silvereyes wrote: »I'm curious what people in favor of account-wide achievements are actually excited about. For instance, do you think any of the following will happen?
- Skill lines will be leveled account-wide? They won't. They aren't achievement-based, but XP based. Besides, ZOS wants to sell skill line maxers in the store.
- Skyshards will be granted account-wide? They won't. They aren't achievement-based, but tracked individually. Same note about ZOS selling them in the store.
- Alliance rank will be granted account-wide? It won't. It isn't achievement-based, but AP based.
- Motif knowledge will be granted account-wide? It won't. That was explicitly excluded. Again, these are sold in the store.
- Recipe knowledge will be granted account-wide? It won't. That isn't achievement-based.
- Trait research knowledge will be shared account-wide? It won't. That isn't achievement-based.
- Enchantment writs will suddenly drop more master writs account-wide? They won't. Rune knowledge achievements were explicitly excluded. Alchemy achievements weren't explicitly called out, but I'm guessing reagent achievements will probably be treated the same as rune ones.
- Dyes will be unlocked account-wide? They already are.
Also, consider the following will happen if you take away character-specific achievements:
- You won't be able to easily track which achievements a character can do to level up Undaunted in a single list with the associated achievement points listed for each.
- People will lose an important incentive to re-do content, such as trials and public dungeons.
- People who enjoy re-doing achievements on alts will lose an important reason to them to play the game at all.
- Baby PvP toons could be running around with Grand Overlord titles, confusing everyone.
- Characters with zero trait knowledge or motifs could be running around with Master Crafter titles, confusing everyone.
- Level 3 characters could be running around with Godslayer titles, confusing everyone.
Once you consider all of the above facts, are you still so excited to not have to earn titles multiple times or to have an account-wide view of achievements that you still want the feature? Honest question.
SerafinaWaterstar wrote: »Frankly... I don't know what to think. I was content already for a couple of reasons. First, because as I've said many times over, new content means nothing to me because I have several years worth of DLCs and chapters yet to explore. But also because I've learned not to have expectations, because I always get disappointed.
However, a Breton/intrigue themed chapter will be refreshing. Down to earth. No more repeated cataclysms. Nice change. That's good.
But the rest has left me with a bitter taste.
One:
A card game. Okay. That *might* be fun.... But. It'll also definitely be a grind. If we are going to have to collect them like the sticker book, there is no way you won't place cards behind leads... And then we probably won't be able to collect the card unless we actually have the chapter, which for me who is on the fence about buying it feels quite annoying. I'd be fine with not being able to play, but actually being unable to loot/find them (unlike jewelry mats for those who didn't buy Summerset when it came out) feels wrong. Also, I personally do not like anything that pits player against player. I'm all for cooperation, not competition. Will we have a group finder/queue for card adversaries? Will we lose cards if we lose a game? Will there be elitism and toxicity? I'm very sure there will be. If the reason for this "minor" feature is because the team is busy working on the backend, then it would be nice just saying so.
Two:
Account-wide achievements. This. Makes me so sad. The reason why I spend so much time in this game is because I actually do work on achievements on all (well not mules...) characters. Fishing. Trophies. Even those awfully stupid 150 Murkmire prologue dailies. I am one item away from filling all trophies on yet another character. I am two maps away from another Master Angler. But... What for? People with one Master Angler will now have 18 MAs instead. There will be no more personal satisfaction from knowing that I actually did things the way they "should be" instead of straight up copy-pasting everything on 18 characters. My mules who have neither gear nor skills will suddenly be standing around with trial trifecta titles (should I chose to put them on) when they have never even stepped foot in a trial at all. Titles will be even more meaningless than they are now, and yes many people don't care for those but I can assure you many do. If we are really going to have accout-wide achievements, I really hope it's a "master list", and not just something automatically copied across all alts. I take pleasure in going through the content with several alts. If all of them suddenly will have the quest completion achievements magically cleared, what is the point in replaying said quests again? I think unless this is done "right", it will be such a major, enormous, gargantuan disappointment...
Re: your second point.
The more I think about it, the more this is an absolute game changer for me.
I have 18 characters. Do everything on my main predominantly, but am working through everything again on my alts.
It absolutely horrifies me that come the update in March, all 18 will have all the same achievements as my main (although still not clear how this relates to pvp ranks, TG, DB, dungeons/trials etc).
Usually would be in there buying the chapter right away, but this has given me serious pause for thought. Not sure now.
Thanks for your thoughtful answers. I've definitely seen some people confused about how this will work - especially those in other threads that didn't actually watch the reveal. I just wanted to confirm people here are on the same page in terms of basic facts.silvereyes wrote: »I'm curious what people in favor of account-wide achievements are actually excited about. For instance, do you think any of the following will happen?
- Skill lines will be leveled account-wide? They won't. They aren't achievement-based, but XP based. Besides, ZOS wants to sell skill line maxers in the store.
- Skyshards will be granted account-wide? They won't. They aren't achievement-based, but tracked individually. Same note about ZOS selling them in the store.
- Alliance rank will be granted account-wide? It won't. It isn't achievement-based, but AP based.
- Motif knowledge will be granted account-wide? It won't. That was explicitly excluded. Again, these are sold in the store.
- Recipe knowledge will be granted account-wide? It won't. That isn't achievement-based.
- Trait research knowledge will be shared account-wide? It won't. That isn't achievement-based.
- Enchantment writs will suddenly drop more master writs account-wide? They won't. Rune knowledge achievements were explicitly excluded. Alchemy achievements weren't explicitly called out, but I'm guessing reagent achievements will probably be treated the same as rune ones.
- Dyes will be unlocked account-wide? They already are.
Also, consider the following will happen if you take away character-specific achievements:
- You won't be able to easily track which achievements a character can do to level up Undaunted in a single list with the associated achievement points listed for each.
- People will lose an important incentive to re-do content, such as trials and public dungeons.
- People who enjoy re-doing achievements on alts will lose an important reason to them to play the game at all.
- Baby PvP toons could be running around with Grand Overlord titles, confusing everyone.
- Characters with zero trait knowledge or motifs could be running around with Master Crafter titles, confusing everyone.
- Level 3 characters could be running around with Godslayer titles, confusing everyone.
Once you consider all of the above facts, are you still so excited to not have to earn titles multiple times or to have an account-wide view of achievements that you still want the feature? Honest question.
"do you think any of the following will happen? [...]"
No, I don't. I haven't seen or heard anyone think along those lines.
"consider the following [...]"
1. I don't think it serves as an important incentive/reason to the playerbase as a whole.
2. I don't think anyone will be confused about the titles.
3. I do however care about the Undaunted stuff, but I hope it can be fixed somehow (otherwise it'd be a pain to level up).
"are you still so excited to not have to earn titles multiple times [...]"
Calling it "excited" would be an exagerration, it's more like a welcome change. And, yes, I still want this. Being able to look up my achievements from anywhere I am, without relogging to every character I have, is most welcome.
My honest answers to your honest questions.
I've never played WoW, but from my understanding, the information about which characters have earned what achievements are still tracked behind the scenes, and you can chose to only display the achievements earned on the current character, if desired.wazbaumukerb14_ESO wrote: »
Once you consider all of the above facts, are you still so excited to not have to earn titles multiple times or to have an account-wide view of achievements that you still want the feature? Honest question.
Most other games (WoW, for example) have had shared titles and achievements for years. It was and is considered one of the best changes Blizzard ever made.
silvereyes wrote: »Thanks for your thoughtful answers. I've definitely seen some people confused about how this will work - especially those in other threads that didn't actually watch the reveal. I just wanted to confirm people here are on the same page in terms of basic facts.silvereyes wrote: »I'm curious what people in favor of account-wide achievements are actually excited about. For instance, do you think any of the following will happen?
- Skill lines will be leveled account-wide? They won't. They aren't achievement-based, but XP based. Besides, ZOS wants to sell skill line maxers in the store.
- Skyshards will be granted account-wide? They won't. They aren't achievement-based, but tracked individually. Same note about ZOS selling them in the store.
- Alliance rank will be granted account-wide? It won't. It isn't achievement-based, but AP based.
- Motif knowledge will be granted account-wide? It won't. That was explicitly excluded. Again, these are sold in the store.
- Recipe knowledge will be granted account-wide? It won't. That isn't achievement-based.
- Trait research knowledge will be shared account-wide? It won't. That isn't achievement-based.
- Enchantment writs will suddenly drop more master writs account-wide? They won't. Rune knowledge achievements were explicitly excluded. Alchemy achievements weren't explicitly called out, but I'm guessing reagent achievements will probably be treated the same as rune ones.
- Dyes will be unlocked account-wide? They already are.
Also, consider the following will happen if you take away character-specific achievements:
- You won't be able to easily track which achievements a character can do to level up Undaunted in a single list with the associated achievement points listed for each.
- People will lose an important incentive to re-do content, such as trials and public dungeons.
- People who enjoy re-doing achievements on alts will lose an important reason to them to play the game at all.
- Baby PvP toons could be running around with Grand Overlord titles, confusing everyone.
- Characters with zero trait knowledge or motifs could be running around with Master Crafter titles, confusing everyone.
- Level 3 characters could be running around with Godslayer titles, confusing everyone.
Once you consider all of the above facts, are you still so excited to not have to earn titles multiple times or to have an account-wide view of achievements that you still want the feature? Honest question.
"do you think any of the following will happen? [...]"
No, I don't. I haven't seen or heard anyone think along those lines.
"consider the following [...]"
1. I don't think it serves as an important incentive/reason to the playerbase as a whole.
2. I don't think anyone will be confused about the titles.
3. I do however care about the Undaunted stuff, but I hope it can be fixed somehow (otherwise it'd be a pain to level up).
"are you still so excited to not have to earn titles multiple times [...]"
Calling it "excited" would be an exagerration, it's more like a welcome change. And, yes, I still want this. Being able to look up my achievements from anywhere I am, without relogging to every character I have, is most welcome.
My honest answers to your honest questions.
As for, "being able to look up my achievements from anywhere I am, without relogging to every character I have," I'm not sure that is precisely what ZOS will be doing in U33. There will still be several, explicitly excluded character-specific achievements like those for runes and motifs. Will we still be required to log in to those characters to see the progress on those? I guess we'll find out tomorrow.
There is another way for ZOS to accomplish the same feature you seek, without harming those who prefer individual character achievements. It is very possible for ZOS to change the journal to display account-wide achievements in the UI without converting the achievements to be earned account-wide. Each character would still earn the achievements individually, but the summary page would allow an account-wide view. Would such a change be equally welcome to you?
Extinct_Solo_Player wrote: »Instead of adding a card game, ZOS should've spent more time and resources on fixing the horrible performance and clunkiness of combat in both pve and pvp. [snip]
How about “d’want”?Does anyone else think that they could have come up with a better name for their card game? Something that maybe the people living in Tamriel would have thought of, rather than something that sounds like it comes from a marketing meeting?
Does anyone else think that they could have come up with a better name for their card game? Something that maybe the people living in Tamriel would have thought of, rather than something that sounds like it comes from a marketing meeting? Unless they are planning to spin this off and have it replace Legends, there isn't much reason to give it a outside-of-the-game marketing name.
VaranisArano wrote: »Does anyone else think that they could have come up with a better name for their card game? Something that maybe the people living in Tamriel would have thought of, rather than something that sounds like it comes from a marketing meeting? Unless they are planning to spin this off and have it replace Legends, there isn't much reason to give it a outside-of-the-game marketing name.
I feel like in-universe it would very quickly get shortened to "Hey, you wanna play a game of Tribute?"
Editing this to be more concise because I've had time to think and digest about the reveal:
I am still pretty disappointed. Feels more like a DLC rather than a Chapter.
New Zone and Story is expected for each chapter... it's the new additions to the game that get me excited for the chapter...
Let's look at previous additions to the game in the past:
DLCs: Imperial City pvp zone, Orsinium Maelstrom Arena, Vateshran Hollows
Morrowind: New Warden Class, New PvP Mode: Battlegrounds
Summerset: New Psijic Order Skill Line & Jewelry Crafting
Elsweyr: New Necromancer Class
Greymoor: Antiquities and Mythics, Vampire Changes
Blackwood: Companions System
---
High Isle: Card Game
---
When you compare it to how hype previous chapters were... this just feels.... underwhelming....
The Card Game should have been a DLC or something extra in addition to the new Main Feature....
Maybe there will be more exciting things to come with the DLC - But what I wish I could have seen was:
-Rogue-like endless or layered dungeons that gets progressively harder the longer you go on. You can do it solo or with a group in which it scales in difficulty for each person added to the group with solo/group leaderboards.
-Large group BG mode with something like a 10v10 or a 20v20
-One Hand and Magic Skill Line to go with the Breton Theme... it would have been perfect
-A new Arena that was meant for Duos... We have Vateshran and Maelstrom for solo and Dragonstar for groups of four... A duo arena would have been really fun.
-A Brawl Pit for some Free For All fun and a pvp player hangout.
-Hard Mode Option for Story Content (I have literally fallen asleep at the computer because story content is made so faceroll easy to the point I don't feel challenged and it feels boring.)
-Furnishings Inventory
-A 6th Class ... Monk/Unarmed maybe? - (let me relive my favorite playstyle in Morrowind, Oblivion, and Skyrim :P PUNCH CAT!)
I want something that makes my daily pve & pvp gameplay more fun.... Card Game seems like a occasional thing - I log into ESO to feel like an adventurer first and foremost.
tl;dr Underwhelming Reveal - Card Game is cool and happy to have it in the game but it feels like it should have been a dlc or something, not a big feature for the Chapter. Just compare it to the features released with other Chapters. It feels like we should have gotten something much more impactful to the core gameplay of ESO like a new Skill Line or Class like we did with Morrowind, Summerset, and Elswyer.
New Story and Zone is a givien... was looking forward to something more exciting than a Card Game. Again not that the Card Game is unwanted... it just doesn't scream Main Feature of the Year!
Does anyone else think that they could have come up with a better name for their card game? Something that maybe the people living in Tamriel would have thought of, rather than something that sounds like it comes from a marketing meeting? Unless they are planning to spin this off and have it replace Legends, there isn't much reason to give it a outside-of-the-game marketing name.