Please stop with this Dungeon DLC formula. You release 2 new dungeons, add a bunch of sets, and call it a day. Start releasing stuff with more replay value and please stop releasing so many sets. There’s way too many sets in the game and most of the ones released are redundant/ useless or they’re way better than anything else.
Define replay value.
Cosmetics? Achievements? Multiple difficulty levels? Dungeons have those built in, the only thing is motifs are not sold with and are released way later <IMO too much later, but I get the idea of making more sells>.
If sets didn't exists the game would indeed grow stale. Just because you don't wear a set doesn't mean another player won't. There was a video of Skinny cheeks using Azureblight on a Stam DPS just for fun. Is this a bad thing? Not at all. That is a dungeon set afterall. Should you say it shouldn't exist?
Its ok if YOU don't like dungeons. That is quite all right. The idea of farming trifecta's in a trial and resetting an instance a billion times doesn't really appeal to me, but that doesn't mean its not content for others.
Toxic_Hemlock wrote: »Not liking the new 2-hander skill adjustments tbh. I'll get used to it eventually, as I already golded my 2-handers, but the reduction in damage is quite noticeable in PvE. I used to like the damage the 2-handers put out, now I find myself just holding block more.
Generally excited for the changes made with this patch, from the sets to the story set up for the next expansion and with AwA in general, especially with the auto complete with world bosses, delves, dolmens, and public dungeon bosses, my 101st time through Auridon will be a bit more chill
Extremely disappointed that AwA was allowed to be pushed out while causing certain interactions with NPCs to be lost after a single character sees them and for NPCs to reference events a character have not taken part in yet because another has
Well, I'm on PC/NA and I've been on a loading screen for .... I think about 15 minutes now. I get kicked every time I log out of a character, I wanted to see the new dungeons, but I can't play at all. And I'm terrified to force quit the game, lest it corrupt all of my achievements.
Difficulties are normal for a patch day (although I will say this is the worst experience I personally have had any time I've tried to play on a patch day).
But there's one thing I can add. Before I got caught in this permanent load screen, my friend and I tried to get into the Coral dungeon. I wasn't done loading all my characters in my preferred order for AwA (because it was taking FOREVER) so we decided to just run it in normal with our currently logged in characters.
An "explorer" achievement popped. I immediately regretted my decision. I would have preferred to unlock it on my main, but I'm betting now it will forever be attached to one of my rarely used alts. Because now only one character can get credit for doing something.
I was so focused on trying to express why it was important for us to retain the history of our characters that I didn't even realize that now, if I want my main to be my "main," I have to carefully plan one-time achievements to attach them to the "best" "earned by." Suddenly, AwA seems even more horrible and broken than it did before, to me. I didn't even think that was possible!
Therefore I feel compelled to add my voice to the others who already better expressed what I will also say: There is almost 100 pages of feedback on AwA, and much of it contains suggestions on how the implementation could have been improved. Besides a Q&A that did not directly address the many sentiments and stories in the feedback thread, you, ZOS, have been completely silent to many of your passionate and thoughtful community members. There were PAGES and PAGES of feedback and follow up questions added after your Q&A. Not only am I (and many others) unhappy with the implementation of AwA in Ascending Tide, we are also extremely disillusioned by the way our feedback was not even directly acknowledged. Many people said performance improvements were not worth this sacrifice. Many people suggested compromises and pointed out legitimately broken things.
It is extremely upsetting to see a "feedback" thread for the release when there was no action taken to address the feedback thread for AwA on PTS, which was extremely detailed and heartfelt. Plus, the feedback given was swift - there was plenty of time to change course if feedback actually mattered.
My Ascending Tide Feedback is --- directly address all points in the AwA PTS feedback thread. Stop asking for more feedback, which feels more like pretending given how the AwA thread was blatantly ignored, until you address the comments in the backlog. Why even have a PTS if we switch to a feedback thread for "live" as if it never existed?
I would like to see AwA and a system for complete, thorough character tracking. Make it so accounts get achievement points only once, rewards are account-wide, but we can track each time a character accomplishes an achievement, and the game world reacts with accuracy to all alts. Please don't make it so I have to think about who gets the "earned by." This is a huge step backwards for me. Not to mention that I now have to track dungeon and trial achievements in a spreadsheet if I want to do them again on an alt in a different role.
Well, I'm on PC/NA and I've been on a loading screen for .... I think about 15 minutes now. I get kicked every time I log out of a character, I wanted to see the new dungeons, but I can't play at all. And I'm terrified to force quit the game, lest it corrupt all of my achievements.
Difficulties are normal for a patch day (although I will say this is the worst experience I personally have had any time I've tried to play on a patch day).
But there's one thing I can add. Before I got caught in this permanent load screen, my friend and I tried to get into the Coral dungeon. I wasn't done loading all my characters in my preferred order for AwA (because it was taking FOREVER) so we decided to just run it in normal with our currently logged in characters.
An "explorer" achievement popped. I immediately regretted my decision. I would have preferred to unlock it on my main, but I'm betting now it will forever be attached to one of my rarely used alts. Because now only one character can get credit for doing something.
I was so focused on trying to express why it was important for us to retain the history of our characters that I didn't even realize that now, if I want my main to be my "main," I have to carefully plan one-time achievements to attach them to the "best" "earned by." Suddenly, AwA seems even more horrible and broken than it did before, to me. I didn't even think that was possible!
Therefore I feel compelled to add my voice to the others who already better expressed what I will also say: There is almost 100 pages of feedback on AwA, and much of it contains suggestions on how the implementation could have been improved. Besides a Q&A that did not directly address the many sentiments and stories in the feedback thread, you, ZOS, have been completely silent to many of your passionate and thoughtful community members. There were PAGES and PAGES of feedback and follow up questions added after your Q&A. Not only am I (and many others) unhappy with the implementation of AwA in Ascending Tide, we are also extremely disillusioned by the way our feedback was not even directly acknowledged. Many people said performance improvements were not worth this sacrifice. Many people suggested compromises and pointed out legitimately broken things.
It is extremely upsetting to see a "feedback" thread for the release when there was no action taken to address the feedback thread for AwA on PTS, which was extremely detailed and heartfelt. Plus, the feedback given was swift - there was plenty of time to change course if feedback actually mattered.
My Ascending Tide Feedback is --- directly address all points in the AwA PTS feedback thread. Stop asking for more feedback, which feels more like pretending given how the AwA thread was blatantly ignored, until you address the comments in the backlog. Why even have a PTS if we switch to a feedback thread for "live" as if it never existed?
I would like to see AwA and a system for complete, thorough character tracking. Make it so accounts get achievement points only once, rewards are account-wide, but we can track each time a character accomplishes an achievement, and the game world reacts with accuracy to all alts. Please don't make it so I have to think about who gets the "earned by." This is a huge step backwards for me. Not to mention that I now have to track dungeon and trial achievements in a spreadsheet if I want to do them again on an alt in a different role.
Thank you for your well thought-out and heartfelt posts. I certainly appreciate the efforts you have taken to so eloquently explain issues with this. I only wish somebody in a position of authority would have even listened, even acknowledged one iota about our feedback.
I decided today I'm going to simply donate the money I would have spent on this game this year to a local charity, that way some good will come of this fiasco. 2 subs, a chapter, plus whatever extra I would have spent on crowns (either directly or indirectly though crown trades). Sure, it's a small amount to a billion dollar company, but it's the only thing I can do at this point.
It seems that a lot of the stuff that theoretically wasn't supposed to be shared across characters, like skyshards and motifs, actually was. Big oops for ZOS.
Well, I'm on PC/NA and I've been on a loading screen for .... I think about 15 minutes now. I get kicked every time I log out of a character, I wanted to see the new dungeons, but I can't play at all. And I'm terrified to force quit the game, lest it corrupt all of my achievements.
Difficulties are normal for a patch day (although I will say this is the worst experience I personally have had any time I've tried to play on a patch day).
But there's one thing I can add. Before I got caught in this permanent load screen, my friend and I tried to get into the Coral dungeon. I wasn't done loading all my characters in my preferred order for AwA (because it was taking FOREVER) so we decided to just run it in normal with our currently logged in characters.
An "explorer" achievement popped. I immediately regretted my decision. I would have preferred to unlock it on my main, but I'm betting now it will forever be attached to one of my rarely used alts. Because now only one character can get credit for doing something.
I was so focused on trying to express why it was important for us to retain the history of our characters that I didn't even realize that now, if I want my main to be my "main," I have to carefully plan one-time achievements to attach them to the "best" "earned by." Suddenly, AwA seems even more horrible and broken than it did before, to me. I didn't even think that was possible!
Therefore I feel compelled to add my voice to the others who already better expressed what I will also say: There is almost 100 pages of feedback on AwA, and much of it contains suggestions on how the implementation could have been improved. Besides a Q&A that did not directly address the many sentiments and stories in the feedback thread, you, ZOS, have been completely silent to many of your passionate and thoughtful community members. There were PAGES and PAGES of feedback and follow up questions added after your Q&A. Not only am I (and many others) unhappy with the implementation of AwA in Ascending Tide, we are also extremely disillusioned by the way our feedback was not even directly acknowledged. Many people said performance improvements were not worth this sacrifice. Many people suggested compromises and pointed out legitimately broken things.
It is extremely upsetting to see a "feedback" thread for the release when there was no action taken to address the feedback thread for AwA on PTS, which was extremely detailed and heartfelt. Plus, the feedback given was swift - there was plenty of time to change course if feedback actually mattered.
My Ascending Tide Feedback is --- directly address all points in the AwA PTS feedback thread. Stop asking for more feedback, which feels more like pretending given how the AwA thread was blatantly ignored, until you address the comments in the backlog. Why even have a PTS if we switch to a feedback thread for "live" as if it never existed?
I would like to see AwA and a system for complete, thorough character tracking. Make it so accounts get achievement points only once, rewards are account-wide, but we can track each time a character accomplishes an achievement, and the game world reacts with accuracy to all alts. Please don't make it so I have to think about who gets the "earned by." This is a huge step backwards for me. Not to mention that I now have to track dungeon and trial achievements in a spreadsheet if I want to do them again on an alt in a different role.
xXSilverDragonXx wrote: »AWA has totally borked my skyshard collection knowledge on all my characters. I have no idea who has collected what.