go to yet:
Come to think of it, Medusa hasn't even run across those Undaunted swabs yet. She should probably do that sometime.
There was also a fellow in Daggerfall who thought Medusa was the one who brought those Pellingare brats to justice, but Medusa is pretty sure she hasn't been in those particular sewers.
So it seems like group dungeon achievements are triggering ambient comments, even if the character hasn't completed the dungeon(s) themselves, but at least with these particular zone quests, the commentary is based on quest completion rather than any related achievements other characters may have earned.
So a week and a half after launch there is still no response from ZOS on all the negative feedback on AWA and no info whether some things are bugs or working as intended?
I was hoping there would be something by now but sadly it seems it’s time to uninstall I guess. A company with so little regard for their player base doesn’t deserve my time or money anymore.
I haven't run across much issue with some of the buggy dialogue issues that have been brought up but i do hold out that those are things that can perhaps be fixed to smooth over some of the rough edges.
All in all I have enjoyed the update overall particularly last night when the lag and delay and bugginess seemed to have finally ended. Another run through shipwright's regret and still chuckle on my way to and doing the side bosses. One of these days I will start it early enough that the group can hold out to get past the last boss on Vet (its a fun but frustrating fight for sure)
For those of you holding out for Zos to perhaps make some statement that will provide some resolution I wish you well and hope for the best. However i think the Q&A is all your going to really get and its pretty similar to situations where myself and I am sure most parents simply come to the point of " Because I said so" when dealing with our kids.
I hated it when I was a kid and I don't particularly like to do it myself but there comes a time when no matter what you say the response will simply not change the I don't want to do this, go here etc etc. The path is taking you where it needs to like it or not. Sort of like that family reunion that you know will be hot and boring, the food will be mediocre if your lucky and you'll want to leave as soon as you get there, even sooner than the kids you just told "Because I said so" to a half hour ago during the drive in a lot of the cases. The smile on Grandma's face as well as the great uncles and aunts that I only see at these events generally helps to soften the blow.
Now those of you struggling just have to wait and see is Zos can present something like that Gramdma smile to make the inconvenience worth your time and effort going forward.
I haven't run across much issue with some of the buggy dialogue issues that have been brought up but i do hold out that those are things that can perhaps be fixed to smooth over some of the rough edges.
All in all I have enjoyed the update overall particularly last night when the lag and delay and bugginess seemed to have finally ended. Another run through shipwright's regret and still chuckle on my way to and doing the side bosses. One of these days I will start it early enough that the group can hold out to get past the last boss on Vet (its a fun but frustrating fight for sure)
For those of you holding out for Zos to perhaps make some statement that will provide some resolution I wish you well and hope for the best. However i think the Q&A is all your going to really get and its pretty similar to situations where myself and I am sure most parents simply come to the point of " Because I said so" when dealing with our kids.
I hated it when I was a kid and I don't particularly like to do it myself but there comes a time when no matter what you say the response will simply not change the I don't want to do this, go here etc etc. The path is taking you where it needs to like it or not. Sort of like that family reunion that you know will be hot and boring, the food will be mediocre if your lucky and you'll want to leave as soon as you get there, even sooner than the kids you just told "Because I said so" to a half hour ago during the drive in a lot of the cases. The smile on Grandma's face as well as the great uncles and aunts that I only see at these events generally helps to soften the blow.
Now those of you struggling just have to wait and see is Zos can present something like that Gramdma smile to make the inconvenience worth your time and effort going forward.
There's definitely some inconsistency in this matter. I got curious so I went and talked to this Tarnamir fellow with a couple of my characters and listened to the dialogue.That's weird, well I have done both DB and TG on other characters and I'm not getting this dialogue on any of my alts who have not joined aforementioned guilds.
Some of us are trying to figure out why this is happening to some and not others. It might be a specific achievement.
I want to add this to the feedback because the ambient NPC chatter is still a glaring issue. I'm quoting someone else who has very detailed information about some of the NPCs with screenshots, and I'm begging ZOS to please decouple dungeon achievements from NPC ambient chatter and move them to fire the chatter from completing dungeon quests.
I haven't run across much issue with some of the buggy dialogue issues that have been brought up but i do hold out that those are things that can perhaps be fixed to smooth over some of the rough edges.
All in all I have enjoyed the update overall particularly last night when the lag and delay and bugginess seemed to have finally ended. Another run through shipwright's regret and still chuckle on my way to and doing the side bosses. One of these days I will start it early enough that the group can hold out to get past the last boss on Vet (its a fun but frustrating fight for sure)
For those of you holding out for Zos to perhaps make some statement that will provide some resolution I wish you well and hope for the best. However i think the Q&A is all your going to really get and its pretty similar to situations where myself and I am sure most parents simply come to the point of " Because I said so" when dealing with our kids.
I hated it when I was a kid and I don't particularly like to do it myself but there comes a time when no matter what you say the response will simply not change the I don't want to do this, go here etc etc. The path is taking you where it needs to like it or not. Sort of like that family reunion that you know will be hot and boring, the food will be mediocre if your lucky and you'll want to leave as soon as you get there, even sooner than the kids you just told "Because I said so" to a half hour ago during the drive in a lot of the cases. The smile on Grandma's face as well as the great uncles and aunts that I only see at these events generally helps to soften the blow.
Now those of you struggling just have to wait and see is Zos can present something like that Gramdma smile to make the inconvenience worth your time and effort going forward.
There's definitely some inconsistency in this matter. I got curious so I went and talked to this Tarnamir fellow with a couple of my characters and listened to the dialogue.That's weird, well I have done both DB and TG on other characters and I'm not getting this dialogue on any of my alts who have not joined aforementioned guilds.
Some of us are trying to figure out why this is happening to some and not others. It might be a specific achievement.
I want to add this to the feedback because the ambient NPC chatter is still a glaring issue. I'm quoting someone else who has very detailed information about some of the NPCs with screenshots, and I'm begging ZOS to please decouple dungeon achievements from NPC ambient chatter and move them to fire the chatter from completing dungeon quests.
Character with DB skill line -> I got recognized as a criminal ("I'm no Saint" option in dialogue)
My main with DB and TG completed -> I got recognized as a criminal ("I'm no Saint" option in dialogue)
Character with neither DB nor TG skill lines -> No criminal charges (no such options in dialogue)
Also when doing the latest dungeons,
Captain Kaleen recognized my main character in Coral Aerie who has met her before (he's done all quests in Daggerfall covenant regions). I had dialogue options to ask her what she's been upto since our last encounter.
She did not recognize one my newer characters who hasn't done any quest related to Captain Kaleen before. She treated me as a complete stranger in this case.
I however have not listened to ambient NPC chatter as I've set dialogue volume to zero most of the time.
I'm on PC-EU if that matters.
There's definitely some inconsistency in this matter. I got curious so I went and talked to this Tarnamir fellow with a couple of my characters and listened to the dialogue.That's weird, well I have done both DB and TG on other characters and I'm not getting this dialogue on any of my alts who have not joined aforementioned guilds.
Some of us are trying to figure out why this is happening to some and not others. It might be a specific achievement.
I want to add this to the feedback because the ambient NPC chatter is still a glaring issue. I'm quoting someone else who has very detailed information about some of the NPCs with screenshots, and I'm begging ZOS to please decouple dungeon achievements from NPC ambient chatter and move them to fire the chatter from completing dungeon quests.
Character with DB skill line -> I got recognized as a criminal ("I'm no Saint" option in dialogue)
My main with DB and TG completed -> I got recognized as a criminal ("I'm no Saint" option in dialogue)
Character with neither DB nor TG skill lines -> No criminal charges (no such options in dialogue)
Also when doing the latest dungeons,
Captain Kaleen recognized my main character in Coral Aerie who has met her before (he's done all quests in Daggerfall covenant regions). I had dialogue options to ask her what she's been upto since our last encounter.
She did not recognize one my newer characters who hasn't done any quest related to Captain Kaleen before. She treated me as a complete stranger in this case.
I however have not listened to ambient NPC chatter as I've set dialogue volume to zero most of the time.
I'm on PC-EU if that matters.
Stuff like entering things for the first time, beating things for the first time, completing something challenging, or unique achievements that you tend to say "oh cool!" when they pop up (for example the revenge achievement in PvP) should come back.
After the update, doing anything on her that would normally make an achievement pop just feels...lackluster. There's no little surprises when you manage to do something on a low level character, nothing that records their journey. Tracking anything at all is a hassle without add ons, and even then I find myself feeling confused.
In a weird way, it makes you feel almost like your character is completely irrelevant to the game since now the game ignores their existence almost entirely. No achievements relating to them, world doesn't react to them correctly. I mean, even my "main" who has done a lot (and has the credit on most achievements) is being affected by it.
So yes...the experience of playing an alt is definitely being hindered.
Stuff like entering things for the first time, beating things for the first time, completing something challenging, or unique achievements that you tend to say "oh cool!" when they pop up (for example the revenge achievement in PvP) should come back.
Yeah I was watching somebody play FFXIV on her alt yesterday, and she was getting the big pop-ups for doing stuff. I told her ESO used to be like that, but once you've done it once on your account, it never comes back.
She couldn't believe it.
Stuff like entering things for the first time, beating things for the first time, completing something challenging, or unique achievements that you tend to say "oh cool!" when they pop up (for example the revenge achievement in PvP) should come back.
Yeah I was watching somebody play FFXIV on her alt yesterday, and she was getting the big pop-ups for doing stuff. I told her ESO used to be like that, but once you've done it once on your account, it never comes back.
She couldn't believe it.
Unlike ESO, FFXIV is built in a way so Alts are absolutely not needed to experience the full game.
-You can play all classes on one characters
-You can use in game systems to replay older quests and see reactions to dialogue options you didn’t choose it to just experience it again
While ESO fully expects every player to have to make a new character to play certain ways or to re-enjoy the story, which is why unlike FFXIV in which alts share absolutely nothing, ESO gives tools to mitigate that issue
-account wide banks
-account wide and 5 joinable guilds
-account wide bound gear sharing
And more, but this gets the point across
FFXIV has been built (over time) to allow one to experience the content in the game so well on one character that there is absolutely no reason to share anything between different characters, maybe if ESO had a more free class system or a way to redo things without making a whole new character AwA might not have been wanted as much as it was and implemented in such a rushed and buggy way
Stuff like entering things for the first time, beating things for the first time, completing something challenging, or unique achievements that you tend to say "oh cool!" when they pop up (for example the revenge achievement in PvP) should come back.
Yeah I was watching somebody play FFXIV on her alt yesterday, and she was getting the big pop-ups for doing stuff. I told her ESO used to be like that, but once you've done it once on your account, it never comes back.
She couldn't believe it.
Unlike ESO, FFXIV is built in a way so Alts are absolutely not needed to experience the full game.
-You can play all classes on one characters
-You can use in game systems to replay older quests and see reactions to dialogue options you didn’t choose it to just experience it again
While ESO fully expects every player to have to make a new character to play certain ways or to re-enjoy the story, which is why unlike FFXIV in which alts share absolutely nothing, ESO gives tools to mitigate that issue
-account wide banks
-account wide and 5 joinable guilds
-account wide bound gear sharing
And more, but this gets the point across
FFXIV has been built (over time) to allow one to experience the content in the game so well on one character that there is absolutely no reason to share anything between different characters, maybe if ESO had a more free class system or a way to redo things without making a whole new character AwA might not have been wanted as much as it was and implemented in such a rushed and buggy way
Sylvermynx wrote: »And that's why I've never had any interest in that game - I don't want to do everything on one character EVER.
Sylvermynx wrote: »And that's why I've never had any interest in that game - I don't want to do everything on one character EVER.
That was one reason I didn't stay long with FFXIV (the other one being the forced grouping required to open up core aspects such as the story and trading).
ArchangelIsraphel wrote: »(Also...FFXIV also has a HUGE roleplaying community, and being a fan of the Final Fantasy franchise...I can say that being able to experience the game on one character completely never stopped many from making a ton of different characters just as people in ESO do. The motivation for playing different characters isn't always about class or mechanics, sometimes it's about playing a completely different character in and of itself.)
Sylvermynx wrote: »And that's why I've never had any interest in that game - I don't want to do everything on one character EVER.
Just my two cents on this since I'm also a member of the group of players that didn't start the game since U33.However, we wanted to address Account Wide Achievements in relation to this thread. When we gather feedback, we share both positive and negative sentiment with the dev team. This is for the team to have player information in addition to the many other data metrics they have to make the best decision at the time. As noted in another thread, sometimes player expectation does not match what the dev team is able to do. And there are a myriad of reasons why this can happen. As we noted in the Q&A, the current implementation of Account Wide Achievements needed to happen to reduce the data footprint for achievements. This is ultimately for long term maintainable database stability and performance.
I can accept that changes in the way data is stored may be necessary to keep things stable. But the whole situation is full of contradictions to me.
I have never seen any 'warning' or similar coming from the devs saying that the amount of achievement data would be a problem. If this was the case, then why were there still character slots buyable in the crown store, when every character creates more data?
On the other hand: I used the addon 'Character Achievements' to 'backup' by character data before the update went life - that backup has a size of 119 kiB for twelve chars --> approx. 10 kiB per char. Let's assume there are 20 million ESO accounts with 5 chars in average. So there are 100 million chars with 10 kiB achievement data each, which results in a total data volume of approx. 1 trillion bytes aka one terabyte, most likely split into (at least) six databases (PC EU, PC NA, XBOX EU, etc.). That's not an amount of data you can't handle these days!
AwA was annouced after the year's release event in January and instantly put on PTS. Who decided to make such a deep change (I don't use the word 'great' for it intentionally) without any kind of 'warning' to the community and - let's be honest - any chance for implementing suggested changes before putting it life?
As player, I lived though many games over the decades, witnessed many shitstorms and 'sub-optimal' things devs did, and it was NEVER a good idea to take things away from players they got used to over years. Another thing that is never a good idea is to wipe data of active players - you did both like bloody beginners! You just took it away instead of providing any other way to track the progress of our alts - and there would have been plenty of ways besides keeping the data available in a life view. Providing a sub-section in the Bethesda account website like it is available on eso-database.com is only one example.
However, it's over for me. I've lost all trust and faith in ZOS and I doubt I will ever log into ESO again with other chars than my main. What's the sense in repeating content when that content is broken and there is no indication of what's left to do? After years of playing barely anything else besides ESO this has ended - sad but true.
Sylvermynx wrote: »And that's why I've never had any interest in that game - I don't want to do everything on one character EVER.
I do. I got an axe the other day so I'm now a botanist. Professions are like levelling a new class. I'm starting off as a conjurer (healer class), If I don't like it then I will simply change to another class if I want to.
Now, compare that to ESO, my main was a templar, played him since Beta. Then I get bored of playing a Templar and fall in love with playing a stam warden.
Now, can I just change profession to make my main a warden? No, no I can't. I can change my name, sex, race, alliance and appearance but I can't make my main a warden.
ArchangelIsraphel wrote: »They didn't. Instead, they broke the player experience for the sake of rushing out a "performance" update that, so far, fails to perform. (I'm not talking about the performance issues caused by the failed hardware covered in the other thread, I'm talking about how the game feels absolutely no different or faster than it ever was, and it's not due to my hardware.)
Welcome to Ascending Tide, everyone!
Do you like the music?
Did you find the new dungeon mechanics challenging?