adriant1978 wrote: »Hopefully they learned from the IC that PvE and PvP don't mix in the same zone.
This still could turn into a bold New-World'ish experiment to create an open-world PVP zone, with players ability to flag them for PVP or not.
adriant1978 wrote: »Hopefully they learned from the IC that PvE and PvP don't mix in the same zone.
This still could turn into a bold New-World'ish experiment to create an open-world PVP zone, with players ability to flag them for PVP or not.
Still nothing is clear from these teasers, guess we shall have to wait till Jan,27th when Zeni will RELEASE THE KRAKEN !
If you just want to quest, don’t flag for it. Help NPCs or harvest flowers when you’re untouched by the large scale battle at your back.l
Magplars! i mean War Maidensadriant1978 wrote: »[snip] .. I mean, who picks flowers in the middle of a battle? .. [snip]
adriant1978 wrote: »Hopefully they learned from the IC that PvE and PvP don't mix in the same zone.
This still could turn into a bold New-World'ish experiment to create an open-world PVP zone, with players ability to flag them for PVP or not.
Still nothing is clear from these teasers, guess we shall have to wait till Jan,27th when Zeni will RELEASE THE KRAKEN !
So yeah, a pvp/pve toggle on that zone would appease both sides of the crowd.
My only reservations is the performance, lol
So yeah, a pvp/pve toggle on that zone would appease both sides of the crowd.
adriant1978 wrote: »Maybe people don't want a large scale battle at their back while trying to help NPCs or harvest flowers. I mean, who picks flowers in the middle of a battle? Bringing other peoples' PvP to your PvE zone can be an immersion killer.
skyrimfantasy wrote: »Also, what is this island in the upper left? I thought it might be Betnikh but it doesn't really match with those small islands going out from it. The Imperial Library's description of this map says
ESO Daggerfall Covenant Pre-release Map
An early, unused map of the Daggerfall Covenant zone from Elder Scrolls Online. Data mined from inside the game's files.
Year shown: circa 2E 582
Date created: before 2013
I don't care what's going on. If I see a Cornflower, I am dismounting immediately and picking the heck out of that thing.adriant1978 wrote: »I mean, who picks flowers in the middle of a battle?
The next chapter will be High Isle.
There is book in the Fargrave Outlaws Refuge titled “The First Gleaner”. It makes direct reference to High Isle.
As far as I know this is the only book/piece of text in this game that references this area. Pretty convenient given how ZOS likes to hint at next year’s chapter right? And it talks in a bit of detail about one NPC’s situation and slightly what kind of people are looking for him in that area.Hayfire,
Such gak, the likes of which this one has never had the misfortune to read! The Grasp of the Stricture do not keep treasure. Pieron came to Fargrave as an escaped sacrifice from some cult. This one cannot remember the name. This one does know that the few surviving cult members still search for him. They promised his blood to Sanguine and will not rest until they fulfill their oath. That is why Pieron does not return to Nirn. He fears the cult leaders will find him the instant he steps through a portal.
Elzig
* * *
Elzig,
What are you talking about, cat? Saying Pieron doesn't go to Nirn? He just returned from High Isle with an amazing haul, you fobbing lout! As for the Grasp, have you considered that the reason they don't keep treasure anymore is because of our light-fingered leader? I suppose not. That would presume your mind actually worked better than a broken Dwemer spider. It was also incredibly easy to steal that letter from you, Elzig. You won't see this note to read that, but I want others to know.
As for Pieron, I can't understand why you would be so stupid as to put down your theories on paper. Pieron is the greatest Gleaner ever to prowl the Bazaar. He's going to steal this scrap the moment he learns of its existence. Stop being daft!
Elfdominion4 wrote: »Caecilly Isle before Third Era
Code name: Dune >Lore : https://en.m.uesp.net/wiki/Lore:Chimera_of_Desolation
Clann Direnni: https://en.m.uesp.net/wiki/Lore:Conjuration#
Elfdominion4 wrote: »Caecilly Isle before Third Era
Code name: Dune >Lore : https://en.m.uesp.net/wiki/Lore:Chimera_of_Desolation
Clann Direnni: https://en.m.uesp.net/wiki/Lore:Conjuration#
I really, love the Akavir Map.
It looks, it as an attention to detail written in it....
I wish TES 6 was set in Akavir or ESO next expansion was Akavir.
Ppl will go crazy! It will be the most hyped game in existence!!!
If ESO, set the next expansion was Akavir then that lore can be brought up for the TES 6 game....
We also, would get to play 4 new races, If possible...
I would definitely love to play the vampire snake ppl or the snow demon ppl
The next chapter will be High Isle.
There is book in the Fargrave Outlaws Refuge titled “The First Gleaner”. It makes direct reference to High Isle.
As far as I know this is the only book/piece of text in this game that references this area. Pretty convenient given how ZOS likes to hint at next year’s chapter right? And it talks in a bit of detail about one NPC’s situation and slightly what kind of people are looking for him in that area.Hayfire,
Such gak, the likes of which this one has never had the misfortune to read! The Grasp of the Stricture do not keep treasure. Pieron came to Fargrave as an escaped sacrifice from some cult. This one cannot remember the name. This one does know that the few surviving cult members still search for him. They promised his blood to Sanguine and will not rest until they fulfill their oath. That is why Pieron does not return to Nirn. He fears the cult leaders will find him the instant he steps through a portal.
Elzig
* * *
Elzig,
What are you talking about, cat? Saying Pieron doesn't go to Nirn? He just returned from High Isle with an amazing haul, you fobbing lout! As for the Grasp, have you considered that the reason they don't keep treasure anymore is because of our light-fingered leader? I suppose not. That would presume your mind actually worked better than a broken Dwemer spider. It was also incredibly easy to steal that letter from you, Elzig. You won't see this note to read that, but I want others to know.
As for Pieron, I can't understand why you would be so stupid as to put down your theories on paper. Pieron is the greatest Gleaner ever to prowl the Bazaar. He's going to steal this scrap the moment he learns of its existence. Stop being daft!
Elfdominion4 wrote: »Caecilly Isle before Third Era
Code name: Dune >Lore : https://en.m.uesp.net/wiki/Lore:Chimera_of_Desolation
Clann Direnni: https://en.m.uesp.net/wiki/Lore:Conjuration#
I really, love the Akavir Map.
It looks, it as an attention to detail written in it....
I wish TES 6 was set in Akavir or ESO next expansion was Akavir.
Ppl will go crazy! It will be the most hyped game in existence!!!
If ESO, set the next expansion was Akavir then that lore can be brought up for the TES 6 game....
We also, would get to play 4 new races, If possible...
I would definitely love to play the vampire snake ppl or the snow demon ppl
DawnWarrior wrote: »The sword that sweeps the ships from the map -- what style is that?
SkaraMinoc wrote: »
I distinctly remember this event in my gaming history. Three reasons why players left:Back on topic, I've read The First Gleaner in game and it does make reference to High Isle. But there is no indication that the next chapter will take place in this location. We will have to wait a few weeks for the reveal.
- The best PvP gear in the game was now gated behind very difficult PvE content. Previously, Darkness Falls PvPvE gear was the best and was obtainable by PvP players. Trials of Atlantis meant you needed a raiding guild.
- Buff bots were nerfed. The change was in good spirit and a noble attempt by Mythic Entertainment to improve PvP. However, it did have a major impact on players that weren't ready for it. Nobody was about to play a buff bot as their primary which meant players became weaker in PvP overall by not having those buffs.
- Necro pets were heavily nerfed. The Necromancer class went from one of the strongest 1vX PvP classes in the game to one of the weakest. Many players quit because their class was no longer competitive.
Seraphayel wrote: »SkaraMinoc wrote: »
I distinctly remember this event in my gaming history. Three reasons why players left:Back on topic, I've read The First Gleaner in game and it does make reference to High Isle. But there is no indication that the next chapter will take place in this location. We will have to wait a few weeks for the reveal.
- The best PvP gear in the game was now gated behind very difficult PvE content. Previously, Darkness Falls PvPvE gear was the best and was obtainable by PvP players. Trials of Atlantis meant you needed a raiding guild.
- Buff bots were nerfed. The change was in good spirit and a noble attempt by Mythic Entertainment to improve PvP. However, it did have a major impact on players that weren't ready for it. Nobody was about to play a buff bot as their primary which meant players became weaker in PvP overall by not having those buffs.
- Necro pets were heavily nerfed. The Necromancer class went from one of the strongest 1vX PvP classes in the game to one of the weakest. Many players quit because their class was no longer competitive.
We do have the unofficial leak / datamine of the next Chapter location and the Q1 dungeons. And we have the datamine from last year where they used the abbreviation SYS/HI as a code for the next expansion. This was done so with every chapter before and things like Elsweyr had ELS as an abbreviation so…
Volcano - Morrowind (VRD)
Glacier - Summerset (SUM)
Mesa - Elsweyr (ELS)
Scarp - Greymoor (SKR)
Badlands - Blackwood (BAD)
Dune - Update 34/Q2 2022 (SYS/HI)
So HI for High Isle pretty much falls in line with all of them.
wenchmore420b14_ESO wrote: »Seraphayel wrote: »SkaraMinoc wrote: »
I distinctly remember this event in my gaming history. Three reasons why players left:Back on topic, I've read The First Gleaner in game and it does make reference to High Isle. But there is no indication that the next chapter will take place in this location. We will have to wait a few weeks for the reveal.
- The best PvP gear in the game was now gated behind very difficult PvE content. Previously, Darkness Falls PvPvE gear was the best and was obtainable by PvP players. Trials of Atlantis meant you needed a raiding guild.
- Buff bots were nerfed. The change was in good spirit and a noble attempt by Mythic Entertainment to improve PvP. However, it did have a major impact on players that weren't ready for it. Nobody was about to play a buff bot as their primary which meant players became weaker in PvP overall by not having those buffs.
- Necro pets were heavily nerfed. The Necromancer class went from one of the strongest 1vX PvP classes in the game to one of the weakest. Many players quit because their class was no longer competitive.
We do have the unofficial leak / datamine of the next Chapter location and the Q1 dungeons. And we have the datamine from last year where they used the abbreviation SYS/HI as a code for the next expansion. This was done so with every chapter before and things like Elsweyr had ELS as an abbreviation so…
Volcano - Morrowind (VRD)
Glacier - Summerset (SUM)
Mesa - Elsweyr (ELS)
Scarp - Greymoor (SKR)
Badlands - Blackwood (BAD)
Dune - Update 34/Q2 2022 (SYS/HI)
So HI for High Isle pretty much falls in line with all of them.
Could also stand for Herne Island. Just saying?
Seraphayel wrote: »SkaraMinoc wrote: »
I distinctly remember this event in my gaming history. Three reasons why players left:Back on topic, I've read The First Gleaner in game and it does make reference to High Isle. But there is no indication that the next chapter will take place in this location. We will have to wait a few weeks for the reveal.
- The best PvP gear in the game was now gated behind very difficult PvE content. Previously, Darkness Falls PvPvE gear was the best and was obtainable by PvP players. Trials of Atlantis meant you needed a raiding guild.
- Buff bots were nerfed. The change was in good spirit and a noble attempt by Mythic Entertainment to improve PvP. However, it did have a major impact on players that weren't ready for it. Nobody was about to play a buff bot as their primary which meant players became weaker in PvP overall by not having those buffs.
- Necro pets were heavily nerfed. The Necromancer class went from one of the strongest 1vX PvP classes in the game to one of the weakest. Many players quit because their class was no longer competitive.
We do have the unofficial leak / datamine of the next Chapter location and the Q1 dungeons. And we have the datamine from last year where they used the abbreviation SYS/HI as a code for the next expansion. This was done so with every chapter before and things like Elsweyr had ELS as an abbreviation so…
Volcano - Morrowind (VRD)
Glacier - Summerset (SUM)
Mesa - Elsweyr (ELS)
Scarp - Greymoor (SKR)
Badlands - Blackwood (BAD)
Dune - Update 34/Q2 2022 (SYS/HI)
So HI for High Isle pretty much falls in line with all of them.
adriant1978 wrote: »Hopefully they learned from the IC that PvE and PvP don't mix in the same zone.
This still could turn into a bold New-World'ish experiment to create an open-world PVP zone, with players ability to flag them for PVP or not.
It is possible that ZOS could try "Imperial City Revisited" and try to make a mixed zone chapter.
New World "works" because there are things for PVP players to do, and things for PVE players to do, and the two do not really mix. It is like playing two different games, and one can largely ignore the other. I am not sure how many people do both, and how often, but it is certainly easy to swap back and forth. At least, in concept. Still, my impression is that what remains of the NW community is largely friendly to a mixed play style, as many PVE-only players have already moved on.
ZOS could be trying something like that, but there are two main reasons why I would be surprised. First is that they have said no new PVP stuff until their Cyrodiil rework is done. That might be done this year, though. I would consider it rather gutsy of them to build a new PVP zone on unproven rework, but ZOS has showcased their failures in the past. Not on this scale, though. Still, they could release it and fix it over the next couple years. (Disclaimer: NW has entered the "bot phase" and I am on hiatus until they sort that out, so I have not played the latest update.)
Second, and probably more importantly, is that the ESO community isn't really much of a mixed community. They would have to incentivize the beejeezus out of the Chapter to sell it to the PVE-only crowd. Even if they did get the PVE crowd to buy it for some "must have" system/feature unrelated to the PVP part of the Chapter, the zone itself would be lightly populated. I could see a PVP quarterly DLC long before a Chapter, and they might make it a free/giveaway DLC just to remove the purchase barrier and make it easier to enter.
Actually, given that SYS likely means the location, and there are several videos out the explaining that line of thinking, the HI now seems like it might mean HIGH ROCK. I guess we will find out.