SupremeRissole wrote: »If you have any questions or concerns about account wide achievements, please let us know. We can circle back with the dev team for feedback and get back to you.
Giving the title across all characters, with the addition of the sticker book, means there is little to no incentive to replay completed dungeons on alternate characters.
If you were to reduce the replayability of dungeons, may I suggest adding score/leaderboard mechanics to DLC dungeons? This will definateley increase replayability in my opinion and is something I believe is long overdue for the endgame community.
Before people say this will add a layer of toxicity to the group finder, I also suggest that these leaderboard mechanics do NOT apply if the group was formed in the GF tool, groups would have to travel to the dungeon, same as they currently do with trials.
For your consideration.
Account Wide achievement will ruin ESO economy.
ZOS should take care about that and how much economy is important in a mmo, and check what is happening to NewWorld.
With account wide achievement, why should you buy motifs many times ?
Why should you pvp anymore ?
Why should you do dungeons for something else than dailies ?
Many players will be bored soon, and many tradeguild will have to face a crisis.
Some of the achievements also have skill points attached... such as the leveling of a character's Alliance Rank. If the achievement becomes account wide... do all characters for that account get all the skill points as well as the achieves & titles?
SupremeRissole wrote: »If you have any questions or concerns about account wide achievements, please let us know. We can circle back with the dev team for feedback and get back to you.
Giving the title across all characters, with the addition of the sticker book, means there is little to no incentive to replay completed dungeons on alternate characters.
If you were to reduce the replayability of dungeons, may I suggest adding score/leaderboard mechanics to DLC dungeons? This will definateley increase replayability in my opinion and is something I believe is long overdue for the endgame community.
Before people say this will add a layer of toxicity to the group finder, I also suggest that these leaderboard mechanics do NOT apply if the group was formed in the GF tool, groups would have to travel to the dungeon, same as they currently do with trials.
For your consideration.
Wait, if one of your characters topped the leaderboard, would all of your other characters top it too? Because that's the logical implication of all the characters sharing achievements and titles !
Some of the achievements also have skill points attached... such as the leveling of a character's Alliance Rank. If the achievement becomes account wide... do all characters for that account get all the skill points as well as the achieves & titles?
That's technically wrong. You can look up all achievement rewards right in achievement window, and skill points are not listed as rewards, only titles and dyes are. The AP bar itself is what awards both skill points, achievements and rank icon in the nameplate. Yet more evidence - some ranks come with grade 1 and 2 sub-ranks. You need to fill the bar twice to unlock the next achievement (with title + dye), but you do get a skillpoint on every achieved sub-rank.
Yeah I don't know how it will work.. hence my questions. So when my characters with low alliance rank go to the highest alliance rank due to shared achieves/titles... they won't gain any skill points? How do they then get those skill points? Is there is a meter of total Alliance points gained for a character?
You just then accumate Alliance points & every now & then a skill point pops up with no indication of why you got the skill point because you already have the rank/title?
WraithShadow13 wrote: »This new system ruins character development.
How?
I'm one person playing a game. If i unlock something, i want it to be UNLOCKED for me, not conditional. I don't want to have to go through and redo it over and over and over again for every character. How many times do i have to earn something before i've actually earned it?
DarcyMardin wrote: »Hardy ever use titles and never pay attention to other people's titles, so I really don't care about this.
This one is a khajiit of level 1 in a robe and no sword, but already kitted with Emperor title.
Talk about further dumbing down the gameplay.
You are one person and one character working together to earn that title. You couldn't do it without the character and the character couldn't do it without you. If another character wants the title or more precise you want the title on another character then you and that character can work to achieve it jut as you did with your other character. Titles should be locked to the character that earned the title.
spartaxoxo wrote: »A title is something earned by the player. Players don't suddenly lose knowledge of how to do something just because they are on a different character. And titles can be purchased from other players anyway.
Wait, if one of your characters topped the leaderboard, would all of your other characters top it too? Because that's the logical implication of all the characters sharing achievements and titles !
This new system ruins character development. How can we trust people know what they are doing now?
I do however, like the idea of having 16 Grand Master Crafters overnight. That will save me millions in materials.