silvereyes wrote: »So here's a hopeful thought: if the work required to fix zone guide and NPC reactions can happen server-side / database-side, could the developers still be fixing those over the following work week despite the ongoing Stadia certification?
It wouldn't be the first time they've slipped in some stealth changes between the last PTS incremental and launch, and they don't have to recertify the game client every time they do a server maintenance.
I admit this is probably wishful thinking, but I'm still trying to wrap my head around the concept of them launching with broken dialog and zone guide. I've never known ZOS to be irrational. If the whole point of deleting character data was to prepare for an upcoming surge in player activity, that seems an odd time to leave the game in such a noticeably broken state.
If I'd read something along these lines in the Q&A:
"Thank you for all the feedback on the PTS sub-forum. Unfortunately there wasn't enough time during this testing cycle to fix all the quests that were affected by AWA, but that doesn't mean we won't. We ask for your patience while we fix them as time permits."
My reaction would be different, and I'd be inclined to give them the benefit of the doubt. I don't like to make decisions without having all the information I can gather, so for now I'll do nothing (= no more purchases - chapter(s), subscription and crown store items - from me) and will keep an eye on possible fixes in the live game and notes in the forum. If I see some action towards fixes, I'll sub again.karthrag_inak wrote: »Hey, silver lining time. No more :
- "You have no idea how long I've been looking for you"
- "Dragons...In your own homeland...."
- "How would you like to do something worthwhile?"
-sigh-. Yeah, this one is not appeased either.
It's been a very long PTS cycle, but if memory serves, at least Stuga is still looking for your alts.
Comrade_Ogilvy wrote: »
I wish there was someone higher up I could get in communication with. I can't believe Bethesda, creator of the Elder Scrolls series, is even allowing this. Do they even know?
From TOS:tos wrote:If You have any questions about these Terms of Service or otherwise need to contact ZeniMax for any reason, You can reach us at:
ZeniMax Media Inc. 1370 Piccard Drive Rockville, Maryland 20850 USA
Attn: ZeniMax Customer Support
Website: help.bethesda.net
Telephone:
From North America dial 1-844-ZENIMAX (1-844-936-4629);
From outside the U.S., +1-410-220-2853 (International rates may apply, please contact Your carrier for details)
There's also an email for complaints buried deeply in that, too: ODRnotice@zenimax.com
Good luck; the way the tos is written expect to be 'thanked for your feedback' - I leave it to your imagination to work out exactly what that means.
Thank you, I did send an email. I might print the email and send it snail mail too. If this goes through without fixing the NPC random encounters, I'm probably going to call them too. I don't want to see the integrity of the game world destroyed for my alts like this. I've already cancelled my sub, but I would sub again if they fix this. Again @ZOS_GinaBruno @ZOS_MattFiror please decouple random NPC dialogue encounters from account wide achievements and move them to end of zone story arc completion in each individual character's quest log!
silvereyes wrote: »So here's a hopeful thought: if the work required to fix zone guide and NPC reactions can happen server-side / database-side, could the developers still be fixing those over the following work week despite the ongoing Stadia certification?
It wouldn't be the first time they've slipped in some stealth changes between the last PTS incremental and launch, and they don't have to recertify the game client every time they do a server maintenance.
I admit this is probably wishful thinking, but I'm still trying to wrap my head around the concept of them launching with broken dialog and zone guide. I've never known ZOS to be irrational. If the whole point of deleting character data was to prepare for an upcoming surge in player activity, that seems an odd time to leave the game in such a noticeably broken state.
If I'd read something along these lines in the Q&A:
"Thank you for all the feedback on the PTS sub-forum. Unfortunately there wasn't enough time during this testing cycle to fix all the quests that were affected by AWA, but that doesn't mean we won't. We ask for your patience while we fix them as time permits."
My reaction would be different, and I'd be inclined to give them the benefit of the doubt. I don't like to make decisions without having all the information I can gather, so for now I'll do nothing (= no more purchases - chapter(s), subscription and crown store items - from me) and will keep an eye on possible fixes in the live game and notes in the forum. If I see some action towards fixes, I'll sub again.karthrag_inak wrote: »Hey, silver lining time. No more :
- "You have no idea how long I've been looking for you"
- "Dragons...In your own homeland...."
- "How would you like to do something worthwhile?"
-sigh-. Yeah, this one is not appeased either.
It's been a very long PTS cycle, but if memory serves, at least Stuga is still looking for your alts.
Araneae6537 wrote: »This, so much. Just like that the game changed from being a wonderful escape and help for me to contributing to a negative mental state. I’m not bashing anyone or anything. I’m saying how much I love the game, the world, the characters and how I interact with all of those with my different characters, each of which are important to me with their own stories which have evolved with which quests they’ve done and the characters and world they’ve interacted with along the way.SilverBride wrote: »Araneae6537 wrote: »Not being able to fully do quests and have all NPC interactions possible on new characters, having the world prize or revile them for choices made with other characters, completely unacceptable, game-breaking and, for me, heart-breaking.
That is the worst part for me and I feel like crying myself.
ESO is not just a game. It's an actual world full of real people where we can make friends and escape the stresses of these past 2 years. Part of that escape is creating characters that we can "become" for a little while when we log in.
I do realize that our characters aren't "real" but the relaxation and escape they provide is.
My heart is breaking.
Pretty sobering, when you realize that money is more important than happiness.With the database’s overall footprint reduced, it will more performant across the board, which may manifest itself in faster load screens and improved performance on other database-heavy operations. Most importantly, however, this change helps keep the game performant as we continue to add new content and achievements in the future.
Note that performance is not promised with this change, it "may" (or may not) occur. But what did they say was most important to them? Yes.... the ability to add new content. New content = more money. And more achievements you can only get once. I wonder what new dialogue there will be from NPCs we pass by with our alts.... who have never gotten an achievement? Will they be called Saviors? Murderers? Heroes? Will they be impressed by the title we selected during the tutorial? Former Emperor? Flawless Conquerer? Master Angler? Godslayer?
SilverBride wrote: »Araneae6537 wrote: »Not being able to fully do quests and have all NPC interactions possible on new characters, having the world prize or revile them for choices made with other characters, completely unacceptable, game-breaking and, for me, heart-breaking.
That is the worst part for me and I feel like crying myself.
ESO is not just a game. It's an actual world full of real people where we can make friends and escape the stresses of these past 2 years. Part of that escape is creating characters that we can "become" for a little while when we log in.
I do realize that our characters aren't "real" but the relaxation and escape they provide is.
My heart is breaking.
alberichtano wrote: »CombatCoati wrote: »alberichtano wrote: »I've been playing around on PTS, unfortunately it's on EU so I couldn't migrate my live toons. I've been playing through Greymoor and got up to a point where NPCs had random dialogue about the Queen's murder. I rolled another alt level 3, and went to the same spot. Those NPCs are definitely tied to quest stages because they didn't appear for my level 3 alt. If they can have NPC specific dialogue fire off quest stages, why can't they do that for any NPC dialogue tied to achievements? All they have to do is move those quest side, and the world would at least make sense again.
Wouldn't that require the same kind of data as the achievements do now?
As quests are still tracked per character, they should be able to change the checks which are still against achievements to be against quest completion without producing additional data.
Yes, but that's not the point. The point is that if it requires new database lists, it would nullify the point of removing character based achievements altogether. If the point is to free up space, then new database requiring lists would be pointless. Then it would be just as good to keep the system as is. Would it not?
alberichtano wrote: »CombatCoati wrote: »alberichtano wrote: »I've been playing around on PTS, unfortunately it's on EU so I couldn't migrate my live toons. I've been playing through Greymoor and got up to a point where NPCs had random dialogue about the Queen's murder. I rolled another alt level 3, and went to the same spot. Those NPCs are definitely tied to quest stages because they didn't appear for my level 3 alt. If they can have NPC specific dialogue fire off quest stages, why can't they do that for any NPC dialogue tied to achievements? All they have to do is move those quest side, and the world would at least make sense again.
Wouldn't that require the same kind of data as the achievements do now?
As quests are still tracked per character, they should be able to change the checks which are still against achievements to be against quest completion without producing additional data.
Yes, but that's not the point. The point is that if it requires new database lists, it would nullify the point of removing character based achievements altogether. If the point is to free up space, then new database requiring lists would be pointless. Then it would be just as good to keep the system as is. Would it not?
There is a 99.9% chance that a database filled with 8 years worth of additions and subtractions could be reorganized to take less space/be faster than it currently is.
If the data was properly normalized, you could fit a server's achievements on basically a personal computer's hard drive.
If the company believes there is truly no more optimization to be had, and they can't add more resources or do anything else creative -- there absolutely have to be 'bigger fish' taking up database space than text achievements.
Unless they store achievements in a revolutionary new BLOB format (which they can open in MS Paint to see who has what) instead of using alphanumeric characters...
SilverBride wrote: »Araneae6537 wrote: »Not being able to fully do quests and have all NPC interactions possible on new characters, having the world prize or revile them for choices made with other characters, completely unacceptable, game-breaking and, for me, heart-breaking.
That is the worst part for me and I feel like crying myself.
ESO is not just a game. It's an actual world full of real people where we can make friends and escape the stresses of these past 2 years. Part of that escape is creating characters that we can "become" for a little while when we log in.
I do realize that our characters aren't "real" but the relaxation and escape they provide is.
My heart is breaking.
alberichtano wrote: »CombatCoati wrote: »alberichtano wrote: »I've been playing around on PTS, unfortunately it's on EU so I couldn't migrate my live toons. I've been playing through Greymoor and got up to a point where NPCs had random dialogue about the Queen's murder. I rolled another alt level 3, and went to the same spot. Those NPCs are definitely tied to quest stages because they didn't appear for my level 3 alt. If they can have NPC specific dialogue fire off quest stages, why can't they do that for any NPC dialogue tied to achievements? All they have to do is move those quest side, and the world would at least make sense again.
Wouldn't that require the same kind of data as the achievements do now?
As quests are still tracked per character, they should be able to change the checks which are still against achievements to be against quest completion without producing additional data.
Yes, but that's not the point. The point is that if it requires new database lists, it would nullify the point of removing character based achievements altogether. If the point is to free up space, then new database requiring lists would be pointless. Then it would be just as good to keep the system as is. Would it not?
There is a 99.9% chance that a database filled with 8 years worth of additions and subtractions could be reorganized to take less space/be faster than it currently is.
If the data was properly normalized, you could fit a server's achievements on basically a personal computer's hard drive.
If the company believes there is truly no more optimization to be had, and they can't add more resources or do anything else creative -- there absolutely have to be 'bigger fish' taking up database space than text achievements.
Unless they store achievements in a revolutionary new BLOB format (which they can open in MS Paint to see who has what) instead of using alphanumeric characters...
To add to this, for those that don't know how (good) data works behind the scenes, the only thing you need to store per account/character are the achievement unique ids, date stamps, and character/account they belong to, and a progression metric. Everything else is superficial and does not need to be copied more than once (other than backups) and can be loaded into the client game files directly for visual reference.
There will be no human discernable performance gains from this, and even if there are, it only shows that zos are really bad at managing their data architectures, and/or lack the courage to invest the time to implement a robust solution. Either way, I don't trust them with my money to provide the service they're advertising in a professional, competent or even honest manner.
alberichtano wrote: »CombatCoati wrote: »alberichtano wrote: »I've been playing around on PTS, unfortunately it's on EU so I couldn't migrate my live toons. I've been playing through Greymoor and got up to a point where NPCs had random dialogue about the Queen's murder. I rolled another alt level 3, and went to the same spot. Those NPCs are definitely tied to quest stages because they didn't appear for my level 3 alt. If they can have NPC specific dialogue fire off quest stages, why can't they do that for any NPC dialogue tied to achievements? All they have to do is move those quest side, and the world would at least make sense again.
Wouldn't that require the same kind of data as the achievements do now?
As quests are still tracked per character, they should be able to change the checks which are still against achievements to be against quest completion without producing additional data.
Yes, but that's not the point. The point is that if it requires new database lists, it would nullify the point of removing character based achievements altogether. If the point is to free up space, then new database requiring lists would be pointless. Then it would be just as good to keep the system as is. Would it not?
There is a 99.9% chance that a database filled with 8 years worth of additions and subtractions could be reorganized to take less space/be faster than it currently is.
If the data was properly normalized, you could fit a server's achievements on basically a personal computer's hard drive.
If the company believes there is truly no more optimization to be had, and they can't add more resources or do anything else creative -- there absolutely have to be 'bigger fish' taking up database space than text achievements.
Unless they store achievements in a revolutionary new BLOB format (which they can open in MS Paint to see who has what) instead of using alphanumeric characters...
ArchangelIsraphel wrote: »It started with me doing something I had longed to do on him forever- go to Cyro to raise his Alliance Rank because of his military backstory. I love PVE and questing, but I have grown to love the rush of Cyro over the years and learning to PVP, even if I am by far no expert. The recent Mayhem event was the perfect opportunity, and I came out of it learning so much.
Really, that's all I intended to do there- farm AP, raise my rank, obtain achievements for those ranks, and get in a few good fights I'd remember. Then I ended up getting Emperor Slayer and Emperor Assassin, which was not a goal I'd set out to achieve, but when opportunity knocked I took the chance. I ran with EP to raise multiple Emperors. We got into some amazing skirmishes I'll never forget, mostly because of the awesome people I met there.
I did not go to cyro this Mayhem with the intention of getting Emperor, even if it's something I wanted forever. I believed it impossible. But I found that I was rising on the leader board, and with the encouragement of the EP I had befriended, I made Emperor last night. I will be forever thankful to them for standing by me, and all the others we helped.
The best part? I was able to keep my promise to help others who fought beside us get Emperor too.
tomofhyrule wrote: »Oh, speaking of emperor and quest-related dialogue: What about Clivia in WGT? She has dialogue for meeting her as a citizen, an emperor, and a former emperor. Will she permanently lose the citizen dialogue on emping on any character on the account?
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
DarcyMardin wrote: »SilverBride wrote: »Araneae6537 wrote: »Not being able to fully do quests and have all NPC interactions possible on new characters, having the world prize or revile them for choices made with other characters, completely unacceptable, game-breaking and, for me, heart-breaking.
That is the worst part for me and I feel like crying myself.
ESO is not just a game. It's an actual world full of real people where we can make friends and escape the stresses of these past 2 years. Part of that escape is creating characters that we can "become" for a little while when we log in.
I do realize that our characters aren't "real" but the relaxation and escape they provide is.
My heart is breaking.
I feel the same. Not only is my heart breaking, but the entire game will be broken for me when this goes live. Eight years of accomplishments/history on my many alts going down the drain equals a broken ESO, as far as I’m concerned.
I didn’t sign on any of my characters on any of my 4 accounts today. That’s the first time that’s happened since they started giving us the daily endeavors (probably even longer than that). I’ve already cancelled my ESO+ accounts and I won’t be buying the new chapter.
It’s been wonderful, but I guess it’s true that all things must pass.
alberichtano wrote: »Patience?? Not to be rude, but they still haven't fixed the old bugs! Tons of lore books that are still unreachable (the one in the temple of Mnem is just the most obvious), for example. Simple small bugs that have been in the game since... well, forever.
And we are to believe that fixing these bugs will have precedence over other concerns? No. Sorry, but I have a really hard time believing that.
shroomshade wrote: »snip
But I digress. The way it’s currently being implemented seems to leave a lot to be desired. The Q&A was really time deaf and cold, and it really doesn’t address half of the major questions about this. I kind of assume the zone guide and character interaction problems are bugs that will be addressed, but we of course can’t know for sure because ZOS won’t address it. And I if, heaven forbid they are not bugs and ZOS thinks it appropriate to ship it to live like that, then I don’t even know, I guess I’d just be at a loss for words.
shroomshade wrote: »I don’t have much to add that others haven’t already said, but i will say that I do think the change could be reversible without rolling back the severs. I don’t know much about ESO’s infrastructure, but I am a database professional and I can certainly think of ways that referential integrity could be retained to roll back such a change without adversely impacting Neely created character data. Again though, this does assume they maintain the original character data in some capacity in the short term until they are 100% sure they don’t need it.
Sorry for the wall of text. TL;DR: put me in the “against” AWA column, but if they fix the problems with zone guide, broken quests and character interactions, then I can deal with it.
alberichtano wrote: »
Wait... does that mean she will never stop, even if you have finished the questline? If it goes on achievements, and it is already taken...
@ArchangelIsraphel you managed to make this cold heart cry.
What you've written is something I deeply relate to. I know that euphoria!!
At this point, people have moved on from being upset about the loss of pop ups and repeat achievements but it's still very real for me.
I can't help it, perhaps my very practical way of playing the game is not as noble as some, but I'm not one for make believe and without solid achievements to aim for repeatedly I just won't bother.
I could have played this game for years more but they've given me an end date.
Congratulations on getting that emp though. I hope you had a blast with it.
Araneae6537 wrote: »Thank you so much for sharing, @ArchangelIsraphel and congratulations on getting Emperor! I don’t know whether ZOS is looking at the feedback or whether the right people will see or care, but it is helpful to read these posts by other players who feel similarly about their characters.
For me I’d been progressing slowly through stories, not because I don’t care but when I would often prioritize group content — I thought the stories will always be there for my characters and I can do them whenever I like… I don’t regret as I’ve had a lot of fun and many memories of overcoming challenges and epic battles! But I did want to go through the whole Greymoor and Markarth storyline on one of my characters, just completed tonight, and Verandis is so worth it.
tomofhyrule wrote: »ArchangelIsraphel wrote: »It started with me doing something I had longed to do on him forever- go to Cyro to raise his Alliance Rank because of his military backstory. I love PVE and questing, but I have grown to love the rush of Cyro over the years and learning to PVP, even if I am by far no expert. The recent Mayhem event was the perfect opportunity, and I came out of it learning so much.
Really, that's all I intended to do there- farm AP, raise my rank, obtain achievements for those ranks, and get in a few good fights I'd remember. Then I ended up getting Emperor Slayer and Emperor Assassin, which was not a goal I'd set out to achieve, but when opportunity knocked I took the chance. I ran with EP to raise multiple Emperors. We got into some amazing skirmishes I'll never forget, mostly because of the awesome people I met there.
I did not go to cyro this Mayhem with the intention of getting Emperor, even if it's something I wanted forever. I believed it impossible. But I found that I was rising on the leader board, and with the encouragement of the EP I had befriended, I made Emperor last night. I will be forever thankful to them for standing by me, and all the others we helped.
The best part? I was able to keep my promise to help others who fought beside us get Emperor too.
Congrats on Emp! I remember you were there for my emp push this MYM too, and thanks for the help!
I kinda felt the same way about mine - I never really cared about PvP at all, but I ended up with a great set of friends who were telling me how to go for it this year, so I did. And it was totally worth it if only for the costume and dye.
I do feel the same way, though about a lot of PvE things. I know some of the high-end communities I know are really bummed about the change and some of my friends are talking about another major shakeup in the endgame PvE community with a lot of them quitting since they feel that they have nothing more to work towards - if they get [achievement X] on one character, they have it on them all.
I'll stay. ESO has still given me more than it's taking away, but my excitement for the next chapter is completely gone. Maybe something will change, maybe not.
I'm still hoping that they can finish cutting all of the dialogue connections to achievements and connect them to the quest log. I assume that could be a retroactive fix. But other things like Melina have no quest to track them. I guess the giant cheese and world events could just reset to the basic 'undiscovered' state so they were all made repeatable and that could be a fix, but all of these little fixes just make the world seem duct-taped together.
Oh, speaking of emperor and quest-related dialogue: What about Clivia in WGT? She has dialogue for meeting her as a citizen, an emperor, and a former emperor. Will she permanently lose the citizen dialogue on emping on any character on the account?
ArchangelIsraphel wrote: »But with that being said in spite of all this, I'm staying as well. Not only because everything I've built here still matters to me including the friends I've made, but because I wont let the absence of achievements take the things I do still enjoy away from me. My characters will still be themselves, I'll make sure of that, even if it means playing Elder Spreadsheets Online.
I'm actually thinking of making it an art project and creating physical journals expressing the unique personality of each to record things in.
tomofhyrule wrote: »ArchangelIsraphel wrote: »But with that being said in spite of all this, I'm staying as well. Not only because everything I've built here still matters to me including the friends I've made, but because I wont let the absence of achievements take the things I do still enjoy away from me. My characters will still be themselves, I'll make sure of that, even if it means playing Elder Spreadsheets Online.
I'm actually thinking of making it an art project and creating physical journals expressing the unique personality of each to record things in.
My stories are what's saving me as well.
I'm trying to write my characters' stories as I go. I may be a little slow in getting them, but at least I can still keep their lives intact even without the game telling me what they have and haven't done.
For the zone completion, I guess I'll just make it a point to go through every WB/dolmen/delve as soon as it pops up on the map - the icons don't show until it's discovered, so I'll just go clear them as normal as soon as I do discover them. I'd hope the weird dialogue options can get retroactively patched, and then...
...well maybe ZOS will realize that things like Melina are an issue and fix those once they have the elegant solution for museums as well. I would like for them also to put some of the minor things like lighting the campfires or the giant cheese into a state where they reset to 'unactivated' on zone reset so you could do them several times (it always looked weird to be able to light an already-lit campfire for them).
So many people here popping up who role play the stories! I think one of the biggest problems has been the fact that streamers have basically been setting the tone for the game, and they have the ear of ZOS. As I said in another thread, the focus of the streamers usually involves end game stuff, beating challenges on theory crafted and meta builds, pvp, and basically ESO as a game to beat. I do not bash them here, I've used their information multitudes of times, and their feedback is valuable for their sphere of influence. They do not speak for all other aspects of the game, but unfortunately, I think ZOS prioritizes them because they basically advertise their game. I'm going to use the term Role Players in a more comprehensive way than simply people you might find emoting and being in character in the game world. Role Players can also include those who role play through the quests in their head, or create stories around their characters that are not necessarily RPed in game at all. Now that I've established that, I wonder if Role Players had done something similar to the meta gamers, used our art and character stories online as a means of advertising for the game also - would we be in the situation we are in now? Should we have done more to stake our claim, and created content for role players to draw more role players for more profit for ZOS? Many are now finding this thread and coming out to express how AwA is destroying how we've been playing. There are multitudes more who do not use the forums. I don't think ZOS realizes how many we are. If they did, would they have made decisions differently, and prioritized changes differently, even in the face of technology issues? We were too busy and happy enjoying the game world, playing our stories, building our stories, and living internally in our heads and hearts, not realizing that the louder of a sub-sect of gamers became the voice for all in the eyes of ZOS.
wenchmore420b14_ESO wrote: »The AwA debate is now in some of the Gaming Magazines online.
I only read one.
It stated that the ESO forum community was at war with each other, and then the rest of the article read like a "PR Statement" from ZoS.
It TOTALY missed the mark about what is truly at stake with AwA in UD33.
silvereyes wrote: »proprio.meb16_ESO wrote: »Check better... should be tomofhyrule post on page 3, with a pretty long list at its end as spoiler.silvereyes wrote: »wolfie1.0. wrote: »Dark_Lord_Kuro wrote: »dzugarueb17_ESO wrote: »Dark_Lord_Kuro wrote: »
Acheivements surely arent. Being able to play the game more than once is.
This is all purely speculational for now, but what do you plan to do when this thing is pushed to live regardless? I'm going to spam the hell out of guild and zone chats, reddit and forums about how you can play a (great) Elder Scrolls game only once.
Continue questing on my 18 characters, just as i did before the patch.
Its not because a few quest are broken that the game isnt replayable,in fact it definitly is replayable
Sure i do understand that not being able to redo acheivement on alt may saden or even anger some, but the game is much bigger thant that.
its more than a few.by my count its around 50ish buggy/ broken quests
I keep seeing people throw around this ~50 broken quests figure. What are you including in that figure? Because I know I'm bad at math sometimes, but I read through the entire bug reports thread, and I only count 7, and one of them can be easily avoided:
- A Book and its Cover from Summerset
- Surreptitiously Shadowed from Murkmire
- Giant Cheese Connoisseur from Greymoor
- Taking Up the Mantle from Blackreach
- A Friend in Deed from Markarth
- Adoring Admirer from Blackwood
- Innocent Scoundrel in Stros M'Kai - triggering this bug seems to be a real edge case. Just don't do Stros M'kai quests on two characters simultaneously.
Here: https://forums.elderscrollsonline.com/en/discussion/comment/7531289/#Comment_7531289
That's not a list of quests. It's a list of achievements under the "quests" category.
Edit: Also, I went back and counted, and there are 185 quests in that list. So where's the "50" coming from? Even if you exclude the museum quests / Kari's Hit List, it's still nowhere close.
There are several points of fact that I think are being lost by just tossing around the "50 broken quests" line without context:Not mentioned in the bugs thread, but I also specifically tested the Kingmaker stuff in Wrothgar, and I had no issues there.
- @tomofhyrule's point was to request that the developers err on the side of caution and add all to the exclusions list until they could be tested. They explicitly did not test all of them.
- One of the achievements on that list, "Hero of Bleakrock", was independently tested by two people (one of them @tomofhyrule themself) and found to have no issues.
- @Wolf_Eye tested the entire Western Skyrim and Markarth zones' story lines and only reported two broken quests. The rest can probably be assumed to be working, or at least to only break under certain edge case conditions. That's another 20 or so achievements on the list right there.
I'm not saying there aren't problems with questing, or that all of the quests on that list are fine. I'm just saying we shouldn't be assuming that they are all broken, and there's already been testing to say many are not broken.
There's enough to be sad about right now without adding in unverified speculation.