Three months out from it hitting PTS, it isn't going to be finished enough for a walkthrough. I'm sure they showed as much as they had. It's the headline feature of the Chapter. They aren't going to hide it under a rug.MrCaptainPants wrote: »I think the card game introduction may have been slightly mismanaged. The way it was presented in the stream - with very little information about its game play, and only a quick peek at a couple of cards - it almost seemed like even *ZOS* was embarrassed to announce it.
Account wide achievements -
this removes all incentive for people that already cleared trifectas to ever go back in again on any of their characters
you almost never see a trifecta clear where all 12 people had never done it before, the backbone of eso endgame is players with experience helping others who dont,
and they take in new characters to get the achievement again, they dont bring the same godslayer character back into a godslayer prog
why should i ever make a new character again? it will have everything completed at level 3, i wont even have to buy skill lines from the crown store anymore
How many times do you need to earn something before you feel like you've earned it?
Account wide achievements -
this removes all incentive for people that already cleared trifectas to ever go back in again on any of their characters
you almost never see a trifecta clear where all 12 people had never done it before, the backbone of eso endgame is players with experience helping others who dont,
and they take in new characters to get the achievement again, they dont bring the same godslayer character back into a godslayer prog
why should i ever make a new character again? it will have everything completed at level 3, i wont even have to buy skill lines from the crown store anymore
How many times do you need to earn something before you feel like you've earned it?
Account wide achievements -
this removes all incentive for people that already cleared trifectas to ever go back in again on any of their characters
you almost never see a trifecta clear where all 12 people had never done it before, the backbone of eso endgame is players with experience helping others who dont,
and they take in new characters to get the achievement again, they dont bring the same godslayer character back into a godslayer prog
why should i ever make a new character again? it will have everything completed at level 3, i wont even have to buy skill lines from the crown store anymore
How many times do you need to earn something before you feel like you've earned it?
When I saw the footage of the knight doing this in the reveal video, I got really excited. I wonder if it means that we might finally get long awaited & requested weapon poses/emotes as part of a personality later this year? One can only hope I suppose, but also don't want to set myself up for disappointment.
SantieClaws wrote: »
Dungeons - rarely get to do them as the signature facetanking style of this one does not work so well against most bosses.
VaranisArano wrote: »Question about Account Wide Achievements: Will the dates we received them on different characters still be accessible or will they all be amalgamated?
Situation where I'd use this: Varanis Arano was my first character to try PVP, and occasionally I like to look back at my PVP progress. So I'll look at achievements and see the date I got the Recruit title, captured my first resource, or got Emperor Slayer (with a lucky light attack, no less). It's a nice trip down memory lane.
Of course, I've since PVPed on other characters and gotten some of those achievements on multiple characters.
So will it still be possible for me to remember Varanis Arano's journey with the dates she obtained her achievements now that they'll be account wide?
Or do I need to take some screenshots before this goes live?
kanczuzn_ESO wrote: »A CCG is not something I really ever enjoy. I have played a few, I've had friends try and get me into playing more of them frequently, they just do not resonate with me at all. To find that time, money, and effort have been spent on something of this magnitude is disappointing to say the least. I would wager more code went into this than with antiquities just based on the overall idea. And then... there's the fact that there is too much open.
kanczuzn_ESO wrote: »I'm worried that this will turn into creating new Crown Store items such as "Card Packs." The rules that I heard in the official release stream were very loose, and I can see some loopholes in the verbiage. For instance, there was no verbiage such as "All the cards in your decks will always be shuffled together." While words like that can seem minor, it also is one that makes me think there might be rare cards that will have affects that alter this aspect of game play. Or, special cards that can always only be in your hand.
What better place to put cards like that than in the crown store? Better yet, make them rare drops in card packs you buy from the Crown Store. Crown Crates 2.0 with a CCG aspect involved. It's literally the same concept that RL CCGs use for rare cards.
Seraphayel wrote: »Okay, I don't think ZOS expected this very lukewarm reception.
Only 20% are excited for the Chapter,
25% have mixed feelings and
55% wanted something entirely different.
That's a huge blow, 80% are not feeling the High Isle Chapter at all. Ouch.
Account wide achievements -
this removes all incentive for people that already cleared trifectas to ever go back in again on any of their characters
you almost never see a trifecta clear where all 12 people had never done it before, the backbone of eso endgame is players with experience helping others who dont,
and they take in new characters to get the achievement again, they dont bring the same godslayer character back into a godslayer prog
why should i ever make a new character again? it will have everything completed at level 3, i wont even have to buy skill lines from the crown store anymore
How many times do you need to earn something before you feel like you've earned it?
See. that is the difference between role playing a character and just playing yourself using an avatar - you as the player have achieved it, the character (if you actually role playing him/her) hasn't and if played from the perspective of the character and not your own, this is just weird and not enjoyable. This should be totally optional and not a general feature for everyone.
SantieClaws wrote: »@elonso @Wolf_EyeSantieClaws wrote: »
Dungeons - rarely get to do them as the signature facetanking style of this one does not work so well against most bosses.
If you plan on witnessing my dungeon technique be sure to bring plenty of soul gems xd
Yours with paws
Santie Claws
VaranisArano wrote: »
Point is, it's more complicated than that, and mixed feelings/disappointment doesn't necessarily correlate to purchasing decisions.
Sure, it looks bad. Ultimately sales numbers are going to be the real statistics ZOS cares about. If a bunch of those disappointed people vent and then buy High Isle anyway, well...ZOS had nothing to worry about.
Fallenguru wrote: »I really don’t understand how High Isle can be sold as a chapter. Surely this should be sold as a mini chapter with a reduced price tag or even included with ESO+ ? I hate to compare any MMO but content is content and for the same price tag with Endwalker you get 4 new zones, 8 new dungeons, 5 new trials and raids, 2 new classes and new race, new abilities for all classes, new progression for crafters and much more. For High isle we get a new zone, a new trial, 2 re-skinned companions and a card game.
I’ve seen a few comments in this thread about how ZOS has said it’s not implementing new systems this year because of working on bugs and improvements, I believe the same was said in the year of the performance improvement’s which was when we started seeing a drop in additional content and new systems added with chapters, I’m fine with getting less content and additional systems but absolutely not fine with the same price tag.
Somebody else already said it but high isle will include some BIS new piece of gear to appeal to anybody interested in arenas, dungeons, trials or PVP to make sure they buy it, sad really.
The pattern of “your getting less content for the same price tag because we need to fix things” needs to stop, maybe change the way you release content until your on top of the server improvements and PVE/PVP performance improvements. Maybe people will be happy with smaller cheaper stand alone stories and zones until your ready to release big chapters full of content again.
High isle looks beautiful but it’s sadly lacking. Both myself and partner won’t be buying it at that price.
Sandman929 wrote: »Account wide achievements -
this removes all incentive for people that already cleared trifectas to ever go back in again on any of their characters
you almost never see a trifecta clear where all 12 people had never done it before, the backbone of eso endgame is players with experience helping others who dont,
and they take in new characters to get the achievement again, they dont bring the same godslayer character back into a godslayer prog
why should i ever make a new character again? it will have everything completed at level 3, i wont even have to buy skill lines from the crown store anymore
How many times do you need to earn something before you feel like you've earned it?
See. that is the difference between role playing a character and just playing yourself using an avatar - you as the player have achieved it, the character (if you actually role playing him/her) hasn't and if played from the perspective of the character and not your own, this is just weird and not enjoyable. This should be totally optional and not a general feature for everyone.
This seems to be the separation. Some feel like each character earns achievements and others feel like the gamer earns the achievements regardless of which character they played.
I'm in the latter category myself, but the former makes sense, but I'm not sure why it wouldn't apply universally (alliance ranks, skyshards, etc.) if ZOS is also taking that side.
If players earn achievements, not characters, it should apply to those things.