spartaxoxo wrote: »If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
It taking away your incentive to use multiple characters =/= taking away the incentive for the game. While many have said that they are less likely to use alts now, many others have said they are MORE likely to use them because they know that they won't be "hurting" their main's achievement progress. And making new alts tends to come hand in hand with repeating content.
spartaxoxo wrote: »spartaxoxo wrote: »StevieKingslayer wrote: »Im mad because I wanted to -earn- those on each toon as my own personal goal.
Now I dont have a goal. I was looking forward to working through each toon, to get them all respectively. Now theres gonna be no damn point.
That’s what I find most curious about this whole thing: that ZOS would willingly take away one of their biggest motivators to get people to grind and invest time in the game. Totally unlike them to walk away from so much potential revenue. I have no idea how they got that one past the accounting department.
I very much doubt they made a lot of potential revenue off of you running content you've already purchased on an alt.
Then you clearly don’t understand all the cash sinks built into the game.
One example: say someone wants the Emperor or Grand Overlord title for their alt. They might buy riding lessons from the crown store so they don’t have to wait 60 days for max mount speed, which is crucial for success in Cyrodiil. But now, they’ll just be able to select it from a drop down, no investment of time, gold, or cash.
If the riding lessons were making it them that much money, they wouldn't be giving them away for free so often. Beyond that, there isn't really a lot to do with gameplay that is linked to rerunning content that you've already done in the cash shop. This game actually largely avoids linking the cash shop to what you are doing in the game with it mostly being cosmetic items. The exception is the DLC packs which you buy one time, it does not matter how many characters you run through it.
If that’s the case, then they can remove all the skill line tokens from the crown store. Because once you get the Undaunted Skill Master achievement on one character, you get it on all your characters and there would be no reason to purchase it.
barney2525 wrote: »wow. Next thing we will be able to do is customize the character by swapping physical bodies. After all, nothing apparently is specific to the Character anymore. The Character has No individual Story to it. No Uniquemess. No Immersion. Once you gain access to something, Everything gonna be Account wide. So create a Breton with the body of a Khajiit. Make an Orc skills with High Elf body.
What is the point of 'earning' anything for a specific character, if Everything just gets put into Account wide access?
IMHO
IronWooshu wrote: »spartaxoxo wrote: »If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
It taking away your incentive to use multiple characters =/= taking away the incentive for the game. While many have said that they are less likely to use alts now, many others have said they are MORE likely to use them because they know that they won't be "hurting" their main's achievement progress. And making new alts tends to come hand in hand with repeating content.
If you have all the achievements unlocked when you make a new character including titles and your sticker book is complete why would you ever run a dungeon which you need nothing of?
A few may but really no one will anymore. I know I wouldn't. I only run them now since my stickerbook is complete to get the achievement on an alt.
Old content is now gonna be dead content unless your random dungeon of the day takes you there or new players still need gear.
Ishtarknows wrote: »If you have any questions or concerns about account wide achievements, please let us know. We can circle back with the dev team for feedback and get back to you.
@ZOS_Kevin my question is, for trial specific titles (like Tick-Tock Tormentor), I got it on my templar healer.
The way it was presented is I will be able to log into my Tank or my DPS and use that title???
How could I prove (going forward) that I healed it and not tanked it? Or the other way - what if I said I tanked it when I really healed it? How can someone verify the truth??
This is very upsetting from a trials guild GM perspective to recruit new players.
People can already respec characters and lie - I get that - but account wide??
Can we NOT do titles?? I'm fine with a global achievement thing (I don't really care) but I want to keep my individual achievements on my characters. I worked very hard to learn to heal, tank and DPS content to get the titles on specific characters - now I can just heal it and call it a day? Whats the point of learning a new role if the character already has the title from my previous clear?
Any info is appreciated.
As it stands right now, you can respec your Templar healer into a tank or dd and still wear your titles. Nobody needs to know the role you played to get them.
IronWooshu wrote: »spartaxoxo wrote: »If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
It taking away your incentive to use multiple characters =/= taking away the incentive for the game. While many have said that they are less likely to use alts now, many others have said they are MORE likely to use them because they know that they won't be "hurting" their main's achievement progress. And making new alts tends to come hand in hand with repeating content.
If you have all the achievements unlocked when you make a new character including titles and your sticker book is complete why would you ever run a dungeon which you need nothing of?
A few may but really no one will anymore. I know I wouldn't. I only run them now since my stickerbook is complete to get the achievement on an alt.
Old content is now gonna be dead content unless your random dungeon of the day takes you there or new players still need gear.IronWooshu wrote: »spartaxoxo wrote: »If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
It taking away your incentive to use multiple characters =/= taking away the incentive for the game. While many have said that they are less likely to use alts now, many others have said they are MORE likely to use them because they know that they won't be "hurting" their main's achievement progress. And making new alts tends to come hand in hand with repeating content.
If you have all the achievements unlocked when you make a new character including titles and your sticker book is complete why would you ever run a dungeon which you need nothing of?
A few may but really no one will anymore. I know I wouldn't. I only run them now since my stickerbook is complete to get the achievement on an alt.
Old content is now gonna be dead content unless your random dungeon of the day takes you there or new players still need gear.
i don't understand this argument. you're talking about doing it maybe once more on an alt as if that's going to really impact the amount of times people do a dungeon.
if you're already running it enough to get all the gear and the achievements and all the motifs then you're doing what, 40+ runs?
why do you feel the need to do it more on alts at that point? hasn't that content done it's job already?
spartaxoxo wrote: »IronWooshu wrote: »spartaxoxo wrote: »If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
It taking away your incentive to use multiple characters =/= taking away the incentive for the game. While many have said that they are less likely to use alts now, many others have said they are MORE likely to use them because they know that they won't be "hurting" their main's achievement progress. And making new alts tends to come hand in hand with repeating content.
If you have all the achievements unlocked when you make a new character including titles and your sticker book is complete why would you ever run a dungeon which you need nothing of?
A few may but really no one will anymore. I know I wouldn't. I only run them now since my stickerbook is complete to get the achievement on an alt.
Old content is now gonna be dead content unless your random dungeon of the day takes you there or new players still need gear.IronWooshu wrote: »spartaxoxo wrote: »If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
It taking away your incentive to use multiple characters =/= taking away the incentive for the game. While many have said that they are less likely to use alts now, many others have said they are MORE likely to use them because they know that they won't be "hurting" their main's achievement progress. And making new alts tends to come hand in hand with repeating content.
If you have all the achievements unlocked when you make a new character including titles and your sticker book is complete why would you ever run a dungeon which you need nothing of?
A few may but really no one will anymore. I know I wouldn't. I only run them now since my stickerbook is complete to get the achievement on an alt.
Old content is now gonna be dead content unless your random dungeon of the day takes you there or new players still need gear.
i don't understand this argument. you're talking about doing it maybe once more on an alt as if that's going to really impact the amount of times people do a dungeon.
if you're already running it enough to get all the gear and the achievements and all the motifs then you're doing what, 40+ runs?
why do you feel the need to do it more on alts at that point? hasn't that content done it's job already?
To see if you're good enough to do on that alt in the case of hard content
StevieKingslayer wrote: »Im mad because I wanted to -earn- those on each toon as my own personal goal.
Now I dont have a goal. I was looking forward to working through each toon, to get them all respectively. Now theres gonna be no damn point.
@StevieKingslayer Did ZeniMax say they were eliminating the character-based list of achievements? If they do not then you still have your goals.
spartaxoxo wrote: »IronWooshu wrote: »spartaxoxo wrote: »If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
It taking away your incentive to use multiple characters =/= taking away the incentive for the game. While many have said that they are less likely to use alts now, many others have said they are MORE likely to use them because they know that they won't be "hurting" their main's achievement progress. And making new alts tends to come hand in hand with repeating content.
If you have all the achievements unlocked when you make a new character including titles and your sticker book is complete why would you ever run a dungeon which you need nothing of?
A few may but really no one will anymore. I know I wouldn't. I only run them now since my stickerbook is complete to get the achievement on an alt.
Old content is now gonna be dead content unless your random dungeon of the day takes you there or new players still need gear.IronWooshu wrote: »spartaxoxo wrote: »If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
It taking away your incentive to use multiple characters =/= taking away the incentive for the game. While many have said that they are less likely to use alts now, many others have said they are MORE likely to use them because they know that they won't be "hurting" their main's achievement progress. And making new alts tends to come hand in hand with repeating content.
If you have all the achievements unlocked when you make a new character including titles and your sticker book is complete why would you ever run a dungeon which you need nothing of?
A few may but really no one will anymore. I know I wouldn't. I only run them now since my stickerbook is complete to get the achievement on an alt.
Old content is now gonna be dead content unless your random dungeon of the day takes you there or new players still need gear.
i don't understand this argument. you're talking about doing it maybe once more on an alt as if that's going to really impact the amount of times people do a dungeon.
if you're already running it enough to get all the gear and the achievements and all the motifs then you're doing what, 40+ runs?
why do you feel the need to do it more on alts at that point? hasn't that content done it's job already?
To see if you're good enough to do on that alt in the case of hard content
what's that got to do with achievements?
I like the addition of this, but for the people that may be concerned about knowing if a current toon has done the "titled" content or not...
Maybe ZOS could make the titles FONT COLOR different for the toon(s) that actually earned said title from the titles FONT COLOR of an alt/main that is just presenting it.
This would act as a quick visual indicator, not only to those that look to see this for clarification of one's current toons particular achievement, but could also help act as a reminder to the individual that may be using that title on an alt/main, that the title has or hasn't yet been properly earned on that particular toon.
spartaxoxo wrote: »spartaxoxo wrote: »IronWooshu wrote: »spartaxoxo wrote: »If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
It taking away your incentive to use multiple characters =/= taking away the incentive for the game. While many have said that they are less likely to use alts now, many others have said they are MORE likely to use them because they know that they won't be "hurting" their main's achievement progress. And making new alts tends to come hand in hand with repeating content.
If you have all the achievements unlocked when you make a new character including titles and your sticker book is complete why would you ever run a dungeon which you need nothing of?
A few may but really no one will anymore. I know I wouldn't. I only run them now since my stickerbook is complete to get the achievement on an alt.
Old content is now gonna be dead content unless your random dungeon of the day takes you there or new players still need gear.IronWooshu wrote: »spartaxoxo wrote: »If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
It taking away your incentive to use multiple characters =/= taking away the incentive for the game. While many have said that they are less likely to use alts now, many others have said they are MORE likely to use them because they know that they won't be "hurting" their main's achievement progress. And making new alts tends to come hand in hand with repeating content.
If you have all the achievements unlocked when you make a new character including titles and your sticker book is complete why would you ever run a dungeon which you need nothing of?
A few may but really no one will anymore. I know I wouldn't. I only run them now since my stickerbook is complete to get the achievement on an alt.
Old content is now gonna be dead content unless your random dungeon of the day takes you there or new players still need gear.
i don't understand this argument. you're talking about doing it maybe once more on an alt as if that's going to really impact the amount of times people do a dungeon.
if you're already running it enough to get all the gear and the achievements and all the motifs then you're doing what, 40+ runs?
why do you feel the need to do it more on alts at that point? hasn't that content done it's job already?
To see if you're good enough to do on that alt in the case of hard content
what's that got to do with achievements?
When you get it, you get the satisfying gameplay feedback of the achievement and a record of when your character did it.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »StevieKingslayer wrote: »Im mad because I wanted to -earn- those on each toon as my own personal goal.
Now I dont have a goal. I was looking forward to working through each toon, to get them all respectively. Now theres gonna be no damn point.
That’s what I find most curious about this whole thing: that ZOS would willingly take away one of their biggest motivators to get people to grind and invest time in the game. Totally unlike them to walk away from so much potential revenue. I have no idea how they got that one past the accounting department.
I very much doubt they made a lot of potential revenue off of you running content you've already purchased on an alt.
Then you clearly don’t understand all the cash sinks built into the game.
One example: say someone wants the Emperor or Grand Overlord title for their alt. They might buy riding lessons from the crown store so they don’t have to wait 60 days for max mount speed, which is crucial for success in Cyrodiil. But now, they’ll just be able to select it from a drop down, no investment of time, gold, or cash.
If the riding lessons were making it them that much money, they wouldn't be giving them away for free so often. Beyond that, there isn't really a lot to do with gameplay that is linked to rerunning content that you've already done in the cash shop. This game actually largely avoids linking the cash shop to what you are doing in the game with it mostly being cosmetic items. The exception is the DLC packs which you buy one time, it does not matter how many characters you run through it.
If that’s the case, then they can remove all the skill line tokens from the crown store. Because once you get the Undaunted Skill Master achievement on one character, you get it on all your characters and there would be no reason to purchase it.
Getting the achievement and skill line progress are separate things.
spartaxoxo wrote: »If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
It taking away your incentive to use multiple characters =/= taking away the incentive for the game. While many have said that they are less likely to use alts now, many others have said they are MORE likely to use them because they know that they won't be "hurting" their main's achievement progress. And making new alts tends to come hand in hand with repeating content.
FeedbackOnly wrote: »If you have any questions or concerns about account wide achievements, please let us know. We can circle back with the dev team for feedback and get back to you.
I am concerned that people will claim non meta completes weren't done on those characters. There will be mudslinging saying it wasn't x and x wasn't done in such such build
spartaxoxo wrote: »If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
It taking away your incentive to use multiple characters =/= taking away the incentive for the game. While many have said that they are less likely to use alts now, many others have said they are MORE likely to use them because they know that they won't be "hurting" their main's achievement progress. And making new alts tends to come hand in hand with repeating content.
A new character that already has everything done isn't incentive to do more content.
How is allowing multiple characters to work towards one achievement not hurting the main characters achievement progress? If an alternate character gets the toe ring then my main gets credit for it. That is gaining grounds on an achievement the main does not deserve. I don't want my other characters actions to affect where my main is in relation to achievements. If I want all my characters to be master fishermen I will get the achievement for each of them individually. I want that to remain an option at the very least.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »StevieKingslayer wrote: »Im mad because I wanted to -earn- those on each toon as my own personal goal.
Now I dont have a goal. I was looking forward to working through each toon, to get them all respectively. Now theres gonna be no damn point.
That’s what I find most curious about this whole thing: that ZOS would willingly take away one of their biggest motivators to get people to grind and invest time in the game. Totally unlike them to walk away from so much potential revenue. I have no idea how they got that one past the accounting department.
I very much doubt they made a lot of potential revenue off of you running content you've already purchased on an alt.
Then you clearly don’t understand all the cash sinks built into the game.
One example: say someone wants the Emperor or Grand Overlord title for their alt. They might buy riding lessons from the crown store so they don’t have to wait 60 days for max mount speed, which is crucial for success in Cyrodiil. But now, they’ll just be able to select it from a drop down, no investment of time, gold, or cash.
If the riding lessons were making it them that much money, they wouldn't be giving them away for free so often. Beyond that, there isn't really a lot to do with gameplay that is linked to rerunning content that you've already done in the cash shop. This game actually largely avoids linking the cash shop to what you are doing in the game with it mostly being cosmetic items. The exception is the DLC packs which you buy one time, it does not matter how many characters you run through it.
If that’s the case, then they can remove all the skill line tokens from the crown store. Because once you get the Undaunted Skill Master achievement on one character, you get it on all your characters and there would be no reason to purchase it.
Getting the achievement and skill line progress are separate things.
At least half of the achievements in game are tied to skill points. I didn’t see anywhere where they said “some achievements.” I also didn’t see anything that said it would be shared titles only.
So which is it?
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »StevieKingslayer wrote: »Im mad because I wanted to -earn- those on each toon as my own personal goal.
Now I dont have a goal. I was looking forward to working through each toon, to get them all respectively. Now theres gonna be no damn point.
That’s what I find most curious about this whole thing: that ZOS would willingly take away one of their biggest motivators to get people to grind and invest time in the game. Totally unlike them to walk away from so much potential revenue. I have no idea how they got that one past the accounting department.
I very much doubt they made a lot of potential revenue off of you running content you've already purchased on an alt.
Then you clearly don’t understand all the cash sinks built into the game.
One example: say someone wants the Emperor or Grand Overlord title for their alt. They might buy riding lessons from the crown store so they don’t have to wait 60 days for max mount speed, which is crucial for success in Cyrodiil. But now, they’ll just be able to select it from a drop down, no investment of time, gold, or cash.
If the riding lessons were making it them that much money, they wouldn't be giving them away for free so often. Beyond that, there isn't really a lot to do with gameplay that is linked to rerunning content that you've already done in the cash shop. This game actually largely avoids linking the cash shop to what you are doing in the game with it mostly being cosmetic items. The exception is the DLC packs which you buy one time, it does not matter how many characters you run through it.
If that’s the case, then they can remove all the skill line tokens from the crown store. Because once you get the Undaunted Skill Master achievement on one character, you get it on all your characters and there would be no reason to purchase it.
Getting the achievement and skill line progress are separate things.
At least half of the achievements in game are tied to skill points. I didn’t see anywhere where they said “some achievements.” I also didn’t see anything that said it would be shared titles only.
So which is it?
They said some achievements (an example exception was motif knowledge), but have not gotten into the finer details about how it will operate yet. Given that they sell the skill line progression separately, I doubt that you'd get them all for free suddenly automatically. They haven't said as much, but that's a pretty safe bet. It doesn't work that way with the closest existing system (antiquities), it would be a free update that nullifies a crown store item, and the skills are already separate to the achievements afaik.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »StevieKingslayer wrote: »Im mad because I wanted to -earn- those on each toon as my own personal goal.
Now I dont have a goal. I was looking forward to working through each toon, to get them all respectively. Now theres gonna be no damn point.
That’s what I find most curious about this whole thing: that ZOS would willingly take away one of their biggest motivators to get people to grind and invest time in the game. Totally unlike them to walk away from so much potential revenue. I have no idea how they got that one past the accounting department.
I very much doubt they made a lot of potential revenue off of you running content you've already purchased on an alt.
Then you clearly don’t understand all the cash sinks built into the game.
One example: say someone wants the Emperor or Grand Overlord title for their alt. They might buy riding lessons from the crown store so they don’t have to wait 60 days for max mount speed, which is crucial for success in Cyrodiil. But now, they’ll just be able to select it from a drop down, no investment of time, gold, or cash.
If the riding lessons were making it them that much money, they wouldn't be giving them away for free so often. Beyond that, there isn't really a lot to do with gameplay that is linked to rerunning content that you've already done in the cash shop. This game actually largely avoids linking the cash shop to what you are doing in the game with it mostly being cosmetic items. The exception is the DLC packs which you buy one time, it does not matter how many characters you run through it.
If that’s the case, then they can remove all the skill line tokens from the crown store. Because once you get the Undaunted Skill Master achievement on one character, you get it on all your characters and there would be no reason to purchase it.
Getting the achievement and skill line progress are separate things.
At least half of the achievements in game are tied to skill points. I didn’t see anywhere where they said “some achievements.” I also didn’t see anything that said it would be shared titles only.
So which is it?
They said some achievements (an example exception was motif knowledge), but have not gotten into the finer details about how it will operate yet. Given that they sell the skill line progression separately, I doubt that you'd get them all for free suddenly automatically. They haven't said as much, but that's a pretty safe bet. It doesn't work that way with the closest existing system (antiquities), it would be a free update that nullifies a crown store item, and the skills are already separate to the achievements afaik.
So basically just shared titles then. That makes more sense. But even that seems weird. Why would you want to be Master Thief, if you don’t even steal?
This new system ruins character development. How can we trust people know what they are doing now?
IronWooshu wrote: »spartaxoxo wrote: »If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
It taking away your incentive to use multiple characters =/= taking away the incentive for the game. While many have said that they are less likely to use alts now, many others have said they are MORE likely to use them because they know that they won't be "hurting" their main's achievement progress. And making new alts tends to come hand in hand with repeating content.
If you have all the achievements unlocked when you make a new character including titles and your sticker book is complete why would you ever run a dungeon which you need nothing of?
A few may but really no one will anymore. I know I wouldn't. I only run them now since my stickerbook is complete to get the achievement on an alt.
Old content is now gonna be dead content unless your random dungeon of the day takes you there or new players still need gear.
i don't understand this argument. you're talking about doing it maybe once more on an alt as if that's going to really impact the amount of times people do a dungeon.
if you're already running it enough to get all the gear and the achievements and all the motifs then you're doing what, 40+ runs?
why do you feel the need to do it more on alts at that point? hasn't that content done it's job already?
spartaxoxo wrote: »spartaxoxo wrote: »StevieKingslayer wrote: »Im mad because I wanted to -earn- those on each toon as my own personal goal.
Now I dont have a goal. I was looking forward to working through each toon, to get them all respectively. Now theres gonna be no damn point.
That’s what I find most curious about this whole thing: that ZOS would willingly take away one of their biggest motivators to get people to grind and invest time in the game. Totally unlike them to walk away from so much potential revenue. I have no idea how they got that one past the accounting department.
I very much doubt they made a lot of potential revenue off of you running content you've already purchased on an alt.
Then you clearly don’t understand all the cash sinks built into the game.
One example: say someone wants the Emperor or Grand Overlord title for their alt. They might buy riding lessons from the crown store so they don’t have to wait 60 days for max mount speed, which is crucial for success in Cyrodiil. But now, they’ll just be able to select it from a drop down, no investment of time, gold, or cash.
If the riding lessons were making it them that much money, they wouldn't be giving them away for free so often. Beyond that, there isn't really a lot to do with gameplay that is linked to rerunning content that you've already done in the cash shop. This game actually largely avoids linking the cash shop to what you are doing in the game with it mostly being cosmetic items. The exception is the DLC packs which you buy one time, it does not matter how many characters you run through it.
If that’s the case, then they can remove all the skill line tokens from the crown store. Because once you get the Undaunted Skill Master achievement on one character, you get it on all your characters and there would be no reason to purchase it.
There is no feature everyone will like, thats it. But saying its inherently bad is stupid. Some may like it, since it has been asked for so long. Some may not, since it may ruin roleplay (I personally cant see how, if you dont want a title you didnt earn with that chaarcter dont use it). I personally like it and its from the better features we got this year. Im kinda sad seing you can give anything to this community but and they will just whine. This will just go down a rabbit hole really fast and soon you will talk about you shd earn all 3600 cp for each character and likes of it. Non-Solo Achievements are worth nothing cuz you can always can get carried. And you get skins, costumes like the emperor one ect accountwide aynways (and its totally fine) so this wont change anything really.
If we feel it is bad then it isn't stupid to say so. A big part of an MMOs success is content being repeated. Account wide achievements take away the incentive to repeat content on multiple characters. That is bad for the game.
"you can give anything to this community but and they will just whine"
Someone gives you a glass or arsenic you just going to smile and drink it or say hey I don't think drinking arsenic is a good idea? We are not whining. We are pointing out why we think this isn't a good idea.
There is some confusion and I really hope they don't let multiple characters work towards one achievement. I've seen some mention they do not play alternative characters in certain content because they want the achievement on their main. They say they would play other characters more if those characters worked towards that achievement.
If multiple characters could work towards the same achievement many players would have to shelve characters for a good deal of the activity. We want our character to earn the achievement and another character accidently getting an Ogre Toe Ring and that counting towards our mains achievement would undermine the way we wish to play.
If they are going to do this there needs to be a toggle so those of us that want the achievements earned by one character without help from other characters can choose to do so. I would be less opposed to the idea if I get the option to let my characters earn their achievements on their own.
I also feel titles should be character exclusive but that doesn't affect me so I'm not so strongly opposed to this idea. I still think it takes away incentive to repeat content and will be bad for long term health of the game. And just for the record I opposed dyes and all that other stuff being account wide. I understand why it was done but I think with achievements they have no impact on game play nor cosmetics so leave them character specific. Some achievements need to be difficult to obtain. That is what makes them worth achieving.
When a player comes here and announces they just got their 10th master fisherman the forums goes a bit crazy for that. This change makes that go away.
RisenEclipse wrote: »spartaxoxo wrote: »spartaxoxo wrote: »StevieKingslayer wrote: »Im mad because I wanted to -earn- those on each toon as my own personal goal.
Now I dont have a goal. I was looking forward to working through each toon, to get them all respectively. Now theres gonna be no damn point.
That’s what I find most curious about this whole thing: that ZOS would willingly take away one of their biggest motivators to get people to grind and invest time in the game. Totally unlike them to walk away from so much potential revenue. I have no idea how they got that one past the accounting department.
I very much doubt they made a lot of potential revenue off of you running content you've already purchased on an alt.
Then you clearly don’t understand all the cash sinks built into the game.
One example: say someone wants the Emperor or Grand Overlord title for their alt. They might buy riding lessons from the crown store so they don’t have to wait 60 days for max mount speed, which is crucial for success in Cyrodiil. But now, they’ll just be able to select it from a drop down, no investment of time, gold, or cash.
If the riding lessons were making it them that much money, they wouldn't be giving them away for free so often. Beyond that, there isn't really a lot to do with gameplay that is linked to rerunning content that you've already done in the cash shop. This game actually largely avoids linking the cash shop to what you are doing in the game with it mostly being cosmetic items. The exception is the DLC packs which you buy one time, it does not matter how many characters you run through it.
If that’s the case, then they can remove all the skill line tokens from the crown store. Because once you get the Undaunted Skill Master achievement on one character, you get it on all your characters and there would be no reason to purchase it.
I really don't think many people purchase skill tokens for achievement purposes... pretty sure they buy them because they don't want to go through the grind of leveling up that skill, and want to unlock the skill immediately. Which is their purpose. So the buying of tokens will by no means be effected by the new achievement system.
RisenEclipse wrote: »spartaxoxo wrote: »spartaxoxo wrote: »StevieKingslayer wrote: »Im mad because I wanted to -earn- those on each toon as my own personal goal.
Now I dont have a goal. I was looking forward to working through each toon, to get them all respectively. Now theres gonna be no damn point.
That’s what I find most curious about this whole thing: that ZOS would willingly take away one of their biggest motivators to get people to grind and invest time in the game. Totally unlike them to walk away from so much potential revenue. I have no idea how they got that one past the accounting department.
I very much doubt they made a lot of potential revenue off of you running content you've already purchased on an alt.
Then you clearly don’t understand all the cash sinks built into the game.
One example: say someone wants the Emperor or Grand Overlord title for their alt. They might buy riding lessons from the crown store so they don’t have to wait 60 days for max mount speed, which is crucial for success in Cyrodiil. But now, they’ll just be able to select it from a drop down, no investment of time, gold, or cash.
If the riding lessons were making it them that much money, they wouldn't be giving them away for free so often. Beyond that, there isn't really a lot to do with gameplay that is linked to rerunning content that you've already done in the cash shop. This game actually largely avoids linking the cash shop to what you are doing in the game with it mostly being cosmetic items. The exception is the DLC packs which you buy one time, it does not matter how many characters you run through it.
If that’s the case, then they can remove all the skill line tokens from the crown store. Because once you get the Undaunted Skill Master achievement on one character, you get it on all your characters and there would be no reason to purchase it.
I really don't think many people purchase skill tokens for achievement purposes... pretty sure they buy them because they don't want to go through the grind of leveling up that skill, and want to unlock the skill immediately. Which is their purpose. So the buying of tokens will by no means be effected by the new achievement system.
Well, if it’s not a shared achievement, then it’s just a shared title. And if you have the achievement, then you would have Undaunted Mettle, Undaunted Command, and actually have all the skills mastered as well.