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Account Wide Titles ruin Titles

  • RisenEclipse
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    I will chime in here with what a lot of people have been saying about titles. Just because you have a title (now) doesnt mean you earned it. With carriers being the rage and people currently having titles on their characters that they had no idea what they were doing and literally just followed a group of people from point A to point B to get, this will by no means change how we determine if a character a player on is capable of getting those achievement. When you see someone with a big fancy title, it is a toss up if they actually earned it or not. I know people are really proud of their titles that they earned, but the realism is that with carriers still a thing, it isnt that spectacular to run around with that title.

    And as for solo achievements, such as maelstrom, that also isnt an issue. Because at one point that player got flawless with one of their characters. Which means they know how combat works and know what they are doing. Just because they are on another character they are leveling and playing around with, does not mean they have lost all knowledge or player skill on how to get that achievement. It is a sticky situation when they go on a character that did not earn it, and swear up and down that the build for that character did pull them through Maelstrom when it did not. But that would be really weird for them to do, since they actually got it on another character with a build they know works.



  • N00BxV1
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    Make the achievements and titles gilded for the characters that have earned them:

    - Character_A: "World's Best Player" (earned on another character, not gilded)
    - Character_B: "World's Best Player" (earned on this character, gilded)
  • Tandor
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    ZOS_Kevin wrote: »
    If you have any questions or concerns about account wide achievements, please let us know. We can circle back with the dev team for feedback and get back to you.

    Giving the title across all characters, with the addition of the sticker book, means there is little to no incentive to replay completed dungeons on alternate characters.

    If you were to reduce the replayability of dungeons, may I suggest adding score/leaderboard mechanics to DLC dungeons? This will definateley increase replayability in my opinion and is something I believe is long overdue for the endgame community.
    Before people say this will add a layer of toxicity to the group finder, I also suggest that these leaderboard mechanics do NOT apply if the group was formed in the GF tool, groups would have to travel to the dungeon, same as they currently do with trials.

    For your consideration.

    Wait, if one of your characters topped the leaderboard, would all of your other characters top it too? Because that's the logical implication of all the characters sharing achievements and titles :wink: !
  • Wolf_Eye
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    Xarc wrote: »
    Account Wide achievement will ruin ESO economy.

    ZOS should take care about that and how much economy is important in a mmo, and check what is happening to NewWorld.

    With account wide achievement, why should you buy motifs many times ?
    Why should you pvp anymore ?
    Why should you do dungeons for something else than dailies ?

    Many players will be bored soon, and many tradeguild will have to face a crisis.

    Actually, in regards to the motifs, they did specifically say that motifs would NOT be one of the achievements account wide. You would still need to buy motifs for all toons you want to craft them on.
  • MrGraves
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    My only concern is, Are achievements repeatable for chars who have NOT done them? do we have access to account progress while still having individual char progress? especially in terms of say, undaunted where undaunted achievements will advance the skill line?
  • Troodon80
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    In simple answer to the OP, titles are a rather poor metric to judge someone's worth of experience in a trial or dungeon. With carry runs for things like Godslayer, most achievements are now worthless outside of some personal gratification. Akin to people who ask for an achievement link in-game in order to do certain content (e.g. joining a PUG veteran Sunspire or DLC hard mode motif/style page farming).

    For reference, I made this as a sort of proof. Can link any achievement with a date of completion, etc. just to demonstrate how worthless linking achievements is.

    unknown.png

    The only way at this point to prove any sort of experience is via ESO Logs. Which is why most end game raiding guilds insist on having logs on application, and why buying carry runs (generally outside of loot runs) almost guarantees exclusion from end game.

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Casul
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    Just make it a toggle since some people dont like it. Easy.
    PvP needs more love.
  • DarcyMardin
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    Hardy ever use titles and never pay attention to other people's titles, so I really don't care about this.
  • K9002
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    I don't understand why so many people think that NPC comments are tied to achievements and not quest completion status. Quests which offer multiple choices award the same exact achievements in the end, but their effect on NPC commentary does depend on choices made. Many quests with NPC comments don't even have associated achievements. Like in alliance zones, where every stage of the main quest enables new comments but several quests are required to complete a story arc and unlock the achievement. This proves that world interactivity is governed by internal quest variables rather than just achievements.

    So it means that having a DB or TG character is not going to cause all other characters to automatically become members of such guilds. Having vampire or werewolf achievements is not going to cause all characters to be recognized as such during various quests either. It's not going to ruin the RP scene.
  • dem0n1k
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    Some of the achievements also have skill points attached... such as the leveling of a character's Alliance Rank. If the achievement becomes account wide... do all characters for that account get all the skill points as well as the achieves & titles? I'm not saying this is a bad thing... it just doesn't seem very ZOS. :D

    Also, the progression through the Alliance ranks also gets a bunch of siege items... will every character that suddenly jumps to the highest alliance rank also receive a bunch of siege in their inventories? What happens if the inventory is full.. will the character explode? that would be cool LOL :D
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Ratharel
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    Makes no sense at all. It was a measure to progress character across various aspects of the game, now it will be pointless.
    Like being an Emperor once on some toon and each and every toon on the account can now use the title?
    ZOS, rethink the change, it's totally pointless. At least make it optional!
  • K9002
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    dem0n1k wrote: »
    Some of the achievements also have skill points attached... such as the leveling of a character's Alliance Rank. If the achievement becomes account wide... do all characters for that account get all the skill points as well as the achieves & titles?

    That's technically wrong. You can look up all achievement rewards right in achievement window, and skill points are not listed as rewards, only titles and dyes are. The AP bar itself is what awards both skill points, achievements and rank icon in the nameplate. Yet more evidence - some ranks come with grade 1 and 2 sub-ranks. You need to fill the bar twice to unlock the next achievement (with title + dye), but you do get a skillpoint on every achieved sub-rank.
  • Cadbury
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    Tandor wrote: »
    ZOS_Kevin wrote: »
    If you have any questions or concerns about account wide achievements, please let us know. We can circle back with the dev team for feedback and get back to you.

    Giving the title across all characters, with the addition of the sticker book, means there is little to no incentive to replay completed dungeons on alternate characters.

    If you were to reduce the replayability of dungeons, may I suggest adding score/leaderboard mechanics to DLC dungeons? This will definateley increase replayability in my opinion and is something I believe is long overdue for the endgame community.
    Before people say this will add a layer of toxicity to the group finder, I also suggest that these leaderboard mechanics do NOT apply if the group was formed in the GF tool, groups would have to travel to the dungeon, same as they currently do with trials.

    For your consideration.

    Wait, if one of your characters topped the leaderboard, would all of your other characters top it too? Because that's the logical implication of all the characters sharing achievements and titles :wink: !

    That would honestly be hilarious, not gonna lie.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Tsar_Gekkou
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    It's going to be by word of mouth now. If people can't vouch that you're a good player and not just a title buyer, you're not gonna get pulled into sweaty runs and you'll have to build a name for yourself.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • dem0n1k
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    K9002 wrote: »
    dem0n1k wrote: »
    Some of the achievements also have skill points attached... such as the leveling of a character's Alliance Rank. If the achievement becomes account wide... do all characters for that account get all the skill points as well as the achieves & titles?

    That's technically wrong. You can look up all achievement rewards right in achievement window, and skill points are not listed as rewards, only titles and dyes are. The AP bar itself is what awards both skill points, achievements and rank icon in the nameplate. Yet more evidence - some ranks come with grade 1 and 2 sub-ranks. You need to fill the bar twice to unlock the next achievement (with title + dye), but you do get a skillpoint on every achieved sub-rank.

    Yeah I don't know how it will work.. hence my questions. So when my characters with low alliance rank go to the highest alliance rank due to shared achieves/titles... they won't gain any skill points? How do they then get those skill points? Is there is a meter of total Alliance points gained for a character?

    You just then accumate Alliance points & every now & then a skill point pops up with no indication of why you got the skill point because you already have the rank/title?

    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • K9002
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    dem0n1k wrote: »
    Yeah I don't know how it will work.. hence my questions. So when my characters with low alliance rank go to the highest alliance rank due to shared achieves/titles... they won't gain any skill points? How do they then get those skill points? Is there is a meter of total Alliance points gained for a character?

    You just then accumate Alliance points & every now & then a skill point pops up with no indication of why you got the skill point because you already have the rank/title?

    Your actual alliance rank is in the alliance window, not achievement tab. It's not going to get bumped by the achievements because achievements are downstream from your actions. Kinda like you can already use unlocked dyes, mounts and costumes on all characters, even if they don't have the PvP rank, never managed to become the emperor (or kill one) or never completed dungeons and trials. Account-wide achievements would only unlock titles on all characters, but they wouldn't add any skillpoints or change the actual rank of individual characters.
    Edited by K9002 on January 28, 2022 1:04AM
  • dem0n1k
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    Oh I getcha. So the characters get the title & achievement of the Alliance ranks but they don't actually get the ranks. That does make more sense.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Tenthirty2
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    I don't see this as an issue and using a title as a gauge that a player "knows what they are doing" is not reliable.
    Especially while there are carry "services" that can get ppl titles without them earning it.

    "Earning" being subjective, what I think it means to earn something could be totally diff from what someone else thinks.
    I've always felt the titles were more for the player of the account anyway, rather than the individual characters.
    Bcuz ultimately the player is the one who, theoretically, put in the time and effort to get the title
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • kargen27
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    karekiz wrote: »
    This new system ruins character development.

    How?

    I'm one person playing a game. If i unlock something, i want it to be UNLOCKED for me, not conditional. I don't want to have to go through and redo it over and over and over again for every character. How many times do i have to earn something before i've actually earned it?

    You are one person and one character working together to earn that title. You couldn't do it without the character and the character couldn't do it without you. If another character wants the title or more precise you want the title on another character then you and that character can work to achieve it jut as you did with your other character. Titles should be locked to the character that earned the title.
    For that to work achievements need to be character bound in a way that each character must complete everything for the achievement. Once one character has the achievement I think it would be nice if the achievement showed for that individual character and also in a separate area account wide. Players would then have a choice of looking at account wide achievement list including what is still needed or looking at character specific achievements.
    I really do not like the idea of multiple characters working towards one achievement. I am still chasing a few trophy collector achievements. Sure I curse a bit when one of my less played characters get a trophy my main needs for the achievement but when I eventually get the achievement on my main it feels pretty good. Making gaining achievements account wide would really diminish any sense of accomplishment in getting these achievements. I honestly think it will be detrimental to the game.
    and then the parrot said, "must be the water mines green too."
  • karekiz
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    Also please remove account wide skins/mounts. They also ruin the achievement of getting a skin. Be warned ZoS, this change is treading a bad sliding scale.
  • Kiralyn2000
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    Hardy ever use titles and never pay attention to other people's titles, so I really don't care about this.

    True. But, I still like having achievements be character specific, because it lets me see what I've done on each character. I don't care about achievement points, or completionism, or not "wasting time getting the achievement again on an alt" or any of that.
  • Harvokaan
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    maboleth wrote: »
    This one is a khajiit of level 1 in a robe and no sword, but already kitted with Emperor title.

    Talk about further dumbing down the gameplay.

    This level 1 khajiit can wear emperor regalia and vCR skin from start. If this hadn't broken your immersion for so many years then you should be good with titles too.
  • karekiz
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    kargen27 wrote: »
    You are one person and one character working together to earn that title. You couldn't do it without the character and the character couldn't do it without you. If another character wants the title or more precise you want the title on another character then you and that character can work to achieve it jut as you did with your other character. Titles should be locked to the character that earned the title.

    AGREED. My MAIN character unlocked those items in my item set NOT MY ALTS. They need to be BOUND to my main please.
  • xclassgaming
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    You really can't please everyone.
    Give us clannfear mounts!
  • Jaraal
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    So I had to grind Emperor on eight of my characters for the achievement, and in a single day the other eight will become Former Emperor?

    What a joke.
  • Contos
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    There is no feature everyone will like, thats it. But saying its inherently bad is stupid. Some may like it, since it has been asked for so long. Some may not, since it may ruin roleplay (I personally cant see how, if you dont want a title you didnt earn with that chaarcter dont use it). I personally like it and its from the better features we got this year. Im kinda sad seing you can give anything to this community but and they will just whine. This will just go down a rabbit hole really fast and soon you will talk about you shd earn all 3600 cp for each character and likes of it. Non-Solo Achievements are worth nothing cuz you can always can get carried. And you get skins, costumes like the emperor one ect accountwide aynways (and its totally fine) so this wont change anything really.
  • Jaraal
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    I do however, like the idea of having 16 Grand Master Crafters overnight. That will save me millions in materials.
  • Elsonso
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    spartaxoxo wrote: »
    A title is something earned by the player. Players don't suddenly lose knowledge of how to do something just because they are on a different character. And titles can be purchased from other players anyway.

    Horse race vs car race. In one, the achievement is earned by the horse (character), and the other, by the driver (player). ESO is less horse race and more NASCAR. :smile:
    Tandor wrote: »
    Wait, if one of your characters topped the leaderboard, would all of your other characters top it too? Because that's the logical implication of all the characters sharing achievements and titles :wink: !

    Under global achievements, the leaderboards should not even mention character names. Only player names.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Norith_Gilheart_Flail
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    karekiz wrote: »
    This new system ruins character development. How can we trust people know what they are doing now?

    Because they would to have done it at least once in order to meet the pre-requisite of the achievement? Of course they know what they are doing if they have the title.

    Reported for trolling.
  • tmbrinks
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    Jaraal wrote: »
    I do however, like the idea of having 16 Grand Master Crafters overnight. That will save me millions in materials.

    But they won't actually have the skills learned to actually be a GMC... They mat not have the trait knowledge, the motifs, etc... :joy:
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
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