[snip]
I see no benefit in it either - I have like 100-120 free slots available on an average character when I go out exploring - and if I really get that many items to fill all those slots during a session, I can as well go home and deconstruct it there - why would I want to do that somewhere outdoors?
SerafinaWaterstar wrote: »No spellcrafting
How would this actually work in an mmo?
There's been a large consensus that it is in fact a problem for many years within and outside these forums. That's a pathetic excuse.no veteran overland difficulty scaling,
Good. Still no consensus on how this should be implemented
The game is eight years old. We've heard many silver bullet solutions that never pan out. Understandable, it happens, but it still doesn't feel good that we've been complaining about PvP performance since day one, eight years ago and now we're hearing about a trading card game being introduced, which is separate from TESLegends which was abandoned a couple years back. Whole lotta effort being put into this new system that will likely be abandoned while other systems stagnate and continue to have issues.no PvP reworks,
They are redoing the base code
By developers saying "well it's been five years and this guy is still hammering away on the same cinder block, time to add visible progress to the architecture, maybe finish it up and add more stuff to Vivec City". Other games, especially their competitors (Guild Wars 2, FFXIV, WoW) do this sort of thing.there's no sense of passage of time in previously released content
Again, how would this work in an mmo?
Fast forwarding through their QuakeCon presentation, you can see that we're still missing features from the Justice System they showed off and players still want it.crime system is still underdeveloped,
Again, what?
Either you don't pay attention or you're being disingenuous with this. Come on.clunky combat being cited as the #1 reason why people don't play TESO
By whom?
Because I like the core gameplay loop and it's a damn shame that technical issues, stagnant development, power creep get in the way and any efforts to discuss in hopes of addressing these issues go ignored for years.Really, why do you play this game? Genuine question.
They gave more screen time to 3rd party merchandise, giveaways and jokes rather than showing off actual content and answering questions. Many areas and assets were copypasted. Virtually no info about the card game as opposed to previous features reveal. All we know is the opponent will be able to use our own hardly-farmed cards - wait what? Seriously?
Two new companions, another human and a khajiit, so much for diversity. New huge house, utter refusal talk about furnishing limits. Overall read on the biggest streamers rooms very negative.
Supremely disappointing. Back to maintenance mode till at least Q3-4 I guess.
SilverBride wrote: »I was very happy to see that the reactions in game are mostly positive.
This doesn't make me wonder, because a whole lot will never visit the forum (I don't in most of the games I'm playing) - I even guess that the forum is not representative of the whole player base, but rather a group with special interests in regards to game development.
Guys, they straight up told us there would be no new systems added this year as they were scaling back so they could focus on more important things, and you are all disappointed that there are no new systems at reveal? I'm glad there are no new systems because they can focus more on the things we wanted like fixing the game.
I play new chapters for the story content, so I'm excited for that. I also like that we are getting new companions. People who want a companion that isn't a goody two shoes can rejoice with the Khajiit one. I was disappointed that we didn't get companions with the Fargrave/Deadlands DLC. It would be nice to get more than two new ones a year though.
I don't like how they're calling the new Deconstruction assistant the Ragpicker. She's a pretty character with a crappy name slapped on. Why would a wood elf pick rags anyway? A Khajiit would more appropriately be a ragpicker. Just get rid of the Ragpicker on her name. It's just ugly.
I'm ambivalent about the card game, but will participate in it to get new furnishings, like I do with Antiquities, which I'm also ambivalent about. I'm picky about CCGs so unless they pull off a decent one, I'll likely not care. It might make an interesting RP option though since you can play it with NPCs.
Jakarn and Za'ji being in the new chapter is awesome, I like that they're coming back. I especially love Za'ji. It's nice having recurring characters return to adventure with you as you grow to think of them as friends. How about putting more of them in the Crown Store as house guests so they can visit with you after the questing is done, or during as a stop over?
New lore for Bretons is awesome, and I can't wait to learn more.
I still hope for a story mode for dungeon quests as there is no point in buying dungeon DLC when I will miss the story because most groups rush through it all. I still don't know what the story is in most dungeons. I have to read about it on outside fan sites.
NoxiousBlight wrote: »I am very excited about the new island and the beautiful medieval setting.
But we seriously need more "umph" with these chapters. For example, Summerset we got jewelry crafting AND a skill line. Morrowind we got BGs AND a class.
It has been a bit downhill from there. There doesn't feel like much bang for your buck these days. We keep paying the same but we keep getting LESS new systems, LESS quests for the new zone, LESS rewards/costumes that can be earned in game, etc.
I love the idea of a card game in ESO. In fact, i've wanted TES:L to be integrated since it got abandoned. But a card game should not be the main draw of a chapter. It should absolutely be in the game, but why not the card game AND a magicka weapon skill line? A new weapon is what most people have been begging for and we get more casual grindy content instead.
I will probably enjoy the card game and collecting. But I am getting a bit bitter that it has been THREE years since we had any meaningful combat updates.
heh , well that works both ways, since there are just as many vocal-minority cheerleaders as there are so called "negative" nay-sayers. Propagandists w/ agendas exist all over these forums. I'll let everyone figure out for themselves who they are.- I even guess that the forum is not representative of the whole player base, but rather a group with special interests in regards to game development.
Not very impressed at all.
Not interested in card game
Not interested in companions
Devastated about account wide achievements - many many players do not want these but you have ignored them
[snip]
No, not impressed at all
Guys, they straight up told us there would be no new systems added this year as they were scaling back so they could focus on more important things, and you are all disappointed that there are no new systems at reveal? I'm glad there are no new systems because they can focus more on the things we wanted like fixing the game.
I play new chapters for the story content, so I'm excited for that. I also like that we are getting new companions. People who want a companion that isn't a goody two shoes can rejoice with the Khajiit one. I was disappointed that we didn't get companions with the Fargrave/Deadlands DLC. It would be nice to get more than two new ones a year though.
I don't like how they're calling the new Deconstruction assistant the Ragpicker. She's a pretty character with a crappy name slapped on. Why would a wood elf pick rags anyway? A Khajiit would more appropriately be a ragpicker. Just get rid of the Ragpicker on her name. It's just ugly.
I'm ambivalent about the card game, but will participate in it to get new furnishings, like I do with Antiquities, which I'm also ambivalent about. I'm picky about CCGs so unless they pull off a decent one, I'll likely not care. It might make an interesting RP option though since you can play it with NPCs.
Jakarn and Za'ji being in the new chapter is awesome, I like that they're coming back. I especially love Za'ji. It's nice having recurring characters return to adventure with you as you grow to think of them as friends. How about putting more of them in the Crown Store as house guests so they can visit with you after the questing is done, or during as a stop over?
New lore for Bretons is awesome, and I can't wait to learn more.
I still hope for a story mode for dungeon quests as there is no point in buying dungeon DLC when I will miss the story because most groups rush through it all. I still don't know what the story is in most dungeons. I have to read about it on outside fan sites.
Really hoping they show restraint on 'pay-to-win' exclusive Crown store cards (or crown crate cards *shudder*).