silvereyes wrote: »There's still three weeks left until launch. There's a small chance ZOS could pull a rabbit out of their hat and make some sort of hybrid system before that time, if they already started on it right away at the beginning of PTS. I remember them surprising everyone when Crown Crates were on PTS and they rolled out Crown Gems in one of the later PTS incremental cycles.
Huh? Does Steam do certification? ZOS doesn't need to certify their own launcher updates. There have been plenty of times launch day has fixes not included in the last week of PTS.silvereyes wrote: »There's still three weeks left until launch. There's a small chance ZOS could pull a rabbit out of their hat and make some sort of hybrid system before that time, if they already started on it right away at the beginning of PTS. I remember them surprising everyone when Crown Crates were on PTS and they rolled out Crown Gems in one of the later PTS incremental cycles.
One week, really. They have 2 weeks of reflection, prayer, and certification. Mainly certification.
At this point, pending any bug fixes in 7.3.4 or 7.3.5, what is on PTS is what we will get.
silvereyes wrote: »Huh? Does Steam do certification? ZOS doesn't need to certify their own launcher updates. There have been plenty of times launch day has fixes not included in the last week of PTS.silvereyes wrote: »There's still three weeks left until launch. There's a small chance ZOS could pull a rabbit out of their hat and make some sort of hybrid system before that time, if they already started on it right away at the beginning of PTS. I remember them surprising everyone when Crown Crates were on PTS and they rolled out Crown Gems in one of the later PTS incremental cycles.
One week, really. They have 2 weeks of reflection, prayer, and certification. Mainly certification.
At this point, pending any bug fixes in 7.3.4 or 7.3.5, what is on PTS is what we will get.
Console launch isn't until March 29, and it often times gets week 1 incremental bugfixes from PC post-launch.
silvereyes wrote: »This is maybe the most replied to thread in PTS?
It has to be up there.
Not yet, but it's on track. We're coming for you, Feburary 2016 "Feedback Thread on Templars"!
I'm actually very impressed you have which thread has the most comments memorized.
silvereyes wrote: »Huh? Does Steam do certification? ZOS doesn't need to certify their own launcher updates. There have been plenty of times launch day has fixes not included in the last week of PTS.silvereyes wrote: »There's still three weeks left until launch. There's a small chance ZOS could pull a rabbit out of their hat and make some sort of hybrid system before that time, if they already started on it right away at the beginning of PTS. I remember them surprising everyone when Crown Crates were on PTS and they rolled out Crown Gems in one of the later PTS incremental cycles.
One week, really. They have 2 weeks of reflection, prayer, and certification. Mainly certification.
At this point, pending any bug fixes in 7.3.4 or 7.3.5, what is on PTS is what we will get.
Console launch isn't until March 29, and it often times gets week 1 incremental bugfixes from PC post-launch.
They have to certify with Stadia for PC now.
silvereyes wrote: »Huh? Does Steam do certification? ZOS doesn't need to certify their own launcher updates. There have been plenty of times launch day has fixes not included in the last week of PTS.silvereyes wrote: »There's still three weeks left until launch. There's a small chance ZOS could pull a rabbit out of their hat and make some sort of hybrid system before that time, if they already started on it right away at the beginning of PTS. I remember them surprising everyone when Crown Crates were on PTS and they rolled out Crown Gems in one of the later PTS incremental cycles.
One week, really. They have 2 weeks of reflection, prayer, and certification. Mainly certification.
At this point, pending any bug fixes in 7.3.4 or 7.3.5, what is on PTS is what we will get.
Console launch isn't until March 29, and it often times gets week 1 incremental bugfixes from PC post-launch.
They have to certify with Stadia for PC now.
wenchmore420b14_ESO wrote: »Dark_Lord_Kuro wrote: »With the museum quest fixed(the remaining problem seems to be tied to the unlocking and then relocking of these acheivements wich wont happen on launch) the only thing left is to make the map and zone guide work propely (not auto turn white) and it will be awesome
Sure everyone wont be happy but now zos will anger someone no matter what they do
No that is not the only thing left and no it won't be awesome.
It still doesn't address the "Individuality" of our charters.
It doesn't stop the fact that my "lawful good" Templar is now achieved with Murderer achievement.
This doesn't address the "Play Like You Want" mantra of ZoS when we won't be able to do that after AwA goes live in it's present state.
There are more RPG issues at play besides the quest rewards and map completions.
OleandersOne wrote: »Dark_Lord_Kuro wrote: »With the museum quest fixed(the remaining problem seems to be tied to the unlocking and then relocking of these acheivements wich wont happen on launch) the only thing left is to make the map and zone guide work propely (not auto turn white) and it will be awesome
Sure everyone wont be happy but now zos will anger someone no matter what they do
That's simply inaccurate. There was an entire list put together pages ago (maybe SilverEyes? I'm forgetting) of other problems such as some non-quest NPCs with recurrent dialogue have all that suppressed until the last, etc.
Dark_Lord_Kuro wrote: »OleandersOne wrote: »Dark_Lord_Kuro wrote: »With the museum quest fixed(the remaining problem seems to be tied to the unlocking and then relocking of these acheivements wich wont happen on launch) the only thing left is to make the map and zone guide work propely (not auto turn white) and it will be awesome
Sure everyone wont be happy but now zos will anger someone no matter what they do
That's simply inaccurate. There was an entire list put together pages ago (maybe SilverEyes? I'm forgetting) of other problems such as some non-quest NPCs with recurrent dialogue have all that suppressed until the last, etc.
Still going to find it awesome anyway as i think of the rest as minor inconvenience but yeah not everyone will feel like that
I’ve already left. I logged in once, for a couple seconds, since the first PTS patch. I logged into EU to delete all my characters there. NA characters still exist but I won’t play any of them because I’m not letting this implementation of AwA touch any of my characters. ESO+ has been canceled.
I was talking with my partner about how long I’ve been playing and breaks I’ve taken. I wanted to check on when a character had been started and then gotten one specific achievement. With how AwA is implemented, I will no longer be able to see any of this. For any character.
Too soon to burn bridges. Set the charges and ready the orbital nukes, sure, but too soon to press the button. ZOS still has some time to abort landing and go around. Not much time, and I don't expect that they will, but they do have to be given the chance.
I’ve already left. I logged in once, for a couple seconds, since the first PTS patch. I logged into EU to delete all my characters there. NA characters still exist but I won’t play any of them because I’m not letting this implementation of AwA touch any of my characters. ESO+ has been canceled.
I was talking with my partner about how long I’ve been playing and breaks I’ve taken. I wanted to check on when a character had been started and then gotten one specific achievement. With how AwA is implemented, I will no longer be able to see any of this. For any character.
Too soon to burn bridges. Set the charges and ready the orbital nukes, sure, but too soon to press the button. ZOS still has some time to abort landing and go around. Not much time, and I don't expect that they will, but they do have to be given the chance.
Eh, my EU characters were basically just templates. I think two were still in tutorial phases and one was used to go see all the beautiful houses that EU peeps have created. Not much of a loss but if I do end up feeling nostalgic and wanting to play in the future, I can do it with one character on a separate server.
At this point I wouldn't be surprised if they are using AWA as a base foundation to add lot of really cool new systems and trackers they can't talk about yet, and that's why they're pushing it in now. Which if that is the case it would be nice to see a hint of it at the very least, to make it less of a blow for the people who don't want them.
Dark_Lord_Kuro wrote: »OleandersOne wrote: »Dark_Lord_Kuro wrote: »With the museum quest fixed(the remaining problem seems to be tied to the unlocking and then relocking of these acheivements wich wont happen on launch) the only thing left is to make the map and zone guide work propely (not auto turn white) and it will be awesome
Sure everyone wont be happy but now zos will anger someone no matter what they do
That's simply inaccurate. There was an entire list put together pages ago (maybe SilverEyes? I'm forgetting) of other problems such as some non-quest NPCs with recurrent dialogue have all that suppressed until the last, etc.
Still going to find it awesome anyway as i think of the rest as minor inconvenience but yeah not everyone will feel like that
At this point I wouldn't be surprised if they are using AWA as a base foundation to add lot of really cool new systems and trackers they can't talk about yet, and that's why they're pushing it in now. Which if that is the case it would be nice to see a hint of it at the very least, to make it less of a blow for the people who don't want them.
At this point the only things that would make me accept AWA as it is now would be if they PROVE* that it fixes PvP** for good and the many issues with combat that have been creeping up on PvE.
* I have no faith left in promises. I want proof.
** I'm not a PvP player.
Dear ZOS,
Elder Scrolls has always been an RPG first and foremost. The single player games were not just games to beat, they provided a world you could immerse into, where you could suspend your disbelief and actually feel like a person in that world trying to save it from whatever danger threatened Nirn. ESO had a rocky beginning, but over time, ZOS, you got it right, and it really felt like an Elder Scrolls game. The best part about it was, I wasn't limited to just one character doing the story, I could create multiple characters and they all didn't have to do the same story. I have one character only, my woodelf Kesstryl, who completed Coldharbor and is the one I consider The Vestige. My other characters are heroes in other parts of the world. My Nord Reynild is the hero of Western Skyrim and Markath. My Argonian Speaks-With-Trees is the hero of Morrowind. My Altmer Malatunir, an Ayleid descendant, is the hero of Blackwood and the Deadlands. He also saved the souls of argonians and righted the wrongs of his ancestors in the Murkmire story. My Khajiit Maila is a master thief. My Breton Luceya is a lawful good healer hired by adventurers to keep them safe through evil places (basically my dungeon and trials healer). My Dunmer Varla helped Sotha Sil to save Clockwork City.
Each character played through different content because that was their story. When I replay content, sometimes I'll apply the costume of the first character and pretend it's that character going through it again. I know that's weird, but in my mind each of these stories belongs to one character, and any others repeating them are sort of "dreaming" the story of that character. My characters are not extensions of me the player, they're people living in different places in Tamriel rising to the occasion. I don't want to be reminded that they are just tools I'm using to play a game. I want them to remain individual people in Tamriel with their own histories and stories, and their own achievements and tracking. I don't want to lose this. I don't want to look at a map in a place Reynild has never been to and see it already explored because Kesstryl was already there. I don't want my healer Luceya to have NPCs respond to her as if she's a master thief because Maila put that achievement on my account. I don't want to lose my second chance at talking with Count Ravenwatch at the end of the Markath story for his final thoughts and be welcomed into House Ravenwatch on a character playing through the story again because Reynild was the first to have spoken to him and gotten the achievement. I don't want NPCs in Western Skyrim to respond to Varla, who's never been there, as if she is the one who saved them and not Reynild. I don't want Reynild to be thanked for stopping the Planemeld when it was Kesstryl who did that. Do you see what this mess is doing to my characters? Do you see how it's ruining the game for me? How long, ZOS, do you think people like me will be able to stand this kind of ruin before we simply walk away and don't log in again?
Fine, ZOS, you want to make ESO like every other MMO out there. How about copying what World of Warcraft did, the most successful MMO ever, which was to implement Account Wide Achievements in addition to Character achievements so both existed simultaneously? Why not that? Keep NPCs and quests tied to the character data so the account data doesn't break immersion for my individual characters? Let me track my individual character achievements, and even get the ding message when that character accomplishes something for the first time, just like WoW has. You want to be like other games, but you are ruining what makes an Elder Scrolls game unique, which is that it's built on a solid RPG foundation. RPGs don't merge characters into an amalgamation and have the world treat all alts as if they all did the same thing. It would cease being an RPG and simply be a game to beat once, and then move on to something else. You want people to just beat ESO once and then move on because they achieved it all? Is this a game to beat or an RPG? Is this beautiful and immersive world simply there to be a background to score pushing and beating the system? It's not there to create characters that are part of it and that have stories in it as they work along side some of the best NPCs you ever created that are wonderfully voice acted? You want players to think of their characters as simple tools that you really only need one of because individually they don't exist, only the player exists and that's all that matters? You have no idea how bad this is. Please listen to us and put off the Account Wide Achievement update until you can fix this properly. Otherwise, you could easily save money by firing all the voice actors and writers and just get rid of quests and just make more dungeons and trials and PvP and call it a day. Change the name from Elder Scrolls to something else while your at it, it will lose it's soul as an Elder Scrolls game. Gutting characters is the first step towards that.
At this point I wouldn't be surprised if they are using AWA as a base foundation to add lot of really cool new systems and trackers they can't talk about yet, and that's why they're pushing it in now. Which if that is the case it would be nice to see a hint of it at the very least, to make it less of a blow for the people who don't want them.
I'm afraid, no answers until it will be already too late for a reaction. This is when their Q&A will come out, I presume, to say a few words justifying the decision they took for the community against a big part of the community.SilverBride wrote: »Having our characters' history and progress trashed is not a minor inconvenience for a huge portion of the playerbase. It will completely destroy the only way I play.
@ZOS_GinaBruno @ZOS_Kevin
Where are our answers? Are you going to do the right thing now that you know how devastating this is for many of us and fix it so we can track our characters progress individually?
We need some answers NOW.