DarcyMardin wrote: »Not on the PTS at the moment to check, but if one characters has completed the Mages Guild quests and opened up Eyevea, is that area now accessible to all our alts? What about the Fighter’s Guild forge and set construction area, if one character has completed the FG questline? If so, there’s no reason to complete those quests ever again.
Seems to me there is an endless amount of weirdness to this new system.
HumbleThaumaturge wrote: »DarcyMardin wrote: »Not on the PTS at the moment to check, but if one characters has completed the Mages Guild quests and opened up Eyevea, is that area now accessible to all our alts? What about the Fighter’s Guild forge and set construction area, if one character has completed the FG questline? If so, there’s no reason to complete those quests ever again.
Seems to me there is an endless amount of weirdness to this new system.
That's a great question.
I logged-on all 18 of my characters on the North American server . . . then deleted 1 character . . . and created a new (level 3) character. That character has the Mages Guild and Fighters Guild titles (Arch-Mage and Fighters Guild Victor). However, in spite of having the Titles, the new character does NOT have portal access to the Eyevea Guild Hall (gained by completing Mages Guild quest sequence) or the Earth Forge (gained by completing Fighters Guild quest sequence).
Wide Achievements Account is the best thing that has ever happened to the game. Honestly, it should have been there right from the start of game. So many people have been dreaming about this update for so long. And the fact that those people are not present at the forum leaving their feedback doesn’t mean those people don’t exist. I cannot believe that somebody can actually be displeased with the update. Their main argument is the lack of motivation to go to a dungeon with their twink. For me, on the contrary, adding account wide achievements feature will finally motivate me to play my other 17 characters, because now no matter what I do will benefit my main character. I’m one of those people who has a goal to collect all possible achievements in the game. Besides, since the game was released, I had been dreaming about the addition of the necromancer class, so can you imagine how happy and bitter I felt when it happened in 2019 at last? At the moment, my main sorc had collected more than a half of all existing achievements in the game. I felt so depressed, realizing how meaningless my efforts were. But the realization of the fact that I will have to do it all over again was simply killing me. However, the joy of the new class addition was much stronger than that. And I had to do it again. I have achieved black market mogul, master fisher, grand master crafter, cyrodilic collections champion from Murkmire prologue, the perfect run Maelstrom Arena and many more. But at some point I just couldn’t handle it anymore. Realizing how much I still have to do and how much time I still need to spend just to get there where I was made me hate the game. I simply don’t get it why a simple change of 3 skill trees made me have to begin my path all over again. It was cool doing it the first time. The emotions I got were unforgettable. The second time around, it was just rut and suffering. I don’t want to complete all dungeons slayer challenges and all dlc dungeons achievements. I have no desire to complete this freaking Emperor! I just gave up on TESO and was planning to return only if class change token is added. However, when I heard about account wide achievements during my stream, I simply couldn’t believe it and thought it was just a dream. And now can you imagine what sort of a butthurt I felt when I decided to visit this forum and saw the developers may actually not add this feature just because someone «doesn’t like it». People have gotten used to reacting negatively to literally everything they don’t like. But the irony is that when people really like something, they will rarely express that feeling. So, let me tell you what I think, and I will not just speak for myself. Everyone I know/spoke with in TESO is extremely happy with the new system. It has inspired so many of us to return and start playing again. And, just so you know, if you change your plans and cancel account wide achievements or follow one of the suggestions those dissatisfied players offered to you ( e.g. quick access to account achievements), you will upset a huge number of people who have been waiting to use this system in the game for ages. Some will get upset that this update devalue their efforts to complete these monotonous achievements step by step on all their 18 characters. My efforts will be a waste of time and effort. Despite that, the game needs to be improved. As well as you had to remove 16 veteran ranks, but it did devalue people’s efforts as well. It's the natural price we have to pay for progress and improvement. Many were upset with the fact that there was no new class in the new chapter. However, all the further new class additions will not make sense without adding account wide achievements, many people will not even be able to make it their main character. Some will say it’s ridiculous to see a 20lvl character with a Grand Overlord title, but I will tell you that it all makes perfect sense. Even if the person created a new character, you’ll be able to see what he’s capable of and what his skill is. I can name many more reasons why this system is absolutely necessary for the game, but I believe you got the point. I don’t mind some craft restrictions. I'm ready to learn all the motives again, in spite of spending too much on that. But I’m begging the developers to implement this system as it was originally planned.
Wide Achievements Account is the best thing that has ever happened to the game. Honestly, it should have been there right from the start of game. So many people have been dreaming about this update for so long. And the fact that those people are not present at the forum leaving their feedback doesn’t mean those people don’t exist. I cannot believe that somebody can actually be displeased with the update. Their main argument is the lack of motivation to go to a dungeon with their twink. For me, on the contrary, adding account wide achievements feature will finally motivate me to play my other 17 characters, because now no matter what I do will benefit my main character. I’m one of those people who has a goal to collect all possible achievements in the game. Besides, since the game was released, I had been dreaming about the addition of the necromancer class, so can you imagine how happy and bitter I felt when it happened in 2019 at last? At the moment, my main sorc had collected more than a half of all existing achievements in the game. I felt so depressed, realizing how meaningless my efforts were. But the realization of the fact that I will have to do it all over again was simply killing me. However, the joy of the new class addition was much stronger than that. And I had to do it again. I have achieved black market mogul, master fisher, grand master crafter, cyrodilic collections champion from Murkmire prologue, the perfect run Maelstrom Arena and many more. But at some point I just couldn’t handle it anymore. Realizing how much I still have to do and how much time I still need to spend just to get there where I was made me hate the game. I simply don’t get it why a simple change of 3 skill trees made me have to begin my path all over again. It was cool doing it the first time. The emotions I got were unforgettable. The second time around, it was just rut and suffering. I don’t want to complete all dungeons slayer challenges and all dlc dungeons achievements. I have no desire to complete this freaking Emperor! I just gave up on TESO and was planning to return only if class change token is added. However, when I heard about account wide achievements during my stream, I simply couldn’t believe it and thought it was just a dream. And now can you imagine what sort of a butthurt I felt when I decided to visit this forum and saw the developers may actually not add this feature just because someone «doesn’t like it». People have gotten used to reacting negatively to literally everything they don’t like. But the irony is that when people really like something, they will rarely express that feeling. So, let me tell you what I think, and I will not just speak for myself. Everyone I know/spoke with in TESO is extremely happy with the new system. It has inspired so many of us to return and start playing again. And, just so you know, if you change your plans and cancel account wide achievements or follow one of the suggestions those dissatisfied players offered to you ( e.g. quick access to account achievements), you will upset a huge number of people who have been waiting to use this system in the game for ages. Some will get upset that this update devalue their efforts to complete these monotonous achievements step by step on all their 18 characters. My efforts will be a waste of time and effort. Despite that, the game needs to be improved. As well as you had to remove 16 veteran ranks, but it did devalue people’s efforts as well. It's the natural price we have to pay for progress and improvement. Many were upset with the fact that there was no new class in the new chapter. However, all the further new class additions will not make sense without adding account wide achievements, many people will not even be able to make it their main character. Some will say it’s ridiculous to see a 20lvl character with a Grand Overlord title, but I will tell you that it all makes perfect sense. Even if the person created a new character, you’ll be able to see what he’s capable of and what his skill is. I can name many more reasons why this system is absolutely necessary for the game, but I believe you got the point. I don’t mind some craft restrictions. I'm ready to learn all the motives again, in spite of spending too much on that. But I’m begging the developers to implement this system as it was originally planned.
I think a lot of us would be happy about it if our individual character progress wasn't deleted in the process. We envisioned keeping both our individual character progress and having a new tab for account wide achievements. We didn't realize what they would neuter in the process, which is years of individual character history and the ability to keep track of where your character is on his or her own personal journey. Also PTS is reporting that quests tied to achievements are not repeatable between characters. This is unacceptable!
Wide Achievements Account is the best thing that has ever happened to the game. Honestly, it should have been there right from the start of game. So many people have been dreaming about this update for so long. And the fact that those people are not present at the forum leaving their feedback doesn’t mean those people don’t exist. I cannot believe that somebody can actually be displeased with the update....<snip>
<snip> I cannot believe that somebody can actually be displeased with the update. Their main argument is the lack of motivation to go to a dungeon with their twink. <snip>
Why is it always the servers problem? Achievements are causing server stress? What are they running servers out of a 4th world country?colossalvoids wrote: »Wide Achievements Account is the best thing that has ever happened to the game. Honestly, it should have been there right from the start of game. So many people have been dreaming about this update for so long. And the fact that those people are not present at the forum leaving their feedback doesn’t mean those people don’t exist. I cannot believe that somebody can actually be displeased with the update. Their main argument is the lack of motivation to go to a dungeon with their twink. For me, on the contrary, adding account wide achievements feature will finally motivate me to play my other 17 characters, because now no matter what I do will benefit my main character. I’m one of those people who has a goal to collect all possible achievements in the game. Besides, since the game was released, I had been dreaming about the addition of the necromancer class, so can you imagine how happy and bitter I felt when it happened in 2019 at last? At the moment, my main sorc had collected more than a half of all existing achievements in the game. I felt so depressed, realizing how meaningless my efforts were. But the realization of the fact that I will have to do it all over again was simply killing me. However, the joy of the new class addition was much stronger than that. And I had to do it again. I have achieved black market mogul, master fisher, grand master crafter, cyrodilic collections champion from Murkmire prologue, the perfect run Maelstrom Arena and many more. But at some point I just couldn’t handle it anymore. Realizing how much I still have to do and how much time I still need to spend just to get there where I was made me hate the game. I simply don’t get it why a simple change of 3 skill trees made me have to begin my path all over again. It was cool doing it the first time. The emotions I got were unforgettable. The second time around, it was just rut and suffering. I don’t want to complete all dungeons slayer challenges and all dlc dungeons achievements. I have no desire to complete this freaking Emperor! I just gave up on TESO and was planning to return only if class change token is added. However, when I heard about account wide achievements during my stream, I simply couldn’t believe it and thought it was just a dream. And now can you imagine what sort of a butthurt I felt when I decided to visit this forum and saw the developers may actually not add this feature just because someone «doesn’t like it». People have gotten used to reacting negatively to literally everything they don’t like. But the irony is that when people really like something, they will rarely express that feeling. So, let me tell you what I think, and I will not just speak for myself. Everyone I know/spoke with in TESO is extremely happy with the new system. It has inspired so many of us to return and start playing again. And, just so you know, if you change your plans and cancel account wide achievements or follow one of the suggestions those dissatisfied players offered to you ( e.g. quick access to account achievements), you will upset a huge number of people who have been waiting to use this system in the game for ages. Some will get upset that this update devalue their efforts to complete these monotonous achievements step by step on all their 18 characters. My efforts will be a waste of time and effort. Despite that, the game needs to be improved. As well as you had to remove 16 veteran ranks, but it did devalue people’s efforts as well. It's the natural price we have to pay for progress and improvement. Many were upset with the fact that there was no new class in the new chapter. However, all the further new class additions will not make sense without adding account wide achievements, many people will not even be able to make it their main character. Some will say it’s ridiculous to see a 20lvl character with a Grand Overlord title, but I will tell you that it all makes perfect sense. Even if the person created a new character, you’ll be able to see what he’s capable of and what his skill is. I can name many more reasons why this system is absolutely necessary for the game, but I believe you got the point. I don’t mind some craft restrictions. I'm ready to learn all the motives again, in spite of spending too much on that. But I’m begging the developers to implement this system as it was originally planned.
I think a lot of us would be happy about it if our individual character progress wasn't deleted in the process. We envisioned keeping both our individual character progress and having a new tab for account wide achievements. We didn't realize what they would neuter in the process, which is years of individual character history and the ability to keep track of where your character is on his or her own personal journey. Also PTS is reporting that quests tied to achievements are not repeatable between characters. This is unacceptable!
Apart from bugs and inconsistencies that would be fixed hopefully I'd agree that most people are just don't want their specific character progress and history erased.
Sadly enough my guess would be that account wide achievements meant to put less strain on servers for checks and holding every characters achievement database no more as merging definitely frees up a space, possibly for something new/else.
colossalvoids wrote: »
I think a lot of us would be happy about it if our individual character progress wasn't deleted in the process. We envisioned keeping both our individual character progress and having a new tab for account wide achievements. We didn't realize what they would neuter in the process, which is years of individual character history and the ability to keep track of where your character is on his or her own personal journey. Also PTS is reporting that quests tied to achievements are not repeatable between characters. This is unacceptable!
Apart from bugs and inconsistencies that would be fixed hopefully I'd agree that most people are just don't want their specific character progress and history erased.
Sadly enough my guess would be that account wide achievements meant to put less strain on servers for checks and holding every characters achievement database no more as merging definitely frees up a space, possibly for something new/else.
This. Exactly what I wanted to say but couldn't find the words. But still, you need to understand that not all players treat just characters as a tool. However, for me personally, the loss of progress on alts would not be a big tragedy.Wide Achievements Account is the best thing that has ever happened to the game. Honestly, it should have been there right from the start of game. So many people have been dreaming about this update for so long. And the fact that those people are not present at the forum leaving their feedback doesn’t mean those people don’t exist. I cannot believe that somebody can actually be displeased with the update. Their main argument is the lack of motivation to go to a dungeon with their twink. For me, on the contrary, adding account wide achievements feature will finally motivate me to play my other 17 characters, because now no matter what I do will benefit my main character.
Parasaurolophus wrote: »This. Exactly what I wanted to say but couldn't find the words. But still, you need to understand that not all players treat just characters as a tool. However, for me personally, the loss of progress on alts would not be a big tragedy.Wide Achievements Account is the best thing that has ever happened to the game. Honestly, it should have been there right from the start of game. So many people have been dreaming about this update for so long. And the fact that those people are not present at the forum leaving their feedback doesn’t mean those people don’t exist. I cannot believe that somebody can actually be displeased with the update. Their main argument is the lack of motivation to go to a dungeon with their twink. For me, on the contrary, adding account wide achievements feature will finally motivate me to play my other 17 characters, because now no matter what I do will benefit my main character.
colossalvoids wrote: »
I think a lot of us would be happy about it if our individual character progress wasn't deleted in the process. We envisioned keeping both our individual character progress and having a new tab for account wide achievements. We didn't realize what they would neuter in the process, which is years of individual character history and the ability to keep track of where your character is on his or her own personal journey. Also PTS is reporting that quests tied to achievements are not repeatable between characters. This is unacceptable!
Apart from bugs and inconsistencies that would be fixed hopefully I'd agree that most people are just don't want their specific character progress and history erased.
Sadly enough my guess would be that account wide achievements meant to put less strain on servers for checks and holding every characters achievement database no more as merging definitely frees up a space, possibly for something new/else.
I know a smidge about programming and databases, and while I agree with your insight that this might be the case as the game grows, I also know databases can handle a HUGE amount of information these days unlike 20 years ago. They could also implement a system where individual char data is saved but not necessarily loaded unless called for. Everything doesn't need to be loaded at once when the character is called into the game. As for saving individual char data, there's caching. There could be some way of saving individual character data and streamlining the service without stripping character individuality.
I play each of my characters as if they are part of the ESO world. I don't really have a main, though only one of them is The Vestige. The other characters are people that were rescued during the siege of Coldharbor, and they are like a family of close friendships forged in unprecedented circumstances. They are not all simply avatars of me. I see them as individuals in the greater story. ZOS needs to look at the "play your way" model and consider how differently players are playing their game. Not all of us are meta chasing, score pushing contestants trying to beat a game, a good portion of us are role playing in an amazingly beautiful world, and this will impact the individuality of our carefully crafted characters and their stories greatly.
colossalvoids wrote: »Sadly enough my guess would be that account wide achievements meant to put less strain on servers for checks and holding every characters achievement database no more as merging definitely frees up a space, possibly for something new/else.
wDelves are showing as complete on the map. Skyshards achievements are showing as acquired, even though those skyshards are still available. How am I going to find which skyshards an alt can still get? On live, all I have to do is look at the map and I know what delves they haven't done and what open world skyshards are still available. On PTS delves will show as completed as soon as they are discovered, whether the skyshard is taken or not. The zone guide is no help, because it goes by the achievements so all world bosses, delves and dolmens show as completed even if your character never set foot in the zone.
Parasaurolophus wrote: »I just want to say. Guys, by no means do I want us to lose progress on several characters. I think everyone here understands that the system of account wide achievments that ZoS now offers is, to put it mildly, imperfect. Many also comment that it would be nice if we had a way to keep track of what achievements our specific characters got.
However, some posters seem to be too belligerent against achievements and titles for the entire account, so much so that, in principle, they do not accept this in any form. And I'm really afraid that ZoS may abandon this idea forever.
If you turn off your Skyshards and Destinations addons, and you will realize that the base game tracks Skyshards correctly still. When you get near, it is shown as a black / incomplete icon on the map. Also, the Skyshards completion for the zone is shown in the Map Completion and Zone Guide screen.HumbleThaumaturge wrote: »wDelves are showing as complete on the map. Skyshards achievements are showing as acquired, even though those skyshards are still available. How am I going to find which skyshards an alt can still get? On live, all I have to do is look at the map and I know what delves they haven't done and what open world skyshards are still available. On PTS delves will show as completed as soon as they are discovered, whether the skyshard is taken or not. The zone guide is no help, because it goes by the achievements so all world bosses, delves and dolmens show as completed even if your character never set foot in the zone.
I really didn't notice this until I read your post.
When running a new character, it is no longer as easy to see which skyshards, delves, and dungeons need to be run. As poster states, when your new character arrives at a delve, it is mapped as "Complete," even though your new character hasn't (personally) run through the delve and killed the delve-boss. Likewise, unfound Skyshards are not showing for a new character . . . since your new character is born with all of the account-wide skyshard achievements already.
Addons: I tried the "Skyshard" addon: it can at least show the locations of all skyshards, but it shows them all as found, even though the new character hasn't found any yet. I tried the "Destinations" addon: It will show the delves and dungeons, but as soon as your character gets there, it will display as being "complete," without needing to complete them.
silvereyes wrote: »If you turn off your Skyshards and Destinations addons, and you will realize that the base game tracks Skyshards correctly still. When you get near, it is shown as a black / incomplete icon on the map. Also, the Skyshards completion for the zone is shown in the Map Completion and Zone Guide screen.HumbleThaumaturge wrote: »wDelves are showing as complete on the map. Skyshards achievements are showing as acquired, even though those skyshards are still available. How am I going to find which skyshards an alt can still get? On live, all I have to do is look at the map and I know what delves they haven't done and what open world skyshards are still available. On PTS delves will show as completed as soon as they are discovered, whether the skyshard is taken or not. The zone guide is no help, because it goes by the achievements so all world bosses, delves and dolmens show as completed even if your character never set foot in the zone.
I really didn't notice this until I read your post.
When running a new character, it is no longer as easy to see which skyshards, delves, and dungeons need to be run. As poster states, when your new character arrives at a delve, it is mapped as "Complete," even though your new character hasn't (personally) run through the delve and killed the delve-boss. Likewise, unfound Skyshards are not showing for a new character . . . since your new character is born with all of the account-wide skyshard achievements already.
Addons: I tried the "Skyshard" addon: it can at least show the locations of all skyshards, but it shows them all as found, even though the new character hasn't found any yet. I tried the "Destinations" addon: It will show the delves and dungeons, but as soon as your character gets there, it will display as being "complete," without needing to complete them.
I assume the addons just need to be updated to not use achievements for tracking. Give them time.
Yes, delves, world events and world bosses all seem bugged. I filed a bug report about those the first day, and I asked Gina to confirm whether they are bugs or intended.tomofhyrule wrote: ».silvereyes wrote: »If you turn off your Skyshards and Destinations addons, and you will realize that the base game tracks Skyshards correctly still. When you get near, it is shown as a black / incomplete icon on the map. Also, the Skyshards completion for the zone is shown in the Map Completion and Zone Guide screen.HumbleThaumaturge wrote: »wDelves are showing as complete on the map. Skyshards achievements are showing as acquired, even though those skyshards are still available. How am I going to find which skyshards an alt can still get? On live, all I have to do is look at the map and I know what delves they haven't done and what open world skyshards are still available. On PTS delves will show as completed as soon as they are discovered, whether the skyshard is taken or not. The zone guide is no help, because it goes by the achievements so all world bosses, delves and dolmens show as completed even if your character never set foot in the zone.
I really didn't notice this until I read your post.
When running a new character, it is no longer as easy to see which skyshards, delves, and dungeons need to be run. As poster states, when your new character arrives at a delve, it is mapped as "Complete," even though your new character hasn't (personally) run through the delve and killed the delve-boss. Likewise, unfound Skyshards are not showing for a new character . . . since your new character is born with all of the account-wide skyshard achievements already.
Addons: I tried the "Skyshard" addon: it can at least show the locations of all skyshards, but it shows them all as found, even though the new character hasn't found any yet. I tried the "Destinations" addon: It will show the delves and dungeons, but as soon as your character gets there, it will display as being "complete," without needing to complete them.
I assume the addons just need to be updated to not use achievements for tracking. Give them time.
Skyshards yes, Delves/WBs/World Events no.
I don't have any addons on PTS outside of screenshot addons, and I'm still seeing the zone markers complete. The Skyshards are one of the few things that seems to have been fixed. However, Delves (etc.) completion is still tracked by Achievements so they'll even show completed without any addons. A new character will walk into a zone with all of them shown as 6/6 on the Zone guide, even if they don't have them marked on the map yet. For those who don't, the marker will show black when the character is in range, and then it'll immediately turn white once it's discovered. That also means that alts don't get the quick boss respawn since they have 'completed' it.
silvereyes wrote: »If you turn off your Skyshards and Destinations addons, and you will realize that the base game tracks Skyshards correctly still. When you get near, it is shown as a black / incomplete icon on the map. Also, the Skyshards completion for the zone is shown in the Map Completion and Zone Guide screen.HumbleThaumaturge wrote: »wDelves are showing as complete on the map. Skyshards achievements are showing as acquired, even though those skyshards are still available. How am I going to find which skyshards an alt can still get? On live, all I have to do is look at the map and I know what delves they haven't done and what open world skyshards are still available. On PTS delves will show as completed as soon as they are discovered, whether the skyshard is taken or not. The zone guide is no help, because it goes by the achievements so all world bosses, delves and dolmens show as completed even if your character never set foot in the zone.
I really didn't notice this until I read your post.
When running a new character, it is no longer as easy to see which skyshards, delves, and dungeons need to be run. As poster states, when your new character arrives at a delve, it is mapped as "Complete," even though your new character hasn't (personally) run through the delve and killed the delve-boss. Likewise, unfound Skyshards are not showing for a new character . . . since your new character is born with all of the account-wide skyshard achievements already.
Addons: I tried the "Skyshard" addon: it can at least show the locations of all skyshards, but it shows them all as found, even though the new character hasn't found any yet. I tried the "Destinations" addon: It will show the delves and dungeons, but as soon as your character gets there, it will display as being "complete," without needing to complete them.
I assume the addons just need to be updated to not use achievements for tracking. Give them time.
I've been a steady and devoted player of ESO since the game's genesis. In the early days, I didn't pay much attention to the achievements because I felt there were no tangible rewards, except for the satisfaction of completing particular goals. But, over time, I've come to truly appreciate the guidance it offers in choosing which activities any of my characters should pursue. Oh, I haven't played my mag sorcerer in months. Has he finished the Fighter's Guild quest line? or the Main Story line? Oh, I see here in my achievements that he completed the 2nd chapter of the Main Quest, so I'll pursue that this evening!
[...]
If you make this change to achievements, the task of keeping track of the various characters will become onerous and tedious. Please don't do this, or at least make it optional.
colossalvoids wrote: »Sadly enough my guess would be that account wide achievements meant to put less strain on servers for checks and holding every characters achievement database no more as merging definitely frees up a space, possibly for something new/else.
How so? It's still a yes or no check for each achievement, regardless of what character is currently logged in.
SerafinaWaterstar wrote: »Can someone please explain to me what a ‘twink’ is?
SerafinaWaterstar wrote: »Can someone please explain to me what a ‘twink’ is?
It has several different meanings, in this context it's a "low level character with high level gear", but it's also used as a slur, and I'm genuinely surprised that it's not on the forums base list of edited words.