kringled_1 wrote: »kringled_1 wrote: »This implementation affects questing deeply if you're playing on a second character.wenchmore420b14_ESO wrote: »wenchmore420b14_ESO wrote: »Sheezabeast wrote: »In all objectivity, will the amount of people buying the new Breton chapter plus the people buying the shiny new statue, outweigh the revenue loss of people canceling their subs?
People who care about achievements at all are an extremely tiny minority.
With 1700+ responses and 58 pages in 3 weeks, I beg to differ.
I don't think you realize just how few people actually participate on a forum compared to the number of people who play the game and just do quests.
Having been a participant of forums since closed beta in 2013, I have found that the consensus on forums is a good demographics of the community as a whole and reflects most wants, doesn't want, likes, dislikes, etc.
Only one other thread I can remember has caused this kind of feedback, and ZoS's silence on the matter only deepens it.
Wait till it goes live and watch zone chat of the people who don't follow forums and log in to all their alts history gone.
And I would guess 95% of people won't even notice that their achievements are merged because it doesn't affect questing.
How? You still have the ability to do quests on multiple characters, your character still can do whatever lines it wants.
NPCs talking to you as if you've already done their quest when you're just starting. Epilog quest lines shut out because the game thinks you're already done. The two queens in Rimmen.
They developed this game for years with achievements and major quest completion mapped 1:1. Some of the issues are resolvable in time as they change things to point at the hidden quest tracking log. Some things were never tracked as a quest, only as an achievement so they break in this implementation.
I expect to see bugs on an active development test server, it means almost nothing.
And I would guess 95% of people won't even notice that their achievements are merged because it doesn't affect questing.
tomofhyrule wrote: »kringled_1 wrote: »kringled_1 wrote: »This implementation affects questing deeply if you're playing on a second character.wenchmore420b14_ESO wrote: »wenchmore420b14_ESO wrote: »Sheezabeast wrote: »In all objectivity, will the amount of people buying the new Breton chapter plus the people buying the shiny new statue, outweigh the revenue loss of people canceling their subs?
People who care about achievements at all are an extremely tiny minority.
With 1700+ responses and 58 pages in 3 weeks, I beg to differ.
I don't think you realize just how few people actually participate on a forum compared to the number of people who play the game and just do quests.
Having been a participant of forums since closed beta in 2013, I have found that the consensus on forums is a good demographics of the community as a whole and reflects most wants, doesn't want, likes, dislikes, etc.
Only one other thread I can remember has caused this kind of feedback, and ZoS's silence on the matter only deepens it.
Wait till it goes live and watch zone chat of the people who don't follow forums and log in to all their alts history gone.
And I would guess 95% of people won't even notice that their achievements are merged because it doesn't affect questing.
How? You still have the ability to do quests on multiple characters, your character still can do whatever lines it wants.
NPCs talking to you as if you've already done their quest when you're just starting. Epilog quest lines shut out because the game thinks you're already done. The two queens in Rimmen.
They developed this game for years with achievements and major quest completion mapped 1:1. Some of the issues are resolvable in time as they change things to point at the hidden quest tracking log. Some things were never tracked as a quest, only as an achievement so they break in this implementation.
I expect to see bugs on an active development test server, it means almost nothing.
...isn't the point of the test server to catch and fix those bugs before they go live?!?
They've fixed one. Out of the many that have been reported. And even they admitted they were still looking for a more elegant solution.
So... shouldn't this be delayed until said elegant solution had been found, and tested to make sure there are no issues?!
SilverBride wrote: »And I would guess 95% of people won't even notice that their achievements are merged because it doesn't affect questing.
There is a lot more to playing overland than just quests. There are dolmens, delves, world bosses, public dungeons, skyshards and other things to discover and complete. AWA takes away our ability to track these making it impossible to fully enjoy the complete world on all of our characters.
tomofhyrule wrote: »This is really starting to scare me. I already know I’m going to delete all of my alts but one and reset them to just after the tutorial so they don’t affect my main in any way. What I’m scared of is the day of/day after patch.
SilverBride wrote: »And I would guess 95% of people won't even notice that their achievements are merged because it doesn't affect questing.
There is a lot more to playing overland than just quests. There are dolmens, delves, world bosses, public dungeons, skyshards and other things to discover and complete. AWA takes away our ability to track these making it impossible to fully enjoy the complete world on all of our characters.
That's not really an issue with achievements, we have a zone tracker that tells you what you need to do and where to go to do whatever it is to do. At worst I would feel that there isn't the small amount of instant gratification that comes from "HERO OF BLEAKROCK" or "KHENARTHI'S ROOST SKYSHARD HUNTER" popping up when you do things, which I think they could probably add back in without it doing anything.
tomofhyrule wrote: »kringled_1 wrote: »kringled_1 wrote: »This implementation affects questing deeply if you're playing on a second character.wenchmore420b14_ESO wrote: »wenchmore420b14_ESO wrote: »Sheezabeast wrote: »In all objectivity, will the amount of people buying the new Breton chapter plus the people buying the shiny new statue, outweigh the revenue loss of people canceling their subs?
People who care about achievements at all are an extremely tiny minority.
With 1700+ responses and 58 pages in 3 weeks, I beg to differ.
I don't think you realize just how few people actually participate on a forum compared to the number of people who play the game and just do quests.
Having been a participant of forums since closed beta in 2013, I have found that the consensus on forums is a good demographics of the community as a whole and reflects most wants, doesn't want, likes, dislikes, etc.
Only one other thread I can remember has caused this kind of feedback, and ZoS's silence on the matter only deepens it.
Wait till it goes live and watch zone chat of the people who don't follow forums and log in to all their alts history gone.
And I would guess 95% of people won't even notice that their achievements are merged because it doesn't affect questing.
How? You still have the ability to do quests on multiple characters, your character still can do whatever lines it wants.
NPCs talking to you as if you've already done their quest when you're just starting. Epilog quest lines shut out because the game thinks you're already done. The two queens in Rimmen.
They developed this game for years with achievements and major quest completion mapped 1:1. Some of the issues are resolvable in time as they change things to point at the hidden quest tracking log. Some things were never tracked as a quest, only as an achievement so they break in this implementation.
I expect to see bugs on an active development test server, it means almost nothing.
...isn't the point of the test server to catch and fix those bugs before they go live?!?
They've fixed one. Out of the many that have been reported. And even they admitted they were still looking for a more elegant solution.
So... shouldn't this be delayed until said elegant solution had been found, and tested to make sure there are no issues?!
Yes and no.
Which would require a few things:because most of the bugs where characters are showing up or saying stuff when they aren't supposed to be aren't really dependent on anything and can be "fixed" by tying those lines to quests instead of achievements.
As we saw on PTS, the 'fix' simply deleted the achievement data for all characters, and now there are several characters with a bugged achievement - they have the Petraloop in the museum, but it's not checked off. They can't re-get it, so they're now permanently locked out of it.They're oversights that can be retroactively fixed if need be.
Yes, which should happen before AwA is released. If you're going to build a house, you don't build the house and then decide 'eh, I'll fix the foundation when I get to it.' If the problem is that museums (and quests, and XP, and a number of other things people have mentioned) is tied to achievements, that needs to be severed first. Only then can they deal with making achievements account-wide, since then they're not connected to anything.I assume the stuff like museums where they had to revert they would need to recode how they are handled entirely.
The coding as it is showing on PTS is that the character-specific data that was tied to achievements is being removed. They have no place to store that. That means it's irreversible. And again, it's a hypothetical you're suggesting. There will be no more data to copy over.They have said they are redoing the base code for the game, so it can be assumed those would eventually be moved back to account wide as well.
Which is why people are scared. Because if this goes live and they 'fix' bugs the same way, it will be destructive.It's not really a matter of if they should at this point , it's "this is happening, help us find oversights to make it smoother."
tomofhyrule wrote: »tomofhyrule wrote: »kringled_1 wrote: »kringled_1 wrote: »This implementation affects questing deeply if you're playing on a second character.wenchmore420b14_ESO wrote: »wenchmore420b14_ESO wrote: »Sheezabeast wrote: »In all objectivity, will the amount of people buying the new Breton chapter plus the people buying the shiny new statue, outweigh the revenue loss of people canceling their subs?
People who care about achievements at all are an extremely tiny minority.
With 1700+ responses and 58 pages in 3 weeks, I beg to differ.
I don't think you realize just how few people actually participate on a forum compared to the number of people who play the game and just do quests.
Having been a participant of forums since closed beta in 2013, I have found that the consensus on forums is a good demographics of the community as a whole and reflects most wants, doesn't want, likes, dislikes, etc.
Only one other thread I can remember has caused this kind of feedback, and ZoS's silence on the matter only deepens it.
Wait till it goes live and watch zone chat of the people who don't follow forums and log in to all their alts history gone.
And I would guess 95% of people won't even notice that their achievements are merged because it doesn't affect questing.
How? You still have the ability to do quests on multiple characters, your character still can do whatever lines it wants.
NPCs talking to you as if you've already done their quest when you're just starting. Epilog quest lines shut out because the game thinks you're already done. The two queens in Rimmen.
They developed this game for years with achievements and major quest completion mapped 1:1. Some of the issues are resolvable in time as they change things to point at the hidden quest tracking log. Some things were never tracked as a quest, only as an achievement so they break in this implementation.
I expect to see bugs on an active development test server, it means almost nothing.
...isn't the point of the test server to catch and fix those bugs before they go live?!?
They've fixed one. Out of the many that have been reported. And even they admitted they were still looking for a more elegant solution.
So... shouldn't this be delayed until said elegant solution had been found, and tested to make sure there are no issues?!
Yes and no.
Ok, I'll bite.Which would require a few things:because most of the bugs where characters are showing up or saying stuff when they aren't supposed to be aren't really dependent on anything and can be "fixed" by tying those lines to quests instead of achievements.
- New quests to be made for these, since they don't exist already.
- How would characters be granted credit? Since the 'fix' from the PTS only proved that all character-specific data is gone. That would mean all characters would either be granted a completed quest (so the problem stands that alts who haven't done it would et credit) or an unfinished quest (forcing characters who have completed it to redo it)
As we saw on PTS, the 'fix' simply deleted the achievement data for all characters, and now there are several characters with a bugged achievement - they have the Petraloop in the museum, but it's not checked off. They can't re-get it, so they're now permanently locked out of it.They're oversights that can be retroactively fixed if need be.
They didn't copy over a hidden character data. Because it's gone. If AwA as is goes live, there is no backup data to copy over anymore.Yes, which should happen before AwA is released. If you're going to build a house, you don't build the house and then decide 'eh, I'll fix the foundation when I get to it.' If the problem is that museums (and quests, and XP, and a number of other things people have mentioned) is tied to achievements, that needs to be severed first. Only then can they deal with making achievements account-wide, since then they're not connected to anything.I assume the stuff like museums where they had to revert they would need to recode how they are handled entirely.The coding as it is showing on PTS is that the character-specific data that was tied to achievements is being removed. They have no place to store that. That means it's irreversible. And again, it's a hypothetical you're suggesting. There will be no more data to copy over.They have said they are redoing the base code for the game, so it can be assumed those would eventually be moved back to account wide as well.
To use another weird analogy, if you're moving from one house to another, you need to find somewhere to put all the boxes with your stuff while you move. You can't just throw away all of your furniture and wait until you get to the new place and expect you can get it back. Similarly, if the server rearchitecture is going to mess with achievements, they need to keep data as complete as possible, not compact it in a lossy way until the new code is written.Which is why people are scared. Because if this goes live and they 'fix' bugs the same way, it will be destructive.It's not really a matter of if they should at this point , it's "this is happening, help us find oversights to make it smoother."
kringled_1 wrote: »SilverBride wrote: »And I would guess 95% of people won't even notice that their achievements are merged because it doesn't affect questing.
There is a lot more to playing overland than just quests. There are dolmens, delves, world bosses, public dungeons, skyshards and other things to discover and complete. AWA takes away our ability to track these making it impossible to fully enjoy the complete world on all of our characters.
That's not really an issue with achievements, we have a zone tracker that tells you what you need to do and where to go to do whatever it is to do. At worst I would feel that there isn't the small amount of instant gratification that comes from "HERO OF BLEAKROCK" or "KHENARTHI'S ROOST SKYSHARD HUNTER" popping up when you do things, which I think they could probably add back in without it doing anything.
The zone tracking is based on achievements though, and as of yet there isn't a substitute data source for delves/WB/striking locations.
All this has been discussed before with some dismissing the bugs, others saying they are literally gamebreaking, etc. etc. There's no use rehashing old arguments at this point.SilverBride wrote: »And I would guess 95% of people won't even notice that their achievements are merged because it doesn't affect questing.
There is a lot more to playing overland than just quests. There are dolmens, delves, world bosses, public dungeons, skyshards and other things to discover and complete. AWA takes away our ability to track these making it impossible to fully enjoy the complete world on all of our characters.
That's not really an issue with achievements, we have a zone tracker that tells you what you need to do and where to go to do whatever it is to do. At worst I would feel that there isn't the small amount of instant gratification that comes from "HERO OF BLEAKROCK" or "KHENARTHI'S ROOST SKYSHARD HUNTER" popping up when you do things, which I think they could probably add back in without it doing anything.
kringled_1 wrote: »The zone tracking is based on achievements though, and as of yet there isn't a substitute data source for delves/WB/striking locations.
I just did a delve on the PTS and that does seem to be a pretty big flaw, yes. Not necessarily game breaking, but potentially a strike against being able to keep track of what you are doing.
Araneae6537 wrote: »
But why delete all of your alts? Do you think it could get messed up even if you don’t log in with them?
I would rather let most of my characters sit in carbonite than delete them. But which to play and id indeed that should be only one… I don’t have a single main but rather have different characters for different aspects of the game because that is how I enjoy playing it. So I don’t know what I will do… Definitely not log on at all at first, then maybe only one character (but which?) to preserve data until hopefully some generous ingenious person creates an add-on to prevent identity entanglement…
Or maybe I’ll take a break from ESO altogether and finally read “War and Peace”…
SilverBride wrote: »There is absolutely no reason that they can't track individual achievements separately from account wide. WoW does it so why can't ZoS?]
Performance is probably the main reason why. They have so much data they need to track per character that is mostly redundant, they could conceivably cut it down to somewhere between 1/2 to 1/18 by making things account based.
RoseTheSnowElf wrote: »I have seen this topic talked about 1 time in chat. However, they were discussing Alliance War Rank titles. And they thought it would be cool that those would be account-wide. (It's my understanding that those are still character specific. Right?)
You individually are no reason to prevent them from making the game sustainable for the long term. Half the stuff in it barely runs as it is; PvP is a mess, trial and dungeon instances break constantly, there is a huge strain on the server, etc. The amount of data per account is likely insane, and cutting it down is probably the only way to keep the game from being too bloated and stressed for a longer period of time and growth. Having individual character achievements defeats the entire purpose of making things account-wide. People are joining the game at a much faster rate than the tiny minority of people that are leaving, they do not have the time or resources to worry about that, [snip]
[Minor edit for bait.]
SilverBride wrote: »There is absolutely no reason that they can't track individual achievements separately from account wide. WoW does it so why can't ZoS?]Performance is probably the main reason why. They have so much data they need to track per character that is mostly redundant, they could conceivably cut it down to somewhere between 1/2 to 1/18 by making things account based.
I'm going to unfortunately have to be very blunt. You individually are no reason to prevent them from making the game sustainable for the long term. Half the stuff in it barely runs as it is; PvP is a mess, trial and dungeon instances break constantly, there is a huge strain on the server, etc. The amount of data per account is likely insane, and cutting it down is probably the only way to keep the game from being too bloated and stressed for a longer period of time and growth. Having individual character achievements defeats the entire purpose of making things account-wide. People are joining the game at a much faster rate than the tiny minority of people that are leaving, they do not have the time or resources to worry about that, [snip]
[Minor edit for bait.]
I just did a delve on the PTS and that does seem to be a pretty big flaw, yes. Not necessarily game breaking, but potentially a strike against being able to keep track of what you are doing.
CombatCoati wrote: »As for the museum quests, that obviously use the same way of tracking as delves or the like, the only fix was to roll back the change to AWAs which as a bonus deleted all progress on all characters in those quests.
Now imagine that deleting all exploration progress on all characters is the only way to take back the change if this hits life as is and people start to complain in droves about it (which can or cannot happen of course, though personally I do not think that a majority will like it and that there in fact will be an uproar), and you might understand why some of us are worried.
Sheezabeast wrote: »In all objectivity, will the amount of people buying the new Breton chapter plus the people buying the shiny new statue, outweigh the revenue loss of people canceling their subs?
Araneae6537 wrote: »
But why delete all of your alts? Do you think it could get messed up even if you don’t log in with them?
I would rather let most of my characters sit in carbonite than delete them. But which to play and id indeed that should be only one… I don’t have a single main but rather have different characters for different aspects of the game because that is how I enjoy playing it. So I don’t know what I will do… Definitely not log on at all at first, then maybe only one character (but which?) to preserve data until hopefully some generous ingenious person creates an add-on to prevent identity entanglement…
Or maybe I’ll take a break from ESO altogether and finally read “War and Peace”…
I won't delete my characters, and like you, I will only play one. I can't help you decide which one of yours to play, sorry (and yeah, I know it was rhetoric).
In regards to the portion of your post I highlighted, there is no way for anyone to create such an add-on because no add-on can retrieve what isn't there.
I'm trying to come up with a good analogy, but this is the best I could do. Right now on live each character has a database that holds their achievements. They're like vessels that contain a liquid. Each character has their own vessel.
With AWA those vessels will be gone and exchanged with one "player vessel". All the liquid that was in separate vessels will be poured into the player one once you log into each character. Not only that, but moving forward there will only one vessel where all the liquid will be stored.
The liquid has no markings to differentiate their origin (which character got it), it's the same substance in all the vessels. Once it's poured into the "player vessel" there is no way to say what came from whom.
______________________________________________________________________________________________________________________
To the posters of this thread in general, there is a saying in my country that is very apt to the situation that is arising here: "the worse blind is the one who refuses to see".
Sheezabeast wrote: »In all objectivity, will the amount of people buying the new Breton chapter plus the people buying the shiny new statue, outweigh the revenue loss of people canceling their subs?
People who care about achievements at all are an extremely tiny minority.
If you're right, then why should ZOS do anything about this whole AwA-thing? Why put efford in programming, testing and bug-fixing for a 'tiny minority' while the 'huge majority' doesn't care?
Performance is probably the main reason why. They have so much data they need to track per character that is mostly redundant, they could conceivably cut it down to somewhere between 1/2 to 1/18 by making things account based.
tomofhyrule wrote: »Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »Could be a result of unlocking then relocking the acheivement, if so it wont happen on live
Sorry to smash your hopes but if the code of v7.3.3 would hit the live server - that is exactly what will happen.
I testest in week one of PTS and today. On week one I had the NA charackter copy and today is the first time I used the EU character copy. So there was no unlocking and relocking at all.
Wasnt the eu character copy last week?
https://forums.elderscrollsonline.com/en/discussion/598203/pts-patch-notes-v7-3-2#latest
At the very least it should be easy to test it out for zos with another na copy before the end of pts
...if ZOS copies the NA servers again, which they haven't done in the past two years.
It's been 2 weeks NA, the rest EU since Elsweyr. There won't be another copy unless they break with normal cadence and specifically try to recopy since they know of a few bugs, and tbh I'm not hopeful for that (even though I'd love NA to get more than just the first two unpolished weeks on PTS every patch)
Either way though, the way this was 'fixed' seems like a preview of how it will go if a problem is found on live. Yes, the issues with the museums being reset and locking PTS characters from those achievements permanently will not occur when the patch rolls out live. That problem will only affect characters that get fixed after the patch rollout.
However, we know there are other unaddressed issues. So if it rolls out on live in its current state, they'll have to do that fix again... and at that point, they can't use the excuse "oh, we'll just recopy the servers" after the servers are already live. That means a server rollback, and that will mean people lose progress.
We know you're excited to see this, and we can see that minor storytelling bugs like the above are a non-issue to you. But this is still a TES game and many TES fans are here for the storytelling and exploration, so this is a major part of the game that is being unfxiably bugged if this rolls out as-is. I haven't seen anyone in the last 20 pages or so using "I think my achievements should be character-based only because I had to suffer so you should too!" as an argument, and even many people who are excited about AwA are in favor of a dual system (like in other MMOs, including WoW) because of how destructive and buggy this version is on PTS.
Again (and I notice you still haven't responded to the many people who have asked you this), how would you fix this? Would you be comfortable rolling this out on live knowing that there's a high chance another bug like this will come up, and then will need a fix? How would you fix this on live if you don't have the luxury of a copy to do without ruining hours (days!) of peoples' progress? Do you think the playerbase would survive if the official answer was "Well, nobody cares about story here, so we're essentially going to just remove Melina Cassel and her achievement from the game since it's bugged now."?