https://forums.elderscrollsonline.com/en/discussion/596951/pts-patch-notes-v7-3-0silvereyes wrote: »I seriously wonder how they will handle undaunted leveling. That skill line is achievement based, so I don’t see how they could grant things like speed run achievements account wide without granting the undaunted XP associated with that achievement to all characters that don’t have it yet. If they don’t grant the XP, then will dungeon achievements no longer be used to level undaunted?
I guess that answers that question.ZOS_GinaBruno wrote: »We have also removed Undaunted guild progression from Undaunted achievements.
Account wide achievements -
this removes all incentive for people that already cleared trifectas to ever go back in again on any of their characters
you almost never see a trifecta clear where all 12 people had never done it before, the backbone of eso endgame is players with experience helping others who dont,
and they take in new characters to get the achievement again, they dont bring the same godslayer character back into a godslayer prog
why should i ever make a new character again? it will have everything completed at level 3, i wont even have to buy skill lines from the crown store anymore
Congratulations you are now free to play the game purely for enjoyment.
Account wide achievements -
this removes all incentive for people that already cleared trifectas to ever go back in again on any of their characters
you almost never see a trifecta clear where all 12 people had never done it before, the backbone of eso endgame is players with experience helping others who dont,
and they take in new characters to get the achievement again, they dont bring the same godslayer character back into a godslayer prog
why should i ever make a new character again? it will have everything completed at level 3, i wont even have to buy skill lines from the crown store anymore
How many times do you need to earn something before you feel like you've earned it?
silvereyes wrote: »silvereyes wrote: »I seriously wonder how they will handle undaunted leveling. That skill line is achievement based, so I don’t see how they could grant things like speed run achievements account wide without granting the undaunted XP associated with that achievement to all characters that don’t have it yet. If they don’t grant the XP, then will dungeon achievements no longer be used to level undaunted?I guess that answers that question.ZOS_GinaBruno wrote: »We have also removed Undaunted guild progression from Undaunted achievements.
It was taken from the new PTS 'patch notes'--> https://forums.elderscrollsonline.com/en/discussion/596951/pts-patch-notes-v7-3-0Araneae6537 wrote: »silvereyes wrote: »silvereyes wrote: »I seriously wonder how they will handle undaunted leveling. That skill line is achievement based, so I don’t see how they could grant things like speed run achievements account wide without granting the undaunted XP associated with that achievement to all characters that don’t have it yet. If they don’t grant the XP, then will dungeon achievements no longer be used to level undaunted?I guess that answers that question.ZOS_GinaBruno wrote: »We have also removed Undaunted guild progression from Undaunted achievements.
Where is that quite from Gina from, please?
There’s a lot of pages here, but looking back, I can’t find it.
Araneae6537 wrote: »silvereyes wrote: »silvereyes wrote: »I seriously wonder how they will handle undaunted leveling. That skill line is achievement based, so I don’t see how they could grant things like speed run achievements account wide without granting the undaunted XP associated with that achievement to all characters that don’t have it yet. If they don’t grant the XP, then will dungeon achievements no longer be used to level undaunted?I guess that answers that question.ZOS_GinaBruno wrote: »We have also removed Undaunted guild progression from Undaunted achievements.
Where is that quite from Gina from, please?
There’s a lot of pages here, but looking back, I can’t find it. I’m sad to see that change as I enjoyed getting those achievements on each character and it was a more fun way to boost the Undaunted skill line for me, not that I don’t also do pledges.
No prob! And i would urge everyone to not only read those new patch notes but also try hopping onto PTS itself to test.Araneae6537 wrote: »Edit: Thank you @NeeScrolls and I’ll go have a look at the PTS patch notes for all the infos…
NeeScrolls wrote: »No prob! And i would urge everyone to not only read those new patch notes but also try hopping onto PTS itself to test.Araneae6537 wrote: »Edit: Thank you @NeeScrolls and I’ll go have a look at the PTS patch notes for all the infos…
imho it's the best way to see whether or not all the forum-rage is, well, really all the rage.
SerafinaWaterstar wrote: »How can this be tested on the pts as I thought only one character was copied over?
(No access to pts myself - on console)
SerafinaWaterstar wrote: »How can this be tested on the pts as I thought only one character was copied over?
(No access to pts myself - on console)
silvereyes wrote: »I guess that answers that question.ZOS_GinaBruno wrote: »We have also removed Undaunted guild progression from Undaunted achievements.
Edit: added PTS patch notes link for clarity.
silvereyes wrote: »I've never played WoW, but from my understanding, the information about which characters have earned what achievements are still tracked behind the scenes, and you can chose to only display the achievements earned on the current character, if desired.wazbaumukerb14_ESO wrote: »
Once you consider all of the above facts, are you still so excited to not have to earn titles multiple times or to have an account-wide view of achievements that you still want the feature? Honest question.
Most other games (WoW, for example) have had shared titles and achievements for years. It was and is considered one of the best changes Blizzard ever made.
Is that accurate? If so, I think that sort of thing would go a long way towards making everyone happy.
LogicOfLiam wrote: »Been playing on and off since PC Beta Launch. Gotta say I've loved everything you guys have done so far, I understand you're rebuilding the architecture of the code this year too to hopefully fix a lot 9f the PVP problems; so it's going to be an amazing amazing year ✌
In terms of the new DLC, wow the locale looks amazing, Bretons finally getting some love! Hopefully one of the companionons are a Sorc; that'll make my life.
Thus card game? AMAZING, I've put many hours into GWENT on The Witcher 3, downloaded the app, Co tinued to adore it. Played ES legends whenever I'm sat waiting for bus/train or anything, love that too. I love card games in games so long as they're done right. People saying it adds no depth or its not for them, unfortunately that'll be the case for a lot of players but it is a niche, I know I'll get hundreds more hours into the game because of this addition, the possibilities of creating Card Game guilds, new types of tournaments. It truly opens up a lot for a small collection of players.
People complaining that they want a new class/weapon/skill line; we need to have our current ones balanced properly/modified, take Sorc for example there is a lot of unused skills for a StamSorc (my main) turn more skills that go unused by the MagSorcs into stam morphs... We need a proper jib of our current stuff before they offer us new stuff, that let's be honest will be super unbalanced and meta for about 6 months of release. Queue all the people who have been gagging for this new stuff then as soon as they release OP (so you can get more people to buy them) they'll be screaming about how unbalanced the game is.
🙋♂️ I wanted something different. Much different.
Perhaps I’m in the minority on what I wanted, but here it is:
1) NO MORE combat/balance changes. Perhaps some minor changes here and there, but update 32 was as close to perfect as I think it can get. And with the update 33 changes, I think the long term result will be stagnation. It won’t take long before everything feels the same regardless of class/race/favored attribute. On this trajectory of hybridization, soon the only choice you will have is what role do you want to play, and that is about as boring as watching paint dry. I for one DO NOT want an ESO that feels like Skyrim, where one character can do it all. This was one of the reasons why I thought Skyrim was a terrible game.
Not interested in the card game at all. Really disappointed that development time was spent on a card game, when there is so much to be improved on. I was really hoping for something new in PVP to get me back into this game..
How could you hope for that?- Matt clearly stated in his announcement about the server code re-design, that there is no new content coming to pvp until this redesign work has been completed - and they just started working on it a while back. There might be some minor things and events, but nothing really new - he clearly said this.
If they can add instanced dungeons with dozens of mobs they can for sure add instanced arena where players can fight 1v1, 2v2 or 3v3. And if they can add matchmaking and scoreboard for a card game then they can make it for the arena as well. All this talk about redesigning code is nothing but an excuse.
So obviously this isn't a scientific sample or anything but considering literally only 1 in 5 players responded positively to the expansion and over half responded negatively is there any actual plan to incorporate this feedback into adjusting the final gameplay? Or is this more of a hollow facade in order to present as if player feedback means anything to decision makers?