kanczuzn_ESO wrote: »
2) Nothing about Bretons being part elf? I didn't hear anything about this aspect coming in. I also want to voice a bit of concern with them becoming too close to Imperials as well. It's been voiced before, but I think it's a fair argument to make. It's a bit disconcerting. I really hope that this expansion fleshes them out and plays into that aspect of them. I just want to see something that makes them different more than just an art style. Something of their history and ideals and am worried that, instead, we're going to be given Bretons as simply "generic late medieval race." As that's all that was shown and told to us.
I'm hoping for different, but I'm not expecting it.
Not a fan of this chapter, may even skip it. Potential ideas that I was very excited for:
- New weapon such as spear
- New class
- spell crafting skill line
- Optional overland veteran and hard mode
- Duo or trio trial (could come in a later update though I guess)
Instead my $40 (or whatever it costs) would go towards some more quests which feel bland and unrewarding, where the boss dies in 5 seconds. A new trial, which will probably follow the same boring theme of a few trash add pools and 3 bosses. And lastly, a new card game - I didn't come on eso to play a card game dude. Not to mention the potentially game-breaking combat changes coming which will throw all pvp/ pve balancing out the window. Sorry to be so negative but the price tag needs lowering.
Edit: I'm all for the account-wide achievements, best part for me
Sandman929 wrote: »Account wide achievements -
this removes all incentive for people that already cleared trifectas to ever go back in again on any of their characters
you almost never see a trifecta clear where all 12 people had never done it before, the backbone of eso endgame is players with experience helping others who dont,
and they take in new characters to get the achievement again, they dont bring the same godslayer character back into a godslayer prog
why should i ever make a new character again? it will have everything completed at level 3, i wont even have to buy skill lines from the crown store anymore
How many times do you need to earn something before you feel like you've earned it?
See. that is the difference between role playing a character and just playing yourself using an avatar - you as the player have achieved it, the character (if you actually role playing him/her) hasn't and if played from the perspective of the character and not your own, this is just weird and not enjoyable. This should be totally optional and not a general feature for everyone.
This seems to be the separation. Some feel like each character earns achievements and others feel like the gamer earns the achievements regardless of which character they played.
I'm in the latter category myself, but the former makes sense, but I'm not sure why it wouldn't apply universally (alliance ranks, skyshards, etc.) if ZOS is also taking that side.
If players earn achievements, not characters, it should apply to those things.
I'm not too concerned that we'll start getting cards in the Crown Store - after all, we've still never gotten things in the crown store relating to the other 'side minigame features' from the previous two chapters... even though I'm sure people would love to be able to buy a folio of leads for the Ancestral motifs or Mythic items or purple Companion gear and Companion XP scrolls. I can't see why all of a sudden they'd put cards in the Crown Store. And they did specifically say you will get to use the same card deck as your opponent, so them adding something that is i) buyable in the Crown Store and ii) exclusive to a certain person is blatant P2W that they've not done before - that's not even something arguable like "oh, the pack rat gives 5 inventory slots so it's P2W since you can carry exactly one (1) extra armor set in your backpack!"kanczuzn_ESO wrote: »Idle conjecture time:
I'm worried that this will turn into creating new Crown Store items such as "Card Packs." The rules that I heard in the official release stream were very loose, and I can see some loopholes in the verbiage. For instance, there was no verbiage such as "All the cards in your decks will always be shuffled together." While words like that can seem minor, it also is one that makes me think there might be rare cards that will have affects that alter this aspect of game play. Or, special cards that can always only be in your hand.
What better place to put cards like that than in the crown store? Better yet, make them rare drops in card packs you buy from the Crown Store. Crown Crates 2.0 with a CCG aspect involved. It's literally the same concept that RL CCGs use for rare cards. Add in a few other possible things "This card will always go to your opponent" or something like that, and you have the makings for an easy segue into making them Crown items.
The argument that "They wouldn't do that because people who own the DLC couldn't purchase" is arguable in a previous post I made regarding the "Any Race, Any Alliance" bundle. Short version, you can be gifted a Alliance Change token with no ability to claim it if you don't own that bundle. I know. I've seen that exact situation happen.
Will these turn into Crown Store items? Are the rules kept intentionally vague so cards like this could exist? Are there other cards that maybe you get which could alter the scenario? We don't know. And I'm worried that this language was left out because those are things either in, or in consideration, to make this a new cash revenue.
This may sound salty but it's a sincere question: why bother giving feedback? By the time anything is revealed its as good as locked and historically the feedback for the PTS has been ignored.
And if anyone's to blame for the disappointment its ZOS. Beautiful cinematic trailers and a global reveal event for...Betnikh 2.0 and a recycled card game that couldn't make it on it's own.
rexagamemnon wrote: »Which brings up another point, if i remember correctly @ZOS_GinaBruno said something about the pts and that characters from pc/na would be copied over to the pts….so why is server transfers not a thing?
wazbaumukerb14_ESO wrote: »This may sound salty but it's a sincere question: why bother giving feedback? By the time anything is revealed its as good as locked and historically the feedback for the PTS has been ignored.
And if anyone's to blame for the disappointment its ZOS. Beautiful cinematic trailers and a global reveal event for...Betnikh 2.0 and a recycled card game that couldn't make it on it's own.
I do always wonder about this. I have to imagine a huge amount of feedback in any beta (maybe even alpha) is just inherently pointless, the train is already moving and it's not like it's going to stop. Aside from finding bugs or numerical tweaks....there's nothing to be done.
I was excited about High Isle, now I'm not.
Deck building game?
This is an MMO. I happen to play MMOs because I like MMOs. Who's idea was this? Jesus.
I hope there is some point to this card game beyond roleplaying because I hate card games and don't roleplay.
All the new outfits and stuff appear very meh. The preorder bonuses are very meh. Both the companions are female, so no new companion options if you don't want a female companion. Basically nothing to be excited about.
They completely dropped the ball here and should rethink the whole plan before they even release the first update.
The reality is that ZOS recognised originally that these two different approaches applied, some wanting everything character-based and some wanting everything account-based, and knowing the two could never be reconciled they went for a compromise solution where some things like dye unlocks, collections, and champion points were account-based while other things like achievements were character-based. Why they've decided to move away from that has yet to be explained. It seemed a perfect compromise to me.
VaranisArano wrote: »I'm in the mixed feelings category, and I'm probably going to buy High Isle because I want this year's story. I'm going back and forth about pre-order versus waiting til fall when if goes on sale. This is basically a DLC for a Chapter price, so waiting til the price drops looks tempting.
VaranisArano wrote: »Seraphayel wrote: »Okay, I don't think ZOS expected this very lukewarm reception.
Only 20% are excited for the Chapter,
25% have mixed feelings and
55% wanted something entirely different.
That's a huge blow, 80% are not feeling the High Isle Chapter at all. Ouch.
Eh, that's like 55% of less than 700 people who wanted something different. ZOS also knows how many pre-orders are rolling in.
I'm in the mixed feelings category, and I'm probably going to buy High Isle because I want this year's story. I'm going back and forth about pre-order versus waiting til fall when if goes on sale. This is basically a DLC for a Chapter price, so waiting til the price drops looks tempting. Story is paramount for me - I skipped Greymoor as a bad remake of Dawnguard even though arguably Antiquities is a much better game-changing system than a CCG that I'm not interested in.
Point is, it's more complicated than that, and mixed feelings/disappointment doesn't necessarily correlate to purchasing decisions.
Sure, it looks bad. Ultimately sales numbers are going to be the real statistics ZOS cares about. If a bunch of those disappointed people vent and then buy High Isle anyway, well...ZOS had nothing to worry about.
Fallenguru wrote: »I really don’t understand how High Isle can be sold as a chapter. Surely this should be sold as a mini chapter with a reduced price tag or even included with ESO+ ? I hate to compare any MMO but content is content and for the same price tag with Endwalker you get 4 new zones, 8 new dungeons, 5 new trials and raids, 2 new classes and new race, new abilities for all classes, new progression for crafters and much more. For High isle we get a new zone, a new trial, 2 re-skinned companions and a card game.
I’ve seen a few comments in this thread about how ZOS has said it’s not implementing new systems this year because of working on bugs and improvements, I believe the same was said in the year of the performance improvement’s which was when we started seeing a drop in additional content and new systems added with chapters, I’m fine with getting less content and additional systems but absolutely not fine with the same price tag.
Somebody else already said it but high isle will include some BIS new piece of gear to appeal to anybody interested in arenas, dungeons, trials or PVP to make sure they buy it, sad really.
The pattern of “your getting less content for the same price tag because we need to fix things” needs to stop, maybe change the way you release content until your on top of the server improvements and PVE/PVP performance improvements. Maybe people will be happy with smaller cheaper stand alone stories and zones until your ready to release big chapters full of content again.
High isle looks beautiful but it’s sadly lacking. Both myself and partner won’t be buying it at that price.
As a long time fan of the game I will say this:
While the announcement was very underwhelming, to say the least, if they actually fix bugs and make it possible to give us a more stable game play, bigger housing item cap, cooler looking spells, more skills and so on then I'll pay double for this chapter. That's a big if though.
The lack of veteran overland option truly, and I mean truly is such an awful oversight. And it really is not an oversight since I and others posted about it in the beta forums and it has been requested over and over and over and over.
Whoever internally with pull who insists it will fragment the player base, make common areas appear emptier and thus lead to a net loss of players is wrong.
Brass tacks is that having an option to do all the heaps and heaps of overland content in and for it to be hard in a non artificial way would mean far more veteran players find expansions interesting enough to buy. The folks who say “go naked” or other ways to artificially lower your toons capabilities, and have for years made this anemic argument are also wrong.
Many, many veteran players want to be able to bring all the strengths of a character and a build to bear and face a hard challenge. It brings an edge of danger and excitement to the storytelling that the company invests in and leverages it to compete with the other games in that space.
But I don’t know why I bother mentioning it yet again, someone in the internal team long ago has seemingly locked up the debate, and/or have been badly convinced it is too heavy a lift programmatically, and so it just never gets grappled with.
My daughter saw the waterfalls and island locale and immediately said she wanted to buy it, so there are definitely some like that.tomofhyrule wrote: »I'd have thought the 'main feature' was the new zone to explore and the new storyline, and the card game and the trial were both side things - one for casual players and one for elite players.
I would also add that when I tried to hype up the card game, she kind of just stared at me, nonplussed, with this "ummm.... okaaaaay...." expression on her face. And she loves RL card games.silvereyes wrote: »My daughter saw the waterfalls and island locale and immediately said she wanted to buy it, so there are definitely some like that.tomofhyrule wrote: »I'd have thought the 'main feature' was the new zone to explore and the new storyline, and the card game and the trial were both side things - one for casual players and one for elite players.
Account wide achievements -
this removes all incentive for people that already cleared trifectas to ever go back in again on any of their characters
you almost never see a trifecta clear where all 12 people had never done it before, the backbone of eso endgame is players with experience helping others who dont,
and they take in new characters to get the achievement again, they dont bring the same godslayer character back into a godslayer prog
why should i ever make a new character again? it will have everything completed at level 3, i wont even have to buy skill lines from the crown store anymore
How many times do you need to earn something before you feel like you've earned it?
once you start giving veteran level drops for killing mudcrabs in Khenarthi's Roost then it ends up unbalancing the endgame more generally
I fully accept that leaves veteran players with no challenge in newly released overland content
wazbaumukerb14_ESO wrote: »This may sound salty but it's a sincere question: why bother giving feedback? By the time anything is revealed its as good as locked and historically the feedback for the PTS has been ignored.
And if anyone's to blame for the disappointment its ZOS. Beautiful cinematic trailers and a global reveal event for...Betnikh 2.0 and a recycled card game that couldn't make it on it's own.
I do always wonder about this. I have to imagine a huge amount of feedback in any beta (maybe even alpha) is just inherently pointless, the train is already moving and it's not like it's going to stop. Aside from finding bugs or numerical tweaks....there's nothing to be done.
I can't give specific examples off the top of my head, but in 40 years of beta testing both offline and online games I've known a number of occasions where the beta feedback has been sufficient to lead the developers to pull the feature until they've thought it through and redesigned it. In one case they actually pulled the game completely!
What is pointless, however, is turning down the opportunity to provide feedback and then complaining about the finished product!
...account wide achi is a nice improvement, sure but still there is no such small and simple option as hide shoulders, hip\back\front flaps, gloves and belts
..not to mention that our alts should train horse all over again for 180 days.
Card game with a fully functioning queue system, meanwhile Battlegrounds is still going to have a crap queue system that no one enjoys. And the reasoning for us not getting a queue is "we think it will be better for the community" What a slap in the face that is.
Bring back specific queues, ZOS