Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

PTS Update 33 - Feedback Thread for Account Wide Achievements

  • HumbleThaumaturge
    HumbleThaumaturge
    ✭✭✭✭
    Not on the PTS at the moment to check, but if one characters has completed the Mages Guild quests and opened up Eyevea, is that area now accessible to all our alts? What about the Fighter’s Guild forge and set construction area, if one character has completed the FG questline? If so, there’s no reason to complete those quests ever again.

    Seems to me there is an endless amount of weirdness to this new system.

    That's a great question.

    I logged-on all 18 of my characters on the North American server . . . then deleted 1 character . . . and created a new (level 3) character. That character has the Mages Guild and Fighters Guild titles (Arch-Mage and Fighters Guild Victor). However, in spite of having the Titles, the new character does NOT have portal access to the Eyevea Guild Hall (gained by completing Mages Guild quest sequence) or the Earth Forge (gained by completing Fighters Guild quest sequence).
    Edited by HumbleThaumaturge on February 5, 2022 11:33PM
  • DarcyMardin
    DarcyMardin
    ✭✭✭✭✭
    ✭✭✭
    Not on the PTS at the moment to check, but if one characters has completed the Mages Guild quests and opened up Eyevea, is that area now accessible to all our alts? What about the Fighter’s Guild forge and set construction area, if one character has completed the FG questline? If so, there’s no reason to complete those quests ever again.

    Seems to me there is an endless amount of weirdness to this new system.

    That's a great question.

    I logged-on all 18 of my characters on the North American server . . . then deleted 1 character . . . and created a new (level 3) character. That character has the Mages Guild and Fighters Guild titles (Arch-Mage and Fighters Guild Victor). However, in spite of having the Titles, the new character does NOT have portal access to the Eyevea Guild Hall (gained by completing Mages Guild quest sequence) or the Earth Forge (gained by completing Fighters Guild quest sequence).

    Thanks so much for checking!
  • emilyhyoyeon
    emilyhyoyeon
    ✭✭✭✭✭
    ✭✭✭
    I thought this was going to work in a way where all characters would have all achievements on the account, but quests and stuff would still be repeatable and separate between each character. From what people are saying that is not the case; at least, there are some quests that are gone if one character does them. And maps get filled in apparently too? [snip]

    [edited for profanity bypass]
    Edited by ZOS_Icy on February 6, 2022 11:35AM
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Khot
    Khot
    Soul Shriven
    Wide Achievements Account is the best thing that has ever happened to the game. Honestly, it should have been there right from the start of game. So many people have been dreaming about this update for so long. And the fact that those people are not present at the forum leaving their feedback doesn’t mean those people don’t exist. I cannot believe that somebody can actually be displeased with the update. Their main argument is the lack of motivation to go to a dungeon with their twink. For me, on the contrary, adding account wide achievements feature will finally motivate me to play my other 17 characters, because now no matter what I do will benefit my main character. I’m one of those people who has a goal to collect all possible achievements in the game. Besides, since the game was released, I had been dreaming about the addition of the necromancer class, so can you imagine how happy and bitter I felt when it happened in 2019 at last? At the moment, my main sorc had collected more than a half of all existing achievements in the game. I felt so depressed, realizing how meaningless my efforts were. But the realization of the fact that I will have to do it all over again was simply killing me. However, the joy of the new class addition was much stronger than that. And I had to do it again. I have achieved black market mogul, master fisher, grand master crafter, cyrodilic collections champion from Murkmire prologue, the perfect run Maelstrom Arena and many more. But at some point I just couldn’t handle it anymore. Realizing how much I still have to do and how much time I still need to spend just to get there where I was made me hate the game. I simply don’t get it why a simple change of 3 skill trees made me have to begin my path all over again. It was cool doing it the first time. The emotions I got were unforgettable. The second time around, it was just rut and suffering. I don’t want to complete all dungeons slayer challenges and all dlc dungeons achievements. I have no desire to complete this freaking Emperor! I just gave up on TESO and was planning to return only if class change token is added. However, when I heard about account wide achievements during my stream, I simply couldn’t believe it and thought it was just a dream. And now can you imagine what sort of a butthurt I felt when I decided to visit this forum and saw the developers may actually not add this feature just because someone «doesn’t like it». People have gotten used to reacting negatively to literally everything they don’t like. But the irony is that when people really like something, they will rarely express that feeling. So, let me tell you what I think, and I will not just speak for myself. Everyone I know/spoke with in TESO is extremely happy with the new system. It has inspired so many of us to return and start playing again. And, just so you know, if you change your plans and cancel account wide achievements or follow one of the suggestions those dissatisfied players offered to you ( e.g. quick access to account achievements), you will upset a huge number of people who have been waiting to use this system in the game for ages. Some will get upset that this update devalue their efforts to complete these monotonous achievements step by step on all their 18 characters. My efforts will be a waste of time and effort. Despite that, the game needs to be improved. As well as you had to remove 16 veteran ranks, but it did devalue people’s efforts as well. It's the natural price we have to pay for progress and improvement. Many were upset with the fact that there was no new class in the new chapter. However, all the further new class additions will not make sense without adding account wide achievements, many people will not even be able to make it their main character. Some will say it’s ridiculous to see a 20lvl character with a Grand Overlord title, but I will tell you that it all makes perfect sense. Even if the person created a new character, you’ll be able to see what he’s capable of and what his skill is. I can name many more reasons why this system is absolutely necessary for the game, but I believe you got the point. I don’t mind some craft restrictions. I'm ready to learn all the motives again, in spite of spending too much on that. But I’m begging the developers to implement this system as it was originally planned.
  • Kesstryl
    Kesstryl
    ✭✭✭✭✭
    ✭✭
    Khot wrote: »
    Wide Achievements Account is the best thing that has ever happened to the game. Honestly, it should have been there right from the start of game. So many people have been dreaming about this update for so long. And the fact that those people are not present at the forum leaving their feedback doesn’t mean those people don’t exist. I cannot believe that somebody can actually be displeased with the update. Their main argument is the lack of motivation to go to a dungeon with their twink. For me, on the contrary, adding account wide achievements feature will finally motivate me to play my other 17 characters, because now no matter what I do will benefit my main character. I’m one of those people who has a goal to collect all possible achievements in the game. Besides, since the game was released, I had been dreaming about the addition of the necromancer class, so can you imagine how happy and bitter I felt when it happened in 2019 at last? At the moment, my main sorc had collected more than a half of all existing achievements in the game. I felt so depressed, realizing how meaningless my efforts were. But the realization of the fact that I will have to do it all over again was simply killing me. However, the joy of the new class addition was much stronger than that. And I had to do it again. I have achieved black market mogul, master fisher, grand master crafter, cyrodilic collections champion from Murkmire prologue, the perfect run Maelstrom Arena and many more. But at some point I just couldn’t handle it anymore. Realizing how much I still have to do and how much time I still need to spend just to get there where I was made me hate the game. I simply don’t get it why a simple change of 3 skill trees made me have to begin my path all over again. It was cool doing it the first time. The emotions I got were unforgettable. The second time around, it was just rut and suffering. I don’t want to complete all dungeons slayer challenges and all dlc dungeons achievements. I have no desire to complete this freaking Emperor! I just gave up on TESO and was planning to return only if class change token is added. However, when I heard about account wide achievements during my stream, I simply couldn’t believe it and thought it was just a dream. And now can you imagine what sort of a butthurt I felt when I decided to visit this forum and saw the developers may actually not add this feature just because someone «doesn’t like it». People have gotten used to reacting negatively to literally everything they don’t like. But the irony is that when people really like something, they will rarely express that feeling. So, let me tell you what I think, and I will not just speak for myself. Everyone I know/spoke with in TESO is extremely happy with the new system. It has inspired so many of us to return and start playing again. And, just so you know, if you change your plans and cancel account wide achievements or follow one of the suggestions those dissatisfied players offered to you ( e.g. quick access to account achievements), you will upset a huge number of people who have been waiting to use this system in the game for ages. Some will get upset that this update devalue their efforts to complete these monotonous achievements step by step on all their 18 characters. My efforts will be a waste of time and effort. Despite that, the game needs to be improved. As well as you had to remove 16 veteran ranks, but it did devalue people’s efforts as well. It's the natural price we have to pay for progress and improvement. Many were upset with the fact that there was no new class in the new chapter. However, all the further new class additions will not make sense without adding account wide achievements, many people will not even be able to make it their main character. Some will say it’s ridiculous to see a 20lvl character with a Grand Overlord title, but I will tell you that it all makes perfect sense. Even if the person created a new character, you’ll be able to see what he’s capable of and what his skill is. I can name many more reasons why this system is absolutely necessary for the game, but I believe you got the point. I don’t mind some craft restrictions. I'm ready to learn all the motives again, in spite of spending too much on that. But I’m begging the developers to implement this system as it was originally planned.

    I think a lot of us would be happy about it if our individual character progress wasn't deleted in the process. We envisioned keeping both our individual character progress and having a new tab for account wide achievements. We didn't realize what they would neuter in the process, which is years of individual character history and the ability to keep track of where your character is on his or her own personal journey. Also PTS is reporting that quests tied to achievements are not repeatable between characters. This is unacceptable!
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kesstryl wrote: »
    Khot wrote: »
    Wide Achievements Account is the best thing that has ever happened to the game. Honestly, it should have been there right from the start of game. So many people have been dreaming about this update for so long. And the fact that those people are not present at the forum leaving their feedback doesn’t mean those people don’t exist. I cannot believe that somebody can actually be displeased with the update. Their main argument is the lack of motivation to go to a dungeon with their twink. For me, on the contrary, adding account wide achievements feature will finally motivate me to play my other 17 characters, because now no matter what I do will benefit my main character. I’m one of those people who has a goal to collect all possible achievements in the game. Besides, since the game was released, I had been dreaming about the addition of the necromancer class, so can you imagine how happy and bitter I felt when it happened in 2019 at last? At the moment, my main sorc had collected more than a half of all existing achievements in the game. I felt so depressed, realizing how meaningless my efforts were. But the realization of the fact that I will have to do it all over again was simply killing me. However, the joy of the new class addition was much stronger than that. And I had to do it again. I have achieved black market mogul, master fisher, grand master crafter, cyrodilic collections champion from Murkmire prologue, the perfect run Maelstrom Arena and many more. But at some point I just couldn’t handle it anymore. Realizing how much I still have to do and how much time I still need to spend just to get there where I was made me hate the game. I simply don’t get it why a simple change of 3 skill trees made me have to begin my path all over again. It was cool doing it the first time. The emotions I got were unforgettable. The second time around, it was just rut and suffering. I don’t want to complete all dungeons slayer challenges and all dlc dungeons achievements. I have no desire to complete this freaking Emperor! I just gave up on TESO and was planning to return only if class change token is added. However, when I heard about account wide achievements during my stream, I simply couldn’t believe it and thought it was just a dream. And now can you imagine what sort of a butthurt I felt when I decided to visit this forum and saw the developers may actually not add this feature just because someone «doesn’t like it». People have gotten used to reacting negatively to literally everything they don’t like. But the irony is that when people really like something, they will rarely express that feeling. So, let me tell you what I think, and I will not just speak for myself. Everyone I know/spoke with in TESO is extremely happy with the new system. It has inspired so many of us to return and start playing again. And, just so you know, if you change your plans and cancel account wide achievements or follow one of the suggestions those dissatisfied players offered to you ( e.g. quick access to account achievements), you will upset a huge number of people who have been waiting to use this system in the game for ages. Some will get upset that this update devalue their efforts to complete these monotonous achievements step by step on all their 18 characters. My efforts will be a waste of time and effort. Despite that, the game needs to be improved. As well as you had to remove 16 veteran ranks, but it did devalue people’s efforts as well. It's the natural price we have to pay for progress and improvement. Many were upset with the fact that there was no new class in the new chapter. However, all the further new class additions will not make sense without adding account wide achievements, many people will not even be able to make it their main character. Some will say it’s ridiculous to see a 20lvl character with a Grand Overlord title, but I will tell you that it all makes perfect sense. Even if the person created a new character, you’ll be able to see what he’s capable of and what his skill is. I can name many more reasons why this system is absolutely necessary for the game, but I believe you got the point. I don’t mind some craft restrictions. I'm ready to learn all the motives again, in spite of spending too much on that. But I’m begging the developers to implement this system as it was originally planned.

    I think a lot of us would be happy about it if our individual character progress wasn't deleted in the process. We envisioned keeping both our individual character progress and having a new tab for account wide achievements. We didn't realize what they would neuter in the process, which is years of individual character history and the ability to keep track of where your character is on his or her own personal journey. Also PTS is reporting that quests tied to achievements are not repeatable between characters. This is unacceptable!

    Apart from bugs and inconsistencies that would be fixed hopefully I'd agree that most people are just don't want their specific character progress and history erased.

    Sadly enough my guess would be that account wide achievements meant to put less strain on servers for checks and holding every characters achievement database no more as merging definitely frees up a space, possibly for something new/else.
  • proprio.meb16_ESO
    proprio.meb16_ESO
    ✭✭✭✭✭
    Khot wrote: »
    Wide Achievements Account is the best thing that has ever happened to the game. Honestly, it should have been there right from the start of game. So many people have been dreaming about this update for so long. And the fact that those people are not present at the forum leaving their feedback doesn’t mean those people don’t exist. I cannot believe that somebody can actually be displeased with the update....<snip>

    Mate, have you read the 24 pages here and considered what are the issues people are pointing out before writing your long considerations?

    Yes there are a few issues, and are not smaller details, we're talking about quest being broken and situation becoming incoherent in some of the content, preventing people from running it from their alts.
    This is not something you'd like to roll out straight away, whatever it cost, or you get to release an update full of bugs... the whole point of having it tested on pts first is for finding problems and possibly repair them beforehand.

    If you read carefully you'll see most people here are not against AWA as a thing (i wasn't at all myself)... the actual form it came on pts though is not acceptable and just gives the general idea of a work made in haste and without due ponderation. This thread is made to have a deep look and talk about it.
    Edited by proprio.meb16_ESO on February 6, 2022 6:56PM
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Khot wrote: »
    <snip> I cannot believe that somebody can actually be displeased with the update. Their main argument is the lack of motivation to go to a dungeon with their twink. <snip>

    No, that's just one argument from a particular subset of players. The main argument, partly against account-wide achievements generally but especially against the way it is currently implemented on the PTS, is from players who want to continue playing their multiple characters fully. For such players their characters are not twinks of their main, they don't necessarily have a main, they are all individual characters being levelled through the game and who have, for the last 8 years, been following a character-based history and process of development that is now being stripped from them as their achievements will be lost, the maps and guides for their unexplored zones auto-completed the moment they enter them for the first time because a different character has been there already, and with some quests, rewards and other things denied to them because the new system does not allow them to complete an achievement more than once or recognise that they have done so. That is the main reason a lot of players hate this change, and while you may say that those supporting your position aren't all on the forum, that is just as true of those who take a different position to you.

    The fact remains that in a very substantial feedback thread there is a good mixture of views on the merits of introducing account-wide achievements and titles, but there is near-unanimous agreement that this PTS implementation is not the way to do it.

    Incidentally, if you want more people to read your post you might want to edit it so as to introduce paragraphs into what is at present a massive wall of text, which is why I snipped the bit I was primarily responding to.
    Edited by Tandor on February 6, 2022 2:37PM
  • IronWooshu
    IronWooshu
    ✭✭✭✭✭
    Kesstryl wrote: »
    Khot wrote: »
    Wide Achievements Account is the best thing that has ever happened to the game. Honestly, it should have been there right from the start of game. So many people have been dreaming about this update for so long. And the fact that those people are not present at the forum leaving their feedback doesn’t mean those people don’t exist. I cannot believe that somebody can actually be displeased with the update. Their main argument is the lack of motivation to go to a dungeon with their twink. For me, on the contrary, adding account wide achievements feature will finally motivate me to play my other 17 characters, because now no matter what I do will benefit my main character. I’m one of those people who has a goal to collect all possible achievements in the game. Besides, since the game was released, I had been dreaming about the addition of the necromancer class, so can you imagine how happy and bitter I felt when it happened in 2019 at last? At the moment, my main sorc had collected more than a half of all existing achievements in the game. I felt so depressed, realizing how meaningless my efforts were. But the realization of the fact that I will have to do it all over again was simply killing me. However, the joy of the new class addition was much stronger than that. And I had to do it again. I have achieved black market mogul, master fisher, grand master crafter, cyrodilic collections champion from Murkmire prologue, the perfect run Maelstrom Arena and many more. But at some point I just couldn’t handle it anymore. Realizing how much I still have to do and how much time I still need to spend just to get there where I was made me hate the game. I simply don’t get it why a simple change of 3 skill trees made me have to begin my path all over again. It was cool doing it the first time. The emotions I got were unforgettable. The second time around, it was just rut and suffering. I don’t want to complete all dungeons slayer challenges and all dlc dungeons achievements. I have no desire to complete this freaking Emperor! I just gave up on TESO and was planning to return only if class change token is added. However, when I heard about account wide achievements during my stream, I simply couldn’t believe it and thought it was just a dream. And now can you imagine what sort of a butthurt I felt when I decided to visit this forum and saw the developers may actually not add this feature just because someone «doesn’t like it». People have gotten used to reacting negatively to literally everything they don’t like. But the irony is that when people really like something, they will rarely express that feeling. So, let me tell you what I think, and I will not just speak for myself. Everyone I know/spoke with in TESO is extremely happy with the new system. It has inspired so many of us to return and start playing again. And, just so you know, if you change your plans and cancel account wide achievements or follow one of the suggestions those dissatisfied players offered to you ( e.g. quick access to account achievements), you will upset a huge number of people who have been waiting to use this system in the game for ages. Some will get upset that this update devalue their efforts to complete these monotonous achievements step by step on all their 18 characters. My efforts will be a waste of time and effort. Despite that, the game needs to be improved. As well as you had to remove 16 veteran ranks, but it did devalue people’s efforts as well. It's the natural price we have to pay for progress and improvement. Many were upset with the fact that there was no new class in the new chapter. However, all the further new class additions will not make sense without adding account wide achievements, many people will not even be able to make it their main character. Some will say it’s ridiculous to see a 20lvl character with a Grand Overlord title, but I will tell you that it all makes perfect sense. Even if the person created a new character, you’ll be able to see what he’s capable of and what his skill is. I can name many more reasons why this system is absolutely necessary for the game, but I believe you got the point. I don’t mind some craft restrictions. I'm ready to learn all the motives again, in spite of spending too much on that. But I’m begging the developers to implement this system as it was originally planned.

    I think a lot of us would be happy about it if our individual character progress wasn't deleted in the process. We envisioned keeping both our individual character progress and having a new tab for account wide achievements. We didn't realize what they would neuter in the process, which is years of individual character history and the ability to keep track of where your character is on his or her own personal journey. Also PTS is reporting that quests tied to achievements are not repeatable between characters. This is unacceptable!

    Apart from bugs and inconsistencies that would be fixed hopefully I'd agree that most people are just don't want their specific character progress and history erased.

    Sadly enough my guess would be that account wide achievements meant to put less strain on servers for checks and holding every characters achievement database no more as merging definitely frees up a space, possibly for something new/else.
    Why is it always the servers problem? Achievements are causing server stress? What are they running servers out of a 4th world country?
  • Kesstryl
    Kesstryl
    ✭✭✭✭✭
    ✭✭

    I think a lot of us would be happy about it if our individual character progress wasn't deleted in the process. We envisioned keeping both our individual character progress and having a new tab for account wide achievements. We didn't realize what they would neuter in the process, which is years of individual character history and the ability to keep track of where your character is on his or her own personal journey. Also PTS is reporting that quests tied to achievements are not repeatable between characters. This is unacceptable!

    Apart from bugs and inconsistencies that would be fixed hopefully I'd agree that most people are just don't want their specific character progress and history erased.

    Sadly enough my guess would be that account wide achievements meant to put less strain on servers for checks and holding every characters achievement database no more as merging definitely frees up a space, possibly for something new/else.

    I know a smidge about programming and databases, and while I agree with your insight that this might be the case as the game grows, I also know databases can handle a HUGE amount of information these days unlike 20 years ago. They could also implement a system where individual char data is saved but not necessarily loaded unless called for. Everything doesn't need to be loaded at once when the character is called into the game. As for saving individual char data, there's caching. There could be some way of saving individual character data and streamlining the service without stripping character individuality.

    I play each of my characters as if they are part of the ESO world. I don't really have a main, though only one of them is The Vestige. The other characters are people that were rescued during the siege of Coldharbor, and they are like a family of close friendships forged in unprecedented circumstances. They are not all simply avatars of me. I see them as individuals in the greater story. ZOS needs to look at the "play your way" model and consider how differently players are playing their game. Not all of us are meta chasing, score pushing contestants trying to beat a game, a good portion of us are role playing in an amazingly beautiful world, and this will impact the individuality of our carefully crafted characters and their stories greatly.
    Edited by Kesstryl on February 6, 2022 3:23PM
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Kesstryl
    Kesstryl
    ✭✭✭✭✭
    ✭✭
    Sorry for double posting

    Edited by Kesstryl on February 6, 2022 3:20PM
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • HumbleThaumaturge
    HumbleThaumaturge
    ✭✭✭✭
    I tried an experiment . . . to see how deleting characters impacts the account-wide achievements.

    Examples:
    - Logged-on a character who got Emperor achievement first. This is also the character that got the Cyrodiil Skyshard Hunter achievement first (for getting all Cyrodiil skyshards).
    - I deleted this character.
    - I then logged-on to another character who had the Emperor achievement before the update. The Emperor achievement still showed the achievement date for the first (deleted) character, but the "Earned by:" popup does not show a character name. So: (1) the deleted character's name no longer appears for the achievement; (2) the name of the second character (who also had the Emperor achievement before the update) was not applied to the achievement; and (3) the date of achievement is still the achievement date for the deleted character.
    - Checking the skyshard achievements, I noticed the same thing: The dates for the achievements still showed the earned-by date for the first (deleted) character, but no longer showed an "Earned by:" character name information, even though the second (non-deleted) character had earned them before the update.
    - Looked at other characters, and they still had achievements from the first (deleted) character)

    In short, when an account-wide achievement is originally credited to a specific character, if that character is deleted, the account-wide achievement will remain, with the date for the deleted character, but with no character name credit, even if another one of your (undeleted) characters got that achievement.
  • Parasaurolophus
    Parasaurolophus
    ✭✭✭✭✭
    Khot wrote: »
    Wide Achievements Account is the best thing that has ever happened to the game. Honestly, it should have been there right from the start of game. So many people have been dreaming about this update for so long. And the fact that those people are not present at the forum leaving their feedback doesn’t mean those people don’t exist. I cannot believe that somebody can actually be displeased with the update. Their main argument is the lack of motivation to go to a dungeon with their twink. For me, on the contrary, adding account wide achievements feature will finally motivate me to play my other 17 characters, because now no matter what I do will benefit my main character.
    This. Exactly what I wanted to say but couldn't find the words. But still, you need to understand that not all players treat just characters as a tool. However, for me personally, the loss of progress on alts would not be a big tragedy.

    Edited by Parasaurolophus on February 6, 2022 4:35PM
    PC/EU
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Khot wrote: »
    Wide Achievements Account is the best thing that has ever happened to the game. Honestly, it should have been there right from the start of game. So many people have been dreaming about this update for so long. And the fact that those people are not present at the forum leaving their feedback doesn’t mean those people don’t exist. I cannot believe that somebody can actually be displeased with the update. Their main argument is the lack of motivation to go to a dungeon with their twink. For me, on the contrary, adding account wide achievements feature will finally motivate me to play my other 17 characters, because now no matter what I do will benefit my main character.
    This. Exactly what I wanted to say but couldn't find the words. But still, you need to understand that not all players treat just characters as a tool. However, for me personally, the loss of progress on alts would not be a big tragedy.

    Right now, it's not even loss of progress. It's acquiring progress they don't have. Delves are showing as complete on the map. Skyshards achievements are showing as acquired, even though those skyshards are still available. How am I going to find which skyshards an alt can still get? On live, all I have to do is look at the map and I know what delves they haven't done and what open world skyshards are still available. On PTS delves will show as completed as soon as they are discovered, whether the skyshard is taken or not. The zone guide is no help, because it goes by the achievements so all world bosses, delves and dolmens show as completed even if your character never set foot in the zone.
    The Moot Councillor
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kesstryl wrote: »

    I think a lot of us would be happy about it if our individual character progress wasn't deleted in the process. We envisioned keeping both our individual character progress and having a new tab for account wide achievements. We didn't realize what they would neuter in the process, which is years of individual character history and the ability to keep track of where your character is on his or her own personal journey. Also PTS is reporting that quests tied to achievements are not repeatable between characters. This is unacceptable!

    Apart from bugs and inconsistencies that would be fixed hopefully I'd agree that most people are just don't want their specific character progress and history erased.

    Sadly enough my guess would be that account wide achievements meant to put less strain on servers for checks and holding every characters achievement database no more as merging definitely frees up a space, possibly for something new/else.

    I know a smidge about programming and databases, and while I agree with your insight that this might be the case as the game grows, I also know databases can handle a HUGE amount of information these days unlike 20 years ago. They could also implement a system where individual char data is saved but not necessarily loaded unless called for. Everything doesn't need to be loaded at once when the character is called into the game. As for saving individual char data, there's caching. There could be some way of saving individual character data and streamlining the service without stripping character individuality.

    I play each of my characters as if they are part of the ESO world. I don't really have a main, though only one of them is The Vestige. The other characters are people that were rescued during the siege of Coldharbor, and they are like a family of close friendships forged in unprecedented circumstances. They are not all simply avatars of me. I see them as individuals in the greater story. ZOS needs to look at the "play your way" model and consider how differently players are playing their game. Not all of us are meta chasing, score pushing contestants trying to beat a game, a good portion of us are role playing in an amazingly beautiful world, and this will impact the individuality of our carefully crafted characters and their stories greatly.

    Yeah it's a thing in a lot of other games, but as far as I remember even currencies are a problem to implement here because specific ways of data storage, probably to exclude duping and stuff but still it's an issue on their side. I just remember when they're admitted achievement points can cause lag after certain point and presumably fixed it at least partially some time later but if that's possible I won't be surprised amount of players and their characters would cause a problem at some point, so instead of a fixing they're just cutting part of it.
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sadly enough my guess would be that account wide achievements meant to put less strain on servers for checks and holding every characters achievement database no more as merging definitely frees up a space, possibly for something new/else.

    How so? It's still a yes or no check for each achievement, regardless of what character is currently logged in.

    We need to stop with this "database performance" rumor. If it were actually a performance improving change, ZOS would have blown that trumpet hard and made sure it was in the patch notes. They tried to impress us with how changing a rarely used weapon glyph would boost performance, so you can bet they would have let us know if AWA were going to have even a slight chance to make the game run more smoothly.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • HumbleThaumaturge
    HumbleThaumaturge
    ✭✭✭✭
    AlnilamE wrote: »
    wDelves are showing as complete on the map. Skyshards achievements are showing as acquired, even though those skyshards are still available. How am I going to find which skyshards an alt can still get? On live, all I have to do is look at the map and I know what delves they haven't done and what open world skyshards are still available. On PTS delves will show as completed as soon as they are discovered, whether the skyshard is taken or not. The zone guide is no help, because it goes by the achievements so all world bosses, delves and dolmens show as completed even if your character never set foot in the zone.

    I really didn't notice this until I read your post.

    When running a new character, it is no longer as easy to see which skyshards, delves, and dungeons need to be run. As poster states, when your new character arrives at a delve, it is mapped as "Complete," even though your new character hasn't (personally) run through the delve and killed the delve-boss. Likewise, unfound Skyshards are not showing for a new character . . . since your new character is born with all of the account-wide skyshard achievements already.

    Addons: I tried the "Skyshard" addon: it can at least show the locations of all skyshards, but it shows them all as found, even though the new character hasn't found any yet. I tried the "Destinations" addon: It will show the delves and dungeons, but as soon as your character gets there, it will display as being "complete," without needing to complete them.

    As others have stated: If you look at map (M key), "Map Completion" on left side of screen shows all of the following completed: (1) delves; (2) dolmen; (3) worldbosses. Everything else (including skyshards) shows not-completed (0 for new character).
    Edited by HumbleThaumaturge on February 6, 2022 8:42PM
  • KMarble
    KMarble
    ✭✭✭✭✭
    I just want to say. Guys, by no means do I want us to lose progress on several characters. I think everyone here understands that the system of account wide achievments that ZoS now offers is, to put it mildly, imperfect. Many also comment that it would be nice if we had a way to keep track of what achievements our specific characters got.
    However, some posters seem to be too belligerent against achievements and titles for the entire account, so much so that, in principle, they do not accept this in any form. And I'm really afraid that ZoS may abandon this idea forever.

    Thank you.

    I can't speak for others, but I do not want what you consider to be a QoL to be taken away from you. I just don't want GA implemented the way it was presented to us.

    I've read every post in this thread and unless my memory is worse than I think it is, people against the idea are asking for this feature to be postponed. They aren't asking for it to be cancelled all together.

    As for ZOS abandoning the idea forever, I very much doubt it*. Chances are very good that they will implement GA in its clunky, broken state, and that is why so many here are asking for it to be postponed.

    * I've been playing and following the forum since 2018. The only times the devs were "throwing things on the wall to see if they stuck" were (as far as I can remember) done outside normal PTS cycles - No-proc in Cyro, death match only in BGs, the switch in how heavy and light attacks behave... All of these were done either on the live server or on PTS outside the normal cycle.
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    AlnilamE wrote: »
    wDelves are showing as complete on the map. Skyshards achievements are showing as acquired, even though those skyshards are still available. How am I going to find which skyshards an alt can still get? On live, all I have to do is look at the map and I know what delves they haven't done and what open world skyshards are still available. On PTS delves will show as completed as soon as they are discovered, whether the skyshard is taken or not. The zone guide is no help, because it goes by the achievements so all world bosses, delves and dolmens show as completed even if your character never set foot in the zone.

    I really didn't notice this until I read your post.

    When running a new character, it is no longer as easy to see which skyshards, delves, and dungeons need to be run. As poster states, when your new character arrives at a delve, it is mapped as "Complete," even though your new character hasn't (personally) run through the delve and killed the delve-boss. Likewise, unfound Skyshards are not showing for a new character . . . since your new character is born with all of the account-wide skyshard achievements already.

    Addons: I tried the "Skyshard" addon: it can at least show the locations of all skyshards, but it shows them all as found, even though the new character hasn't found any yet. I tried the "Destinations" addon: It will show the delves and dungeons, but as soon as your character gets there, it will display as being "complete," without needing to complete them.
    If you turn off your Skyshards and Destinations addons, and you will realize that the base game tracks Skyshards correctly still. When you get near, it is shown as a black / incomplete icon on the map. Also, the Skyshards completion for the zone is shown in the Map Completion and Zone Guide screen.
    go8i67j5exm6.png
    chts3ti233b3.png

    I assume the addons just need to be updated to not use achievements for tracking. Give them time.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭
    .
    silvereyes wrote: »
    AlnilamE wrote: »
    wDelves are showing as complete on the map. Skyshards achievements are showing as acquired, even though those skyshards are still available. How am I going to find which skyshards an alt can still get? On live, all I have to do is look at the map and I know what delves they haven't done and what open world skyshards are still available. On PTS delves will show as completed as soon as they are discovered, whether the skyshard is taken or not. The zone guide is no help, because it goes by the achievements so all world bosses, delves and dolmens show as completed even if your character never set foot in the zone.

    I really didn't notice this until I read your post.

    When running a new character, it is no longer as easy to see which skyshards, delves, and dungeons need to be run. As poster states, when your new character arrives at a delve, it is mapped as "Complete," even though your new character hasn't (personally) run through the delve and killed the delve-boss. Likewise, unfound Skyshards are not showing for a new character . . . since your new character is born with all of the account-wide skyshard achievements already.

    Addons: I tried the "Skyshard" addon: it can at least show the locations of all skyshards, but it shows them all as found, even though the new character hasn't found any yet. I tried the "Destinations" addon: It will show the delves and dungeons, but as soon as your character gets there, it will display as being "complete," without needing to complete them.
    If you turn off your Skyshards and Destinations addons, and you will realize that the base game tracks Skyshards correctly still. When you get near, it is shown as a black / incomplete icon on the map. Also, the Skyshards completion for the zone is shown in the Map Completion and Zone Guide screen.
    go8i67j5exm6.png
    chts3ti233b3.png

    I assume the addons just need to be updated to not use achievements for tracking. Give them time.

    Skyshards yes, Delves/WBs/World Events no.

    I don't have any addons on PTS outside of screenshot addons, and I'm still seeing the zone markers complete. The Skyshards are one of the few things that seems to have been fixed. However, Delves (etc.) completion is still tracked by Achievements so they'll even show completed without any addons. A new character will walk into a zone with all of them shown as 6/6 on the Zone guide, even if they don't have them marked on the map yet. For those who don't, the marker will show black when the character is in range, and then it'll immediately turn white once it's discovered. That also means that alts don't get the quick boss respawn since they have 'completed' it.
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    .
    silvereyes wrote: »
    AlnilamE wrote: »
    wDelves are showing as complete on the map. Skyshards achievements are showing as acquired, even though those skyshards are still available. How am I going to find which skyshards an alt can still get? On live, all I have to do is look at the map and I know what delves they haven't done and what open world skyshards are still available. On PTS delves will show as completed as soon as they are discovered, whether the skyshard is taken or not. The zone guide is no help, because it goes by the achievements so all world bosses, delves and dolmens show as completed even if your character never set foot in the zone.

    I really didn't notice this until I read your post.

    When running a new character, it is no longer as easy to see which skyshards, delves, and dungeons need to be run. As poster states, when your new character arrives at a delve, it is mapped as "Complete," even though your new character hasn't (personally) run through the delve and killed the delve-boss. Likewise, unfound Skyshards are not showing for a new character . . . since your new character is born with all of the account-wide skyshard achievements already.

    Addons: I tried the "Skyshard" addon: it can at least show the locations of all skyshards, but it shows them all as found, even though the new character hasn't found any yet. I tried the "Destinations" addon: It will show the delves and dungeons, but as soon as your character gets there, it will display as being "complete," without needing to complete them.
    If you turn off your Skyshards and Destinations addons, and you will realize that the base game tracks Skyshards correctly still. When you get near, it is shown as a black / incomplete icon on the map. Also, the Skyshards completion for the zone is shown in the Map Completion and Zone Guide screen.
    go8i67j5exm6.png
    chts3ti233b3.png

    I assume the addons just need to be updated to not use achievements for tracking. Give them time.

    Skyshards yes, Delves/WBs/World Events no.

    I don't have any addons on PTS outside of screenshot addons, and I'm still seeing the zone markers complete. The Skyshards are one of the few things that seems to have been fixed. However, Delves (etc.) completion is still tracked by Achievements so they'll even show completed without any addons. A new character will walk into a zone with all of them shown as 6/6 on the Zone guide, even if they don't have them marked on the map yet. For those who don't, the marker will show black when the character is in range, and then it'll immediately turn white once it's discovered. That also means that alts don't get the quick boss respawn since they have 'completed' it.
    Yes, delves, world events and world bosses all seem bugged. I filed a bug report about those the first day, and I asked Gina to confirm whether they are bugs or intended. :smile:

    I was only talking about Skyshards specifically, since @HumbleThaumaturge said they were using addons and not seeing how to track them.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    silvereyes wrote: »
    AlnilamE wrote: »
    wDelves are showing as complete on the map. Skyshards achievements are showing as acquired, even though those skyshards are still available. How am I going to find which skyshards an alt can still get? On live, all I have to do is look at the map and I know what delves they haven't done and what open world skyshards are still available. On PTS delves will show as completed as soon as they are discovered, whether the skyshard is taken or not. The zone guide is no help, because it goes by the achievements so all world bosses, delves and dolmens show as completed even if your character never set foot in the zone.

    I really didn't notice this until I read your post.

    When running a new character, it is no longer as easy to see which skyshards, delves, and dungeons need to be run. As poster states, when your new character arrives at a delve, it is mapped as "Complete," even though your new character hasn't (personally) run through the delve and killed the delve-boss. Likewise, unfound Skyshards are not showing for a new character . . . since your new character is born with all of the account-wide skyshard achievements already.

    Addons: I tried the "Skyshard" addon: it can at least show the locations of all skyshards, but it shows them all as found, even though the new character hasn't found any yet. I tried the "Destinations" addon: It will show the delves and dungeons, but as soon as your character gets there, it will display as being "complete," without needing to complete them.
    If you turn off your Skyshards and Destinations addons, and you will realize that the base game tracks Skyshards correctly still. When you get near, it is shown as a black / incomplete icon on the map. Also, the Skyshards completion for the zone is shown in the Map Completion and Zone Guide screen.
    go8i67j5exm6.png
    chts3ti233b3.png

    I assume the addons just need to be updated to not use achievements for tracking. Give them time.

    Thank you. As someone who's never needed to use the zone guide details, this is helpful. Hopefully the addons can be updated so you can see it all on the map like now.
    The Moot Councillor
  • Caroloces
    Caroloces
    ✭✭✭✭✭
    I've been a steady and devoted player of ESO since the game's genesis. In the early days, I didn't pay much attention to the achievements because I felt there were no tangible rewards, except for the satisfaction of completing particular goals. But, over time, I've come to truly appreciate the guidance it offers in choosing which activities any of my characters should pursue. Oh, I haven't played my mag sorcerer in months. Has he finished the Fighter's Guild quest line? or the Main Story line? Oh, I see here in my achievements that he completed the 2nd chapter of the Main Quest, so I'll pursue that this evening!

    I hope you get the point from that example: Achievements are more than just achievements; they are guideposts for the game in its entirety for each individual character! The idea of making this account-wide, and only account-wide, is a terrible idea that will detract from the game as a whole. It's almost like taking the zone guides (one of the best features added to the game in the last few years IMHO!) and making them account-wide, or removing them altogether. It makes it more difficult to do relevant content, and it makes the game more tedious when trying to determine what that relevant content should be.

    Please reconsider this disastrous modification of one of the more important and vital aspects of the game. If any change should be made to achievements, it should be in the same spirit as the add-on, Kyoma's Global AchievementsThis add-on allows one to select any of one's characters to see what they've completed and what they haven't. Example: Members of my guild gather to do a particular public dungeon. I'm on a character that has completed the dungeon, so I go to Achievements, and with the help of Kyoma's add-on, I can check my other characters to see which of them has not completed the dungeon, and, thereby, log off and come back on with the character that needs that particular dungeon.

    If you make this change to achievements, the task of keeping track of the various characters will become onerous and tedious. Please don't do this, or at least make it optional.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    .
    Caroloces wrote: »
    I've been a steady and devoted player of ESO since the game's genesis. In the early days, I didn't pay much attention to the achievements because I felt there were no tangible rewards, except for the satisfaction of completing particular goals. But, over time, I've come to truly appreciate the guidance it offers in choosing which activities any of my characters should pursue. Oh, I haven't played my mag sorcerer in months. Has he finished the Fighter's Guild quest line? or the Main Story line? Oh, I see here in my achievements that he completed the 2nd chapter of the Main Quest, so I'll pursue that this evening!

    [...]

    If you make this change to achievements, the task of keeping track of the various characters will become onerous and tedious. Please don't do this, or at least make it optional.

    I hear ya. With alts, they can be on the shelf for a while between plays.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jaraal wrote: »
    Sadly enough my guess would be that account wide achievements meant to put less strain on servers for checks and holding every characters achievement database no more as merging definitely frees up a space, possibly for something new/else.

    How so? It's still a yes or no check for each achievement, regardless of what character is currently logged in.

    Yeah and because of that previously people having 40k+ achieves had more issues than ones without em, lmao. It's a company that had coded aoe abilities the way that caused issues for years, had sets coded insanely weird ways and surely their achievements system would be some "yes and no" whatever it should mean even. They were unable to add new currencies until recently because it was plaguing their database already, it already shown everything about their past capabilities that they're covering for past 3 or so years.
  • SerafinaWaterstar
    SerafinaWaterstar
    ✭✭✭✭✭
    Can someone please explain to me what a ‘twink’ is?
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Can someone please explain to me what a ‘twink’ is?

    It has several different meanings, in this context it's a "low level character with high level gear", but it's also used as a slur, and I'm genuinely surprised that it's not on the forums base list of edited words.
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • FantasticFreddie
    FantasticFreddie
    ✭✭✭✭✭
    ✭✭✭
    Basically, I would LOVE account-wide achievements if they were leaving individual toons exactly as they are-- Toons that earned a title can use the title, toons that haven't can't, etc, and we're adding a tab in your journal that showed your account-wide progress, that you could click on individual achievements and see which of your toons had earned them. That would be cool. That would be FUN.

    This, as implemented, is awful. There's not one single thing I like about it.
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    tmbrinks wrote: »
    Can someone please explain to me what a ‘twink’ is?

    It has several different meanings, in this context it's a "low level character with high level gear", but it's also used as a slur, and I'm genuinely surprised that it's not on the forums base list of edited words.

    Yeah it was a common term back at the beginning of the century, started with EverQuest. But I haven't heard it used much in the past decade. Most people just call them alts nowdays.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Xarc
    Xarc
    ✭✭✭✭✭
    ✭✭
    well i'm maybe only another msg but i'm not happy with this new "feature".

    It ruins one of the main reason why I play all my alts (behind the fact they 're other classes)


    Edited by Xarc on February 7, 2022 1:20AM
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50
    Elnaa - breton NB - DC - AvA rank50
    Xärc -- breton NB - DC - AvA rank47
    Isilenil - Altmer NB - AD - AvA rank41
    Felisja - Bosmer NB - DC - AvA rank39
    Xàrc - breton necro - DC - AvA rank28
    Xalisja - bosmer necro - DC - AvA rank16
    kàli - redguard templar - DC - AvA rank32
    - in game since April 2014
    - on the forum since December 2014
Sign In or Register to comment.